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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2016 at 2:12pm #3801
@MusicalKitty :
proto-man_laser *Jumps over the shockwave, firing 3 more ball-shaped lasers, as well as throwing a Shadow Blade*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2016 at 1:34pm #3802 ( Edited : 2016/12/01 at 10:52pm )
Here's Wily in his Skull Suit, based on Beta and Mega!

Name: Skull Suit Wily
Core: Shadow
Health: 200
Power: Wily's Greatest
Power Description: When Skull Suit Wily is sent out, if Bass, Jazz, Ninja Man, and/or Phantom Man is also in battle, their attack is doubled for a turn, even if an opponent or a partner during a tag-team match.
Attack 2: Wily Buster
Attack 2 Description: Skull Suit Wily charges his buster for a turn, then fires it to deal 30 Damage
Attack 3: Wily Barrier
Attack 3 Description: Skull Suit Wily protects himself with a barrier for a turn. Can be destroyed by Impact-, Explode-, or Missile-Core attacks.
Resistance: Space
Weakness: Flame

Name: Shadow-Flame Core
Core: Shadow and Flame
Description: Doubles the damage of the next attack, as long as it is Shadow- or Flame-Core.

Name: Shadow-Laser Core
Core: Shadow and Laser
Description: Doubles the damage of the next attack, as long as it is Shadow- or Laser-Core.

Name: Jazz Buster
Core: Neutral
Description: Allows the single use of the move Jazz Buster. The user charges it's buster for a turn, then releases it the next to deal 50 Damage.

Name: Empty Skull Suit
Core: Shadow
Description: If the user is a Wily-bot, the user equips the armor, healing them by 30 Health. It also makes the user resistant to Shadow-Core for 3 turns.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2016 at 1:34pm #3803 ( Edited : 2016/12/01 at 10:31pm )
Ok, might as well say it. "Bench?" "Hand?" We AREN'T using those rules, guys! There are only Robots and Support Cards. If you WANT do make your OWN version of this WITH benches and hands and other things (In other words, if you want it to be MORE complicated), then be my guest, but I don't use them in battles. Now, for the replacement of discarding, item cards can be DESTROYED (Unusable until the match is over, that is.), but other than that, ...I just want things to stay simple, that's all.
Also, to think I haven't made it any clearer that I won't allow cards that do attacks that deal 100 damage or higher on it's own, since most cards would be weakened or even defeated by such attacks.
With this said, I WON'T add the cards made by uraccountcrashed, Tom Light, or RBomber UNTIL the said situations are resolved. Well, probably. Either I'd forget or give certain cards a pass and add them early, or I become lazy and do them VERY late.
Also, uraccountcrashed, you'll get your MM10 set eventually.
As for the whole Zero thing, idk what to do about that. It's either allow the use of Zero by someone else, separate it from ZeroDXZ/Perfect/Omega Zero/Blade Wolf/SarahZX/ect. by calling it "MMX Zero" or something, or just not add it at all. Idk.

Now that we got that out of the way, I'm going to make a few more cards based on my newest character from Dark Man's Tournament, and MAYBE more RPs in the future, Jazz. And some other cards, too.

Name: Jazz
Core: Copy and Laser
Health: 200
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Jazz Buster
Attack 2 Description: Jazz charges his buster for a turn, then fires it to deal 50 Damage.
Attack 3: Jazz Beam
Attack 3 Description: Jazz fires a ball-shaped laser at the target to deal 60 Damage.
Resistance: Laser
Weakness: Time

Name: Shadow Man
Core: Shadow
Health: 170
Power: Shadow Cloak
Power Description: If hit by a shadow-core attack in the previous turn, Shadow Man will dodge the next attack.
Attack 2: Shadow Blade
Attack 2 Description: Shadow Man swiftly throws a dark ninja star at the target. Flip two coins. For each set of heads, this attack does 30 Damage.
Attack 3: Katana Slash
Attack 3 Description: Shadow Man slashes at the target with a Katana to deal 40 Damage.
Resistance: Shadow
Weakness: Swift

Name: Fire Man
Core: Flame
Health: 150
Power: Flames of Justice
Power Description: If Fire Man is hit with a Flame-core attack, the attack deals no damage, and Fire Man's next attack is doubled. If Fire Man is hit with a Water-core attack, the target's next attack is doubled, and Fire Man's next attack does nothing.
Attack 2: Fire Storm
Attack 2 Description: Fire Man shoots out a flame to deal 10 Damage. If this attack is used on the previous turn, this does +10 Damage.
Attack 3: Fire Chaser
Attack 3 Description: Fire Man shoots out a big flame to deal 20 Damage.
Resistance: Flame
Weakness: Freeze

Name: Air Man
Core: Wind
Health: 170
Attack 1: Air Shooter
Attack 1 Description: Air Man fires three whirlwinds that spreads out and rises upwards. Flip a coin 3 times. This attack does 10 Damage times the number of heads.
Attack 2: Air Storm
Attack 2 Description: Air Man shoots out 5 whirlwinds. Flip 5 coins. If heads, this attack does 10 Damage times the number of heads. Unless the target is wind-core or is resistant to wind-core attacks, if there are 3 heads or more, the opponent's next move will miss.
Attack 3: Air Tornado
Attack 3 Description: Air Man shoots out a big tornado to deal 30 Damage. For the next 3 turns, or if the target's defending robot is defeated, the opponent will take 10 Damage after each turn.
Resistance: Wind
Weakness: Nature

More to come!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2016 at 1:21pm #3804
@MusicalKitty :
proto-man_laser *Holds out the back of his hand, making a laser-based barrier designed like Proto Man's shield appear, absorbing the lasers* You like my Jazz Barrier? I was designed to be a counter against Proto Man, like Bass is a counter against Mega Man.* And thus, he gave me a laser-based version of the Proto Shield, which absorbs projectiles! *Shield disappears* Also, to test my Variable Weapons System, I am equipped with the main weapons of ALL of Wily's Robot Masters! Observe! *Changes to Metal Blade colors, throwing two Metal Blades at Musical.*

*Or however that makes sense.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2016 at 10:16am #3805
@MusicalKitty : Maybe I should've responded WAY earlier. Eh, aw well.

proto-man_laser *Dodges the attack and shoots 3 ball-shaped lasers at Musical.*
@MegaBoyX7 : Are you implying that I DO have a super form? Because if you are, then your wrong. Translation: If you are, then your spoiling our comic. They aren't supposed to know about this yet, MegaBoy. That's why I didn't use it. (For MegaBoy's eyes only.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 24th, 2016 at 6:48pm #3806
proto-man_laser Finally, my time to shine! I won't lose!
bass_swift Hm? A new robot? Let's see... *Scans* His name seems to be Jazz. His Model Number is... SWN-003? Did Wily create a new robot? How come I never noticed? I'll greet him after the fight.
proto-man_laser Alright, let's start this off! Your move first!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2016 at 7:01pm #3807
@Dark Man : ...I'm stronger than Meta? ...With how I don't have a "Super Form" of my own, I don't see it.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2016 at 6:35pm #3808
@Dark Man :
bass_swift Strange, I don't remember Galaxy Man having that sort of power before... Either Dr. Light gave him the upgrade, or it was actually... Oh... OH... I see what's going on here. It seems that Dark Man might have some smarts in him as well as strength... Interesting... Perhaps I need some preparation... But how...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2016 at 3:29pm #3809
@ThatGuyNamedTom : ...Huh. Not bad.
Of course, you might want to work on the visors/shades a bit... If that's what they are, I mean. (If they are, look at Proto Man's for an example.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2016 at 3:26pm #3810
@Omega Zero : First of all, Dark Man isn't accepting anymore. Second of all, the rule clearly states that the minimum is 3, not 2, so it's not that he would accept you anyways until you have 1 other person. I'm sorry, but it wasn't really my decision to do this sort of thing, it's Dark Man's, but I might as well save him the trouble.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 8:00pm #3811
Later, at Light Labs...

proto-man_missile So, how is he, doc?
dr-light He's currently rebooting. He should be back up after a while, but then he'll probably need to rest some afterwards. (In other words, after 2 more battles, Beta Man WILL return to the arena to watch the other battles.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 7:47pm #3812 ( Edited : 2016/03/22 at 7:53pm )
@MegaBoyX7 :
proto-man_missile *Sargent Man still stands... barely.* ...Heh. Perhaps you forgot that Missile-core attacks were my resistance? However, it seems you have proven that you are stronger than I am... Not that it wasn't obvious in the beginning. However, I refuse to be damaged any further. Thus, I shall give you this victory. *Buster arm turns into a regular arm, grabbing his other arm and teleports to Light Labs*
bass_swift Heh. And that's both Beta Man AND Sargent Man defeated. What a shame, too. I was looking forward to fighting Beta Man... But I AM kinda curious about how a battle with MegaBoy would turn out...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 7:33pm #3813
@MegaBoyX7 :
proto-man_missile *Launches a bunch of missiles mixed with Magnet Missiles and Dive Torpedos*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 7:20pm #3814
@MegaBoyX7 :
proto-man_missile *Blocks the Charge Shot and fires Needle Cannon*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 7:05pm #3815
@MegaBoyX7 :
proto-man_missile *Shoots a fully-charged buster shot at MegaBoy and tosses the Magnet Missile, quickly grabbing his shield*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 6:48pm #3816
@MegaBoyX7 :
proto-man_missile *Pulls out a Magnet Missile, dragging MegaBoy close and keeping his shield up, all while charging his buster*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 6:40pm #3817
@MegaBoyX7 :
proto-man_missile *The charged shots miss as Sargent Man teleports in* ...Um.... I haven't even entered until now. Now, don't think that just because we're friends, doesn't mean I'll go easy! *Launches a bunch of missiles*
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 3:25pm #3818
@ChaosShurikenGSX : I don't think Dark Man will accept MORE people by then, but we may see.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2016 at 6:54am #3819
@ChaosShurikenGSX : Hate to break it to you, but Dark Man isn't accepting any more people.
Also, don't double-post. Use the edit button.
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