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Found 85 Posts 85 Results Total
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Posted on January 4th, 2021 at 11:39am #21
@Tobyjoey : You can only fight mechas you've fought in the mecha firled
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Posted on January 1st, 2011 at 12:00am #22
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Posted on December 15th, 2020 at 11:56am #23
Another day, another batch, no?
But first, I have an issue with magnet missile and dive missile.
Magnet Missile has 100% accuracy but dive missile has 99% accuracy. Problem? Magnet Missile isn't much of a homing weapon. Turning once only. Dive Missile ACTUALLY homes in, so swap the accuracies.
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Also, Star Crash isn't a shield at all. It's just Rolling cutter with space/shield type instead of cutter and higher accuracy.
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3, make Hornet Chaser 100% accuracy. Self-Explanatory.
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Anyways, onto another long post, batch no. 2 :

Knight Crush: Select Target, 93 or 94% accuracy. can hit twice.
Silver Tomahawk: Decent Damage, 90% accuracy.
Noise Crush: Can hit twice, and if it did, next noise crush will be stronger. 95% accuracy.
Wild Coil: Hits 2 enemies with some decent damage, but it has 86% accuracy.
Scorch Wheel: End-of-turn damage for 4 turns, slow (-1)? (It takes a bit of time before it launches, but it's also a swift type, so...), high damage.
(Database) Slash Beast: Fast (+1), nature-impact, increased damage for 3 turns.
Spread Drill: High Damage, and if it hits the robot, it splits into 2 smaller drills with less damage to hit the bench. Then those can split into 2 smaller ones, but with small damage. 93% accuracy.
Commando Bomb: Select Target, 98% accuracy, Low damage on contact, but if hit on bench, the enemies next to them will take massive damage, hitting 2 on both sides.
Blazing Torch: 90% accuracy, Flame/Impact? High damage.
Mirror Buster: The user puts out the mirror buster, and at the end of the turn, if any damage was taken, it will deal a little over the same amount of damage. If not hit, it will do just a a shot a little stronger than the buster shot. It also acts as a small shield, reducing damage when it's used.
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Posted on December 14th, 2020 at 2:23pm #24 ( Edited : 2020/12/14 at 7:36pm )
Take away thunder strike from elec man, give it to cloud man, give elec man an ability that shoots 2 thingies that hits the bench, because in mm1 thunder beam shoots in 3 ways

Junk shield: The least defensive of the shields, but hits 3 different robots/mechas at a time, or hits multiple times on one peep, but low accuracy, (89-93)

So I looked in the database, and i saw dive twister, and i think it should be water/impact, and it lowers enemy attack. 35% crit chance

Kept looking, Drill Bomb. Hits 2 times, 1st time earth type and then explode type. Explode more damage, but accuracy is 93%

Kept looking, Pharaoh Curse:
Lowers all stats (of enemy), by one stage, but then lowers one of them by 2

Power Stone: Low Accuracy, 88%, but high damage and hits 3 times, increasing in dmg each time, Also Fast or Slow 1

Yamato Spear: Ignores all shields, Fast+1. 93 or 94% accuracy, Also if it's water shield it will take away 1-3 droplets.

And Centaur Flash is just a screen attack with decent damage, 40-65?
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Posted on December 14th, 2020 at 2:12pm #25 ( Edited : 2020/12/14 at 3:01pm )
@Frostman Best RM : the datbase says "The user generates a remote-controlled mine and throws it toward the target. The mine cements itself to the ground and slowly builds power until its eventual detonation. The user can trigger the mine's explosion at any time, but the longer the wait the greater the damage."

does selling neutral cores do anything?
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Posted on December 14th, 2020 at 2:11pm #26
what happened to message speed, then?
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Posted on December 14th, 2020 at 11:46am #27 ( Edited : 2020/12/14 at 1:33pm )
Can you level up though player battles? Or challenge missions?
How many turns does it take before the remote mine self-detonates?
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Posted on December 14th, 2020 at 11:36am #28
What is the "Sprite Rendering" "Animation Speed" and "Animation Effect" stuff in the options thing?
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Posted on December 11th, 2020 at 6:47pm #29
If i put a core on a robot and the core is the same as the robot's core, will WE be reduced
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Posted on January 1st, 2011 at 12:00am #30
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Posted on December 10th, 2020 at 1:54pm #31
@Saint : wat
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Posted on December 10th, 2020 at 11:15am #32
ok what when can we play as centaur manㅤ
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Posted on December 9th, 2020 at 8:40pm #33
Scan them and see who you should use.
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Posted on December 8th, 2020 at 11:50am #34
@Ageman20XX : Wait but magnet man is weak to electric type! spark shock
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Posted on December 7th, 2020 at 6:01pm #35
? wdymㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
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Posted on December 7th, 2020 at 5:55pm #36 ( Edited : 2020/12/07 at 6:08pm )
Hello people

ho hum ho hum
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Posted on December 7th, 2020 at 5:45pm #37 ( Edited : 2020/12/08 at 11:50am )
Dive Man should also have the seafaring passive skill, does anyone agree?
EDIT: Should Gemini Man have one for laser core?
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Posted on December 7th, 2020 at 12:56pm #38 ( Edited : 2020/12/08 at 4:42pm )
2 questions:
1. Can you upgrade a shop beyond level 100?
And 2. what level does auto have to be to get the chrono and cosmo circuts?
EDIT: Level 80
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Posted on December 5th, 2020 at 1:46pm #39
@MisterSnowman : I got him, but not me first
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Found 85 Posts 85 Results Total
Pages 12345
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