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Found 31 Threads, 757 Posts 788 Results Total
 
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14,708,847 BP
31 TP | 769 PP
Posted on December 31st, 2015 at 8:46pm #361 ( Edited : 2015/12/31 at 9:19pm )
@ThatOneEnderMan : Signed up! Click here to see your profile/stats! ...The game will begin eventually, probably next year XD.

EDIT: I've finished the sprites! I'll start the RP next year, since it's pretty late.
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14,708,847 BP
31 TP | 769 PP
Posted on December 31st, 2015 at 5:08pm #362 ( Edited : 2015/12/31 at 8:46pm )
@MerryBossClaus, TailsMK4: ..Hmmm... I had intended the game to mainly be 5 players per battle, but I guess for the first few missions, it would be okay for more than that. If Ender would like to join as Bomb Man, I'll allow it.

As for progress on the game, I'm doing a few sprites for visuals. Though they're all minorly edited versions of a certain sprite sheet I'll show as soon as I release the RP.
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14,708,847 BP
31 TP | 769 PP
Posted on December 31st, 2015 at 12:40am #363
Proto Man, because he's probably the deepest backstory in the Classic series, and his design.
Mega Man, because he's main character of the series, and he got into Smash Bros.
Terra, because of the opening scene of Megaman World 5
Sunstar, because he's a literal doomsday weapon
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 7:31pm #364
@TheGrinch: Yes, it's comparable to Solarbeam and Razor Wind from the Pokemon Series on how it functions.
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 2:54pm #365
@Tobyjoey: Signed up! Click here to see your profile/stats for the game (on a side note, pastebin's "clone" feature is officially my favorite.)

Since we have all our players, gimme a sec to finalize some enemy stats and abilities. I should post "Prolouge I" later today.
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 2:19pm #366
@TheGrinch: Signed up! Click here to see your profile/stats for the game!
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 2:53am #367
@TailsMK4 : Signed up! Click here to see your profile/stats for the game.
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 1:43am #368 ( Edited : 2015/12/30 at 1:54am )
@MerryBossClaus: ..Sorry MBM, but Snake Joe class hasn't been unlocked yet. Click here to see the classes you currently have access to (you might want to choose based on stats and what you know of what the robots use in the Prototype for your choice). Signed up! Click here to see your profile!

Also, I've edited the "Class Data" pastebin to show what each class learns at Level 5, to make your decisions a little easier/harder (whichever way you see it).
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 1:34am #369
@Brimstone : Signed up! Click here to access your profile/stats! (It will be updated over time).
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14,708,847 BP
31 TP | 769 PP
Posted on December 30th, 2015 at 1:10am #370 ( Edited : 2015/12/30 at 3:01am )
Enker, because his design is shinier and contains a spear.
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14,708,847 BP
31 TP | 769 PP
Posted on December 29th, 2015 at 6:13pm #371 ( Edited : 2015/12/29 at 6:45pm )
I'll take out the Swift Core, Impact Core, and Omega Stage cards to be replaced by the following 3 Support cards:

Name: Smart Bomb
Core: Explode
Description: Deals 50 Explode damage to both the user and the opponent.

Name: Damage Ratio x2.0
Core: Shadow
Description: For 3 turns, both user and target take double damage, and any healing is halved (rounded down). Effect may be canceled early if a Crystal attack or a Crystal support card is used.

Name: Pain Split
Core: Neutral
Description: Takes the combined amount of both user and target's HP and distributes them evenly between the two (HP is always rounded up).
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14,708,847 BP
31 TP | 769 PP
Posted on December 29th, 2015 at 4:51pm #372 ( Edited : 2015/12/29 at 5:29pm )
I'll add 3 more cards for a 30 card deck.

Name: Mewtwo
Core: Crystal
Health: 160
Attack 1: Confusion
Attack Description: Deals 20 Crystal damage. On the target's next attack, flip a coin. If tails, the attack does nothing.
Attack 2: Shadow Ball
Attack 2 Description: Deals 60 Shadow damage. Mewtwo's next attack deals 10 more damage.
Attack 3: Psystrike
Attack 3 Description: Crushes the foes with 90 Crystal damage. Ignores weakness and resistance.
Resistance: Impact
Weakness: Shadow

Name: Lucario
Core: Laser
Health: 150
Power: Aura Rage
Power Description: Lucario's Aura increases by damage. Every 20 damage Lucario has sustained increases his Aura Level by 1 (i.e. Lucario has 110 HP left, Aura Level = 2, Lucario has 70 HP left, Aura Level = 4, etc). Aura level automatically starts at Level 0.
Attack 1: Aura Sphere
Attack 1 Description: Deals 40 Laser damage. Damage increases by 10 for every level of Aura.
Attack 2: Aura Storm
Attack 2 Description: Deals Laser damage equal to [Aura Level] * 20. Lucario cannot attack next turn.
Resistance: Shadow
Weakness: Flame

Name: Dracula
Core: Shadow
Health: 180
Attack 1: Hellfire
Attack Description: Flip 3 coins. For each heads, this attack does 40 Flame damage
Attack 2: Dark Inferno
Attack 2 Description: Unleashes a blast of dark energy dealing 70 Shadow damage. If the opponent has a weakness to Explode, this attack does 20 extra damage
Attack 3: Soul Steal
Attack 3 Description: Deals 60 Shadow damage and heals Dracula by 30 HP
Resistance: Shadow
Weakness: Crystal

Also, I'm not sure if I've missed something, but what happens to damage on an enemy w/ a weakness (i.e. Striking Dracula with a Crystal attack). Does it double damage? Does it increase damage by 30 or something? Same question about Resistance.
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14,708,847 BP
31 TP | 769 PP
Posted on December 29th, 2015 at 1:58pm #373
I'd like to compete in the Cossack Citadel Tournament.
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14,708,847 BP
31 TP | 769 PP
Posted on December 29th, 2015 at 1:34am #374 ( Edited : 2015/12/29 at 2:00pm )
A few more cards because why not

Name: Black Mage
Core: Crystal
Health: 150
Attack 1: Firaga
Attack Description: Burns down opponents with 80 Flame Damage
Attack 2: Blizzaga
Attack 2 Description: Freezes opponents in their tracks with 80 Freeze Damage
Attack 3: Thundaga
Attack 3 Description: Electrocutes opponents with 80 Electric Damage
Resistance: Crystal
Weakness: Impact

Name: Gaiden Cleric
Core: Nature
Health: 140
Attack 1: Nosferatu
Attack Description: Flip a coin. If heads, this attack deals 80 Shadow Damage and the Gaiden Cleric heals by 40 Health. If tails, this attack does nothing.
Attack 2: Recover
Attack 2 Description: Self heals the Gaiden Cleric by 80 health, but the Gaiden Cleric cannot attack next turn.
Attack 3: Angel Light
Attack 3 Description: At the cost of 50 HP, the Gaiden Cleric pierces the opponent with 90 Nature Damage
Resistance: Nature
Weakness: Cutter

Name: HM-03
Core: Water
Description: Temporarily replace an attack of your currently active card with Surf, an attack the deals 70 Water Damage. (i.e. I use HM-03 on Gaiden Cleric, I choose to replace Recover with Surf for the rest of the battle one turn). Cannot be used on a Flame Core card.

Name: Mimic
Core: Neutral
Description: Reuses the last Support Card used, whether by the user or the opponent.

Name: Devil Axe
Core: Shadow
Description: Flip a coin. If heads, the opponent takes 90 Shadow Damage. If tails, the user takes 90 shadow damage.

Name: Sabin
Core: Impact
Health: [170]{health}
Attack 1: Raging Fist
Attack Description: The user may decide on a Swift Core attack, Earth Core attack, or an Impact Core attack. Either way, this attack deals 70 damage
Attack 2: Meteor Strike
Attack 2 Description: Deals 80 impact damage. Does 0 damage on Wind or Space core cards.
Attack 3: Phantom Rush
Attack 3 Description: Always deals 70 impact damage, regardless of Weakness, Resistance, Side-effects of attacks, Support cards, etc.
Resistance: Earth
Weakness: Crystal

Name: Omega Stage
Core: Neutral
Description: Prevents the use of Support Cards for 3 turns. This applies to BOTH the user and the opponent.

Name: Reraise
Core: Flame
Description: If the user is taken out by an attack in 3 turns or less, the user is instantly revived with 10 HP.
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14,708,847 BP
31 TP | 769 PP
Posted on December 29th, 2015 at 1:32am #375
Duo.exe
Enker
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31 TP | 769 PP
Posted on December 28th, 2015 at 1:32am #376
Duo.exe (Final Boss)
Shade Man (In a game that isn't Japan-exclusive)
Bass (Main Character)
Enker (Is a MEGA MAN KILLER)
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14,708,847 BP
31 TP | 769 PP
Posted on December 27th, 2015 at 11:24pm #377 ( Edited : 2015/12/28 at 2:59pm )
@Beta Blizzard : Nerfed:
- Volt Tackle's overall damage has been nerfed (200, 100 Self --> 100, 50 self)
- Durandal's damage nerfed (130 --> 100) with added effect of only being able to use Rapier Strike next turn.
- Sol Katti's damage nerfed (100 --> 90)
- Armads' damage nerfed (120 --> 80)
- Battle Axe damage nerfed (90 --> 70)
- Forbidden Power's effect drastically changed.
- Thunder's damage nerfed (100 --> 70)
- Paladin's Shield buffed (50 less damage --> 40 less damage)
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14,708,847 BP
31 TP | 769 PP
Posted on December 27th, 2015 at 10:36pm #378 ( Edited : 2016/06/23 at 7:31pm )
I'd like to join the card game, with some cards based off of multiple series.


Name: Eliwood
Core: Flame
Health: 170
Attack 1: Rapier Strike
Attack 1 Description: Usually deals 40 Impact Damage. If Eliwood is a Knight Lord, then this attack deals double damage.
Attack 2: Heaven Seal
Attack 2 Description: Flip a coin. If heads, Eliwood promotes to a Knight Lord for 2 turns.
Attack 3: Durandal
Attack 3 Description: Deals 100 Flame Damage, but Eliwood can only use Rapier Strike next turn. If Eliwood is not a Knight Lord, this attack does nothing.
Resistance: Crystal
Weakness: Nature


Name: Lyndis
Core: Swift
Health: 120
Attack 1: Mani Katti
Attack 1 Description: Usually deals 50 Swift damage. If the target is a Shadow Core robot, this attack deals 30 extra damage.
Attack 2: Sol Katti
Attack 2 Description: Deals 90 Flame Damage. However, Lyndis takes 20 extra damage on opponent's next turn.
Attack 3: Rienfleche
Attack 3 Description: Deals 80 Swift Damage. This attack is unaffected by Resistance and Weakness.
Resistance: Nature
Weakness: Impact


Name: Hector
Core: Cutter
Health: 220
Attack 1: Wolf Beil
Attack 1 Description: Deals 60 Cutter Damage. This attack deals double damage if the target has 200 or more health.
Attack 2: Armads
Attack 2 Description: Deals 80 Electric Damage. Hector takes 20 less damage on the opponent's next turn.
Attack 3: Battle Axe
Attack 3 Description: Flip a coin. If heads, this attack deals 70 Cutter Damage and ignores Resistance. If tails, this attack does nothing.
Resistance: Impact
Weakness: Crystal


Name: Pyro
Core: Flame
Health: 200
Attack 1: Flamethrower
Attack 1 Description: Flip 5 coins. For each heads, this attack deals 20 Flame Damage.
Attack 2: Flare Gun
Attack 2 Description: Deals 50 Flame Damage. If the target was hit with Flamethrower or Flare Gun last turn, this attack deals double damage.
Attack 3: Airblast
Attack 3 Description: Changes the opponent's Weakness to Flame for 1 turn.
Resistance: Flame
Weakness: Cutter


Name: Locke Cole
Core: Swift
Health: 150
Attack 1: Steal
Attack 1 Description: If the opponent used a support card last turn, Locke Cole may recreate the effect for personal use.
Attack 2: Valiant Knife
Attack 2 Description: Deals 30 Swift Damage. For every 20 damage Locke Cole has sustained, this attack deals 10 extra damage.
Attack 3: Zwill Crossblade
Attack 3 Description: Deals 90 Wind Damage. Flip 2 coins. If both are heads, Locke Cole takes 60 less damage from the next attack.
Resistance: Cutter
Weakness: Earth


Name: Alure Une
Core: Nature
Description: For 5 turns, the user heals 20 health. The effect is canceled early if the user is disabled or is hit by a Flame attack.


Name: Sandvich
Core: Neutral
Description: Heals the user back to [full health], but the player who used it must skip their next turn.


Name: Pikachu
Core: Electric
Health: 110
Attack 1: Thunder
Attack 1 Description: Deals 70 Electric Damage.
Attack 2: Nuzzle
Attack 2 Description: Deals 20 Electric Damage. Flip a coin. If heads, the target cannot attack on their next turn.
Attack 3: Volt Tackle
Attack 3 Description: Deals 100 Electic Damage. Pikachu takes 50 Self-inflicted Damage.
Resistance: Electric
Weakness: Earth


Name: The Forbidden Power
Core: Shadow
Description: Boosts the power of one attack by 40 damage. The user takes 60 self-inflicted damage.


Name: Paladin's Shield
Core: Crystal
Description: For 2 turns, the user takes 0 damage from Flame, Freeze, Electric, Crystal, Shadow, Wind, Earth, and Water element attacks. The user deals 40 less damage during the time the Paladin's Shield is active.
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14,708,847 BP
31 TP | 769 PP
Posted on December 27th, 2015 at 2:37pm #379
Sunstar, because LAZERZ
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Found 31 Threads, 757 Posts 788 Results Total
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