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Found 1 Threads, 59 Posts 60 Results Total
Pages 123
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 19th, 2022 at 11:43am #21
Pop Kid tags in!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 18th, 2022 at 8:23pm #22
Okay, let's try that again.

Kalinka uses DCN Summon to summon Toad Man!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 18th, 2022 at 6:17am #23
Is it just me or did it feel like I was moving not of my own accord for a while there?
No, I felt that, too...
Huh. Weird.

Kalinka uses DCN Summon to summon Toad Man!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 14th, 2022 at 7:03pm #24
oh my inafking
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 13th, 2022 at 11:40pm #25
Rain Flush.
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 11th, 2022 at 11:56pm #26 ( Edited : 2022/07/12 at 12:04am )
Pop Kid uses Friend Scan on Toad Man, copying Rain Flush!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 10th, 2022 at 9:17am #27
Pop Kid becomes the active party member!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 9th, 2022 at 8:40am #28
Kalinka uses DCN Summon to summon Toad Man!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 7th, 2022 at 6:07pm #29
Pop Kid uses Friend Scan on Magolor, copying Revolution Flame!

Toad Man uses Laser Trident on Blast T!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 6th, 2022 at 1:25pm #30 ( Edited : 2022/07/06 at 3:09pm )
Pop Kid becomes the active party member!

Toad Man uses Water Shooter on Blast T!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 5th, 2022 at 8:10pm #31
Kalinka uses Beat Call!

Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 4th, 2022 at 9:05am #32
Kalinka becomes the active party member!

Kalinka uses DCN Summon to open up a portal and summon Toad Man!
toad-man Toad Man
Core: Water
Weakness: Earth, Nature
Resistance: Water
Abilities: Rain Flush, Water Wave, Laser Trident, Water Shooter, Water Overdrive

Life Energy: 200 (10)
Weapon Energy: 24 (12)
Attack: 16
Defense: 25
Speed: 7

Rain Flush
Core: Water
WE: 10
Accuracy: 90%
Damage: 50
Effect: Attacks ALL Raid Bosses, if there are multiple on the field. If not, damage is doubled.

Water Wave
Core: Water
WE: 2
Accuracy: 95%
Damage: 16 x3
Effect: Hits 3 times. If there are multiple raid bosses, each is aimed at a different random one.

Laser Trident
Core: Water
Subcore: Laser
WE: 5
Accuracy: 100%
Damage: 40
Effect: Removes any positive stat changes benefiting the target.

Water Shooter
Core: Water
WE: 6
Accuracy: 95%
Damage: 32 x3
Effect: Hits 3 times.
Toad Man uses Rain Flush!
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on July 2nd, 2022 at 5:47am #33
Pop Kid teleports back to Cossack's lab.

Dad, I'm back!
We won!
dr-cossack Oh! Welcome home!
dr-cossack Though, this is a bit faster than I expected...
dr-cossack Nevertheless, I recently received some new parts, and I would like to upgrade your systems with them, if you'd be fine with that.
Yeah, that'd be fine.
Pop Kid is upgraded! Their level is increased to 5!
Their HP is increased by 20 (1)!
Their WE is increased by 8 (4)!
Their ATK is increased by 7!
Their DEF increased by 1!
Their SPD increased by 2!

Reflect becomes Reflect Ultra!
If an attack misses the user, 50% of the damage the attack would have dealt is reflected back at the opponent. In addition, Pop Kid's evasion is raised by 5%.
dr-cossack I've also built this. Please take it.

Cossack hands Pop Kid a whistle.
Pop Kid learned Beat Call!

Beat Call
Core: Neutral
Subcore: Wind
WE: 4
Accuracy: 100%
Damage: None.
Effect: Summon Beat. He will always attack a random opponent at the end of a turn using Beat Tackle, a weapon that works identically to Buster Shot. His stats are all at 5 points, he has a Wind core, and his weakness and resistance are Electric and Earth, respectively
dr-cossack Also, I've upgraded Kalinka for battle, as she was really enthusiastic about joining you in fighting.
You've been busy, huh?
dr-cossack I suppose.

Kalinka
Core: Neutral
Weakness: Laser, Crystal
Resistance: Space
Abilities: DCN Summon, Cossack Call, Beat Call, 2 unused slots

Life Energy: 200 (10)
Weapon Energy: 32 (16)
Attack: 1
Defense: 10
Speed: 8

DCN Summon
Core: Neutral
WE: 10 (8 when used by Kalinka)
Accuracy: 100%
Damage: None.
Effect: Summon one of 8 DCN series robots, 7 of the RMs from 4 (sans dust man) and Tundra Man. Stats are provided upon first summon.

Cossack Call
Core: Neutral
Subcore: Cossack
WE: 7 (5 when used by Kalinka)
Accuracy: 100%
Damage: None.
Effect: Summon Doctor Cossack. He mostly helps by healing robots on the field and giving them boosts. His buster shot is a pistol shot. It functions the same as a normal one.

Skill: Summon WE Conservation
Summon-based abilities cost 2 less WE to use. All other abilities are unaffected.
Alright, bye, dad!
See you, dad!
dr-cossack Goodbye, and good luck!

Pop Kid and Kalinka return to the battlefield, awaiting the next raid.
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on June 30th, 2022 at 5:21am #34
You're not aquamarine...
Pop Kid slashes the Pop Saber at Moonstone.
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on June 26th, 2022 at 1:26am #35
Pop Kid repeats their last action, but against Peridot this time. I'm tired I can't do much.
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on June 25th, 2022 at 8:16am #36
@Beta Shadow : Oh. The change will happen at the end of the battle, then.
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on June 25th, 2022 at 12:11am #37
♪ Pop Kid's Determination (Cannon Ball)

(Prep for the end as we fire the LASER!)
Pop Kid gets back up.
(Prep for the end as we fire the LASER!)
They have Garnet Hydraling set in their eyes.
(Prep for the end as we fire the LASER!)
They begin preparing to shoot.
(Fire the Hadal Claw!)

Pop Kid fires Hadal Claw at Garnet Hydraling!

Pop Kid (imagine a cool determined mugshot here. oh look they're glowing brightly, can't you see?): You're done.

Reflect becomes Reflect Ultra!
If an attack misses Pop Kid, it deals 50% of the damage it otherwise would have dealt. In addition, Pop Kid's evasion is raised by 5%, meaning all moves targeting them have a 5% less chance to hit them than usual.

pop_smug: Go ahead and try to hit me if you're able.

Oh sorry, I think they got possessed by their 22XX self somehow. Just go with it. It'll sort itself out eventually, I'm sure.

Oh, who am I, you ask? No, I'm not that fool Bulba413, that's for sure. You may call me KS. I am simply one whose goal is to chronicle Pop Kid's many adventures across all 690 of their timelines. Oh, sorry, 691, another timeline branch just got made as we were speaking.

Anyway, I'm off to go document that. See you around. Perhaps our paths may meet once more somewhere else in the Omniverse?
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on June 22nd, 2022 at 6:49pm #38
bruh

bruh
Pop Kid tries that again!
I swear if this happens again...
^ Top
 
null
15,374,520 BP
1 TP | 60 PP
Posted on June 21st, 2022 at 1:05pm #39
A portal opens. Pop Kid and their sister Kalinka fall out.

Another portal opens elsewhere. Out comes Model PK, a biometal based on Pop Kid themself.

They both scream as they fall.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Ugh... Where are we?
I don't know...
Wait, where's model PK?
We can't let it fall into the wrong hands! We have to find it!
^ Top
Found 1 Threads, 59 Posts 60 Results Total
Pages 123
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