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Found 4 Threads, 26 Posts 30 Results Total
Pages 12
 
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Posted on January 1st, 2011 at 12:00am #21
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Gigggas
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Posted on January 27th, 2014 at 4:17pm #22 ( Edited : 2014/01/27 at 4:43pm )
I like Retro Pikachu's idea to have the professor stat boost benefit any robots under their control. Perhaps have the stat boost percentage vary based on which Robot it is and if that robot's battle field is loaded under that professor. To balance it out, the exp bonus could also decrease with higher stat boosts. It could be something like this:

-Robot belongs to professor: 25% boost and x1.0 Exp Gain
-Robot field is loaded by professor: 15% boost and x1.5 Exp Gain
-Otherwise: 5% boost and x2.0 Exp Gain
(only the highest valid % boost would apply)

EDIT:
Also, I don't know if this has already been suggested, but perhaps the enemy player teams we battle in player battles could have that player's starforce boosting that team. I've fought against MegaBossMan's team several times and his Bubble Man's water moves don't seem to be benefiting from his 210% starforce boost. I have enough stars that player battles are not particularly difficult, even full lv 100 teams. It might make player battles a little more challenging if enemy player teams were boosted by that player's starforce as well.
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Gigggas
2,886,657 BP
4 TP | 26 PP
Posted on January 25th, 2014 at 1:56am #23 ( Edited : 2014/01/25 at 4:12am )
Reply to Adrian Marceau post #102:

Perhaps each scientist could have a separate counter used for their total bolts. Bolts could be rewarded for winning missions, as well as a possible drop from defeated enemy mecha support. Then the shop could be initially implemented within the Players tab, underneath the Player Fields as an Item section. The Item section could have 8 separate buttons that each show the scientist's current stock of an item and the cost in bolts to buy another. Clicking one of the buttons would deduct the cost from the scientist's bolt total (if he has enough) and increment his stock of that item.

Here's a quick photoshopped Players gui to show what I mean:


However, while this might be alright for the first version of the shop, it probably would not scale well enough to accommodate buyable skins, abilities, robot masters, etc. Though, you could use this layout with buttons for each type of purchase (items, skins, etc), which would show a drop down menu when clicked.
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Posted on January 1st, 2011 at 12:00am #24
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Posted on January 1st, 2011 at 12:00am #25
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Posted on January 1st, 2011 at 12:00am #26
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Posted on January 1st, 2011 at 12:00am #27
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Posted on January 1st, 2011 at 12:00am #28
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Posted on January 1st, 2011 at 12:00am #29
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Posted on January 1st, 2011 at 12:00am #30
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Found 4 Threads, 26 Posts 30 Results Total
Pages 12
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