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Found 6 Threads, 452 Posts 458 Results Total
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 29th, 2018 at 9:29am #21 ( Edited : 2018/11/29 at 9:52am )
Pooker!

Storm Eagle's lack of a charge shot makes it impossible for him to take out the invincible overlord.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 24th, 2018 at 6:20pm #22 ( Edited : 2018/11/24 at 8:08pm )
1. Joe Match
2. LarkMan.EXE
3. Giro
4. Launch Octopus
5. Gemini
6. Yamato Man
7. Snake Man
8. Pluto
9. Yellow Devil
10. Hard Man
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on November 9th, 2018 at 11:32pm #23 ( Edited : 2018/11/10 at 12:11am )
Alright. Here we go! Once more, with feeling this time!

1. Ballade (Classic) [x2]
2. Proto Man (Classic) [x2]
3. Terra (Classic) [x2]
4. SunStar (Classic) [x2]
5. Astro Man (Classic) [x2]
6. Galaxy Man (Classic) [x2]
7. Star Man (Classic) [x2]
8. Duo (Classic) [x2]
9. Soil Tycoon (Classic) [x2]
10. Volt Man (DOS) (Classic) [x2]
11. CosmoMan.EXE (Battle Network) [x2]
12. LaserMan.EXE (Battle Network) [x2]
13. StarMan.EXE (Battle Network) [x2]
14. ClockMan.EXE (Battle Network (And Star Force too, I guess)) [x2]
15. Bass.EXE (Battle Network) [x2]
16. Duo.EXE (Battle Network) [x2]
*17. Mega Man SF (Star Force) [x2]
18. Rainy Turtloid (X) [x2]
19. Dr. Weil (Zero) [x2]

*If you count Mega Man SF as Geo Stelar and Omega Xis separately, then just give one vote to each instead

And finally... Last but CERTAINLY not least...

20. POOKER (Classic) [x2]
YOUR NEW GOD
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 18th, 2018 at 8:19pm #24 ( Edited : 2018/09/18 at 8:25pm )
@Yoshi2018 : Well, Fuse Man was shown zipping around the arena with the Speed Gear, Bounce Man just recoils all over the place with it, and the remaining two, Acid and Tundra, are likely to use the Speed Gear as well (Given that Block, Torch, Blast, and Impact have all been shown using the Power Gear).

As for the forms Test Man mentioned, I think he's referring to how the Power Gear is used for Block Man transforming into a golem during Phase 2 of his boss fight, and how Impact Man uses it to turn into a massive jackhammer.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 29th, 2018 at 2:42am #25 ( Edited : 2019/03/31 at 4:42pm )
(Bonus Stuff That Wouldn't Fit In The Previous Post)

Alternate Costumes
Default - Sky Blue/Black
Alt 1 - Red/Black, resembles the color scheme used for StupidStudiosN2 and StupidStudiosA
Alt 2 - Green/Black, resembles the color scheme used for StupidStudiosJ and StupidStudiosW
Alt 3 - Purple/Black, resembles the color scheme used for StupidStudiosC2 as well as SSN's original color scheme
Alt 4 - Sky Blue/White, resembles the color scheme used for StupidStudiosW-Zero
Alt 5 - Beige/Grey, inspired by the color scheme of Shuuya Kano from Mekakucity Actors
Alt 6 - Darkness
Alt 7 - Awakened

StupidStudiosN Alternate Costumes

StupidStudios Banter

Beta Man Banter
Copyie Banter
Shiver Banter

EDIT (1/5/2019):

Spirit Battle:
>Robin (Blue Alt.)
>Stage: Unova Pokemon League (Hazards Off)
>Warp Stars Spawn More Frequently
>Enemy Is Easily Distracted By Items
>Minions: Isabelle (Purple Alt.), Chrom (Red Alt.), Bowser (Green Alt.)

As A Spirit:
StupidStudiosN
>Primary Spirit (Attack)
>Ace Class Spirit ***
>(Skill Unlocked at Level 99)
>One Slot

StupidStudiosN (Star of Immortality)
>Primary Spirit (Attack)
>Legend Class Spirit ****
>(Fast Final Smash Meter)
>Two Slots
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 29th, 2018 at 2:41am #26 ( Edited : 2019/03/26 at 4:34am )
StupidStudiosN
Crashes Into Battle!

StupidStudiosN

Archetype: Unique

Moveset

Jab: Sword Swing, Sword Swing, Sword Swing (No-Input) or Energy Flash (Up/Down-Input)
Up tilt: Upward Slash
Down tilt: Sweeping Kick
Forward tilt: Wide-Sword Swing

Ability: Astral Retribution : The more damage taken will increase an energy meter that alters the effects of Special Attacks when filled.

Forward Smash: SSN summons the Claimh Solais, and swings it infront of him.
Down Smash: SSN strikes both sides with columns of light from slightly above him. If performed near a ledge, the column will travel downwards (Capable of meteor-smashing).
Up Smash: SSN strikes a dramatic pose, pointing a hand upwards, and summons a large Claimh Solais from the ground, flying shortly above-head.

Neutral Aerial: A ring of magic pulses around SSN
Forward Aerial: A vertically-cutting sword slash
Back Aerial: A backwards somersault kick with an energy trail (Capable of meteor-smashing)
Down Aerial: SSN rides a summoned meteor diagonally-downwards, exploding upon contact with either the ground or another fighter. (Capable of meteor-smashing)
Up Aerial: SSN stretches his hand upward, and small energy blasts appear from a magic glyph over his hand.

Grab: SSN binds his opponent in mid-air using a string-like magic
Pummel: SSN balls his fist, constricting the magic strings
Up throw: SSN makes a swift gesture up, releasing his opponent, (Doesn't throw far at low percents)
Down throw: SSN slams his hand down, throwing the opponent to the ground
Forward throw: SSN pushes forward, throwing the opponent slightly backwards
Back throw: SSN swings around, throwing the opponent behind him with a midway-decent amount of force.

Normal Special:
Phantom Burst - A chargable dash attack that deals strong horizontal knockback
(Alt) Phantom Burst - A fully-charged dash attack that deals strong horizontal knockback
Forward Special:
Shooting Star - SSN opens up a wormhole above his head and summons a meteor aimed at a downwards arc. (Capable of meteor-smashing)
(Alt) Shooting Star(s) - SSN opens up a wormhole above his head and summons a flurry of meteors aimed at a downwards arc. (Capable of meteor-smashing)
Down Special:
Tome of Vyrna - SSN recites text from an ancient spellbook, creating a shadowy mist around him that stuns opponents nearby temporarily, and deals chip damage
(Alt) Tome of Vyrna - SSN recites text from a dark book, creating a shadowy mist around him that inflicts both the Sleep and Flower statuses onto nearby enemies, but automatically KOs at 100% or above
Up Special:
Void Erasure - SSN is temporarily dragged into the void, but reappears after 5 seconds wherever moved to. Can manually reappear by pressing the Special button again.
(Alt) Void Erasure - SSN is temporarily dragged into the void, but reappears after 5 seconds wherever moved to. Movement is faster and harder to control, but can be used to travel through terrain. Can manually reappear by pressing the Special button again.

Final Smash: Immortal Star - SSN points to the skies as the camera pans up, and a storm of meteors comes crashing into the other fighters, dealing mid-high damage and high knockback.

Taunts
Up Taunt: SSN gives a two-fingered salute "Ciao"
Side Taunt: SSN winks at the camera, and gives a thumbs up, with a star popping up above his thumb. During the animation, the open eye glows teal-blue.
Down Taunt: SSN brings down the mic on his headset, and puts a hand to one of the muffs, while looking around the arena (Used for the StupidStudios Banter calls)

Victory
Animation 1: SSN is looking the other way holding out a hand with the Star of Immortality levitating around, but turns his head to look at the camera with glowing eyes and a smirk
Animation 2: SSN waves his hands around, emitting some blue star particle effects and stops with one arm pointed infront of him
Animation 3: SSN poses by covering an eye with one of his hands, looking at the camera with glowing eyes
Victory Theme: Mekakucity Actors- Blindfold Code
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 18th, 2018 at 11:21pm #27 ( Edited : 2018/08/21 at 1:42am )
Character Name: Ceres
Serial Number: SSN-001 (Star Squad Numbers)
Core Type: Shadow/Copy
Gender: Male
Weapons and Abilities:
Phantom Morph - Allows Ceres to transform into his opponent, changing his core to theirs, as well as temporarily granting him access their moveset
Phantom Deceive - Generates multiple holographic doppelgangers of Ceres, throwing off his opponent
Holo Buster - A generic buster shot attack, but if doppelgangers are present, they will fire holographic buster shots as well
Heat Haze - Ceres enters an intense state of concentration, allowing him to better avoid enemy attacks for a few turns, as well as better land hits on foes
Phantom Burst - Ceres strikes his foe with a dashing attack charged with dark energy
Stardust Sparkler - Fires a scattershot of sparks from the buster
Shadow Blade
Astral Illusion - Summons a storm of holographic meteors that directly damage the circuits of the foe (Can only be used once every 15 turns)
Bio: Originally known under the alias of Phantom Man, Ceres, along with his cohorts, were augmented with alien technology acquired by Dr. Wily after the Evil Energy incident. Due to this, on top of his myriad of illusion-based skills, new abilities were gained, making him more adept to the Space Core. After hearing that a new tournament was starting up... ...he begun to laugh like a maniac at the thought of a new tournament beginning, when they get so quickly canceled on account of being "too dangerous". ...but, knowing that he had the chance of obtaining useful copy data for his systems, he opted to enter anyways. -alone, this time, as to not complicate matters.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 4th, 2018 at 10:48pm #28 ( Edited : 2018/08/04 at 10:51pm )
@Yoshi2018 : Depending on what Robot Master you use Mecha Support with, it changes the Mecha you summon. For Mega Man, Proto Man, Bass, Roll, Disco, and Rhythm, you get Mets (seeing as they dont have a Mecha associated with them), but for the other Robot Masters, you summon the Mecha from the field you fought them on.

(Cut Man - Fleas, Ice Man - Pengs, etc.)
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 30th, 2018 at 7:20pm #29 ( Edited : 2018/07/30 at 7:34pm )
Couldn't really care less about more Donkey Kong reps or Waluigi in Smash, to be honest. Personally, I'm still waiting for my Tales of series representative and Geno to join Smash (And Issac from Golden Sun would be nice to see as well, seeing as Little Mac pulled off the Assist Trophy to Fighter transition just fine). Ah, who knows. Maybe with Tales of Vesperia getting that re-release later this year, my wish will be at least half-granted.

That said, with the roster as it is, I'll probably be picking up Mega Man as my main once again, especially with the minor buffs to his move-set he's apparently received. mega-man
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on March 9th, 2018 at 7:07am #30
Sign me up as well.

Discord Username: StupidStudiosN#1449
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on March 3rd, 2018 at 12:10pm #31 ( Edited : 2018/03/04 at 9:13pm )
(Questions about Development)

1. Since people ask all the time for when "X" game or "X" Robot Master will be available, I feel the need to ask, what's the general process that goes into making new fields for the game?

2. In a similar vein to the previous question, what goes into the creation (and implementation) of a new ability?

3. What has to be the hardest part about updating the game?

(Personal Questions)

4. Favorite Robot Master (Not counting Mega Man, Bass, or Proto Man) and why?

5. Favorite Mega Man game (Can be from any of the sub-series) and why?

6. Favorite non-Mega Man game and why?

7. So, are there any other games you work on aside from MMRPG, or is this the only one?
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 2nd, 2017 at 6:27pm #32 ( Edited : 2017/09/02 at 6:29pm )
Slight Change to the Leaderboards:

>Removed Listings for Mirage Saloon Zone Act 1 for Sonic and Tails, as Time Attack cannot be done for that stage with those two characters.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 22nd, 2017 at 2:10am #33
Here`s the stages I`ve currently made so far:

Trio Towers Ascent: Example Level knight-man
Tricky Top Tumble: 11938 top-man
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 13th, 2017 at 10:35am #34
I suppose Ill ask a few questions myself.

1. How did you find the Prototype?
2. What are your thoughts on Mega Maker?
3. What's your favorite Pokemon?
4. Suppose an angry rhinoceros were to barge into your home and force you to hide in your closet. Who in the community would you ask to help you out of this bizarre situation?
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 9th, 2017 at 9:27pm #35
Hurting Rotom
Healing Copyie
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 20th, 2017 at 9:04am #36
Alright. Time to catalog this LP in the list before I- whaddya mean we’re half-way done with the game already?! Ah well. Better late than never, I suppose.

Update: Let's Play Mega Man Maverick Hunter X! has been added to Let's Play Videos
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on May 17th, 2017 at 7:49pm #37 ( Edited : 2017/05/17 at 8:06pm )
@RotomSlashBlast : Ah, good question. Regarding the characters that were not made playable as of the last demo, here's a list of all the titles:

BetaMan: The Shadowy Hero
MegaBoy: The Young Warrior (To The Best of my memory)
Adrian Marceau: The Man of Ages
MusicalKitty: The Fatal Feline
StupidStudiosN: The Shooting Star (Final Story/Neon Blue Armor SSN)
StupidStudiosJ: The Gentle Giant
StupidStudiosC3: The Arcane Master
REDACTED/StupidStudiosW: The Prototype's Anomaly

As for movesets, all I can recall is that SSJ and C3 would have moves similar to what they had in their fight in Timeline 1 (Super Arm being SSJ's signature move, Sacred Flare being SSC3's, and both having access to Tome of Vyrna (a reoccurring move between SS characters) as well as Taunt). [REDACTED]'s moveset would contain both the ???'s Buster and ???'s Saber (Or the SSW's Buster and SSW's Saber). Beta Man would have played the same as Mega Man, though he would have been given the Power Adapter as his final ability gained, and his cohort MegaBoy would have his moveset from the rival battles, including an EEKADO power I never finished. Unfortunately for Adrian and Musical, I couldn't develop them beyond spritework before my computer crash, so Im uncertain what moves they would have used, though Musical would have likely had access to weapon-changing abilities, given her role as a shop-keeper through most of the game.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on May 15th, 2017 at 8:21am #38
@RotomSlashBlast : Alright. I think I fixed for real this time.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on May 14th, 2017 at 9:00pm #39
@RotomSlashBlast : All RPG Maker VX Ace games use the same kind of encryption, which I myself am unsure of how to decrypt. That being said, I've fixed the download link for the last demo, so if you or anyone else wants to decrypt it and post the file here in the forum, I'll edit the main post to add the decrypted version, thus making the project open source.
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Found 6 Threads, 452 Posts 458 Results Total
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