Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 19th, 2015 at 7:08am #21
Ninja Man knows Retro Pikachu is out there, somewhere...
And for a long period of time, he wanted to ask some questions.
Meanwhile, the heroes fight against 8 robot masters... All lead by Bass, wanting to prove that HE is the only powerful Robot Master he needs.
-You can reserve up to 8 robot masters.
-Aside of 8 reserved, you can control a NEARLY unlimited amount of Robot Masters that AREN'T reserved.


Reserved List:
Ninja Man, Bass, Bt Man, and Sargent Man-Bt Man
Meta, Proto-Mech Rhythm II, Metal Man, Toad Man, Gemini Man, Freeze Man, And Galaxy Man-Meta
Retro Pikachu-Retro Pikachu
Zero-ZeroDXZ
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 11th, 2015 at 8:48pm #22
Kind of like a Marvel vs. Capcom/Street Fighter/Ect. fighting game.

Rules:
1. You can ADD characters, but in order for others, except me ("Developer" spoils :P), to play as them, you must purchase them with "DLC Points", which are earned from winning Player Battles or CPU Battles.
2. No cheating! You guys are gonna have to help me with the Special Attack gauge stuff.
3. You can have up to 3 people at the same time, not counting the other player's characters.
4. DLC Characters can ONLY be based off of Mega Man or the RPG, NEVER can it be based on outside characters like Iron Man, Ryu, and ESPECIALLY Scorpion.

Game Modes:
Story Mode: Fight against 8 robot masters, as well as the Killers and Retro Pikachu, and stop Dr. Wily! (This site was used for picking robot masters, using the top 8 from the list.)
CPU Battle: Fight against up to 3 CPU characters. (Controlled by me)
Player Battle: Fight against another person. (DLC Characters NOT owned by the other person can't be used, sorry)
Training Mode: Practice on a random person that will do nothing, and won't lose health. You can leave at any time. (Suggested by Meta)

Character Roster:
mega-man Mega Man (Special: Buster Beam)
proto-man Proto Man (Special: Big Bang Strike)
bass Bass (Special: Bass Baroque Overdrive)
cut-man Cut Man (Special: Super Cutter)
guts-man Guts Man (Special: Guts Dozer Transformation)
ice-man Ice Man (Special: Icicle Drop)
crash-man Crash Man (Special: Crash Bomber Scatter)
heat-man Heat Man (Special: Atomic Fire Blast)
wood-man Wood Man (Special: Leaf Tornado)
magnet-man Magnet Man (Special: Magnetic Shockwave)
gemini-man Gemini Man (Special: Omega Gemini Laser)
dust-man Dust Man (Special: Reverse Vaccum)
gyro-man Gyro Man (Special: Gyro Blade Frenzy)
napalm-man Napalm Man (Special: Napalm Missile)
freeze-man Freeze Man (Special: Giant Freeze Cracker)
turbo-man Turbo Man (Special: Strength Overdrive)
shadow-man Shadow Man (Special: Sneak Attack)
elec-man Elec Man (Special: Thunder Laser)
dive-man Dive Man (Special: Dive Torpedo Barrage)
stone-man Stone Man (Special: Power Stone Sandwich)
air-man Air Man (Special: Air Tornado)
quick-man Quick Man (Special: Hyper Speed)
pharaoh-man Pharaoh Man (Special: Supernova Shot)
enker Enker (Special: Lance Fury)
quint Quint (Special: Giant Sakugarne Stomp)
ballade Ballade (Special: Core Cracker)
punk Punk (Special: Spike Ball Drill)
mega-man_shadow Bt Man (Special: Shadow Buster Combo)
proto-man_missile Sargent Man (Special: Powered-Up Sargent Missile)
bass_swift Ninja Man (Special: Afterimage Clone Team-up)
bass_flame Zero (ZeroDXZ) (Special: Giga Attack)
bass_water Meta (Special: Starforce Buster)
proto-man_electric Retro Pikachu (Special: Sun-Moon)
dr-wily Dr. Wily/Gamma 2.0 *Story Mode Final Boss*

DLC Characters (And who has them):
bass_flame Zero (MMX Series) (Special: Giant Z-Saber Slash)-Bt Man
mega-man_water X (Special: Charged Shot Barrage)-Bt Man

DLC Character Sign-ups:

Name:
Origin (Game/Series or RP) :
Character Icon:
Special:
Description/Bio:
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 13th, 2015 at 3:43pm #23
A remastered version of the MMRPG Roleplay that started it all, created by me, starring a little bit of Mega Man title screen stuff.
--20XX--
A public vote has been made, debating on who was the most favorite Robot Master out of the six: Cut Man, Elec Man, Ice Man, Fire Man, Bomb Man, or Guts Man.
Bomb Man wanted to have a little fun, and started chanting about bombs.
That's when it started.
Mega Man RPG: How to Bomb the First Adventure

bomb-man BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMBS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
napalm-man DID SOMEONE SAY BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMBS!?
mega-man_shadow Oh, don't tell me. You're about to go explode crazy, are you Bomb Man and Napalm Man?
napalm-man Hey, listen... Who are you? Nevermind that. Look, we know what we are doing. We're having fun with bombs!
mega-man_shadow ...Well... Those ARE some classic looking bombs... it would be a shame if somebody... cut off their strings. *Shadow Blade appears*
bomb-man napalm-man YOU BETTER KEEP THAT SHADOW BLADE AWAY FROM OUR BOMBS, OR ELSE...
mega-man_shadow I AIN'T SCARED OF YOU TWO! *Disarms the Hyper Bombs* Now I need to find a way to defuse Napalm Man's bombs. Hm... Maybe the Magnet Missle can short circuit them...
bomb-man You can's stop us! BOMBS!!!
ballade Hey, Explode-types! Bomb party!
mega-man_shadow Oh, boy. I need to find Magnet Man, and fast. *Leaves to find Magnet Man*
mega-man_explode *Comes in* So....Any room for Robots who can use Bombs? Eh?
bomb-man Dude, Pure Explode-Cores only.
top-man I like blowing stuff up. I want to join too! C'mon!
bomb-man napalm-man ballade NO!

Meanwhile, at Crash Man's place...
crash-man WOW! A bomb party and I'm invited? I've got to get there! *Teleports to the party*

Later, back at the party...
crash-man *Is Top Man in disguise* Hello Guys, see you're having a party here, can I come in?
bomb-man napalm-man ballade *Looks at each other*
bomb-man Uhh... sure, what's your name?
crash-man I'm To- I mean Crash Man
killer-bullet *Is Mega Man in disguise* And it's-a me! The Killer Bullet!
napalm-man Oh, come on, I know it's you, Top Man.
killer-bullet Who is this Mega and Top you talk about?
bomb-man We all know it's you two, right guys?
napalm-man ballade Yeah!
crash-man LIES! If we are fake, then where's your proof?
bomb-man We know it's you guys... *Crash Man appears* Because the REAL Crash Man was here before you were!
crash-man ...Uh oh.

mega-man crash-bomber top-man crash-bomber crash-man


mega-man DANG IT!
top-man And we were so close...
bomb-man napalm-man ballade crash-man BETTER LUCK NEXT TIME!

Later...
mega-man_shadow *Heard everything after grabbing Magnet Man. Walks up to Mega Man.* You should join the STOP the Bomb Party Party. It's where we stop those bombs from BLOWING EVERYTHING UP! And you're
supposed to be a hero... Ah, whatever. I'll figure it out.


Back at the Party...

crash-man *Is actually Bass in disguise!!!* Haha, we finally got rid of that pesky Mega Man! Now we'll destroy him together!....I mean, ... Let's make more bombs!
ballade That sounds like something Bass would say...
crash-man ...Fine, I'm not Crash Man! *Takes off disguise*
bass But hey, don't you want revenge on Mega Man for Bustering you all up? And, hey, I like to blow things up too!
bomb-man napalm-man ballade ...No.
bass Fine, kick me out of this stupid club! I don't need it to destroy Mega Man!

Later, outside the party...
bass ...I'm so lonely... Hey, who are you? Oh, hey Crash Man! Can you get me in the party? Wait, what are you... Wait a minute!

Later...

magnet-man mega-man_shadow mega-man top-man bass


mega-man_shadow *Sighs and turns to Magnet Man* Ok, Magnet Man, we need a plan.

About 55 minutes later...

bass *Gets up as Bt Man and Magnet Man discusses a plan* Ow. So Crash Man wasn't willing to help. Ok, now what... Hm...

Five minutes later...

bass_shadow Hello gents, I'm Ba-Er Forte! I like to blow things up!
bomb-man napalm-man ballade crash-man Welcome to the party!
mega-man_shadow *Bursts in with Cut Man, Magnet Man, Ice Man, Fire Man, Oil Man, Elec Man, Time Man, and Guts Man* Game over, explode-types! Quickly, everyone
disarm the bombs!


Later...

cut-man mega-man_shadow ice-man fire-man mega-man top-man oil-man elec-man time-man guts-man magnet-man


Later (Again)...

*All the robot masters, including Mega Man and Top Man, wakes up*
cut-man ...Huh? Where are we?
mega-man_shadow ...We're outside the Bomb Party's location. We were disabled... Who fixed us up?
robot A good soldier not only stays cool in battle, but also is ready for anything.
mega-man_shadow ...Sargent Man!?
proto-man_missile Now let's deactivate some explosives.
*All the robot masters burst in*
fire-man Lets use our burning fire!
bomb-man Come on! I just wanted some fun...
napalm-man Me aswell...
crash-man BOMBS!!!
mega-man_shadow Mega Man! Catch! (Tosses Mega Man a Wind Core)
proto-man_missile We need to use Magnet Missile to deactivate those explosives!
ballade You have to get through me first!
oil-man That can be arranged. I'll hold off Ballade! Go to the center and blow the whole base!
mega-man Get out safely, Ok? Don't overexert yourself!

In the next room...
bass_shadow Not so fast, blue bomber! I'll take you down! This place will be your grave!
mega-man Sorry everyone, but this is all up to you now! I'll hold off Bass!
bass_shadow I'm not Bass! I'm Forte!
mega-man_shadow *Rolls his eyes. Sarcasm starts here.* Riiiiight, you are clearly not Bass. You are a robot who just so HAPPENS to be named after Bass' Japanese name. *Sarcasm ends here*
bass_shadow Exactly.
mega-man_shadow *Sighs* Come on guys, let's move it!

In the room after that...
napalm-man You aren't getting away! *Launches Napalm Bomb*
guts-man *Gets hit by Napalm Bomb* GAH! Go on without me! I'll handle this guy!

Later...

bomb-man napalm-man crash-man ballade


bass_shadow ...Wanna face me!? BRING IT ON!

Later, again...

bomb-man napalm-man bass crash-man ballade


cut-man mega-man_shadow ice-man fire-man mega-man magnet-man top-man oil-man elec-man time-man guts-man proto-man_missile


bomb-man We just wanted to party...
proto-man_missile Laying enough bombs on the ground to destroy the entire city is NO way to party.
top-man And hey! Who said I didn't like parties?
mega-man_shadow ...I have an idea that might solve ALL problems...

Later...
bomb-man proto-man_missile (Bomb Man throws his bombs in the air, with Sargent Man's Dive Missiles locking on to them and launching,
exploding the bombs in the air like fireworks. Music plays in the background and all the other robot masters are having a good time.)

mega-man This was a great idea! Everyone is having a pretty good time!
mega-man_shadow What did I tell you? It was a pretty good idea.

And so, the party went on, and everyone had fun. The explode-core robots were told to not do anything like this ever again.

bomb-man Wait, so you're telling me I can't set off bombs in the lab?
dr-light I will literally scrap you if you do.

But unknown to them, a new threat will arise... The Killers starts a little chat, and one of them was not happy about the failure of the town's destruction...
ballade One simple little mission....And I messed up...
enker No matter... You didn't have any starforce with you... Our next plan however..

One discussion later...
enker Hahaha! The hero Mega Man will finally get his day... And most importantly, Proto Man!
punk ballade Hahahaha! Hahaha! Wahahahaha!
quint Woah! It got Wily in here all of a sudden. Also, can I be in the group?
enker ...Fine.
enker quint punk ballade Hahahahahahaha!

What do the Killers have in mind for Mega Man? And what is with the sudden grudge with Proto Man? Read the original Roleplay Thread beginning to end and find out! If you haven't done so already, that is.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 4th, 2015 at 10:26pm #24
As you may know, Zero/Phoenix made a MMPU script that isn't EXACTLY MMPU, but similar in style. Here, you can do the same thing he does! The main character can be whoever you want him to be.
Phoenix may step in to do his own story here as an example, or I may do my own to do an example, we shall see what happens.
If it's ACTUALLY Mega Man Powered Up, go to this RP.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 26th, 2015 at 4:55pm #25
Let me explain the rules:
-There are TWO types of cards: Robot Master cards and Support cards.
-The maximum amount of cards in a deck is 30.
-You can only have ONE deck. You are banned from using alts just to have extra.
-You can trade for cards.
-Everyone gets 100 Zenny in this RP. Every victory gives you 50 Zenny. You can use Zenny to get more cards.
-Run out of space in your deck? Not a problem! Use your Profile Description as a storage unit, and you can switch up your deck. However, it will require you to notify me through personal messaging.
-Each single card is 50 zenny. Every pack is 100.
-Every card you make, unless I decide otherwise, if you have more than 1 card, will go into your own pack.
-The cards you get is randomized. I will use the same site I use for the tournament if more than 5, and the top 5 will be your cards.
-When you create your first card(s), you will have them automatically.
-I ban the use of coin-flipping or dice-rolling due to impossibility in the RPG.
-No having cards change core type or forms with an attack, as well as increase speed, taking extra turns, affecting enemies or increasing attack. Only health and is used, and you can only do the other stuff with Support cards, and JUST SUPPORT CARDS. Support cards can, however, make you use the opponent's last used attack, but only ONCE.
-Attack, Defense, and other skill-based types are banned attack types, sorry.
Here is the card maker for Robot Masters:

Name:
Core:
Health:
Attack 1:
Attack 2: (Optional)
Attack 3: (Optional)
Resistance:
Weakness:

Here is the card maker for Support cards:

Name:
Description:
Here's the shop for cards/decks (RM=Robot Master, S=Support):

Dr. Light Starter Set Deck-Mega Man (RM), Roll (RM), and Dr. Light (S)
Dr. Wily Starter Set Deck-Bass (RM), Disco (RM), and Dr. Wily (S)
Dr. Cossack Starter Set Deck-Proto Man (RM), Rhythm (RM), and Dr. Cossack (S)
The Master Starter Set Deck-Enker (RM), Punk (RM), and The Master (S)
Slur Starter Set Deck-Trill (RM), Slur (RM), and Dark Fragment (S)
Support Starter Set Deck-Copy Core (S), Neutral Core (S), Space Core (S), Shadow Core (S), Missile Core (S), Swift Core (S), Flame Core (S), Cutter Core (S), Wind Core (S), Earth Core (S), Ultimate Core (S), and Copy Shot (S)
Bt Man's Deck-Bt Man (RM), Sargent Man (RM), and Ninja Man (RM)
Cyberdeck of Destruction-Megaman.exe (RM), Protoman.exe (RM), Bass.exe (RM), Roll.exe (RM), Falzar (RM), Gregar (RM), Colonel.exe (RM), Lan Hikari (S), Eugene Chaud (S), and Blank Chip (S)
ZeroDXZ's Deck-ZeroDXZ (RM), X DXZ (RM), Zero-Bass (RM), and Fusion X
MegaBoyX7's Deck-MegaBoy (RM), DarkBoy (RM), SlashBoy (RM), and OmniBoy (RM)
TailsMK4's Deck-TailsMK4 (RM), Super TailsMK4 (RM), and Starforce (S)
Decks and Zenny:

Bt Man-Deck: Bt Man, Sargent Man, Ninja Man, Mega Man, Roll, and Dr. Light. Zenny: 0
Retro Pikachu-Deck: Megaman.exe, Protoman.exe, Bass.exe, Roll.exe, Falzar, Gregar, Colonel.exe, Eugene Chaud, and Blank Chip. Zenny: 150
MegaBoyX7-Deck: MegaBoy. Zenny: 100
ZeroDXZ-Deck: ZeroDXZ. Zenny: 100
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 3rd, 2014 at 10:33pm #26
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 12th, 2014 at 9:36pm #27
This is for making a crew of robot masters. You can only use the ones in the prototype, NEVER can you, and I can't stress this enough, use a fan character or characters that are undeveloped or is an item. StupidStudiosN, Meta, I'm looking at you two especially. You can't make a 1-person group because it doesn't really count as a group.
I once had an 8-person limit. The limit, by the time of 6-26-15, has been removed, and will most likely never return. JUST DON'T GO OVERBOARD AND MAKE A GROUP WITH ALL ROBOT MASTERS AVAILABLE.
Want to add a robot master to your group(s)? You can either make a new post that adds a robot to your group or, if making a new post would cause double-posting, just edit over the old one.
As of 12-5-15, mechas (first-gen sprites, with the exception of Nitron) became available for groups.
As of 1-6-16, alts have became available. However, you can only use Darkness/copy robot alts or your own characters. They can NOT be used to replace unsprited robot masters, and you can NOT make a character just to put it in a group.

Here are my first ones:

The Construction/Wrecking Crew
guts-man bomb-man oil-man drill-man stone-man concrete-man

The Fighting Robots
mega-man proto-man bass enker quint punk ballade

Arctic Exploration Crew
ice-man blizzard-man

Underwater Exploration Crew
bubble-man dive-man wave-man

Sky Exploration Crew
air-man gyro-man wind-man

Animal-based robots (Becuase Snake Man and Toad Man left the group, "The Naturalists", because they don't think it makes sense for them to be naturalists anymore)
snake-man toad-man hornet-man
HALL OF FAME
The Fighting Robots- By Me
mega-man proto-man bass enker quint punk ballade
Burning Hearts- By MBM
fire-man heat-man pharaoh-man flame-man
Blast Boys- By MBM
bass bomb-man crash-man napalm-man ballade
SHINIES!- By TobyJoey
gemini-man crystal-man jewel-man
The Feared- By Me
air-man air-man_alt9 needle-man needle-man_alt9 toad-man toad-man_alt9 napalm-man napalm-man_alt9 blizzard-man galaxy-man strike-man punk
Chronokinetics- By TobyJoey
time-man flash-man bright-man
Assistants- By Me
roll disco rhythm trill
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 12th, 2014 at 6:38pm #28
Hello. Are you tired of scanning the Copy Robots over and over and over and over... ya know, that? That moment. Ends. Right. Now! Behold! The type matchup guide against the Copy Robots! To find out myself what the type matchups are, here's my list:

The Hero:    The Villains:
mega-man    mega-man-copy bass-copy proto-man-copy
There are 4 sections:
Weaknesses
Resistances
Affinities (heals them I think)
Immunities

And their weapons? So random it's crazy.
And where are they in the Database? Dun dun dun! Nowhere.
So this place may be the only place to plan a strategy. So here we go.
Mega Man S mega-man-copy
Weaknesses: Electric, Time, Impact, and Cutter
Resistances: Explode, Freeze, Flame, and Earth
Affinities: Shadow
Immunities: None
Bass S bass-copy
Weaknesses: Flame, Nature, Wind, and Explode
Resistances: Time, Swift, Cutter, and Water
Affinities: Shadow
Immunities: None
Proto Man S proto-man-copy
Weaknesses: Earth, Water, Missile, and Space
Resistances: Time, Flame, Wind, and Shield
Affinities: Shadow
Immunities: None
So now you know how to beat the Copy Robots.
mega-man-copy bass-copy proto-man-copy
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 7th, 2014 at 3:41pm #29
There are many robot types, and the same number of cores. One problem stands... who can you get what from?

Well... That problem stands... until now! Ladies and gentlemen, the Guide to Cores!

First thing's first... How do you get them?
Well, it's simple: Demolish the opposing robot! Use weaknesses if you must!

Now, here's a list of cores that you can't have yet.

Laser
Shield

Not too terribly long. Here's the list of cores you can get... and who to get them from.

Neutral roll Roll, Rhythm, Disco, Enker, Punk, and Ballade.
Copy mega-man Mega Man, Bass, and Proto Man.
Crystal gemini-man Gemini Man, Crystal Man, and Jewel Man.
Cutter cut-man Cut Man, Metal Man, Needle Man, Ring Man, and Yamato Man.
Earth oil-man Oil Man, Drill Man, Stone Man, and Concrete Man.
Electric elec-man Elec Man, Spark Man, Gravity Man, and Plug Man.
Explode bomb-man Bomb Man, Crash Man, and Napalm Man.
Flame fire-man Fire Man, Heat Man, Pharaoh Man, Flame Man, and Turbo Man.
Freeze ice-man Ice Man and Blizzard Man.
Impact guts-man Guts Man and Hard Man.
Missile magnet-man Magnet Man and Dive Man.
Nature wood-man Wood Man, Snake Man, and Hornet Man.
Shadow shadow-man Shadow Man and Skull Man.
Space star-man Star Man.
Swift quick-man Quick Man, Top Man, and Charge Man.
Time time-man Time Man, Flash Man, and Bright Man.
Water bubble-man Bubble Man, Toad Man, and Wave Man.
Wind air-man Air Man, Dust Man, and Wind Man.

There we go, the core list. If I missed any other core drops, or if you want me to include the robots that are unreleased, inform me. Thank you.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on October 2nd, 2014 at 9:48am #30
Unless you want to remove the one in Mega Man 8-bit deathmatch, as Retro Pikachu said, this is the 3rd. If you do, this is the 2nd.
The day has came once again. Robot Masters from all over prepares for the next Annual Robot Tournament.

Announcer: With the danger of Dr. Wily interrupting the tournament gone thanks to Mega Man, we continue this tradition to see who is the strongest.

Mega Man and Proto Man ensures that Dr. Wily doesn't have any ideas. Sargent Man was sent to spy on Wily to ensure Wily wasn't up to no good. Meanwhile, when Ninja Man heard rumors of BtMan being in the tournament, he decides to sign in. As he looks around, he sees many robot masters. There were some familiar faces, and some new ones, too.
Rules:

You can make up your own Robot Masters.
You can use the robot masters in the RPG that are sprited.
You can't use Mega Man, Proto Man, or Slur.
You can use Copy Mega Man, Copy Proto Man, Copy Bass, and regular Bass.
You can reserve, but only 5 robots per account.
You can't use extra accounts to reserve other robots. They will be shared with all extra accounts.
You can use backgrounds, but only bonus field.
If there are not 10 or more robots in the tournament, or if it's past 10 but is at an odd number, I will place in other robot masters to take those spots or even it out respectively.
No late entries allowed.
Only use weapons that belong to the certain robot master. Bass, Killers, Copy Robots, ect. are exceptions.
Do not use storyline with any doctors that may ruin the tournament. (Especially evil plans from other characters)
Wait your turn.
Battle styles are turn-based, and when you are defeated is up to you, not the other player.
No Changing Forms. mega-man_shadow Ninja Man, Retro Pikachu, I'm looking at you.
Please follow other Roleplaying and Community rules.
Failure to follow the rules will result in you're robots' automatic disqualification. Breaking Roleplaying and Community rules will not only disqualify your robots, but it will also... do whatever happens to you when you break them.
Sign-ups have ended since 1-20-2015.

Round 1
elec-man_alt Elec Man Ω moves on to the next round
bass_swift Ninja Man moves on to the next round
dive-man Dive Man moves on to the next round
bass_flame Zero moves on to the next round
proto-man_electric Retro Pikachu moves on to the next round
mega-man_shadow Bt Man moves on to the next round
bomb-man_alt Bomb Man Ω moves on to the next round

Round 2
proto-man_electric Retro Pikachu moves on to the next round.
bass_swift Ninja Man moves on to the next round.
dive-man Dive Man moves on to the next round.
bass_flame Zero, with no opponents to face, moves on to the next round.

Round 3
bass_swift Ninja Man moves on to the next round.
bass_flame Zero moves on to the next round.

Final Results
bass_swift Ninja Man is the champion!
bass_flame Second Place: Zero
proto-man_electric Third Place: Retro Pikachu
Reserved list:

Bt Man (Defeated) and Ninja Man-Bt Man
Retro Pikachu (Defeated...?), Bomb Man Ω (Defeated), and Elec Man Ω (Defeated)-Retro Pikachu *Inactive*
Dive Man (Defeated) -TobyJoey
Cut Man?, MetaKirb, Metal Man, Pharaoh Man, and Snake Man-Daroach *Dropped Out*
Napalm Man, Gemini Man, Fire Man, and StarBoy-NightmareTailsEXE *Inactive*
Zero-ZeroDXZ
Ban List:

Mega Man
Proto Man
Sargent Man
Slur
The Doctors (Although we don't need to put them on the list.)
RP IS OVER.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 22nd, 2014 at 5:49pm #31
What are shorts? They are small, funny stories that entertain the viewer. Or, in this case, the reader. The Blue Bombed Shorts Collection is made with no storylines and possibly not even battles, just little pieces of comedy here, there, and everywhere. It's like painting this thread with randomness and comedy. And it can star ANY robot master with sprites. Even your own! Anyone can be in the mix...

Well, not ANYONE...
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 22nd, 2014 at 4:50pm #32
Apparently, we can revive the robot creator, so this will be for Mechas instead.
Name:
Source:
Class:
Type:
Weaknesses:
Resistances:
Affinities:
Immunities:
Stats:

Quotes:
Start-
Taunt-
Victory-
Defeat-
Here to give out examples is a Pac-Man ghost.

Name:Ghost
Source:Pac-Man
Class:Maze Dweller Ghost
Type:Shadow
Weaknesses:Impact
Resistances:Shadow and Nature
Affinities:None
Immunities:None
Stats:50 Energy 100 Attack 20 Defense 30 Speed

Quotes:
Start-...
Taunt-...!
Victory-...!
Defeat-...
Happy Making!
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 17th, 2014 at 6:34pm #33
One day...

bass dr-wily robot


dr-wily I have finally created the ultimate copy robot! After a while of research, I found the Data of Boss Man and made this robot based on his design! This robot will be able to take form of ANY robot master, but still know the moves of ALL robot masters! (Turns around) You see, Bass, you and Ninja Man will DESTROY Mega Man and BtMan respectively, and (Pointing at an empty chamber) THIS robot will do the rest!
bass Um... Wily?
dr-wily What?
bass Your... "robot".

Dr. Wily turns around and sees that the Ultra Copy Robot is gone.

bass dr-wily   


dr-wily WHAT!? Where did it go? Bah, no matter. I'll come up with something else. I'm an evil scientist, after all.

Now, at Light Laboratory/Light Labs...

dr-light Guys, look! (BtMan, Sargent Man, Mega Man, and Roll comes in) There seems to be an evil Mega Man leading an army of robot masters! This must be the work of Dr. Wily!
mega-man ...They... they're attacking everywhere! We got to stop them!

So, this story is about an evil Mega Man attacking all places possible with an army of robot masters and they suspect Dr. Wily. Little did they know, it was the work of a new villain... A robot even Dr. Wily or Dr. Light can't control...

Reserved List:

You can only reserve 5 robots at the time. If teams are bigger than 10 robot masters, they will NOT be an exception. You can ALSO not reserve Mega Man, Proto Man, Bass, The Doctors, or the main villain. Copies of Mega Man, Proto Man, or Bass ARE exceptional. You can not ADD new main villains. Slur is ALSO on the ban list.

BtMan, Sargent Man, Ninja Man, Mega Man Copy Robot-BtMan
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 10th, 2014 at 9:16pm #34
Want to beat a Mega Man game? Or defeat robot masters here with their weaknesses? This post is here to help. I shall start with the first game and it's remake.

Mega Man 1
guts-man super-arm-2 cut-man Guts Man can defeat Cut Man with the Super Arm.
mega-man buster-shot cut-man However, pathetically, he can be taken down easily with the Mega Buster, which helps out more when facing him first or fighting him in Wily Castle.
cut-man rolling-cutter elec-man The rolling cutter can beat Elec Man. BTW, did you know that this grid also helps with Mega Man Powered Up's Old Style Mode? Oh, and be careful... this tip on Copy Robot is also a pain in YOUR side, too...
elec-man thunder-beam mega-man Yep. Thunder Beam can take YOU down as well. Which is bad... unless you do this on Copy Robot.
elec-man thunder-beam ice-man Elec Man can beat Ice Man with the Thunder Beam, too.
ice-man ice-slasher fire-man Fire Man is weak to Ice Slasher. However, as our fellow user, Mikey76500 said...
ice-man ice-slasher mega-man Mega Man is also weak to Ice Slasher.
fire-man fire-chaser bomb-man And Bomb Man is weak to Fire Storm. What? Why is it shown as Fire Chaser? Well... that's basically what it is in the original game. Kinda.
bomb-man hyper-bomb guts-man Bomb Man can beat Guts Man with the Hyper Bomb. Which, of course, starts the cycle all over again.

Sadly, Mega Man Powered Up is different on New Style Mode...

guts-man super-arm-2 cut-man As always, it's Super Arm Cut Man in the face. Not sure if it's the same with the Mega Buster thing, though... maybe someone can test it out?
cut-man rolling-cutter bomb-man However, with Oil Man and Time Man added to the mix, most weaknesses are switched. For instance, you now can beat Bomb Man with the Rolling Cutter.
bomb-man hyper-bomb ice-man And our winter soldier goes down because of the Hyper Bomb.
ice-man ice-slasher fire-man Fire Man and Cut Man are the only ones to keep their weaknesses... Like Cut Man and Wood Man are secret bosses in a certain game... shh... no telling! While in secrets, Cut Man is also in Mega Man X8.
fire-man fire-chaser oil-man And the new guys come in here. Oil Man is weak to the Fire Storm... which still looks kinda like Fire Chaser.
oil-man oil-slider elec-man Elec Man is now weak to Oil Slider. However...
elec-man thunder-beam mega-man You're still weak to Thunder Beam. Luckily for you, that's not true! ...Only for Mega Man and Time Man...
elec-man thunder-beam time-man ...Yeah... That...
time-man time-slow guts-man Guts Man really wants to be done on time... which might explain this weakness.

This guide will come in handy for Mega Man 1 and it's remake, Mega Man Powered Up. ...Oh yeah, and the MM1 section of the Wily Wars for the Genesis...
time-man Time's up! We shall see you later for a guide on Mega Man 2.
For more information on the RPG weaknesses, check the database! Because this is manly for the normal games.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 10th, 2014 at 3:29pm #35
Attack Creator is the attack-only version of the old, finished Make-a-Moveset post. Instead of making just one character, here you can make one OR MORE attack(s).

Attack Name:
Weapon Energy: (Don't go over 10)
Weapon Type: (Only 1 or 2 types)
Power: (Don't overpower it)
Accuracy: (Percentages over 100? What are those?)
Speed:
Range:
Description:

Here is my first set based on the Mega Man: Powered Up attacks that are unused:

Attack Name:Giga Cutter
Weapon Energy:5
Weapon Type:Cutter
Power:12 Damage
Accuracy:88%
Speed:4
Range:Selectable
Description:The user pulls out a giant, circular-cutting Rolling Cutter and throws it at the Target. The target takes twice of the damage caused by 1 normal Rolling Cutter hit.

Attack Name:Icicle Fall
Weapon Energy:5
Weapon Type:Freeze/Impact
Power:26 Damage
Accuracy:96%
Speed:4
Range:All Opponents
Description:The user drops Icicles on the opposing team, causing the same amount of damage that comes from the Ice Slasher.

Attack Name:Fire Snake
Weapon Energy:5
Weapon Type:Flame/Swift
Power:24 Damage
Accuracy:95%
Speed:4
Range:All Opponents
Description:The user sends out a fiery snake that burns through all opponents with twice the damage of Fire Storm, and works similar to Gemini Laser.

Attack Name:Super Earthquake
Weapon Energy:5
Weapon Type:Impact/Earth
Power:14 Damage
Accuracy:95%
Speed:4
Range:In Front
Description:The user summons an earthquake to damage the target and lower it's accuracy.

As you can tell, these 4 attacks are powerful, but they come with a cost: It takes 5 weapon energy to use. That's half your weapon energy, which means you can only do this twice without recharging or using Weapon Energy refills, like Weapon Tanks.
You can also make weapons based on Mega Man X, Mega Man Battle Network, and other Mega Man game series...es. Or you can make CUSTOM weapons, like Rising Cutter was... I think. But ensure they are a part of a Mega Man game or your own, NEVER one from another game. (Unless people are allowed to use content from Street Fighter X Mega Man, which IDK why they don't use.)
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 8th, 2014 at 5:08pm #36
Relive through 3 different role plays! Battle with the move sets given from the Mega Man Battle and Fighters Role play. I will play as the opponent. Whoever reserves a player from the player list (Minus Slur) will get to be that person. Others, however, have to watch the others until their turn. The player will be the person who won the battle. However, if I win... The scene gets an alternate look.

First Story: How to Bomb the First Adventure

bomb-man BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMBS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
napalm-man DID SOMEONE SAY BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMBS??!?!?!?!!?!?!
mega-man_shadow Oh, don't tell me. You're about to go explode crazy, are you Bomb Man and Napalm Man? (Looks at bombs) Those are classic looking bombs... it would be a shame if somebody... cut off their strings. (Shadow Blade appears)
bomb-man napalm-man YOU BETTER KEEP THAT SHADOW BLADE AWAY FROM OUR BOMBS, OR ELSE...!
mega-man_shadow I AIN'T SCARED OF YOU TWO!

Player-BtMan Opponent-Bomb Man
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 3rd, 2014 at 3:37pm #37
This takes place 10 years after the Mega Man X Series.

Dr. Wily, Dr. Light, and Dr. Cossack passed away... and thanks to the actions of X, Zero, and the rest of their friends, disabled or not, the world was in peace... Or at least it was...

Dr. Howard Wily, the great-grandson of Dr. Wily, have found a very dusty collection of blueprints, ones he were searching for for 3 years... blueprints of Dr. Wily's old robot masters. Oh, didn't I mention he was evil, too? After years of editing, he re-created them in order to rule the world, stronger than ever, having the label DHN, or Doctor Howard Numbers. However, X nor Zero was able to answer the call, leaving it up to the government to release the first set of artificial Light and Cossack Bots called the WPN Robots, or the World Protection Numbers.

You can reserve up to 5 characters. You can NOT add in characters or reserve Dr. Howard Wily.

List of Robots (WPN-009 to 016 and DHN-009 to 016 will be duel-typed) :
cut-man_alt WPN-001 Razor Man
guts-man_alt WPN-002 Power Man
ice-man_alt WPN-003 Glacier Man
bomb-man_alt WPN-004 Dynamite Man
fire-man_alt WPN-005 Torch Man
elec-man_alt WPN-006 Thunderbolt Man
time-man_alt WPN-007 Watch Man
oil-man_alt WPN-008 Fuel Man
bright-man_alt WPN-009 Bulb Man
toad-man_alt WPN-010 Frog Man
drill-man_alt WPN-011 Tunnel Man
pharaoh-man_alt WPN-012 Mummy Man
ring-man_alt WPN-013 Hoop Man-Reserved by BtMan until ability is discovered
dust-man_alt WPN-014 Vacuum Man
dive-man_alt WPN-015 Submarine Man
skull-man_alt WPN-016 Reaper Man-Reserved by BtMan until ability is discovered

metal-man_alt DHN-001 Saw Man
air-man_alt DHN-002 Blow Man
bubble-man_alt DHN-003 Scuba Man
quick-man_alt DHN-004 Speed Man
crash-man_alt DHN-005 Wreck Man
flash-man_alt DHN-006 Stop Man
heat-man_alt DHN-007 Atomic Man
wood-man_alt DHN-008 Amber Man
needle-man_alt DHN-009 Spear Man
magnet-man_alt DHN-010 Negative Man
gemini-man_alt DHN-011 Clone Man
hard-man_alt DHN-012 Solid Man
top-man_alt DHN-013 Spin Man-Reserved by BtMan until ability is discovered
snake-man_alt DHN-014 Serpent Man
spark-man_alt DHN-015 Outlet Man
shadow-man_alt DHN-016 Spy Man
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 1st, 2014 at 7:36pm #38
Name is based on Rockman: Battle and Fighters. Since this is basically a 2-person fighting game, reserving may either be limited to 2 people and done temporarily or removed entirely, depending on what is allowed.

This roleplay allows you to pit ANY robot masters against each other... Well, the ones usable.

Modes:
Battle- RP by yourself or another person, using characters from the character list.
Tournament- RP by yourself and choose 6 characters and have 1 of them battle the other 5 robots one by one.

Fighters (You are allowed to ask for your character on the list) :
Mega Man (Uses Buster Shot and Mega Man-based weapons, with exception of the copy ability. Guides coming soon)
Roll (Buster shot and Light Buster)
Proto Man (Buster Shot and Proto Man-based weapons, with exception of copy ability)
Rhythm (Buster Shot and Cossack Buster)
Bass (Buster Shot and Bass-based weapons, with copy ability)
Disco (Buster Shot, Wily Buster, and Energy Break)
BtMan (Shadow Core Weapons)
Sargent Man (Missile Core Weapons)
Ninja Man-Swift Form (Swift Core Weapons)
Ninja Man-Cutter Form (Cutter Core Weapons)
Ninja Man-Shadow Star Form (Shadow Core Weapons)
Mega Man 1-5 Robot Masters
Blizzard Man
Flame Man
Knight Man
Wind Man
Yamato Man
Turbo Man
Concrete Man
Plug Man
Jewel Man
Hornet Man
Mega Man Killers
Slur (First RP with Slur in it)
Retro Pikachu
Retro Pikachu (Omega)
Evil Man

Stages (Having Your Character get a stage is optional) :
Intro Field (Roll)
Abandoned Warehouse
Orb City
Arctic Jungle
Steel Mill
Oil Wells
Electrical Tower
Clock Citadel
Mountain Mines
Wily Castle 1 (Bass Stage)
Wily Castle 2 (Wily Castle Background, Light Laboratory Foreground; Custom Enker Stage)
Wily Castle 3 (Cossack Citadel Foreground; Custom Quint Stage)
Wily Fortress 1 (Final Destination Foreground; Custom Punk Stage)
Wily Fortress 2 (Bonus Field Foreground; Custom Ballade Stage)
Industrial Facility
Waterfall Institute
Atomic Furnace
Preserved Forest
Sky Ridge
Pipe Station
Photon Collider
Underground Laboratory
Cossack Citadel (Proto Man Stage)
Cossack Castle (Cossack Citadel Background, Wily Castle Foreground; Custom Rhythm Stage)
Construction Site
Magnetic Generator
Rocky Plateau
Spinning Greenhouse
Septic System
Power Plant
Serpent Column
Reflection Chamber
Bonus Field (Disco Stage)
Septic Boneyard (Septic System Background, Robosaur Boneyard Foreground;Custom BtMan Stage)
Magnetic Armory (Magnetic Generator Background, Submerged Armory Foreground;Custom Sargent Man Stage)
Construction Greenhouse (Construction Site Background, Spinning Greenhouse Foreground;Custom Ninja Man Stage, reversed for cutter)
Space Simulator
Rusty Scrapheap
Robosaur Boneyard
Submerged Armory
Mineral Quarry
Rainy Sewers
Lighting Control
Egyptian Excavation
Light Laboratory (Mega Man Stage)
Final Destination (Slur Stage)
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 31st, 2014 at 8:13pm #39
Dr. Wily was tired of years of failure. He sent out all his old Robot Masters, upgrading them with their own busters and the core attacks they could use in the prototype. To make matters worse, Dr. Light was kidnapped. And to make matters EVEN MORE worse, Mega Man and Proto Man were unable to save him... and even worse, Roll and Rhythm tried to save the fallen heroes and Dr. Light, but were too captured.
Dr. Cossack, after hearing the news, called the other Light Bots, along with his robot masters. He does the same to the called-in robot masters in order to defeat Dr. Wily's Powered Up Robot Masters. Even BtMan, the person similar to Mega Man, was called into battle. And what they don't know is that some thing unknown... might become the known.

On a side note, I discovered that the MM9 Robots were Light Bots. Did anyone else knew that?

Things that will be discovered:
The other 6 HWN Robot Masters! (All up to you!)
The models of BtMan and Sargent Man... and what happened to their brothers...

Robot Master List

Light Bots:
DLN-00A Time Man
DLN-00B Oil Man
DLN-003 Cut Man
DLN-004 Guts Man
DLN-005 Ice Man-Reserved by tobyjoey
DLN-006 Bomb Man
DLN-007 Fire Man-Reserved by tobyjoey
DLN-008 Elec Man
DLN-065 Concrete Man
DLN-068 Plug Man
DLN-069 Jewel Man
DLN-070 Hornet Man
???-??? BtMan-Reserved by BtMan
???-??? Sargent Man-Reserved by BtMan

Cossack Bots:
DCN-025 Bright Man
DCN-026 Toad Man
DCN-027 Drill Man
DCN-028 Pharaoh Man
DCN-029 Ring Man-Reserved by tobyjoey
DCN-030 Dust Man
DCN-031 Dive Man
DCN-032 Skull Man

Wily Bots:
DWN-009 Metal Man
DWN-010 Air Man
DWN-011 Bubble Man
DWN-012 Quick Man
DWN-013 Crash Man
DWN-014 Flash Man
DWN-015 Heat Man
DWN-016 Wood Man
DWN-017 Needle Man
DWN-018 Magnet Man
DWN-019 Gemini Man
DWN-020 Hard Man
DWN-021 Top Man
DWN-022 Snake Man
DWN-023 Spark Man
DWN-024 Shadow Man
DWN-033 Gravity Man
DWN-034 Wave Man
DWN-035 Stone Man
DWN-036 Gyro Man
DWN-037 Star Man
DWN-038 Charge Man
DWN-039 Napalm Man
DWN-040 Crystal Man
MXN-041 Blizzard Man
MXN-043 Flame Man
MXN-044 Knight Man
MXN-047 Wind Man
MXN-048 Yamato Man
DWN-056 Turbo Man
SWN-001 Bass
SWN-002 Disco
MKN-001 Enker
MKN-002 Punk
MKN-003 Ballade
SVN-001 Quint
HWN-002 Ninja Man-Reserved by BtMan

Banned:
EXN-00Y Slur
EXN-00X Trill
XXN-0XX Unsprited Masters
DLN-000 Proto Man
DLN-001 Mega Man
DLN-002 Roll
SCN-001 Rhythm

Fan Characters can be added. (Zero, that means you can help at any time) Please have up to 5 reserved characters. I am sad to say this, but groups are no acceptions. Proto Man, Mega Man, Roll, and Rhythm are ONLY banned from reserving and actual fighting. They will be accessible ONLY when they are saved. Until then, they are only used as prisoners of Wily. Also, we need HWN Robots. They will be used after the defeat of the previous one. (Ex. Defeat Ninja Man to get to HWN-003)
^ Top
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »