Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 22nd, 2014 at 6:41am #21
Indeed, the database does seem to have more entries than it did before—more than a few. I'd be willing to bet on Fake-Man, the four Dark-Men, maybe Doc Robot? Not sure why Alien or Bond would be there, though...they're supposed to be a secret.

Hm. Guess I'll see. Later rather than sooner, unless he tells me about it early for some reason.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 20th, 2014 at 4:36pm #22
Pawn smiled in satisfaction under his faceplate as the foe went sailing back. He was going to win this skirmish—or, he thought he was, until the unexpected "attack" from above struck his eyes...then his entirety. Knocked flat onto his back, he stumbled to his feet, only to be hit with a rose bush and downed again. In his momentary fury, he burned the bush, shouting "enough!"

Stumbling over toward the fountain, the one standing Pawn approached the seven downed ones, each of whom merged back into him as he approached. The end result was a single Pawn, less briused and battered than they had each been separately, but still clearly battle-worn. "As far as I am concerned, you have bested me. Go forth and fight your next foe!" With a snap of his fingers, the doors leading into the tower swung open. He stood silently looking around at the wreckage of the courtyard. "I'll...stay here, and...uh...clean up."
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 20th, 2014 at 10:13am #23
I have been practicing for a number of days at it, and I have managed to defeat Level 9 computer foes in one-on-one matches on Omega Battlefield as Mega Man. Between the improved AI of the computer foes and the fact that you're adjusting to a playstyle you're completely unused to (and the fact that you're playing as a character who's fundamentally different from anyone in Smash before), it is quite difficult to get good, but I managed.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 17th, 2014 at 3:51pm #24
(Alright, alright, sorry to put the brakes on this again real quick, guys...but this is more or less what I was afraid of when I allowed Mage-Man in. Mage Reflection is simply too good as it stands. It's a mirror shield with no danger...which would be fine, Enker is built around a very similar concept, but unlike Enker, Mage Reflection always immediately sends the projectile right back at the person who fired it, and is also accompanied by a very reliable sidearm in the form of Mage Fireball.

So I'm going to tweak it's mechanics, on the grounds that I'm the Game Master and therefore I can do that. Here's what we're looking at now:
Mage Reflection is activated with a mere snap of Mage-Man's fingers, summoning a mirror-shaped shield directly in front of him. This shield reflects all attacks (Even melee attacks—their fist will come back out of the mirror and punch them!), but it only remains active for a split second, meaning it needs to be summoned mere moments away from Mage-Man being hit with a projectile—and it won't be able to block too many.
If this doesn't coincide with the way in which you intended to use Mage Reflection, I'd be happy to hear a counter-proposal.)

(Oh, yeah, and from a quick search on Google, tungsten (Which is what the Pencil Buster fires, even though most pencils are made of graphite...) burns at ~2,900 degrees Celsius. I don't think Mage Fireball gets quite that hot.)

The flaming leaves glanced off of the Mage Reflection, returning them all to sender, and the Pawn couldn't do much about it. The leaves latched onto him, and he was left in a burning heap.
Only the firefighter was left standing. He stood still for only a moment, then spun around on one foot and charged Print-Man, with an intensity in his eyes that was conspicuously absent before. As he approached, he suddenly dropped to a crouch, then swung up at Print's jaw in a powerful flaming uppercut.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 16th, 2014 at 4:21pm #25
The figure Insanity-Man had run into stayed quiet and tried to keep to the shadows. From the light he had let into the room, though, he could see light reflecting off of his pure black visor—a visor that no light could penetrate...not that he probably particularly cared. As he left once again, he breathed a sigh of relief. "That was too close."

Down below, the Pawn that had launched the tree gingerly danced around the burning foliage, aiming to get close enough for a good blow. Meanwhile, the Pawn with the flaming fists jumped to his feet and continued his close-quarters fistfight with Mage-Man, swinging wildly as flames trailed off of his attacks. He laughed a bit when he felt one of his fists collide with the side of his head, and nodded ever so slightly to his comrade, who shot a number of leaves into the air as a response. Swinging upward, Pawn set the leaves ablaze, and continued his inferno of attacks towards Mage-Man. Things had taken a turn for the better.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 15th, 2014 at 5:38pm #26 ( Edited : 2014/09/15 at 6:31pm )
The courtyard was left in disarray. The explosion from the Count Bomb sent the two Pawns careening back into the fountain, leaving four of their deactivated frames sitting in the fountain in a heap.

The only two remaining Pawns looked at each other as they ran—they knew it was too late for them to win the fight, but they knew they had to cut their losses and land some hit on the challengers. As they continued to run, they deftly avoided the Mage Fireballs—one jumped and landed in the brush, while the other hit the ground and let the attack sail over him, reaching his hand up toward it as it went. As the former emerged, it threw its hands out toward Mage-Man, and a blast of tree branches and foliage came out of its hands, which the other Pawn (Still on the floor) set ablaze with a snap of its fingers. "Better than we expected...this must not be your first time! But let's see how you handle this!"
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 12th, 2014 at 9:03pm #27
(Not much of a challenge for you to fight a character you're controlling, is it? :P)

The one remaining Pawn targeting Insanity swung clumsily with his bare fists, which glanced off of his shields quite easily. He seemed tired and weak, then suddenly, with great force, he snapped forward and swung rapidly, aiming to deliver a quick, powerful blow to his foe's face.

The Pawn in the fountain sat there for a bit, letting the water run over his damaged frame, before slowly and carefully getting to his feet. Raising his arms, he threw them both forward, before, without warning, the fountain's water rushed out of the fountain and in the direction Pawn was facing—straight towards Print-Man. The Pawn that was gunned down with the Pencil Buster was picked up by the deluge and hurled off towards Mage-Man.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 12th, 2014 at 3:04pm #28
(Hey, woah, slow down, folks. I know we're working together to tell a story, here, but I also have things I want to do. You control your characters, and I'll control mine. This does mean that I will often be dictating the pace of combat, and you may not need to post at times, but that's not necessarily a bad thing. Now, let's rewind a bit...)

Pawn was expecting to land gingerly on Print-Man's head, but found himself striking some sort of phantom mirror, that sent him coming back to from whence he came. He rolled upon hitting the ground and jumped to his feet, but he had only popped up just in time to get nailed in the chest with one of Gamble-Man's bombs. "Well..." was all he could mutter before the detonation was triggered, sending him reeling backwards and lying on his back.

"Looks like you got me," coughed Pawn, his chassis smoking. "Yeah...I am just a pawn, I wasn't supposed to be strong." Suddenly, he began to spark a bright cyan color, but he did not seem alarmed. "The good thing about pawns, though...is that they're expendable."
As his head hit the ground, Pawn's core exploded, and eight more Robots identical to Pawn burst forth from his shell. Hoping to take advantage of the shock of his foes, they rushed their foes, two on each of the opposing Robot Masters. Two buckled their shoulders and dashed to tackle Mage-Man; one hurled another over Insanity-Man's head, then they both ran at him at once; one threw another straight at Gamble-Man; and two went for the blow they had attempted before: planting both feet firmly on Print-Man's head.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 11th, 2014 at 8:25pm #29
True to the gatekeeper's words, as soon as Insanity-Man stepped into the courtyard, he noticed a figure, meandering about and tending to the plants. He was nearly identical to the gatekeeper, but he was a bit taller, and clad in white; unlike the gatekeeper, who seemed a bit sickly, this one seemed far more ready for action.

He meandered about with his watering can, initially not even noticing that his foes had arrived, but when more of them walked in and they continued their not-unheated discussion, he dropped it and turned to face them. "Hello," he said, rather flatly. "Here for the fighting, I presume?" He seemed rather nonchalant about the whole thing. "Well, I didn't want to be in this gauntlet, I'm not much of a fighter, but what King says is best must be, so..." he got into a fighting stance, but only with balled fists—he did not seem to have any weapons to speak of. "I am the first of the King's Men. I am known as Pawn. I assure you, this will be easy for you. Let the battle begin."

Stepping forward, Pawn rushed Insanity-Man, fist aimed to punch him squarely...but that was not his intention. Instead, as he neared, he leaped into the air, sailing through it with deft speed, and aimed to plant his feet firmly on the head of Print-Man.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 9th, 2014 at 10:44pm #30
(Regarding Bt Man: In truth, I must admit that I am somewhat wary about you. You have encouraged many things I would condemn in a more traditional Role-Playing atmosphere. And this character is a little shaky in the personality department—I can see what you were going for, but it lacks creative flair. And yet, I see their fighting ability, and I see that this character has the potential to be quite interesting. Accepted. But I've got my eye on you.)

(Hooray! The roster is assembled. Now the actual game can begin!)
---
Hours passed without sight or sound on the stone path leading into King's Tower, but eventually, four Robots made their way out of Monstropolis and down the lonely cobblestone—not Robots with dedications, but deserters, Robots that had abandoned their purpose for existing and sought out some form of individual purpose...or had no purpose (Most of them were, anyway). As they walked, they came to the grand Tower's gates, and when all four had gathered, a trumpet sounded once more.

A squat little humanoid Robot, painted solid black, peered out from his lookout post above. "Ah ha, the challengers have arrived!" He waved sheepishly to them, and continued, regardless of whether or not he got a sheepish wave back. "You're here for the King's Gambit Challenge, right? Ah, of course you are—there are four of you, after all, just like King said there'd be! Anyway, take a good long look at the fellows around you, maybe introduce yourself, ask them how they're doin'...because as of right now, the four of you are a team!"

The little black Robot laughed at their apparent shock—a long, rasping laugh, as if it was hilarious. "Didn't see that comin', did ya?! Part of King's instructions. Sometimes, ya have to work with people ya don't want to work with in order to defeat a common foe! It's all part of the job." He laughed, and turned away from the challengers far below him to turn a large, heavy wheel inside his station. As he did, the gates to King's tower swung open, revealing its majestic courtyard, with doors entering the tower proper on the other side. "The challenge begins the second you step through these gates. Good luck!" He turned away again, muttering something under his breath, and glancing out the window to monitor the challengers.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 9th, 2014 at 9:59pm #31
Alright, alright, time for me to get off my horse and see you on even ground.

I've seen you going on and on for about three days now, and I still don't get how you had any trouble with the beginning of the game. And don't you dare discredit my following statements just because "it's been a while"—my memory is sharper than a foil; the only thing that has changed since I played is Bomb-Man's Danger Bomb getting a hilarious buff (Which I still say is dumb and Adrian needs to change).

So you start the game, you predictably lose your first battle and get Roll, so then you have 2 people and 8 Robots to take down. So what do you do? Why, you start where every other Mega Man player starts, my friend: with Cut-Man. Since Light Buster increases Defense every time you charge it, you can take the edge off of his attacks (And every other "attack-power-heavy" weapon in the game—seriously, the percentage weapons like Crash Bomb and Rain Flush are way worse), and since you gave it to Roll as well, you smart cookie, you can easily defeat Cut-Man in a Xover-esque slapfight without even trying.

Boom. Done. You just killed Cut using only Neutral-type weaponry; that means he joins the team and adds Rolling Cutter to your arsenal. You know how it goes from here. Once you have a weapon, this game becomes so easy it's scarcely even funny. Hitting an enemy with their weakness (Which you'll always know, thanks to Scan) puts a multiplier on the Experience Points you receive, deals double damage as well, and can one-shot a mecha even more consistently than a charged Buster shot (Though I'd still charge the buster first just so I have that stat boost). And if you'd rather have more Robots on your team than have bonus EXP...just slap Light Buster on that Robot you just got and keep running (Though do pick off the Mecha with weapons for the bonus EXP since they don't count)! If not through skill and tactics, you can easily overwhelm the first chapter with sheer numbers.

If that's somehow still not enough, replay an old level for Ye Olde RPG EXP Grind. I know, I know, it's unfortunate that they have to exist, but it's an inevitable part of nearly every RPG that we've all come to accept. And to be frank, if a little XP grinding completely ruined your opinion of MMRPG, I dare to call that shallow. Also, decentralize your character levels! "B-BUT CHAOS—!" Butt me no buts. One Level 50 character is way more dangerous than 5 Level 10 characters, simply by the design of the game's machinations.

Overall, is the beginning of MMRPG easy? No. Is that a bad thing? Heck no. Thinking tactically and applying general RPG conventions, the first chapter of the game is easily solved, if it is a bit challenging. And if you're a Mega Man fan, you know what is reasonable challenge and what is not. Or I would hope you know.

That is all.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 5th, 2014 at 11:36pm #32
(Regarding Spinstrike: ...Woah, geez! Now that... is an exemplary Bio! Take note, fellow players; he clearly outlines his character's motivation and gives him a specific goal to work toward. Not sure how much I approve of the phrase "tin-plated tyrant," but other than that, everything about this bio is warmly welcomed. Accepted wholeheartedly.)
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 5th, 2014 at 8:10pm #33 ( Edited : 2014/09/05 at 8:45pm )
(Woah crumbs, three bios already? Let's see what we've got here.

Regarding MegaBossMan: Neato. I like this guy's flavor; madmen are normally interesting characters to fight as and against. As I expressed once before, Range Claw seems like it has the potential to be very broken, so I'll be keeping a close eye on this guy, but I like where he's going—especially with the interchangeable fists and the fact he gets supercharged with lightning a la Spring-Man. Accepted.

Regarding Tobyjoey: Ah ha, nice to see Gamble-Man again! I see he's been retooled a bit for this piece, becoming a Cossack bot instead of a Wily bot. A little bizarre, though...looking at the patterns of his creations, Cossack's Robots are normally for the purpose of research. What does Gamble-Man research? Statistics? Ha ha, that's a...that's a little joke. Kind of a minor nitpick, though—could easily be remedied by picking some miscellaneous scientist out of the hat. Accepted.

Regarding Retro Pikachu: Nah, using someone else's Bio format was totally acceptable. I expect it to get fairly same-y. Part of the points in Bios in professional atmospheres is that they are consistent. But I digress! Guy seems a little complicated for a Robot Master, don't you think? On top of that, he's not really trying to disguise the fact that he's just Blaziken given a metallic sheen. Perhaps if it were tweaked and toned down in some ways, I could see it working, but as it is, it's neither original nor a Mega Man Classic Robot. Rejected.)
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 3rd, 2014 at 6:51pm #34
...

Okay, you know what? No. Just...no. I could tolerate the barbaric script format, and I could let the gratuitous Dragon Ball Z-esque violence slide. I could even tolerate the sheer lack of a cohesive, interesting plot. But this... an entire Role-Play dedicated to recolors without personality, reason, or even a real justified purpose for existing? It's gone too far...
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 2nd, 2014 at 9:56pm #35
They're not his sprites, though; they're MMRPG's sprites given new colors. From my experiences working with these sorts of creators in the past, they're more honored than anything to have their game featured (As long as they get credit, of course). Even then, hard to really claim ownership on a recolor.

And don't get me started on how hard it is to communicate to Japanese developers...
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 2nd, 2014 at 9:23pm #36 ( Edited : 2014/09/02 at 9:37pm )
Hey, Adrian! If we're getting some fancy-schmancy alternate palettes for the Robot Masters, why not have a set of palettes for the Robot Masters' Enraged palettes from Rockman 4 Minus Infinity? It's a very famous ROM hack, and I'm sure the people who recognize them will get a kick out of them. I even came prepared with possible palette examples...



And there's a little bit of flair on them because this is MMRPG, of course. Two palettes for Toad because I'm not sure which looks better. And, I admit it, I cheated on Pharaoh-Man...but I wasn't a big fan of how the white mask looked on him and all. Could be altered back if it really needs to, I suppose.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on August 4th, 2014 at 6:12pm #37 ( Edited : 2014/08/04 at 6:23pm )
This is the last bio of the round, folks. A dearly beloved that you unfortunately lost many moons ago. In the back of your mind...in the deepest recesses of your dreams...it's Shield Knight.
---
Name: Shield Knight
Designation: WAN-002
Class: Persistent Protector Robot
Core: Shield

Weaknesses: Crystal Electric
Resistances: Cutter Impact
Immunities: None
Affinities: None

Energy: 130
Attack: 70
Defense: 110
Speed: 90

Quotes
Start: "I am here to shield the defenseless from harm! No evil will pass through my shield!"
Taunt: "A good defense makes a great offense!"
Victory: "As long as I'm still here, no innocent shall be harmed!"
Defeat: "I've made a mistake...in protecting everyone else, I forgot to protect myself..."

Signature Moves
Shield Rush
Learned at Level: 1
Power: 10
Accuracy: 100%
Speed: 5
Energy: 2
Range: Front
Description: The user rushed at the opponent to damage them! Although the power is low, the move is quite fast, covers two types, and the Defense stat is boosted by 17%!

Shield Rise
Learned at Level: 10
Power: N/A
Accuracy: N/A
Speed: 3
Energy: 4
Range: Select (One ally)
Description: The user leaps into the air and hovers there, keeping a shield held up as a platform. An ally on the bench uses this as a platform to jump up and hit the foes with another attack. Note that while the player chooses who gets to use the shield, the ability the selected ally will use is random!

Shield Reverse
Learned at Level: 20
Power: 23
Accuracy: 95%
Speed: 3
Energy: 8
Range: Select
Description: The user throws a large buckler shield at the target for a fairly large amount of damage. This leaves the user defenseless, unable to use this ability again and with their Defense decreased by 50%, but after the following turn, the shield will boomerang back around, hit the target once again, and fly back to the user.

Description: The best offense can sometimes be a good defense, and Shield Knight took that philosophy to heart. Shovel Knight's former partner in adventuring, they went on many grand adventures, until one day, the duo found a mystical treasure. Despite Shovel Knight's warning of the danger, Shield Knight ventured on, but was ultimately unprepared for the sudden ambush ahead. Shield Knight preferred to fight with her Shield, another unconventional weapon, focusing on either blocking with her astounding defense or attacking with it! Shield Knight is even better with allies such as Shovel Knight, blocking her teammates then helping them defeat the opponent! Shield Knight was confident and tenacious, although reckless at times, which led to her assumed demise. While Shovel Knight was in depression due to the loss of his teammate, a new force attacked the land, with their base of operation being the newly-unsealed Tower of Fate, the place where Shield Knight disappeared. With a new resolve on his mind, Shovel Knight sent out to find answers and to save the land! And so, our adventure began!
---
And with this, our journey is over. Really, that's it. You...you can go home now. ...Bonus bosses? What's a bonus boss?
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on August 3rd, 2014 at 5:33pm #38 ( Edited : 2015/06/25 at 11:37pm )
Shovel Knight is a really fun game with a lot to do. A fistful of bonus bosses, replayable stages, and a number of achievements. But when it comes down to it, the Hero must smite evil and destroy the Villain. And there...lurking in the deepest, darkest recesses of the Tower of Fate...the Villain awaits...in the form of The Enchantress.
---
Name: The Enchantress
Designation: AFN-001 (Agent of Fate Number 001)
Class: Ruinous Sorceress
Core: Crystal

Weaknesses: Shield Cutter
Resistances: Shadow Earth
Immunities: Crystal
Affinities:

Energy: 84
Attack: 105
Defense: 100
Speed: 111

Quotes
Start: "If you truly wish to face me...Then we shall dance together into the abyss~!
Taunt: "You chase ghosts. You pine for people and times that are dead and gone. How pathetic."
Victory: "This entire land is headed to ruin...and there is nothing you can do to stop it."
Defeat: "This body is fading? It can't...You will not escape your fate, we will both go down!"

Signature Moves
Flame of Ruin
Learned at Level: 1
Power: 15
Accuracy: 100%
Speed: 3
Energy: 2
Range: Front
Description: The user hurls a ball of magical flame at the target. For each time this ability is used in succession, it activates one time more, but also costs the proportional amount of Energy (e.g., on its third use, it fires 3 times and costs 6 energy).

Chaotic Curse
Learned at Level: 15
Power: 1%-10%
Accuracy: 100%
Speed: 3
Energy: 4
Range: Select
Description: The user casts a curse that whittles away at the target, randomly reducing their Attack, Defense, or Speed by a random percentage, between 1% and 10%. The curse continues until the target is disabled or Chaotic Curse is used on another target (But not if the user is disabled!).

Nightmare Impact
Learned at Level: 20
Power: 18
Accuracy: 100%
Speed: 6
Energy: 4
Range: Select(5)
Description: The user burns the ground on 5 robots of their choosing for three turns. The hit targets will have their Power dwindle down by 1-6% each turn until the three turns have passed. If Chaotic Curse is used on a robot with this status effect, the damage will rise up to 30, although their status condition will be up.

Terrible Fate
Learned at Level: 30
Power: 50
Accuracy: 100%
Speed: 1
Energy: 8
Range: Self
Description: The user primes themselves for destruction in a last-ditch effort to destroy their foes. Upon death, the user will send out a wave of pure energy at every enemy, hitting for massive damage.

Description: Out of all the cruel beings in this world, none compare to the Enchantress. As she occupies the Tower of Fate ever since it's dramatic unsealing, she and her Order of No Quarter have been attempting to bring the world into a new age of chaos and ruin. Despite her mystifying and enchanting appearance, she's more brutal then any knight out there, having a whole dimension apart of her and the other knights out there in terms of power and cleverness. Warriors who have faced her have cowered even before the battle, due to her unsettling dialogue. The source of her grand and terrible magical powers appear to be the amulet around her neck, proving this could be a weak spot of sorts. Her motives are foreign, but her presence feels correct and familiar, expected, even....
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on July 27th, 2014 at 11:30pm #39 ( Edited : 2014/07/27 at 11:41pm )
Look! Up in the sky! It's a bird! It's an airship! No, it's Propeller Knight! This high flier is my favorite Knight in the game. I hope I did him justice!
---
Name: Propeller Knight
Designation: OQN-006
Class: Flying Machinery Robot
Core: Wind

Weaknesses: Wind Impact
Resistances: Earth Explode
Immunities: Cutter
Affinities: None

Energy: 87
Attack: 100
Defense: 80
Speed: 133

Quotes
Start: "Oh, you would like to duel? Very well, then! En garde!"
Taunt: "I'm as light as a feather, I'm as free as a bird! I'm too high to be brought down!"
Victory: "High above the land, the earth so far away...this is where I belong!"
Defeat: "How uplifting...how riveting!...Thank you...for the duel..."

Signature Moves
Propeller Thrust
Learned at Level: 1
Power: 15
Accuracy: 92%
Speed: 3
Energy: 4
Range: Front
Description: The user pulls the target towards them with a gust of wind, then stabs at them with a rapier. If the move connects successfully, it activates again, targeting the next foe in line, up to three times. If there are less than three members left on the opponent's team, this ability shall cycle back around to the first target in line.

Propeller Airstrike
Learned at Level: 20
Power: 25
Accuracy: 90%
Speed: 3
Energy: 8
Range: Random
Description: The user summons a mighty airship to rain down an assault of cannonballs and bombs on the opposing team. This move hits three randomly selected Robots on the enemy team, receiving the full damage as if they were in front regardless of position. If there are only two foes left, one of them will randomly be hit twice, and if there remains only one foe, they shall receive the full three blasts of the attack.

Description: Propeller Knight used to be a simple adventurer a lot like Shovel Knight, but ever since he purchased an airship with the money from his conquests, he's become a member of high society—in more ways than one. He is an avid fencer, and he couples his skills with his blade with his cutting-edge propeller helmet to deftly soar through the air. Though he acts very prideful and considers himself one to be looked up to, he is also known for being a thrill-seeker, and respects anyone who can show him a good time. He cares not for the Enchantress's objective; he only serves her because he thought it would be fun. In truth, he feels he already achieved his dream—the dream of soaring freely through the air.
^ Top
Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »