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Found 3 Threads, 24 Posts 27 Results Total
Pages 12
 
Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 2:16pm #21 ( Edited : 2013/06/05 at 2:47pm )
The Robot Masters from the same game should follow a cycle, so they get ballanced in some way. In this case, Toad Man breaks the cycle, it should be fixed. And about Skull Man, he is weak against two robots. Maybe changing their weaknesses, Toad Man's Explode for Earth, and Skull Man's Earth for Explode makes a perfect cycle.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 8:29am #22
The cycle of Mega Man 4's Robot Masters is:
Pharaoh Man > Ring Man > Dust Man > Skull Man > Dive Man > Drill Man > Toad Man > Bright Man > Pharaoh Man...
I've noticed that in the game Toad Man isn't weak against earth, so he has no weaknesses in the cycle, and Skull Man is weak against Dust Man and Drill Man. Changing the type of Pharaoh Man will make Dive Man weak against him and Skull Man, and Ring Man would have no weaknesses.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 3:08am #23
Pharaoh Shot and Pharaoh Wave are classified as Flame weapons on the Megaman Knowledge Base, but there are many Flame Robot Masters so you could make these weapons Shadow / Flame.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on June 5th, 2013 at 3:07am #24
Great!!! I love her!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on May 30th, 2013 at 3:50am #25 ( Edited : 2013/05/30 at 3:54am )
There is a project of Mega Man & Bass like Rockman 7 FC and Rockman 8 FC. You can find the sprites here.
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on May 20th, 2013 at 4:50am #26
Great!!! I love to see all the robotmasters!!!
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Avocadora
19,364,498 BP
3 TP | 24 PP
Posted on April 1st, 2013 at 3:25am #27
Thank you!!!
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Found 3 Threads, 24 Posts 27 Results Total
Pages 12
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