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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on August 12th, 2020 at 6:35pm #21
NOTICE: This is a Parody of "The Henry Stickmin Collection". If you are not familiar with this series, then I suggest you play it (FIND A FREE DOWNLOAD FOR MEGA.NZ) in order to understand what's going on here

Welcome to the Super Fighting Robot Collection!
A Roleplay where you act as certain Characters in order to replace the story of "Henry Stickmin". A Flash Series ending with "Fleeing the Complex" followed by a Steam Remaster with the Final Game known as "Completing the Mission". The Series Progressively gets larger as you make your way through the "Ranks" in order to get an "Ending". There are a Total of 15 (16 if you count the Prologue "Breaking the Bank") Ranks and 16 Endings. There are over 300 Fails that can be achieved but they won't be shown here because I want this to be more of a "Talking" Roleplay
The Story of Henry Stickmin (DON'T READ THIS IF YOU ALREADY KNOW!)
Henry Stickmin starts off on "Breaking the Bank", the Prologue of the Series in which Henry tries to rob a bank but soon is arrested. Henry is then seen in Prison known as "Escaping the Prison", the 1st "Episode" of the Series. Henry then is able to choose which Rank he can achieve as there are 3 of them, one of them being very short. After Escaping, Henry then tries to steal the "Tunisian Diamond" from the "Tunisian Arkeological Exhibit", more or less a Museum with the game known as "Stealing the Diamond". Henry is still only able to achieve 3 Ranks either from Busting in or Sneaking in. After Henry gains the Diamond, he is now seen on a "Government" Helicopter with a General talking about his Skills and overall what he has done so far. Henry then has to work with "Charles" (the Pilot) in order to stop the "Toppat Clan" by either gaining Evidence or arresting the leader, while the game is called: "Infiltrating the Airship". But there are now 4 Ranks to achieve with one not following the Government and one betraying the Government. Soon after these events, Henry is now at a Complex known as "The Wall". Henry then is taken by "Grigori" and has to wait for his cell in a room with a new character "Ellie". You can either choose to Charge Tackle Grigori, Boost up with the help from Ellie, or Wait for a Transfer... or Play Dead. There are now 5 Ranks with 2 of them on the Boost up Route and the Wait for Transfer Route. After Escaping (or dying at some point), you are now at the Final Episode, this is now where you must choose a Rank from Infiltrating the Airship and Fleeing the Complex to make your Ending. There is one path with 2 Endings but that doesn't matter
Characters to Play as
The Characters for the Roleplay are:
mega-man Mega Man as Henry Stickmin
quint Quint (Rockman Shadow) as Timeline B Henry
Mega Man? as Timeline C Henry
[roll Roll as Ellie Rose (wait until Fleeing the Fortress)]{n}
proto-man Proto Man as Charles Calvin (in Infiltrating the Stardroids)
dr-light Dr. Light as Captain Galeforce (General) (same as Proto Man)
dr-wily Dr. Wily as Dmitri Johannes Petrov (same as Roll)
bass Bass as Grigori Olyat (same as Roll and Wily)
Terra as Reginald Copperbottom (Toppat Leader) (same as Proto Man and Light)
Sunstar as Right Hand Man (same as Terra)
Fake Man as Police (in Escaping the Prison), Security, Sheriff (in Stealing the E-Tank), they are also Black/Brown), and Government Troops (in Infiltrating the Stardroids, they are also Green)
magic-man Magic Man as Toppat Troops (same as Fake Man Green)
napalm-man Napalm Man as The Wall Troops (same as Magic Man and Fake Man Green)
dr-cossack Dr. Cossack as the Judge (in Escaping the Prison)
Beck as Felix White (Phoenix Wright) (same as Cossack)
enker Enker as Felix's Enemy (I don't know lol) (same as Beck and Cossack)
Mega Water S. as the Mayor (in Stealing the E-Tank)
"Shadow" Man as CCC People (in Stealing the E-Tank)
And Pretty much everyone else as other Characters
Anyways here is the Current Progress for the Roleplay
BtB: 1/1 (COMPLETE)
EtP: 3/3 (COMPLETE)
StE: 3/3 (COMPLETE)
ItS: 4/4 (COMPLETE)
FtF: 2/5
CtM: 0/16
???
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on August 9th, 2020 at 3:47am #22
So if you are using the new version of Microsoft Edge, you may notice that the robots look like SHIT now. Well, Microsoft gave us a big pile of trash and now ruins pixel art. Welp, might as well use Google Chrome now. Heh.
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on August 5th, 2020 at 12:13am #23
Here is a Guide for how to obtain cores so people can stop asking.

STEP 1

Fight any robot/mecha/boss and kill them with their weaknesses

STEP 2

You will obtain a Shard of the robot/mecha/boss’ Core Type. Collect 3 More to obtain a Core

STEP 2.1

It's not guaranteed you will get a Core straight up, so you can just get the Core Immediately by 50%

STEP 3

After Obtaining 4 Shards of a Core Type, you get a Core of the corresponding shard type!
GUIDE FOR CORES

Neutral - Kill Met’s, Roll, Disco, or Rhythm
Cutter - Kill Picket Man’s, Pierro Gear’s, Needle Ned’s, Cut Man, Metal Man, Needle Man, Yamato Man, Blade Man, or Punk
Impact - Kill Flea’s, Monking R’s, Ribbitron’s, Guts Man, Hard Man, Knight Man, Spring Man, or Strike Man
Freeze - Kill Peng's, Nitron B's, Ice Man, Blizzard Man, Freeze Man, Frost Man, Cold Man, Chill Man, or Tundra Man
Explode - Kill Bombomb's, Killer Bullet's, Bomb Man, Crash Man, Napalm Man, Burst Man, Grenade Man, Pirate Man, Blast Man, or Ballade
Flame - Kill Tackle Fire's, Telly's, Nitron R's, Pyre Fly's, Fire Man, Heat Man, Pharaoh Man, Flame Man, Sword Man, Burner Man, Magma Man, or Solar Man
Electric - Kill Spine's, Nitron Y's, Elec'n's, Bulb Blaster's, Elec Man, Spark Man, Gravity Man, Cloud Man, Clown Man, Dynamo Man, Plug Man, Sheep Man, or Fuse Man

Will be Updated Soon
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 31st, 2020 at 4:37pm #24
Ever since 2017 (Technically 2015 because somethings were removed), we had 15 Other Robots Presented in MMRPG Prototype before the final product in 2018. They are: Shark Man(.EXE), Blossom Woman, Desert Man, Zephyr Woman, Target Man, Hallow Man, Prism Man, Portal Man, Shield Man, Laser Man, Planet Man, Cosmo Man, and the 3 Dark Frags (Dark Frag, Dark Spire, Dark Tower). The First 10 have a PCR Number (which I don't know what it stands for), while the next 2 Have a Continued EXN Number (which I would like to know and there is only X and Y). Lastly the Dark Frag, Spire, and Tower have a DRK Number continued with 4 Letters of it's Last Name (FRAG, SPIR, TOWR). I would just like to know if you are planning to let these be used in MMRPG World or just to be placed aside from the game
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 28th, 2020 at 8:02pm #25
This can now stay as dead. Due to mostly everybody that talks being on Discord, I have no point on running this thread anymore. Let it be Banished...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 28th, 2020 at 3:12pm #26
Make your own Tips and Tricks for people so they can expand their building skills

I created this because of a discovery I made for Weapon Doors so I decided to make this thread

Leave your Tips and Tricks in the Comments to show what you have found to make people improve!

Though I am going to show a Trick of my own shown below

How to Make Smaller/Bigger Weapon Doors

Step 1
Select the Horizontal Time Bomb and make sure the trigger is facing the left



Step 2
Make sure each bomb has the timer set to 1



Step 3
Go through the Trigger and Boom! Now you made your very own Door! (1 was used for Door, DON'T USE HIGHER NUMBERS!)



Now let's see what you got!
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 26th, 2020 at 7:27pm #27
NOTICE: This is based off on a Roblox game, and this roleplay thread will never come to be! So don't ask for it.

World of Robots was a game where you would have to earn cores and powers to tackle down many enemies and protect the world... unless you want to fight for DESTRUCTION

When thinking about this, there would be many quests to play through but there was a problem... there was no Story. Just like the actual Roblox game (World of Magic), there is no story. Just play Quests and reach level 80 or something. Though I didn't want this to go to waste

You are able to make your own robots in the roleplay with a procedurally easy leveling system, including new stats that show how you are. Your choice is in your hands

Somethings you can ask me are:

How Stats work in the game
How many Core Types are there
How Attacks are used in the game
How Currency is used and what it is
How Quests show what to do
And Whatever else you want to ask

Remember that this will never become a thread. This is just about talking about it because I thought it was a cool idea. Anyways, questions...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 24th, 2020 at 1:13pm #28
On July 21st 2020, I started a new Mega Man Maker Series known as "MMNRPG Prototype". A Series that aims to recreate every field from MMRPG Prototype and become FC'D to a Mega Man Game.
In August, development stopped, as I have gotten bored and decided to quit on this project, until now.

On December 18th 2020, Development restarted, now it's time for what you were waiting for.

Welcome to the Rebranded MMNRPG, Mega Man Prototype!

The Game has been renamed so people would not be too confused on why it's called MM"NRPG" and they don't have to search endlessly. So, here we are now.

The Story is going to be a bit different than before...

-The Intro Stages will now have Joes as Bosses
-Fusion Stages are now made with good pairs of robots instead of 1 and 2's
-The MM3 Episode (Finale) has 4 Chapters now (February 7th, 2020 - Haha I lied there's 5)
-Plans for MM3 Chapter have changed (again)
-Weapons are changed to the newly added ones in MMRPG Prototype (the other MM3 and MM4 weapons will be taken from the old Websites)
-Path's renamed to Episodes

And that's what you should know about this Revise! Anyways... The Stages and Progress will be down below! (You can click the ID's!)
PROGRESS
Stages: 11/68
Chapters: 3/20
Episodes: 0/4
Total: 14/92
mega-mandr-light Dr. Light Episode

Chapter 1

sniper-joemet Gentle Countryside (ID: 500304

Chapter 2

cut-manflea Abandoned Warehouse (ID: 500335
guts-manpicket-man Mountain Mines (ID: 502131
ice-manpeng Arctic Jungle (ID: 502155
bomb-manbombomb Orb City (ID: 502180
fire-mantackle-fire Steel Mill (ID: 502539
elec-manspine Electrical Tower (ID: 502689
time-manflutter-fly Clock Citadel (ID: 502858
oil-manbeetle-borg Oil Wells (ID: 505957

Chapter 3

discobassdr-wily Wily Castle (ID: 506717

Chapter 4

cut-manbomb-man Orb Warehouse (ID: 507891
guts-manoil-man Mountain Wells (To Be Created)
ice-manfire-man Arctic Mill (To Be Created)
elec-mantime-man Clock Tower (To Be Created

Chapter 5

enkerbeak Final Destination I (To Be Created)
mega-man-ds Final Destination II (To Be Created)
cut-man_alt9guts-man_alt9ice-man_alt9bomb-man_alt9fire-man_alt9elec-man_alt9time-man_alt9oil-man_alt9 Final Destination III (To Be Created)

bassdr-wily Dr. Wily Episode

Chapter 1

skeleton-joebeak Maniacal Hideaway (To Be Created)

Chapter 2

metal-manpierrobot Industrial Facility (To Be Created)
air-manfan-fiend Sky Ridge (To Be Created)
bubble-mansnapper Waterfall Institute (To Be Created)
quick-manspring-head Underground Laboratory (To Be Created)
crash-mankiller-bullet Pipe Station (To Be Created)
flash-mancrazy-cannon Photon Collider (To Be Created)
heat-mantelly Atomic Furnace (To Be Created)
wood-manbatton Preserved Forest (To Be Created)

Chapter 3

rhythmproto-mandr-cossack Cossack Citadel (To Be Created)

Chapter 4

metal-mancrash-man Pipe Facility (To Be Created)
air-manwood-man Sky Forest (To Be Created)
bubble-manheat-man Atomic Institute (To Be Created)
quick-manflash-man Underground Collider (To Be Created)

Chapter 5

punkbeak_alt Final Destination I (To Be Created)
bass-ds Final Destination II (To Be Created)
metal-man_alt9air-man_alt9bubble-man_alt9quick-man_alt9crash-man_alt9flash-man_alt9heat-man_alt9wood-man_alt9 Final Destination III (To Be Created)

proto-mandr-cossack Dr. Cossack Episode

Chapter 1

crystal-joeshield-attacker Wintry Forefront (To Be Created)

Chapter 2

bright-manbulb-blaster Lightning Control (To Be Created)
toad-manrobo-fishtot Rainy Sewers (To Be Created)
drill-mandrill-mole Mineral Quarry (To Be Created)
pharaoh-manpyre-fly Egyptian Excavation (To Be Created)
ring-manring-ring Space Simulator (To Be Created)
dust-manlady-blader Rusty Scrapheap (To Be Created)
dive-manmanta-missile Submerged Armory (To Be Created)
skull-manskullmet Robosaur Boneyard (To Be Created)

Chapter 3

roll_alt9mega-man_alt9player Light Laboratory (To Be Created)

Chapter 4

bright-manring-man Lightning Simulator (To Be Created)
toad-mandive-man Submerged Sewers (To Be Created)
drill-mandust-man Rusty Quarry (To Be Created)
pharaoh-manskull-man Egyptian Boneyard (To Be Created)

Chapter 5

balladebeak_alt2 Final Destination I (To Be Created)
proto-man-ds Final Destination II (To Be Created)
bright-man_alt9toad-man_alt9drill-man_alt9pharaoh-man_alt9ring-man_alt9dust-man_alt9dive-man_alt9skull-man_alt9 Final Destination III (To Be Created)

doc-robot Final Episode

Chapter 1

needle-manneedle-ned Construction Site (To Be Created)
magnet-manmag-fly Magnetic Generator (To Be Created)
gemini-mannitron-r Reflection Chamber (To Be Created)
hard-manmonking-r Rocky Plateau (To Be Created)
top-manspin-fiend Spinning Greenhouse (To Be Created)
snake-manpetit-snakey Serpent Column (To Be Created)
spark-manelec-n Power Plant (To Be Created)
shadow-manribbitron Septic System (To Be Created)

Chapter 2

buster-rod-gmega-water-shyper-storm-h Wily Tower (To Be Created)

Chapter 3

needle-manhard-man Construction Plateau (To Be Created)
magnet-manspark-man Magnetic Plant (To Be Created)
gemini-manshadow-man Septic Chamber (To Be Created)
top-mansnake-man Serpent Greenhouse (To Be Created)

Chapter 4

quintsniper-joeskeleton-joecrystal-joe Final Destination I (To Be Created)
kingdark-mandark-man-2dark-man-3dark-man-4 Final Destination II (To Be Created)
doc-robotneedle-man_alt9magnet-man_alt9gemini-man_alt9hard-man_alt9top-man_alt9snake-man_alt9spark-man_alt9shadow-man_alt9 Final Destination III (To Be Created)

Chapter 5

slurtrill True Final Destination (To Be Created)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 22nd, 2020 at 8:52pm #29
A thread showing how robots can be renamed
There is no limit to how many letters can be removed
K lets go

mega-man Meg Man
bass Ass
proto-man Pro Man
[roll Ro (APK STUFF)]{n}
[disco Disc]{n}
[rhythm Hm]{n}
cut-man CU Man
guts-man Gut Man
ice-man I Man
bomb-man Bob Man
fire-man Fir Man
elec-man L Man (NHEYEHYUEHYEH)
time-man Tim Man
oil-man OI Man
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #30
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 16th, 2020 at 6:17pm #31
Spoiler Warning! This contains things from MaGMML: Episode Zero’s Chapters 1 and 2 including secret content. Please play the game for yourself or at least watch gameplay!

In MaGMML: Episode Zero, there are Chips. 6(?) to be exact. Earning Chips requires you to be a specific area in Chapter 2 except for the first chip you earn. Likewise, the Chip System makes all of your weapons change there gameplay and show how they are used. There are only 4 Weapons in the game being the Z-Buster, Saber, Burst, and Blank Drive (or B.Drive). Z-Saber and Z-Burst are unlocked after getting to the half way point in the second stage, and the Blank Drive is earned after beating the first “SRARA” (Simulation Recon and Regulation Administration) boss, SRARA Up and Down. You also earn the first Chip which will be listed below. Golems also appear in the game to increase the time of how long you can use each Chip (except for the neutral one). Chips go by time and will automatically switch out of it if time runs out. After beating every Golem, you’ll unlock the Blank Drive move for the neutral Chip which creates a burst of explosion destroying every enemy on screen and dealing good damage on bosses! There is also another Chip which can be obtained VIA Cheat Code. To get the Cheat Code, you need to complete the game and enter 0623 on your Z-Phone (in which you earn after reaching Dr. Wily’s Secret Bunker) and you will receive a call. Next you have to find specific locations (I suggest searching up a video and finding a Google Doc) in levels. After that, you’ll meet the caller and receive the code: Weapon L, Weapon R, Weapon L, Down, Up, Left, Left, Down, Right, Up, Up, Down, Left, Up. You can type this at anytime meaning this isn’t really required to unlock it. Go into your file and type the Code. To disable it, use the Konami Code (Up x2, Down x2, Left Right x2).

Now that’s enough talking, let’s get on to the Chip Types!

Zero - A.K.A Neutral. This is the Basic Chip you use, no specials
Cutter - One of the Chip Types that keep their name from here. This Chip involves Sharp and Boomerang Tactics, can also be used for Swift
Flame - The other Chip Type that keeps their name from here. This Chip involves Fire and Fast Tactics, can also be used for Explode
Icicle - The first for a different name. This Chip involves Ice and Bouncing Tactics, can also be used for Crystal
Zap - The Shortest name. This Chip involves Electric and Light-speed Tactics, can also be used for Laser
Psycho - The Chip that has a special hover move. This Chip involves Psychic and Floaty Tactics, can also be used I for Time, Space, and Shadow
Black - Secret Code Required. This Chip uses EVERY Chip’s Tactics
White - Secret Code Required. Same as Black but Saber Bonuses. Won't be included
Now with that out of the way... let’s get into what this was about!

No.01 - mega-man Mega Man
Core Type: Black

No.02 - bass Bass
Core Type: Black

No.03 - proto-man Proto Man
Core Type: Black

No.04 - roll Roll
Core Type: Zero

No.05 - disco Disco
Core Type: Zero

No.06 - rhythm Rhythm
Core Type: Zero

No.07 - cut-man Cut Man
Core Type: Cutter

No.08 - guts-man Guts Man
Core Type: Zero (I couldn’t think of anything)

No.09 - ice-man Ice Man
Core Type: Icicle

No.10 - bomb-man Bomb Man
Core Type: Flame

No.11 - fire-man Fire Man
Core Type: Flame

No.12 - elec-man Elec Man
Core Type: Zap

No.13 - time-man Time Man
Core Type: Psycho

No.14 - oil-man Oil Man
Core Type: Zero (I also gave up here)

No.15 - metal-man Metal Man
Core Type: Cutter

No.16 - air-man Air Man
Core Type: Psycho (Floaty)

No.17 - bubble-man Bubble Man
Core Type: Icicle (Ice is frozen Water)

No.18 - quick-man Quick Man
Core Type: Cutter (He was considered a Cutter Type in the game)

No.19 - crash-man Crash Man
Core Type: Flame

No.20 - flash-man Flash Man
Core Type: Psycho

No.21 - heat-man Heat Man
Core Type: Flame

No.22 - wood-man Wood Man
Core Type: Zero (Shat)

No.23 - needle-man Needle Man
Core Type: Cutter

No.24 - magnet-man Magnet Man
Core Type: Zap (Magnet Physics)

No.25 - gemini-man Gemini Man
Core Type: Psycho

No.26 - hard-man Hard Man
Core Type: Zero (Same problem as Guts Man)

No.27 - top-man Top Man
Core Type: Cutter (Speed Types are mostly considered Cutter Types)

No.28 - snake-man Snake Man
Core Type: Flame (Venom + Fast)

No.29 - spark-man Spark Man
Core Type: Zap

No.30 - shadow-man Shadow Man
Core Type: Cutter (Due to Shadow Blade)

No.31 - bright-man Bright Man
Core Type: Zap Psycho

No.32 - toad-man Toad Man
Core Type: Icicle (Remember?)

No.33 - drill-man Drill Man
Core Type: Cutter (D r i l l s)

No.34 - pharaoh-man Pharaoh Man
Core Type: Flame

No.35 - ring-man Ring Man
Core Type: Cutter (Boomer)

No.36 - dust-man Dust Man
Core Type: Zero (F-)

No.37 - dive-man Dive Man
Core Type: Icicle (WaraW)

No.38 - skull-man Skull Man
Core Type: Psycho (Meh)

No.39 - gravity-man Gravity Man
Core Type: Zap

No.40 - wave-man Wave Man
Core Type: Icicle (HMMMMM?)

No.41 - stone-man Stone Man
Core Type: Zero (S-)

No.42 - gyro-man Gyro Man
Core Type: Cutter (Same as Shadow Man)

No.43 - star-man Star Man
Core Type: Flame (Star = 1/16 of the Sun)

No.44 - charge-man Charge Man
Core Type: Flame (C o a l    o n    F i r e)

No.45 - napalm-man Napalm Man
Core Type: Flame

No.46 - crystal-man Crystal Man
Core Type: Icicle

No.47 - blizzard-man Blizzard Man
Core Type: Icicle

No.48 - centaur-man Centaur Man
Core Type: Psycho

No.49 - flame-man Flame Man
Core Type: Flame

No.50 - knight-man Knight Man
Core Type: Cutter (Shadow + Gyro)

No.51 - plant-man Plant Man
Core Type: Zero (Ear Raping Screams)

No.52 - tomahawk-man Tomahawk Man
Core Type: Cutter (Remember Knight Man?)

No.53 - wind-man Wind Man
Core Type: Cutter (Too Many Fans)

No.54 - yamato-man Yamato Man
Core Type: Cutter

No.55 - freeze-man Freeze Man
Core Type: Icicle

No.56 - junk-man Junk Man
Core Type: Zap (He is Magnetic)

No.57 - burst-man Burst Man
Core Type: Flame

No.58 - cloud-man Cloud Man
Core Type: Zap

No.59 - spring-man Spring Man
Core Type: Icicle (Bounces)

No.60 - slash-man Slash Man
Core Type: Cutter (THIS WOULD MAKE MORE SENSE)

No.61 - shade-man Shade Man
Core Type: Psycho

No.62 - turbo-man Turbo Man
Core Type: Flame (Scorch Wheel)

No.63 - tengu-man Tengu Man
Core Type: Cutter (Eh)

No.64 - astro-man Astro Man
Core Type: Psycho (Mega Man and Bass anyone?)

No.65 - sword-man Sword Man
Core Type: Flame

No.66 - clown-man Clown Man
Core Type: Zap

No.67 - search-man Search Man
Core Type: Zero (Aiu vebdc)

No.68 - frost-man Frost Man
Core Type: Icicle

No.69 (AH-) - grenade-man Grenade Man
Core Type: Flame

No.70 - aqua-man Aqua Man
Core Type: Icicle (Hopefully you have good memory)

No.71 - dynamo-man Dynamo Man
Core Type: Zap

No.72 - cold-man Cold Man
Core Type: Icicle

No.73 - ground-man Ground Man
Core Type: Cutter (Drill Man 2.0)

No.74 - pirate-man Pirate Man
Core Type: Flame

No.75 - burner-man Burner Man
Core Type: Flame

No.76 - magic-man Magic Man
Core Type: Psycho
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 14th, 2020 at 6:49pm #32
...It's so... Quiet...
...Why is it so Quiet?...
...There must be a reason for this..
...Everything else is... Empty...
...There is only 1 Place left alive...
...But there is nothing else...
...I need an answer...
...I must understand why...
...Whoever is out there... Please...
...Help...Me...Find......An Answer...

Your Job is to find a reason to the silence from the outside. Guide you characters to find a way to bring notice. This world is really quiet everywhere else. There may be 1 Thing Operating, but there's nothing else for entertainment. Find, an answer. To all of this...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on July 5th, 2020 at 10:49pm #33
Welcome to the MMRPG Creation Con.! This is where you will create your own ideas for any database!

These creations must follow the rules of how everything is done in the game.

Please read below before starting or you might go insane... (as in spamming numbers, please say you are doing it for fun)

UPDATE 1: Extras Added with Sprites, Quotes, and Alts
When Creating Players
-Players are the leaders of every robot in the game and give a certain stat boost
-They have less animations than Robots, Mechas, and Bosses
-Players are very easy to make with only 1 thing to do

Instructions
-Name
-Bonus (No more than +100% and No lower than -50%, You can also have up to 3 Stat boosts (Multi is Legal) )
Stat Boost Example:
Name: Dr. Tom
Bonus: Robot Defense +30%, Robot Speed -10%
When Creating Robots
-Robots are your main line of defense and are the only obtainable characters you can use (unless you include Mecha Support but that doesn’t count)
-Robots have many details needed which also go for the Mechas and Bosses
-Robots can be reconsidered

Instructions
-Name
-Model (No more than 4 Characters and No lower than 3 Characters, number can only have 3 Digits, can be represented as - or .)
-Type (Only 1 or 2, can use your own type (see When Creating Types) )
-Weaknesses (1-4 can be made, applies to Resistances also and can have 0)
-Resistances
-Affinities (0-2 can be made, applies to Immunities also)
-Immunities
-Source (Can be your own)
-Class (2 Words Max + Robot (4 Words but put the words together [One-Two], can also be something other than robot)
-Field (Optional, as many as you want)
-Stats (Max 400 Points, Energy, Attack, Defense, Speed)
Robot Example:
Name: Mega Boy
Model: DTN.001
Type: Copy
Weaknesses: Flame, Freeze
Resistances: Electric
Affinities: None
Immunities: None
Source: Examples
Class: Child Hero Robot
Field: Tom Laboratory
Energy: 120
Attack: 70
Defense: 65
Speed: 145
When Creating Mechas
-Mechas protect your robots when added into the battle
-Mechas can also be reconsidered

Instructions
-Everything from When Creating Robots except stats
-Stats (Max 200 Points, Energy, Attack, Defense, Speed)
Mecha Example:
Name: [Super Met]{n}
Model: SMET.001
Type: [Neutral]{n}
Weaknesses: Impact, Earth
Resistances: Water, Flame, Nature, Electric
Affinities: None
Immunities: Missile
Source: Examples
Class: Strongest Metall Mecha
Field: [Intro Field]{n}
Energy: 120
Attack: 30
Defense: 40
Speed: 10
When Creating Bosses
-Bosses are unobtainable meaning you can only fight them
-Bosses also can be reconsidered
-Bosses can have different stats

Instructions
-Same thing except Stats
-Stats (Must have 400-900 Points (ONLY HUNDREDS!), Energy, Attack, Defense, Speed)
Boss Example:
Name: Shadow King
Model: KSN.XXX
Type: Shadow/Shield
Weaknesses: Explode, Missile, Impact, Earth
Resistances: Laser, Shield
Affinities: Shadow
Immunities: None
Source: Examples
Class: Corrupted King Robot
Field: Shadow Castle
Energy: 110
Attack: 140
Defense: 200
Speed: 50
When Creating Abilities
-Abilities are used to defeat your opponents and make progression
-Abilities can be offensive, defensive, or supportive
-Abilities have stats to show when it can be executed and it’s damage it deals and more

Instructions
-Name (2-3 Words Only)
-Type (Only 1 or 2, can use your own type)
-Cost (20 WE Max)
-Power (60 Damage Max, 100% Damage Max)
-Speed (No more than +5 and No lower than -5)
-Accuracy (100% Max)
-Range (Front, Select, Random, Double, Screen)
-Time (None, Charge, Wait)
-Description (Optional)
Ability Example:
Name: [Mega Arm]{n}
Type: [Neutral]{n}
Cost: 9 WE
Power: 52 Damage
Speed: Slow (-1)
Accuracy: 93%
Range: Front
Time: Charge
Description: The user charges power within their fist and gain a lot of defense. After charging, the user launches a devastating arm missile at the target to deal massive damage!
When Creating Items
-Items can be used to help you in the game or can be sold to gain Zenny
-Some Items take more of the same item to gain an Item that is useful
-Items do have actual types

Instructions
-Name
-Type (Treasure, Collectible, Holdable, Consumable, Event)
-Power (Normal Stats: 15 Max, Main Stats: 100% Max)
-Value (None or # Zenny and/or # Battle Points)
-Description (Optional)
Item Example:
Name: [Giant Bolt]{n}
Type: [Treasure]{n}
Power: [None]{n}
Value: 15,000 Zenny
Description: A Giant Bolt that gives an outstanding amount of Zenny! A Shopkeeper favours this item and can be used to gain the Zenny.
When Creating Fields
-Fields are where battles are done from
-Fields provide boosts to certain core types and can be upgraded or downgraded
-Fields also play music so you can have more fun

Instructions
-Name (2-3 Words Only)
-Type (Only 1 or 2, can use your own type)
-Source (Can be your own)
-Multipliers (6 Max, No more than x2.0 and No lower than x0.1)
-Music (Optional)
-Master (Can use your own robots, Optional 8 Max)
-Mecha (Can use your own mechas, Optional, 8 Max)
-Boss (Can use your own bosses, Optional, 6 Max)
Field Example:
Name: [Tom Laboratory]{n}
Type: [Neutral]{n}
Source: Examples
Multipliers: Experience x2.0, Recovery x2.5
Music: Custom
Master: Mega Boy
Mecha: None
Boss: None
When Creating Types
-Types are very simple to create, but I added something so this has more purpose

Instructions
-Name (Only 1 Word)
-Usage (Showing what it represents and how it can be used)
Type Example:
Name: Star
Usage: Represents Fire and Space, can be used on Space types that involve Fire
EXTRAS
When Creating Sprites
-Sprites are used to show the animation of something (except for fields and types)
-Sprites can have 11 Frames if it's a Robot/Mecha/Boss, 7 Frames if it's a Player, or 10 Frames if it's a Ability/Item
-Sprites also have Mugshot's when it's a Player/Robot/Mecha/Boss or an Icon if it's an Ability/Item

Instructions
(PLAYER ANIMATIONS)
-Mugshot (Face)
-Base (Stand)
-Taunt (Question)
-Victory (Win)
-Defeat (Lose)
-Command (Attack)
-Damage (Hit)
-Base2 (Optional, can be stupid)
(ROBOT/MECHA/BOSS ANIMATIONS)
-Mugshot
-Base
-Taunt
-Victory
-Defeat
-Shoot (Attack by Cannon)
-Throw (Attack by Toss)
-Summon (Attack by Creation)
-Slide (Attack by Self)
-Defend (Guard)
-Damage
-Base2
(ABILITY/ITEM)
-Icon (Ability Art)
-1-10 Frames (Frames also can be different than the actual animation)
(ETC)
-Can be shown straight or grouped, ETC.
(Sorry no Example :C)
When Creating Quotes
-Quotes are what characters can say to show their feelings against the opponent
-Quotes sometimes are silent

Instructions
-Start Quote (Quote when Entering Battle)
-Taunt Quote (Quote when Attacking sometimes)
-Victory Quote (Quote when Winning a Battle)
-Defeat Quote (Quote when Losing a Battle)
-All Quotes must start and end with "
Quotes Example:
Mega Boy
Start Quote: "I know I'll win! I am good at this!"
Taunt Quote: "Man you suck at this don't you?"
Victory Quote: "HAHAHA! What a Noob! L 4 U!"
Defeat Quote: "NO FAIR! YOU CHEATED! HACKER!!!"
When Creating Alts
-Alts are costumes for robot masters (and possibly mechas/bosses/players)
-Copy Cores don't really have Alts but you are aloud to give them Alts

Instructions
-Only 8 Alts (9th Alt is Automatically the Darkness Alt)
-Core Type Alts can only be given to Copy Types
(Sorry still no Example ='C)
That’s everything you need to know about the convention, I hope you have fun making your own creation!

Also please don’t complain that I’m making too many threads I’m just bored since nothing really is happening
^ Top
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 28th, 2020 at 6:06am #34
MaGMML Episode Zero is released and shows the back story of how Zero evolved before MaGMML2

MaGMML stands for Make a Good Mega Man Level (For short MAG-MA-MILL)

MaGMML is a contest in which people submit entries to show what a GOOD Mega Man level is

This is the discussion of MaGMML: EZ, the story between MaGMML1 and MaGMML2
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 21st, 2020 at 8:04pm #35
What? Thought it'd be a Comment? HECK NO! So as the title explains, yes, this was called Extended Database Sandbox. The Original Idea was to make your very own database but now since I cancelled Extended Database, I am now going to give it into your hands. Yep! Now, you continue it! I may be the only one that worked on it but now you can! This is now for everybody, not just me. I hope you like this change and it's for the better of me. This Message will change in a few days

Extended Database

And yeah sure you can destroy it
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 16th, 2020 at 1:19pm #36
Mega Man RPG Prototype is a really great Mega Man RPG. Many People have tried but most of them are just crossovers, but now I've been thinking, how about we try something else? How about some Nintendo? How about SEGA? What about Namco? You know the all-stars! Including Mojang! Let's try and create something new and exciting and put our heads together! Let us create a new RPG with a new Star! It all starts in the comments
^ Top
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 15th, 2020 at 11:01pm #37
MOVING TO THE FANART SECTION SO DELET THIS SOON ENOUGH
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 14th, 2020 at 11:00pm #38
I SHOULDN'T BE CRITICIZING PEOPLE SO I'M CANCELLING THIS THREAD AND THIS IS THE THIRD TIME I AM TYPING THIS DOWN
^ Top
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 11th, 2020 at 5:12pm #39
Hello there and welcome to Robotic Battle Madness! A Role play where you create you own character with no stats needed and compete in a battle to win 100 MILLION ZENNY!

Before I start the competition. Create your contestant to compete in the challenge!

If you do not have a picture then it's ok! Everything will be good!

In Every Challenge (Except the first one) your team (which will come soon) will have to beat certain challenges by working together! If a team fails to do the objective, then you guys will be up for elimination and the people who are safe will cast their vote on who should be eliminated by personal messages!

Whoever is eliminated will be gone for the show but will be able to have redemption sometimes.

The Person with the most votes will eliminated or rejoining the game.

You will also win Score Tokens for the one who beat the challenge first! But not every challenge can have 1 team member be able to win for their team, sometimes you all have to work together!

Now with the rules set. Go on and Cast you Contestant! (ONLY 1)

(IS DEAD)
^ Top
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