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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 6th, 2016 at 8:18pm #3881
The Shadows
proto-man cut-man_alt9 oil-man_alt9 metal-man metal-man_alt9 quick-man quick-man_alt9 crash-man_alt9 magnet-man_alt9 snake-man snake-man_alt9 shadow-man shadow-man_alt9 ring-man_alt9 gyro-man gyro-man_alt9 crystal-man_alt9 yamato-man enker mega-man_shadow bass_swift

shadow-man Hey, why are all of you here?
cut-man_alt9 Thanks to our boosted skills, our sneakiness has also increased!
crash-man_alt9 Not to mention that thanks to our color scheme, we blend into the shadows easier.
snake-man Asssss for me, even I can be sssssneaky.
shadow-man Well, I'll be the judge of that. As for you two, why are YOU here?
mega-man_shadow Well, I'm the All-Star Shadow-Core, and he's a nin- *gets slashed* Ow!
bass_swift Shut up and fight me! I'm upgraded and ready for battle!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 6th, 2016 at 7:49pm #3882 ( Edited : 2016/01/06 at 8:01pm )
Ok, a few things that comes with this place's revival.

First of all, I will officially remove the rule stating no alts can be used. You can use alts, but ONLY if they are the Darkness/Copy Robot alts or YOUR OWN CHARACTERS. You can't use other people's characters, and you can't make a character for the SOLE PURPOSE of adding them to your groups. You also still can't use alts from mechas, with Nitron still being the only exception, due to it having different types for each generation/alt.

Second of all, here are some more group edits by me:
The Construction/Wrecking Crew
guts-man bomb-man oil-man drill-man stone-man concrete-man picket-man killer-bullet drill-mole

crash-man Come on, why am I not in the group?
guts-man Look, hate to break it to ya, but if you REALLY want to join our group, you need to learn how to control your explosives.

Arctic Exploration Crew
ice-man ice-man_alt9 blizzard-man freeze-man peng

ice-man Ice Man Sigma!? What are you doing here?
ice-man_alt9 Hmph. If you WANT to know, I, too, can explore arctic areas. Now, unless you want me on my bad side, I'm going to have to ask you to stay quiet.

Underwater Exploration Crew
bubble-man bubble-man_alt9 dive-man dive-man_alt9 wave-man wave-man_alt9 peng snapper robo-fishtot manta-missile

bubble-man What are you doing here, you faker!?
bubble-man_alt9 I should ask you the same thing, paperweight.
bubble-man Ha, since your a copy of me, then your insults to me also affects you!
bubble-man_alt9 Oh, please. You KNOW that I'm much more stronger than you.
wave-man Guys, relax. We can all agree that both of you has the same pathetic design.
bubble-man bubble-man_alt9 HEY!
wave-man Anyways, why is there a Peng in this group?
dive-man Well, penguins can go underwater, too.

Sky Exploration Crew
air-man air-man_alt9 gyro-man gyro-man_alt9 wind-man

Animal-Based Robots
snake-man snake-man_alt9 toad-man toad-man_alt9 hornet-man flea peng snapper batton monking-r petit-snakey ribbitron robo-fishtot pyre-fly lady-blader

The Feared
air-man air-man_alt9 needle-man needle-man_alt9 toad-man toad-man_alt9 napalm-man napalm-man_alt9 blizzard-man galaxy-man strike-man punk

Electrical Robots
elec-man elec-man_alt9 magnet-man magnet-man_alt9 spark-man spark-man_alt9 plug-man mag-fly nitron_alt2 elec-n

elec-man Ugh, just what we need. Ugly Sigma clones.
elec-man_alt9 Hey, you shut up, or else I'll zap you to next week.

Past and Future
time-man time-man_alt9 pharaoh-man pharaoh-man_alt9 knight-man tomahawk-man quint

The next group edit goes past the character limit, so this is continued in another post.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 5th, 2016 at 8:55pm #3883 ( Edited : 2016/12/01 at 10:26pm )
Just because I can, here are some more cards.

Name: Freeze Man
Core: Freeze
Health: 170
Power: Ice-Cold Core
Power Description: When defeated, Freeze Man's core releases an arctic wind that makes all attacks Freeze-Core for both sides for a turn.
Attack 2: Freeze Cracker
Attack 2 Description: Freeze Man releases an explosive made of ice to deal 30 Damage.
Attack 3: Freeze Mist
Attack 3 Description: Freeze Man surrounds the opponent with a cold mist. Flip a coin. If the first coin lands on heads, flip another coin. If the second coin lands on heads, the target is infected with Frostbite. When Frostbite is in play, the target loses 3 turns and takes 10 Freeze-Core Damage each round for 5 rounds. If tails, the target is infected with Freeze. When Freeze is in play, the target loses 3 turns. Neither Freeze or Frostbite can infect Freeze- or Flame-Core targets. If the first coin lands on tails, the attack does nothing.
Resistance: Freeze
Weakness: Earth

Name: Slash Man
Core: Cutter and Nature*
Health: 150
Power: Hibernation and Dehydration
Power Description: If hit with 3 Freeze-Core attacks in a row, flip a coin. If tails, Slash Man will lose a turn. Every time he is hit with a Flame-Core attack, the target's next attack is increased by +10 Damage. The attack power will keep on growing until an attack of a different core type is used.
Attack 2: Slash Claw
Attack 2 Description: Slash Man slashes rapidly at the target with his claws. Flip 3 coins. The attack does 20 Damage times the number of heads.
Attack 3: Gel Trap
Attack 3 Description: Slash Man leaps into the air and sends down vials of gel to trap the target. Slash Man's next attack is increased by +10 Damage, but he will only use Slash Claw once. (In other words, the coin flip is removed, and it does 30 damage.)
Resistance: Nature
Weakness: Freeze

Name: Bomb Man
Core: Explode
Health: 150
Attack 1: Hyper Bomb
Attack 1 Description: Bomb Man throws a bomb at the target that explodes on contact, dealing 20 Damage
Attack 2: Danger Bomb
Attack 2 Description: Bomb Man throws a large bomb at the target that makes a big explosion on contact, dealing 50 Damage. However, Bomb Man loses -10 Health from recoil, ignoring his resistance to Explode-Core attacks.
Attack 3: Reinforced Bomb
Attack 3 Description: Bomb Man throws a variation of the Danger Bomb that hits the target to deal 10 Impact-Core Damage and then explodes to deal 30 Explode-Core Damage.
Resistance: Explode
Weakness: Cutter

Name: Duo α
Core: Space
Health: 250
Power: Evil Energy Containment
Power Description: All Evil Energy cards on both sides are destroyed.
Attack 2: Duo Fist
Attack 2 Description: Duo α charges an attack from his fist to deal 30 Damage.
Attack 3: Final Judgement
Attack 3 Description: Duo α fires a powerful laser. If the target is a Wily/Evil-bot, then the attack will deal 70 Damage. If the target is a Light/Cossack/Hero-bot, then the attack will deal 30 Damage. The attack can only be used if Duo α is at 50 health or less.
Resistance: Shadow
Weakness: Freeze

Name: Duo Ω
Core: Space
Health: 250
Power: Evil Energy Boost
Power Description: When Evil Energy is used on any side, the user's next attack will be doubled with the additional +10 Damage, but the user will lose -20 Health instead of the usual 10.
Attack 2: Duo Fist
Attack 2 Description: Duo Ω charges an attack from his fist to deal 30 Damage.
Attack 3: Final Punishment
Attack 3 Description: Duo Ω fires a powerful laser. If the target is a Light/Cossack/Hero-bot, the attack will deal 70 Damage. If the target is a Wily/Evil-bot, the attack will deal 30 Damage. The attack can only be used if Duo Ω is at 50 health or less.
Resistance: Crystal
Weakness: Flame

*The reason behind Slash Man's double-core is because in the development build, Slash Man is Nature-Core, but since I like him more as a Cutter-Core, I decided to use both.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 4th, 2016 at 3:47pm #3884
Alright, let the tournaments begin!

Light Labs Tournament
Beta Man vs. Retro Pikachu (FOR LIGHT! FOR GOOD! FOR A REMATCH SINCE OUR LAST BATTLE DIDN'T GO SO WELL FOR ME!)

Wily Castle Tournament
TailsMK4 vs. ThatOneEnderMan

Cossack Citadel Tournament
Retro Pikachu vs. StupidStudiosN *POSTPONED*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 4th, 2016 at 3:43pm #3885
I have (or will, depending on when you read this) removed the rule saying that I will do the coin-flipping and dice-rolling because I think I can trust people in not lying. Also, because if I am the one to do it, it kinda takes away the right to do it yourself. Or maybe that's an excuse for being lazy. The answer to that is up to you to decide.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 4th, 2016 at 7:04am #3886
@StupidStudiosN : No, Robin is ALSO the problem.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 3rd, 2016 at 8:43pm #3887
@Tobyjoey : You got:
...Wait, there are only 5 cards in the set? Whoops. Guess you get them all, then. Yay for you.

@StupidStudiosN : DUDE. POKEMON BASED HEALTH. I don't want to explain this to ANYONE again.
By the way, 3 cards are sent to storage. And they are all core cards. Which ones, you may ask? Well, take a wild guess.

@MusicalKitty : ...Doesn't need the additional 10 damage, since it would've happen through the way weaknesses work, but close enough. At long last, Cosmo Man, the robot master you have been working on for a while now, FINALLY enters the world of TCG. Or something. As for Shark Man, he's accepted, but I think you forgot something important for his bottom attack: the attack's name. I'll consider it to be called "Shark Boomerang", but still, I think you should look into that, if you have the character space. Also, he'll be added to a Mega Man DOS Set instead, since the one you used is based more off of the DOS one, rather than the MMRPG one... Who's attacks don't exist... Yet.

Also, sorry that this took so long, but I was on my phone, and editing things on my phone takes too long... Have I said it around the community before? Eh, whatever.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 2nd, 2016 at 12:55am #3888
Oh, boy... Who do I like better, the Renegade Prototype or the Explosion-Loving Stardroid Leader?
Hm, on one hand, we have Proto Man. He has a shield, a buster that doesn't really need to be charged, and he's pretty cool. Also, his whistle is catchy. If that's not enough, then I have 3 last things to say about him: Shades. And. Scarf. (Also, he has a nuclear core or something like that. There's that, too.)
On the other hand, there's the leader of the Stardroids. He has lasers and attacks with fire. His main weapon could even destroy planets! He also enjoy explosions, as seen in one of Boss' random comics before Cut's Corner. Also, he's literally a doomsday weapon.
So, let's see. For Proto Man, he has a shield, powerful buster, the cool personality, a catchy whistle, shades, a scarf, and a nuclear core. That's 7 things going for him. As for Sunstar, he's the Stardroid leader, he has lasers, he has fire, his weapon can destroy planets, he likes explosions, and he's the personification (robotification?) of a Doomsday Weapon. That's 6 things.
Hmm... It seems that Proto Man wins my vote by 1 thing I like about him.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 1st, 2016 at 2:04am #3889
Proto Man
Sunstar
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 31st, 2015 at 2:30pm #3890
Well, folks, here we are. Time to say farewell to 2015 and move on to 2016. Te celebrate, we will talk about things that happened to MMRPG and it's community in 2015 in a 2015 Recap.
For starters, 2015 is the start of the Smackjeeves revolution, as Ender made Ender's Random Sprite Party, the comic that, little did we knew, begun 2 comics. One of them started with me and MegaBoy's adventure in a void. However, little did we knew, we ended up in other adventures in the comic "Beta and Mega Adventures". Which reminds me, I changed my username this year, too. MBM made a comic, too, originating from Ender's Sprite Party, called "Cut's Corner", a comic staring everyone's favorite scissor-head in his own show.
It was early 2015 when the TCG revolution begun with my Trading Card Game thread. However, it didn't last... However, as of earlier this month that I recreated it bigger and better than before!
It also seems that we have created tons of tournaments this year, and it was this year that Beta Man and Sargent Man's Model Labels, ASN, was revealed. Were their brothers ever saved from Wily's control? ...Let's just say yes, because that rp thread is dead.
We gained new players, and lost some old. I actually saw ZeroDXZ lately, probably a week or so ago... However, Zero told me he resigned from roleplaying. Whether or not he's gone from it for good, I'm not sure, but it's safe to say he is. So, yeah. Maybe we'll meet someone who could take up the role of Zero in 2016... Or not. Who knows?
What moments do YOU guys think are worth mentioning that happened in 2015? What do you look forward to in 2016? I hope that the update actually comes next year... Or at least an update on the Development Build.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 31st, 2015 at 11:21am #3891
Proto Man
Vile
Terra
Sunstar
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 30th, 2015 at 11:58pm #3892
Sign-ups will end on the 4th of January, 2016. Also, can someone join in on the Light Labs tournament? It's kinda awkward for me to be the only one in the tournament.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 30th, 2015 at 11:09pm #3893 ( Edited : 2016/06/25 at 11:29pm )
Name: Light Emblem
Core: Defense
Description: Until defeated, the user takes -30 Less Damage.

Name: Wily Emblem
Core: Attack
Description: Until defeated, the user's attack is increased by +20 Attack.

Name: Cossack Emblem
Core: Speed
Description: The user gains 2 extra turns, and then a singular extra turn after the target's next turn.

Name: E-Tank
Core: Energy
Description: The user is healed back to full health.

Name: W-Tank
Core: Weapons
Description: The user's next attack is increased by +10 Damage for 5 turns.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 30th, 2015 at 9:32pm #3894 ( Edited : 2016/12/01 at 10:18pm )
Here are a few more cards, because why not.

Name: Bond Man
Core: Earth
Health: 150
Power: Glued Stuck
Power Description: If Bond Man is hit with an Impact-core attack, the target is infected with Stickiness. When Stickiness is in play, the target's previously used attack can't be used for 3 turns.
Attack 2: Adhesive Bond
Attack 2 Description: Bond Man shoots out a strong adhesive to trap the target, as well as dealing 30 Damage. The target looses a turn. Flip a coin. If heads, the target is infected with Stickiness.
Attack 3: Hot Glue
Attack 3 Description: Bond Man shoots out adhesive that is hot to the touch to deal 50 Damage
Resistance: Earth
Weakness: Flame

Name: Ocean Man
Core: Water
Health: 120
Power: Underwater Advantage
Power Description: If the target is water-core, then flip a coin each turn. If heads, then Ocean Man dodges the next attack.
Attack 2: Laser Trident
Attack 2 Description: Ocean Man shoots out a trident-shaped laser from his trident to deal 30 Damage
Attack 3: Trident Shot
Attack 3 Description: Ocean Man shoots out a trident to deal 20 Damage
Resistance: Water
Weakness: Electric

Name: Honey Woman
Core: Nature
Health: 120
Power: Queen Bee
Power Description: If the target is Hornet Man, then Hornet Man's attacks will be lowered by -10 Damage until defeat or Honey Woman is returned to the deck.
Attack 2: Hornet Chaser
Attack 2 Description: Honey Woman summons a Hornet to attack the player. The attack does not miss, despite any dodging effects. It also deals 10 Damage
Attack 3: Bee Shield
Attack 3 Description: Honey Woman summons a shield made of bees. For a turn, the target's next attack is halved. During the next turn, flip 3 coins. The attack does 10 Damage for each heads.
Resistance: Nature
Weakness: Flame

Name: Plant Man
Core: Nature
Health: 150
Power: Healing Roots
Power Description: If hit by a Nature-core or Water-core attack after using Vine Whip*, Plant Man will gain +20 Health instead of taking damage.
Attack 2: Plant Barrier
Attack 2 Description: Plant Man creates a shield that protects himself from all attacks except for Flame-core attacks for up to 2 turns. If used on the next turn, the shield is thrown to deal 30 Damage. If hit with a Flame-core attack, the defense is lost.
Attack 3: Vine Whip*
Attack 3 Description: Plant Man attacks the target with a vine to deal 40 Damage.
Resistance: Nature
Weakness: Freeze

Name: Centaur Man
Core: Time
Health: 150
Power: Invisibility
Power Description: Every 3 turns, flip a coin. If heads, Centaur Man will disappear, allowing him to successfully avoid the next attack.
Attack 2: Centaur Flash
Attack 2 Description: Flip a coin. If heads, the attack will deal 40 Damage and the target skips a turn. If tails, the attack only does 20 Damage
Attack 3: Centaur Arrow
Attack 3 Description: Flip a coin. If heads, the attack will deal 50 Damage. If tails, flip 5 more coins. For each heads, the attack will deal 10 Damage.
Resistance: Time
Weakness: Impact

Name: Metal Man
Core: Cutter
Health: 170
Power: Treadmill
Power Description: For every 5 turns, flip a coin. If heads, the target's next attack will miss. If tails, Metal Man's next attack will miss.
Attack 2: Metal Blade
Attack 2 Description: Metal Man throws a sharp, disc-like blade to deal 20 Damage.
Attack 3: Blade Frenzy
Attack 3 Description: Metal Man throws multiple Metal Blades at the target. Flip 5 coins. For each heads, the attack will do 20 Damage.
Resistance: Wind
Weakness: Cutter

Name: Electric-Laser Core**
Core: Electric and Laser
Description: Doubles the damage of the next attack, as long as it is Electric- or Laser-core.

Name: Light Core
Core: Defense
Description: Removes -30 Damage from the target's next attack for 3 turns.

Name: Wily Core
Core: Attack
Description: Increases the user's next attack by +20 Attack for 3 turns.

Name: Cossack Core
Core: Speed
Description: The user makes an extra turn 3 times in a row.

More on the next post!

*I couldn't think of anything else.
**Sorry, folks, but if you want more of these types of cores, you're going to have to make them yourself.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 29th, 2015 at 7:11pm #3895 ( Edited : 2015/12/29 at 9:01pm )
Here is a new set of cards that are remastered versions of the ones from the old variation of the MMRPG TCG Roleplay. I call it the Legacy Set.

Name: Legacy MegaBoy
Core: Copy
Health: 200
Attack 1: Xeno Buster
Attack 1 Description: Legacy MegaBoy fires a charged shot that deals 50 Damage. The attack lasts for 5 turns, with the attack losing -10 Damage each turn.
Attack 2: Rocket JawBreaker
Attack 2 Description: MegaBoy launches himself at the target and punches them in the jaw, dealing 30 Damage.
Attack 3: Mega Xross
Attack 3 Description: For 3 turns, Legacy MegaBoy uses the attack previously used by the target. The attack that is used is not changed if the target uses another attack.
Resistance: Electric
Weakness: Time

Name: Legacy ZeroDXZ
Core: Shadow and Flame
Health: 250
Attack 1: Shadow Slash
Attack 1 Description: Legacy ZeroDXZ slashes at the target to deal 10 Damage. The target looses a turn.
Attack 2: Level X Charged Shot!
Attack 2 Description: Legacy ZeroDXZ fires a charged shot at the target to deal 20 Damage. The attack is doubled if the target is not a Light/Cossack/Hero-bot.
Resistance: Shadow
Weakness: Nature

Name: Legacy Bt Man
Core: Shadow
Health: 200
Attack 1: Shadow Blade
Attack 1 Description: Legacy Bt Man throws a dark ninja star at the target to deal 20 Damage
Attack 2: Shadow Buster
Attack 2 Description: Legacy Bt Man fires a single buster shot from his buster to deal 10 Damage. Alternatively, he can charge it for a turn and fire it the next to deal 40 Damage
Attack 3: Slide
Attack 3 Description: Legacy Bt Man slides into the target to deal 40 Damage
Resistance: Shadow
Weakness: Space

Name: Legacy X DXZ
Core: Freeze and Electric
Health: 250
Attack 1: Level X Charged Shot!
Attack 1 Description: Legacy X DXZ fires a charged shot to deal 20 Damage. This attack does double the damage if the target is not a Light/Cossack/Hero-bot.
Attack 2: Light Slash
Attack 2 Description: Legacy X DXZ slashes at the target to deal 10 Damage. The target's next attack deals -30 Damage
Resistance: Electric
Weakness: Explode

Name: Legacy TailsMK4
Core: Electric
Health: 140
Attack 1: Focus Shot
Attack 1 Description: Legacy TailsMK4 fires a charged shot from his buster to deal 30 Damage.
Attack 2: Lightning Orb
Attack 2 Description: Legacy TailsMK4 uses an orb of electricity to shock the target and deal 20 Damage. The attack deals +10 Damage for every Electric Core in your deck.
Resistance: Electric
Weakness: Impact

Name: Legacy Super TailsMK4
Core: Electric and Space
Health: 300
Attack 1: Energy Discharge
Attack 1 Description: Legacy Super TailsMK4 releases energy to deal 40 Damage. However, Legacy Super TailsMK4 can't move the next turn.
Attack 2: Meteor Storm
Attack 2 Description: Legacy Super TailsMK4 summons a Meteor Shower. The attack does 20 Damage. The attack does +20 Damage more for each Space Core in the deck.
Attack 3: Last Stand
Attack 3 Description: Legacy Super TailsMK4 attacks with all his might. The attack does 20 Damage, with an addition on +10 Damage for every 10 health lost. Legacy Super Tails loses -20 Health from recoil and loses a turn.
Resistance: Electric
Weakness: Impact

Name: Legacy Dr. Light
Core: Defense
Description: The user is healed by half of it's health (or rounded).

Name: Legacy Dr. Cossack
Core: Speed
Description: During the opponent's next attack, weakness will be ignored.

Name: Legacy Starforce
Core: Space
Description: For 5 turns, the user's attacks are doubled. However, the user will be infected with Core Erosion. Core Erosion is when, during each turn, the target will take -10 Damage based on it's core type, ignoring resistance.

All of these will go in my storage.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 29th, 2015 at 5:30pm #3896
@Retro Sneasel : It seems you actually went PAST the 30-card limit, since any card you make automatically comes with cores that match their type. Don't ask why, it's just a feature I use around here. The following cards will go to your storage:
-Crystal Core
-Laser Core
-Shadow Core
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 29th, 2015 at 4:37pm #3897 ( Edited : 2015/12/29 at 5:25pm )
Wow, would you look at that. I've reached my deck limit already. Ok, let's see what I'm going to put in my storage:
-Sunstar
-Time Core
-Earth Core
-Swift Core
-Shadow Core
-Laser Core
-Electric Core
-Flame Core
-Time Core (again)

I will place OVER-DRIVE! in my storage and pull out Sunstar.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 29th, 2015 at 11:18am #3898 ( Edited : 2016/12/01 at 10:16pm )
Name: Sunstar
Core: Flame and Time
Health: 250
Power: Stardroid Leader
Power Description: In a tag-team battle, if Sunstar is teamed up with another Stardroid, then the attack of the Stardroid will be increased by +30 Damage for 5 turns.
Attack 2: Sunstar Supernova
Attack 2 Description: Sunstar fires 3 fire blasts from his buster. Flip 3 coins. For each heads, the attack deals 30 Damage.
Attack 3: Giga Laser
Attack 3 Description: Sunstar charges for 2 turns, and then releases a powerful laser on the third to deal 50 Damage. Sunstar looses a turn during the charge, but is invincible during the lost turn.
Resistance: Flame
Weakness: Electric
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 29th, 2015 at 10:18am #3899
Duo.exe
Bass
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