Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 213 Threads, 569 Posts 782 Results Total
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 30th, 2014 at 5:06pm #381
@MetaKirbSter : Two things. First, I don't really think p*** is a swear word but I edited my response anyway. I was just quoting something Mikey said. And two, if you're only 10 years old you're not supposed to be here. The login and registration pages both clearly state that you need to be at least 13 years of age to join and the login form even forces you to confirm your date of birth before you can continue. This means that you obviously lied about your birth date. The ONLY way someone under 13 would be allowed to join is if they had their parent complete the COPPA form and send it to me, of which I have received a total of zero. I could get in legal trouble for not banning you, so please read the registration page again and have your parent send me the completed form. Thank you.
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 30th, 2014 at 3:49pm #382 ( Edited : 2014/10/31 at 3:20pm )
@ThatGhostNamedMike : I'm honestly getting really tired of dealing with this, and your attitude is not appreciated. Whether or not you agree with every single rule I make or don't make, the fact of the matter is that I've spent the last 8 years of my life programming this game and its community from scratch and I think I deserve a little bit of respect from of you. You created a chat room. You didn't program it, you simply set it up. Yes it's more technologically advanced than the IRC-based chat we had before and better in several ways, but that doesn't automatically make you some kind of super-mod or give you the right to talk to me like this. You pushed for a new chat when I said no, you went behind my back and created one anyway, and then when I was nice enough to approve the chat and add it on the website, you started letting that small bit of power go to your head. Now you're publicly calling me out on my website and aggressively questioning my authority? I've always been open to discussion and democracy, but this is just ridiculous.

Several months ago you said the following:
I just wanna make sure I don't make any Mods *pissed off*. BIG difference. Well guess what? I'm one of those mods - THE mod - and you're really starting to get on my nerves. I did like you at first, but now I'm not so sure anymore.

I think you're being overzealous with the chat rules and your position and you really need to cool down. Is it really so bad if someone who isn't a member joins the chat? If they're acting up, you can ban them or kick them. If they're not acting up you can leave them alone. What does someone's username have to do with their behavior? If you can't verify who someone is, simply don't make them a mod. It's not rocket science. It's getting to the point where I don't even want a chat anymore, as this is been more of a headache than any server issues or bugs in the game. You've single-handedly sucked all the fun out of working on this game and made me question my motivation for completing the update. How can I when every time I visit the website or check my email I have to read stuff like this?

For everyone else, PLEASE chime in. I need to know if I'm just being crazy or if Mikey really is causing as many problems in the community as my inbox suggests. Either way, don't expect to see me around much anymore and have fun with whatever chat rules you all come up with. This is not what I signed up for and I need a break more than ever now. So ridiculous.
This matter has been resolved.-MBM
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on October 28th, 2014 at 11:11pm #383
I'm sorry, but I had to remove the below rule and replace it with something else. I did not fully agree with it and I hope you will understand why I made this move.


#9. YOU MUST USE ONE OF THE TWO FOLLOWING NAME TEMPLATES: (effective 11/1/2014)

A. PrototypeName
or
B. XatName[PrototypeName]

Option A is to simply use your Prototype name; the name on your MMRPG Prototype file. Any changes you make to your official Prototype name in the Prototype website must also reflect on your Chat name, as well.

In my case, I'd be using MY Prototype name, ThatGhostNamedMikey.


Option B is to use your Xat name, which can be almost whatever you wish, with your official Prototype name right next to it in brackets or parentheses for clear identification and verification purposes.
Needless to say, you can't use any Xat Names that are offensive, religious or are curse words, and, like with option A, any changes you make to your official Prototype name on the Prototype site will need to reflect in the Prototype Name in the Xat, as well; it's very important that we chat staffers know who everybody is.

In my case, I could use any of the following examples:
Mikey[ThatGhostNamedMikey]
TheMikester[ThatGhostNamedMikey]
ThatGuy[ThatGhostNamedMikey]
Anonymous[ThatGhostNamedMikey]


To change your name, simply double click on your Xat Name in the column on the right side of the Xat box.

Failure to follow either of these templates as your Xat name [after 11/1/14] may result in your being unable to speak in the Xat unless and until you do so.
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on September 22nd, 2014 at 6:20pm #384 ( Edited : 2014/09/22 at 7:09pm )
Thank you, everyone. Your understanding and kind words mean a lot. I'll definitely try not to burn myself out - I'm still not that good at pacing myself and taking appropriate breaks when I program, but I'm much better at it than I was in the beginning and am getting a little better every year. Luckily, I'm also getting a little bit more efficient in my programming each year so I think it evens out. :P

For the overflow conversion, I'm glad I asked - it looks like there are a lot of different opinions and ideas on this one but I want to make sure everyone walks away happy. There's another, unrelated idea I was throwing around last week, but now I'm thinking it might be the perfect solution to this problem. Let me explain...

Score Balls are an item that appeared in Mega Man 1 on the NES and were never heard from again. Only briefly re-appearing in Powered Up, the items have long since been forgotten and why wouldn't they be? Mega Man games haven't had points or scores for a long time now (sadly). You know what does have points? The MMRPG.

I want to add several varieties of Score Balls to the RPG, but I'm going to twist the purpose slightly into something much more appropriate for our game. Please understand, these are just ideas right now and might not make it into the final update, but I wanted to bounce the idea off you guys all the same.
Red Score Ball 2000z
A small red sphere that glows with a mysterious power. Using this item in battle increases the point reward for the current mission by 500!

Blue Score Ball 2000z
A small blue sphere that glows with a mysterious power. Using this item in battle increases the point reward for the current mission by 5%!

Green Score Ball 4000z
A large green sphere that radiates with a mysterious power. Using this item in battle increases the point reward for the current mission by 1000 for each active robot master on your opponent's side of the field!

Purple Score Ball 4000z
A large purple sphere that radiates with a mysterious power. Using this item in battle increases the point reward for the current mission by 10% for each disabled robot master on your opponent's side of the field!
I was originally going to have these items be dropped by robots/mechas and be much weaker, but there are already plenty of in-battle drops to collect and sell and high-level players need something more meaningful to spend their money on. As such, these items will be sold in Auto's Shop post-game as a fun way to play the system and boost your BP for non-player-battle missions. I think it will be fun, and using the right ball at the right time will add another layer to BP grinding that isn't so rinse-repeat.

How does this solve the stat conversion problem? Well, I'm thinking that if I convert everything to Zenny, you guys could either keep the zenny, or buy Score Balls from the shop and do your own conversion into battle points. It'll be up to each individual what they do with the reward that way, and could easily be chained for a whole buttload of BP.

Let me know what you guys think of this idea, and thank you again for all your support and ideas and everything else you great people do. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on September 21st, 2014 at 10:32pm #385 ( Edited : 2014/09/21 at 10:39pm )
Despite years of watching YouTube videos and reading blogs about the dangers of "power creep" in game design, I made a huge mistake and succumbed to it anyway. I apologize to all players for my folly, and hope you'll understand why I need to fix it - no matter how frustrating it might feel now.

This whole 9999 stat thing was fun while it lasted, but it's really messed with the balance of the game and the uniqueness of the characters. As such I'm revising the way stats are calculated and allowing each robot master to retain their unique stat-spread even at "maxed" levels. Some players will undoubtedly be upset by this change as it means they will no longer have robots with a 9999 stat in anything, but I feel it is absolutely necessary to keep the prototype fun and sustainable long-term.

Anyway, "Winter" was purposefully ambiguous because I'm not quite sure how long it'll take for update to come out but I'm optimistic it'll be during or before December. If I was just doing the costumes it might take less time, but I really wanted to fix this stat thing before I even considered adding MM5+ content. There would be no point otherwise. :|

I hope the other changes and additions are enough to ease-over those most upset, but I promise it's for the best. Thank you for playing and for dealing with my sometimes erratic programming through the development of this game. It really means a lot that you've all stuck around as long as you have. ^_^
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on September 11th, 2014 at 10:40pm #386
Apologies for not being around as much anymore, but thank you so much to all the new users who have joined in the last few months and I'm so happy you've decided to be part of our community. Welcome! :D

We clearly have a wide variety of age groups represented by our players, which I personally think is super cool. It's awesome knowing that the core values of this game can be appreciated by someone as young as a ten year old (!) to someone as old as I (currently 27) and even beyond! Really, really cool. ^_^
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on September 11th, 2014 at 10:20pm #387 ( Edited : 2014/09/11 at 10:33pm )
As long as we're dropping previews of upcoming content...

Alt costumes update, preview image 1

Alt costumes update, preview image 2

Alt costumes update, preview image 3

I'll try to finish the update in the next few weeks, but no promises. I think this extra layer of customization will give something for the veteran players to fool around with and newcomers a fun little distraction as well. How exactly these will be unlocked will be revealed later, but I promise it will be much easier and more convenient than Roll's costume changes in past 8-bit games. >_>

Yes, as always I'm reading everyone's messages and suggestions and I agree wholeheartedly with most if not all of them. It's just a matter of time before I get around to programming these requests/fixes and creating the art necessary for all the other stuff players want.

I know alt costumes don't sound like high priority work, but I'm "on break", remember? And besides, who could say no to playing as golden alt Hard Man?

hard-man_alt

And by the way, for those who don't know. I have two copies of the game at all times - the live version that everyone here is playing and then a local copy on my laptop. I try to update my local version with leaderboard changes every now and then, but sometimes I can go for months without syncing and as a result my test-environment is pretty out-dated. :P

Also the reason I often use leaderboard-dominating accounts like MegaBossMan and TailsMK4 in my tests or preview screenshots is because their accounts (and others) have pretty much everything unlocked and provide an efficient environment to play with new features. All their unlocks also inflate their save file sizes which in turn push the limits of the prototype and make it easier for me to see when a new feature or function is too resource intensive for the game. I use new and lower-level accounts too, just not as often.
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on August 30th, 2014 at 12:00pm #388 ( Edited : 2014/08/30 at 12:02pm )
mega-man        peng

Mega Man works his way through Ice Man's stage, and finds Ice Man himself at the end.

mega-man        ice-man

There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier!    ice-man
mega-man    I don't believe it... Iceman! Even a loyal robot like you...
Well, sir, I... Soldier, finish your mission!    ice-man

mega-man        core-freeze ice-man

Mega Man fights and defeats Ice Man and collects his Freeze Core.


[background-arctic-jungle]
[foreground-arctic-jungle]
[robot:right:slide]{mega-man} [tab][tab][tab] [mecha:left:base]{peng}
[/foreground-arctic-jungle]
[/background-arctic-jungle]

[align-center]Mega Man works his way through Ice Man's stage, and finds Ice Man himself at the end.[/align-center]

-----

[background-arctic-jungle]
[foreground-arctic-jungle]
[robot:right:defend]{mega-man} [tab][tab][tab] [robot:left:shoot]{ice-man}
[/foreground-arctic-jungle]
[/background-arctic-jungle]

[align-right][There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier! [tab] [robot]{ice-man}]{freeze}[/align-right]
[align-left][[robot]{mega-man} [tab] I don't believe it... Iceman! Even a loyal robot like you...]{copy}[/align-left]
[align-right][Well, sir, I... Soldier, finish your mission! [tab] [robot]{ice-man}]{freeze}[/align-right]

-----

[background-arctic-jungle]
[foreground-arctic-jungle]
[robot:right:shoot]{mega-man} [tab][tab][tab] [item]{core-freeze} [robot:left:defeat]{ice-man}
[/foreground-arctic-jungle]
[/background-arctic-jungle]

[align-center]Mega Man fights and defeats Ice Man and collects his Freeze Core.[/align-center]
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 14th, 2014 at 10:59pm #389 ( Edited : 2014/07/14 at 11:02pm )
Another small update, this time to the prototype's main menu. I've made it so that your robot avatar appears in the header of the prototype, right next to your display name. I've also made it so that it's easier to change your player colour (and therefore theme) and the aforementioned robot avatar from the in-game "save" menu. Hopefully this encourages new players to try the customization features earlier and makes it easier for us veterans to play around with our settings. :)
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #390
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 14th, 2014 at 6:10pm #391
Unfortunately, I have never played a Fire Emblem game so most of today's reveal was lost on me. That being said, the characters themselves look fun and interesting and I really like the art style but... more sword users? Really? Oh well. I do applaud Nintendo for adding so many female fighters though, and I mean that. And it couldn't have come at a better time (looking at you, Ubisoft). But whatever, there's nothing they could reveal now that would be any cooler than the Mega Man reveal we already got. At least to me. That was like a dream come true. :')
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 14th, 2014 at 6:05pm #392
@MegaBossMan : Actually, I remembered you and TailsMK4. Shadownnico is the one I forgot about. :o

My post has been updated accordingly. >_>
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 13th, 2014 at 10:12pm #393 ( Edited : 2014/07/14 at 6:05pm )
Hey everyone, just wanted to post about a small update to the player editor - specially the Player Fields section. I've made it easier to generate and hunt for starforce in the game. Under each player's collection of eight battle fields there are now two new info panels.

The panel on the bottom-left will show you the current number of field and fusion stars available for collection in that player's save file. These values are updated in real-time and will fluctuate as you rearrange your fields and generate new fusion stars.

The panel on the bottom-right contains two new tools or options for configuring your player fields. The first option "shuffle" does exactly that - it shuffles the order of the fields you've already equipped. This is useful for quickly generating new fusion fields and by extension new fusion stars. The second option "randomize" works in a similar manner but equips the player with eight random fields out of your entire collection of unlocked battle fields. Another useful tool in your hunt for extra starforce.

I apologize for not creating these tools earlier - as I'm sure the two three 1024-players would have appreciated them - but hopefully they make the starforce system a lot more accessible for new and upcoming players that have not yet reaches that milestone.

Let me know if you have any questions and thanks for playing! :D
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 5th, 2014 at 5:31pm #394
Well if you can necropost then so can I. :P

Some actual prototypes I made even earlier than the one above. These are not even playable - they're just little display tests but I thought it might be fun to post them.

Battle Layout Template #1

Battle Layout Template #2

Battle Layout Template #3

Battle Animation Test
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #395
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 2nd, 2014 at 9:28pm #396 ( Edited : 2014/07/02 at 9:33pm )
@Retro Pikachu : Yes, Rhythm_BCA altered Disco's height for me so it would look more proportionally accurate next to Mega Man and company. Roll was redone completely, also by Rhythm_BCA, and for the same reasons. The original sprite I used was from Mobile Roll, which was really cute (in my opinion) but horribly inaccurate. She was much taller than Mega Man (which is wrong) so Rhythm created a sprite sheet more in line with her more accurate MM1 appearance. Bass was tweaked in multiple ways, and just made better overall. :P
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 1st, 2014 at 10:41pm #397 ( Edited : 2014/07/01 at 10:46pm )
@MegaBossMan : I think that would be pretty fun, actually. I will definitely make sure people can turn them off if they don't like seeing them, but it would be this place a lot more like a real forum for sure. First, however, I need to add proper page functionality to posts (so every post doesn't load at once) and also make it see the community has search functions. >_>

met Sorry, just listing priorities somewhere so I don't forget. :P
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 1st, 2014 at 10:31pm #398
@MegaBossMan : Forgot about that, thanks! The energy capsule has been added. ^_^

To all four of you - write whatever you want on your credits bio, just make sure you mention that you're a community moderator in the "Contributor Credits" field somewhere.

And I know you didn't formally accept, or were even asked, but when you said you were okay with being an op in the chat room I assumed you'd be okay with a similar role in the community. Sorry if that was hasty, I just really wanted to get this new functionality programmed. >_>
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on July 1st, 2014 at 10:13pm #399 ( Edited : 2014/07/01 at 10:17pm )
Thank you for making this post, and thank you for accepting the position! Hopefully you don't use your powers for evil purposes, else I may have to code in a banhammer. ;)

All jokes aside, I'm sure all four of you will do an excellent job upholding the spirit and quality of the community we've worked so hard to build. You all have been well-spoken, positive influences so far and I don't expect anything less going forward. Thank you again! ^_^
^ Top
Found 213 Threads, 569 Posts 782 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »