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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 27th, 2015 at 11:00pm #3901
@Retro Sneasel : Your probably going to have to lower the damage on Pikachu's Volt Tackle. Both against the opponent and the card itself. Eliwood's Durandai, Lyndis' Sol Katti, Hector's Armads and Battle Axe, and The Forbidden Power. If I can't allow myself to be OP, I can't allow you to, either. In fact, only the cards that I DIDN'T mention makes the cut for now.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 27th, 2015 at 8:42pm #3902
@SantaStudiosN : You get:
-Ballade
-Ballade Cracker
-Sakugarne Boost
-Explode Core
-Quint


@Brimstone : You get:
-Ballade Cracker
-Explode Core
-Swift Core
-Sakugarne Boost
-Quint

So, you might be less lucky than SSN. Or not. Idk.
As for your Shadow Man, the least you could do is make a coin flip for it, I'd suggest if at least 2/3-#/5 heads to land. Also, again. POKEMON. BASED. HEALTH. Why is it so hard to remember? I'm sorry, but this card doesn't get a pass this time. Fix these mistakes, and it'll be allowed.


@ThatOneFrostMan : You get:
-Rockman Shadow
-Hyper Storm
-Wind Core
-Shadow Core
-Shadow Cloak
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 27th, 2015 at 8:30pm #3903 ( Edited : 2015/12/27 at 8:38pm )
Alright, let's do this. Sorry for the lack of updates, I was on the phone and I didn't want to go through the long process of phone-editing. I'm not a fast typer on a phone.

Throw a Snowball at Ender.

Heroes:
Beta Man- 7/10
MegaBossMan- 9/10
Meta- 8/10

Villains:
TailsMK4- 10/10
ThatOneEnderMan- 7/10
Brimstone- 9/10
StupidStudiosN- 9/10
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 27th, 2015 at 9:01am #3904 ( Edited : 2015/12/27 at 9:05am )
@MusicalReindeer : You can't have a power that ALWAYS boosts an attack, that makes the whole original damage thing pointless. Maybe for every 2 or more turns and I would accept it, but for now... Sorry, but no.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 26th, 2015 at 1:31am #3905
@MerryBossClaus : Granted, but it only exists in the Mega Man universe. You could wish for a Dimension Traveling Machine, but THAT wish would get corrupted, too. But if you want to take that dare, I won't stop you.
I wish for peace on earth.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 25th, 2015 at 11:28am #3906
Punk
Sunstar
Megaman.exe
Rush
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 25th, 2015 at 11:00am #3907
@TheGrinch : *Tosses a gift* Have this so your core can grow three sizes or something. :P
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 25th, 2015 at 10:32am #3908
I will update the list at the end of every day. Let us begin!
Throw a Snowball at Brimstone.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 25th, 2015 at 10:25am #3909
@TinyTailsMK4 : Congratulations! You got:
-Space Core
-Slur
-Space Core
-Trill
-Dark Fragment
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 24th, 2015 at 9:33pm #3910
@Brimscrooge : I thought I have something to say about Minus-∞ Bright Man, but it's already been said. Maybe a little recap. Something about a problem with the 5 and the whole Pokemon-like health sort of deal, right? Yes? Good. Guess my work here is done. (But yeah, other than that, passed.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 24th, 2015 at 10:10am #3911
Terra.
BANDWAGON ACTIVATE!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 24th, 2015 at 9:53am #3912 ( Edited : 2015/12/24 at 10:03am )
@MusicalReindeer : Uh, Your "Core Palette" power is kinda unnecessary. So either just change the power or not use one for the character at all.

@TisTheSeasonJoey : The whole "all cards in play" thing would only work in a tag-team battle, because I am too lazy to keep track of damage that goes to cards that are NOT in play. (Deck, Bench, whatever you want to call them.) Other than that, the cards are in.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 23rd, 2015 at 3:40pm #3913
@GhostOfMikeyFuture : YOU AND EVERYONE ELSE ARE MAKING ME CONFUSED.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 23rd, 2015 at 10:12am #3914
Wait... This is based on strongest, not most favorite? Whoops.

Hm... Well, both abilities are similar to each other... I'm gonna go with Saturn.
Terra
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 22nd, 2015 at 7:26pm #3915 ( Edited : 2016/12/01 at 10:02pm )
@Brimscrooge : I feel this took a little bit too long to reply to, but I'm not one for subtracting numbers lower than 10 in battles, considering that the health is based on Pokemon cards, if you get what I'm saying. I'd suggest changing that "+15 damage" thing on your "Minus-Infinity Core" to a 10, because even if it would've followed regulations, I don't think ANYONE would be OK with an attack boost of 20.
Other than that, all your cards get a pass. ...Well, one of them HARDLY did...
Alright, a few things.
First of all, someone (I forgot who, I think Tails) told me about how some people had some cards that were already created that was in their deck. Originally, I did that because they were placed in there because someone placed them in their card information stuff. However, my apologies to MegaBoy and Ender, I now felt that they had to be removed. This, however, did not- and WILL not- include cores that are the same type as the characters that WEREN'T (or aren't) removed, because eh. The cards you lost, however, can be given back. You just have to BUY THEM. ...And hope you get lucky.
The cards removed included:
Mega Man and Copy Core (MegaBoy)
Proto Man and Copy Core (MegaBoy)
Dr. Cossack (MegaBoy/Ender)

...Oh? I mentioned there'd be more, you say? Well, I do remember saying that, yes. So, as promised, here's something else: more cards made by me.

Name: Shocker Man*
Core: Electric and Shadow
Health: 200
Power: OVER DRIVE!
Power Description: If Shocker Man is down to 100 health or less, his attacks are increased by 10 until he is defeated or until he is healed past 80 health.
Attack 2: Skull Barrier
Attack 2 Description: Shocker Man surrounds himself with tiny, skull-like barriers to protect himself for a turn. If the attack is used again the turn afterwards, it will be launched at the target and deals -20 Damage. If not, the defense is removed. The barrier does NOT protect Shocker Man from Impact-core attacks.
Attack 3: G-Cannon
Attack 3 Description: Shocker Man launches a cannonball with a skull on it and shocks the target. Deals -30 Damage.
Resistance: Shadow
Weakness: Missile

These next two are custom robots that are opposites of each other.

Name: Justice
Core: Crystal
Health: 200
Power: Healing Light
Power Description: When hit with a Crystal-Core attack, the attack does not damage Justice. Instead, Justice is healed by +10 Health.
Attack 2: Protective Brightness
Attack 2 Description: Justice is protected from Shadow-core attacks for a turn.
Attack 3: Sun's Light
Attack 3 Description: Justice charges for a turn, then fires a laser powered by the Sun, dealing 50 Damage. If the target is Evil, the attack will deal 70 Damage instead.
Resistance: Crystal
Weakness: Shadow

Name: Crime
Core: Shadow
Health: 200
Power: Punishing Shadows
Power Description: If hit by a Shadow-Core attack, the attack does not damage Crime. Instead, it is reflected back at the opponent for -10 Damage.
Attack 2: Raging Darkness
Attack 2 Description: Crime's next attack is increased by +10 Damage.
Attack 3: Moon's Shadow
Attack 3 Description: Crime charges for a turn, then fires a laser powered by the Moon, dealing 50 Damage. If the target is Good, this attack will deal 70 Damage instead.
Resistance: Shadow
Weakness: Crystal

Name: OVER DRIVE!
Core: Neutral
Description: The user's attack is doubled for 3 turns.

Name: Hero's Light
Core: Crystal
Description: If the user is a hero, it's attack is doubled.

Name: Villain's Shadow
Core: Shadow
Description: If the user is a villain, it's attack is doubled.

*Yes, THAT Shocker Man. The one from Rockman Cross X, if you don't know who he is, but I bet you do.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 22nd, 2015 at 1:45pm #3916
@TinyTailsMK4 : Will you be in the Heroes team or the Villains team?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 20th, 2015 at 3:52pm #3917
Sigma
Skull Man
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 19th, 2015 at 8:31am #3918
Uranus
Zero
Skull Man
King

*Opens the door of the bandwagon*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 18th, 2015 at 3:43pm #3919
@MerryBossClaus : Granted! The Smash Direct now ends with a cool outro that includes an explosion, because why not. It wasn't really important, though.
I wish for the letter A. Why? Because I'm out of ideas again.
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