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Found 3 Threads, 33 Posts 36 Results Total
Pages 12
 
ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 10:19pm #21
Whoops. Did not realize quotes and classes were already made, sorry! Hahahaha, well anyways, I appreciate your complements on my classes. At this point it doesn't really matter if these get added or not, I just wanted to have fun with it and possibly contribute to the game in some way.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 10:17pm #22
He's okay. He's more so of a step father, doesn't really feel the same. But I still love my brother and sister, and I help them and all, I don't blame them for anything. It wasn't their fault they were built.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:59pm #23
I agree completely. Once the full game comes out where would the veteran players from the Prototype end up? Take away all of the hard earned progress and starting them all over would be blatantly, well, not unreasonable, but unfair. Yet letting veterans start out with their Level 100s would also be unfair to the new players who came after the prototype.

Personally, I believe we have a right to what we earned through hard work. All of our Battle Points and Stars, Levels, ect. But there needs to be some sort of balance to those who were not present during the prototype. What I would do, is reset character levels, but allow them to keep all of their previously gained special weapons and player abilities, as well as keeping already unlocked characters, just bumped to level one. Then give veterans an XP boost of sorts so they can get back to the way they were more easily. I would also lock all of the player's Star Forces until post game, once you beat the campaign, you get back all of your previously earned Star Forces from the Prototype, every single one you earned in fact. Battle Points wise, I am still debating over that, because personally I am against a leader board wipe, because that is unfair as well. Yet not having some sort of reset is unfair to those who came after. Database entries, I would allow veterans to keep all of their database entries. Mostly because, in my opinion, it seems to be more of a miscellaneous feature.

There you have it. That is my opinion, still a work in progress however, so I'm willing to make changes.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:44pm #24 ( Edited : 2014/01/21 at 9:59pm )
Quint: Paradox Avoiding Robot

AquaMan: Vanity-Inducing Pump Robot

SwordMan: Melee Specialist Robot

TenguMan: Aerial Goblin Robot

ClownMan: Agile Circus Robot

SearchMan: Hunting Artillery Robot

FrostMan: Frozen Behemoth Robot

GrenadeMan: Self-Harming Explosive Robot

AstroMan: Elusive Meteor Robot

(Note that these are still work in progress, thanks for reading. Again, sorry for lack of formatting, still trying to figure that out.)
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:17pm #25
I'm fine with ProtoMan's current sprites. So I'd say give Bass or MegaMan a revamp.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 9:03pm #26 ( Edited : 2014/01/22 at 9:48pm )
Here is AstroMan, sorry for lack of colored brackets formatting but I'm still trying to get the hang of it.

Start: "Oh man, how did you find me!?"
Taunt: "Let's just make this quick..."
Victory: "Is it over....? Wha-? I won? I won!"
Defeat: "Awww...I knew I should have hidden over there instead..."

Also, here are my DarkMan quote ideas. I decided to give him a little personality, and added a a flare of Megamix/Gigamix. I'm doing two forms: Disguised and Normal.

Disguised:

Start: "Heh heh, Hey, it's me, ProtoMan."
Taunt: "*whistles* *cough* ~wheeze~"
Victory: "Yes, I'm ProtoMan, I did those things!"
Defeat: "C-Can we all calm down..? I'm ProtoMan remember?"

Normal:

Start: "You won't get past me, I will obliterate you. Heh, Heh."
Taunt: "What's the matter? Afraid of the dark?"
Victory: "Target Eliminated. Now Wily can take over the world!"
Defeat: "How am I supposed to help Dr. Wily frame ProtoMan now...?"
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #27
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0 BP
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Posted on January 1st, 2011 at 12:00am #28
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #29
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #30
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #31
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 8:46pm #32
It hurt. He replaced me with a naive ten year old, and a blonde housewife eight year old. He's supposed to be my dad. Some dad.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 8:44pm #33
Also it would be the greatest grinding tool ever.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 8:42pm #34
Poor me. *cries*
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 12:34pm #35
I think it would also be cool to be able to battle your own ghost data as sort of a challenge. After all, your greatest enemy is yourself.
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ProtoMan
2,725,750 BP
3 TP | 30 PP
Posted on January 21st, 2014 at 11:28am #36
Hello all. Nice to be part of this, I'm ProtoMan. Sorry for not having the appropriate avatar I'm almost done with the MegaMan 2 section so hopefully I'll have my ProtoMan avatar soon ahahaha. I love MegaMan and have played all of the classic and some X games and the BN series. I've been playing MegaMan for almost five years and obviously ProtoMan is my favorite character! I've always been looking for an RPG MegaMan game and this really fits the bill. It's an actually decent RPG and I appreciate all the hard work you put into this, the music is great, the sprites are great, the battle and item system is great. Good work guys. Also a small suggestion, I think you should keep Robot Master weapons separate from actual attacks and abilities. So then I can enjoy having eight robot master weapons at my disposal as a copy core character so I can mix and match similar to Wily Tower in MegaMan The Wily Wars. But all in all, excellent. I look forward to progressing in the game and being part of this community. If you need any advice ( probably not ahahaha) I'm here. I have extensive knowledge of MegaMan that even some veterans didn't know about and I'm willing to offer suggestions to help make the game feel like MegaMan Classic.
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Found 3 Threads, 33 Posts 36 Results Total
Pages 12
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