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Found 3 Threads, 718 Posts 721 Results Total
 
TheDoc
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Posted on April 16th, 2015 at 10:07pm #381
@ThatGuyNamedMikey : Oh, how I laughed at the "Purge of March 2015".

@ThatOneEnderMan : 1.) Who is better: Megaman or Protoman? There is a right and wrong answer to this.
2.) Favorite Classic Megaman song?
3.) Hardest official Megaman game you've played (not necessarily Classic)?
4.) If you've played MMBN, do you think that Capcom did a good job with the Robot Masters' .EXE counterparts? If you want, which in particular did you like/dislike?
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TheDoc
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Posted on April 16th, 2015 at 6:22pm #382
1. Favorite Megaman series and reason why?
2. What brought you to the universe of Megaman?
3. Favorite genre of gaming?

#2questionmoldbreaker
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 13th, 2015 at 3:57pm #383
Well, that was lightning fast. I blinked and Tails shot up to first. I guess I was so used to him loitering in 4th place that I was expecting him to make a gradual climb. In any case, welcome back to the top!
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TheDoc
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3 TP | 717 PP
Posted on April 12th, 2015 at 8:26pm #384
I think there's also a Roleplay channel last I checked, which means that there should be NO Roleplay in other channels.
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TheDoc
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3 TP | 717 PP
Posted on April 12th, 2015 at 1:22pm #385
@Topmegaplaya : Please don't consecutively post like that. The general rule of thumb for double/tripleposting is 24-hour intervals, so if you have something to say before then, just edit your original post instead. Thank you!
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TheDoc
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3 TP | 717 PP
Posted on April 11th, 2015 at 7:30pm #386 ( Edited : 2015/04/11 at 7:58pm )
@ThatGuyNamedMikey : I was gonna leave the Stardroids alone and just kinda go with it until their development drew closer, but now that you brought it up, I might as well :P

Jupiter: He flies and shoots electrcity, so I feel like this one is pretty straight-forward.
Mars: From what I know about him, he's basically a stronger Napalm Man (although Napalm should be a Flame core imo, but that's not what we're talking about right now). Explode/Missile.
Mercury: I agree with ToB that he should be Shadow/Crystal. He doesn't copy abilities to my knowledge and Crystal is very underused (not to mention that, again to ToB's point, there's already 2 Water core Stardriods).
Neptune: Your logic for saying that Neptune's Earth type should be Impact is solid to me; just be sure to keep in mind the number of Impact Stardroids there already are.
Pluto: Pluto does indeed have homing shots, but they definitely aren't missiles. I would say either a.) Keep the Impact or b.) Change the Impact to Cutter. I'm more keen on changing him to Cutter/Swift because there's already so many Impact Stardroids, original and suggested. There's a lot of other Swift cores anyways that charge you and don't have Impact abilities. I'm not saying you should, either; that'd get really redundant. Also, notice how many Cutter Stardroids there are.
Saturn: "Saturn has the ability to control time and space." - MMKB Time/Space vote +1
Sunstar: I don't really know much about Sunstar, so I can't really consult here.
Terra: He's a master of beams and lasers, so Laser is a given. I suppose also that since he has a "paralyzing" beam, you could attribute that to Electric? Well, the variety fits anyways, so I'm fine with him.
Uranus: As far as the suggestions go, there's only 1 other Impact Stardroids, so I'd be fine with keeping Earth/Impact.
Venus: His moveset is pretty much only Bubble Bombs so Water/Explode works for me.
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TheDoc
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3 TP | 717 PP
Posted on April 9th, 2015 at 11:25pm #387
@Adrian Marceau : Disclaimer: I have never played MMV. I just know that Mercury steals health and splits himself into pieces, then reforms.

I would say that his first type is Water just because of his liquid attribute. That much is easy to grasp. The second type is where I have trouble. You could say Shadow because he steals health and because he's poisonous. I don't feel comfortable classifying a robot's core by their weapon, but you could argue him being a Shadow type, so I wouldn't count that option out yet. Another possilibity is Earth for a second type considering that mercury is a metal (iunno if that's "earthy" enough for ya), but then again there's a lot of metal robots that aren't Earth -__- On the other hand, I don't know if I feel completely comfortable just calling Water on its own. We need Mikey a decisive person.

If I had to choose, I would say Water/Shadow. Earth/Shadow may work, but it completely leaves out the liquid nature of Mercury. You don't have to worry about the # of cores; Earth and Water are equal. Do keep in mind, though, that 2 stardroids are already Water typed...
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 9th, 2015 at 10:30pm #388 ( Edited : 2015/04/09 at 10:37pm )
@Adrian Marceau : I did misread your post (I feel like I've been doing that a lot lately...). I'm content with Strike Man's resistances.

Woopsies >_>
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 9th, 2015 at 8:08pm #389 ( Edited : 2015/04/09 at 10:30pm )
@Adrian Marceau : 1.) Giving Strike a resistance to Impact suits me fine (obviously), although being made of cow-hide and rubber does warrant a resistance to Electric, too... I need to learn to read

2.) "I am personally prioritizing fun and variety of robots and abilities over the authenticity of each individual special weapon." (to the community) In my opinion, one of the main things that have been hindering the development of RM abilities is because we try to make it "canon". I understand why this has been a pattern, but with an ability list as large as this is going to be, this game just cannot afford to squeeze everything from canon. In fact, we should practice the opposite; be creative. Think outside the box of a Robot Master boss room. Trust me, there's plenty of similar-typed abilities to go around! ;D
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TheDoc
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3 TP | 717 PP
Posted on April 9th, 2015 at 7:13pm #390
@Tobyjoey : 1.) Hard Man is weak to Impact because Hard Man is weak to Hard Knuckle. Commando Man shouldn't be weak to Explode because Commando isn't weak to Commando Bomb.

2.) Bomb Man is weak to Flame because he represents bombs; he was an expert of demolition before Wily hijacked him. Commando Man is very different, as he was in charge of disarming bombs, namely mines. With his line of work in mind, it would be natural for him to be built so that he would be resistant to bombs, not especially vulnerable to them.
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TheDoc
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3 TP | 717 PP
Posted on April 9th, 2015 at 5:45pm #391 ( Edited : 2015/04/09 at 5:53pm )
@MetaKirbSter : 1.) No normal RM dual-cores. I can't speak for Adrian, but I'm pretty sure that's a rule.
2.) Tengu Man is based off of a bird, flies around in the air, and even his weapon has a Wind-based title. I think keeping his Core as Wind is the best way to go. Imo a RM's core should not be based off its abilities alone.

I was reading up on the MM10 database and noticed that Commando Man is weak to Cutter. Not only is Strike already weak to that, but Nitro Man's core is Swift. I strongly think that Commando Man's weakness should be to Swift, not Cutter. Also, because of his weakness to Explode, he's basically weak to his own weapon. That should probably just be removed completely.
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TheDoc
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3 TP | 717 PP
Posted on April 9th, 2015 at 5:30pm #392 ( Edited : 2015/04/09 at 5:41pm )
@MegaBossMan : Argument #2: Wait, resistance? I thought we were discussing weaknesses? I was saying that Impact would be an immunity and Nature a weakness, but like I said, the Nature weakness was a bit of a stretch...

MAN IDK ANY WEAKNESSES FOR A BASEBALL. *sigh*

....Actually, maybe we can use this to make Strike Man unique. What if he only had the Cutter Weakness? In return, he would only have one resistance as well, this being the current resistance Electric (lol CURRENT resistance see what I did there? :D ). This way, he's less vulnerable to elements and less protected from them, too. The average robot is more affected by element with two weaknesses and/or two resistances. I would say you could even potentially scrap the Electric resistance, but Cutter is too common of an element to do that. Whaddya think?
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 9th, 2015 at 4:59pm #393 ( Edited : 2015/04/09 at 5:13pm )
@MegaBossMan : Argument #1: I was actually pretty indifferent as to which way to go, but your first point alone made sense to me: Snake Man isn't weak to missiles as much as cutting attacks. Ya lost me with the Shadow Man thing, though :P

Argument #2: If anything, Strike Man should have an immunity to Impact (haven't checked the database for other MM10 immunities, though, so correct me if there's a problem) for the exact argument you have for its weakness. Baseballs can be whacked as hard as you want and still be 100% fine; in fact, they have a whole game made around that simple fact. I don't understand why Impact would be a weakness.

I guess if you want to change the weakness from Flame (which makes sense; I don't really see a baseball being weak to flames), you could say.....ummmm.......Nature, maybe? My only reason for saying this would be that baseballs can be hit into forests or other plant life and just abandoned, never to be seen again until it decays into whatever baseballs decay into. Tell me if that's too much of a stretch...

Also, hate to burst your bubble, but Rebound Striker is set to be Impact/Swift :|
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TheDoc
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3 TP | 717 PP
Posted on April 9th, 2015 at 2:35pm #394
@rotomslashblast : Hilariously enough, we just debated that over the last two pages of this thread. Adrian hasn't confirmed anything yet, but I personally agree that he should be Swift.
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TheDoc
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3 TP | 717 PP
Posted on April 9th, 2015 at 2:18pm #395
Quick thing I noticed: Snake Man is resistant to Missile, which cancels out the super-effectiveness of Needle Cannon against him. I would suggest that this be changed, either by removing the Missile res or by switching his weakness to Missile and removing Cutter from his attributes. (Keep in mind that making Cutter a weakness leaves that robot very vulnerable to super-effective shots, what with the number of Cutter abilities, so I would follow up with another res.)
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 8th, 2015 at 12:20am #396
@Rhythm_BCA : Man, that group shot though.

How did you do it? Do you normally make each robot separately then put them together and work out the kinks? Or do you like just envisioning it in your head? I've tried some spriting myself, but some people just have that talent!

Seriously, I can barely believe that you made this out of BEADS.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 7th, 2015 at 7:38pm #397
@MetaKirbSter : Like I said in chat, it's possible but you're making too many tiers without any basis. The requirements posted are very vague, and the experience bar is basically making a game out of it. The ranking system is made to recognize those who have contributed/have been chosen to contribute to MMRPG more so than the average member, not to act as an out-of-game achievement system.

Depending on how Adrian opens positions up, more and more recognition is definitely an option, but not currently imo.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 7th, 2015 at 5:03pm #398
@MetaKirbSter : This isn't the thread to talk about your idea. You've already posted this in Website Suggestions, so please stop discussing it in this one.
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TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on April 6th, 2015 at 1:31pm #399 ( Edited : 2015/04/06 at 1:34pm )
Hey, congrats Mikey! With great power comes great responsibility...

Nah, you'll do fine. :)
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Found 3 Threads, 718 Posts 721 Results Total
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