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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 22nd, 2016 at 2:35pm #3541
@Retro Pikachu : Good job!

I'm climbing the leaderboard, and during then I'm coming for you in the Player Battles. Watch your back, Retro.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 21st, 2016 at 1:08am #3542
Name: Mega Man Underground (CONTINUED!)

After defeating Mecha Asriel, Wily jumps out of the exploding machine and begs for mercy as usual. Mega Man and Proto Man tries to arrest him, but the Wily was revealed to be a fake, the real Wily activating the self-destruct and have already escaped! Bass doesn't fall for this, shooting the dummy. After Bass reveling it as a fake, Wily activates self-destruct. Beta Man and MegaBoy also tries to arrest Wily, however it ends up being Phantom Man instead, teleporting out when Wily activates self destruct. In Mega Man or Proto Man's story, it ends with Dr. Light recreating the Robot Masters (including Trombone, but excluding Geno.) for the greater good. Bass's story ends with Bass meeting up with Mega Man and Proto Man on his way out and, with his new arsenal, challenges Mega Man to a battle as usual. Beta Man's story ends with Beta Man hanging out with Trombone and Bone Man, telling puns, much to the dismay of Bone Man. MegaBoy's story ends with him on top of a building standing there because eh, idk.

Congratulations! You unlocked three new things!
-No Mercy Mode: The game's Hard Mode. Attacks hits harder, Trombone's and Mecha Dreemurr's attacks being insta-kill.
-Boss Rush Mode: Face all the bosses you have defeated! (WingDing Man, Rival Battle, and Warrior's Gauntlet excluded.)
-CDs: Go back into the stages (and even in Hard Mode!) for new locations (some only reachable by specific robots) and hidden items that will describe the playable characters, Robot Masters in the game, and Robot Masters in other Mega Man games! (+ Beta and Mega-specific characters, like Ender Man and Meta, which are only collectable by Beta Man and MegaBoy.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 20th, 2016 at 11:42pm #3543 ( Edited : 2016/07/21 at 1:08am )
Here's this because a lot of us are Undertale Trash.

Name: Mega Man Underground*

Players: mega-man Mega Man proto-man Proto Man bass Bass quint Quint** Beta Man (DLC) (New Weapons List Addition: Magic Card) MegaBoy (DLC)
DLC (New and optional): Beta and Mega DLC: Beta Man, MegaBoy Helmetless DLC: Helmetless Mega Man (Costume for Mega Man), Helmetless Proto Man (Costume for Proto Man) Yet Darker DLC: WingDing Man Boss
Description: One day, Wily was on the internet when he keeps seeing people talking about Undertale. Curious, the evil doctor looked up the game and played it himself. The game was so perfect, so great, so brilliant... that he hatched a plan that he believes might destroy Mega Man once and for all! He created multiple robots based on the bosses from the game, from Pacifist to Genocide, and sent them all out to attack the city! He then dares Mega Man to fight these new robots. Proto Man and Bass comes along as well. Proto Man comes along for assistance, as usual. Bass comes along because he knows about the game and wants to prove his strength to the world.

Robot Master 1: Flower Man (Flowey)- Weapon: Friendliness Pellet
Robot Master 2: Ruins Woman (Toriel)- Weapon: Fire Ball
Robot Master 3: Spook Man (Napstablook)- Weapon: Ghost Tear***
Robot Master 4: Bone Man (Papyrus)- Weapon: Bone Toss

Midpoint Boss: RIVAL BATTLE: Mega Man vs. Bass, Proto Man vs. Quint, Beta Man vs. MegaBoy*****

Robot Master 5: Justice Woman (Undyne)- Weapon: Justice Spear
Robot Master 6: Bakery Woman**** (Muffet)- Weapon: Spider Pastry
Robot Master 7: Glamour Man (Mettaton)- Weapon: Glamour Kick
Robot Master 8: Highness Man (Asgore)- Weapon: Thunder Trident******

DLC Boss (Only faceable as Mega Man): WingDing Man (Gaster)- Weapon: WingDing Corrupter

Weaknesses: Flower Man- Fire Ball Ruins Woman- Spider Pastry, Beta Man's Attacks, Buster Spook Man- Bone Toss Bone Man- Glamour Kick Justice Woman- Thunder Trident Bakery Woman- Justice Spear Glamour Man- Ghost Tear Highness Man- Friendliness Pellet

Wily Stage 1: Warrior's Gauntlet- Various mechas (the basic Mettaurs (not you, NiceIce) and Sniper Joes, as well as mechas based on other Monsters from Undertale) you have faced in previous stages. Defeat all the mechas to win.
Wily Stage 2: Geno (Chara)- Slashes at you, sometimes with a ranged attack. Sometimes disapears and reapears. Weak to Fire Ball or Thunder Trident.
Wily Stage 3: Robot Master Rematches (WingDing Man not included) Trombone******* (Sans)- Weapon: Gaster Blaster. Also teleports around and launches bones, sometimes even changing gravity. He oddly has no weaknesses other than WingDing Corrupter.
Wily Stage 4: Wily Machine Omega (Omega/Photoshop Flowey)- Same attacks as Omega Flowey, aside from the ability to SAVE and using the power of SOULS. Wily's pod moves around from TV screen to one of the two hands, which is where he is most vulnerable.
Final Boss: Mecha Dreemurr (Asriel)- Similar moves of Asriel Dreemurr. He is also buster-proof, and all other attacks hardly does anything, Fire Ball and Lightning Trident doing nothing as well. ...All other attacks except for it's weakness: Gaster Blaster, which you get from Trombone.

Endings and additional modes coming in the next post!

*Not meant to be a reference to Sonic Underground.
**Because why not.
***I saved Shadow Core for the Muffet-based robot.
****Because Spider and Arachnid is kinda overused.
*****For the sake of the story, just go with it.
******I ran out of ideas for the Asgore-based one. So eh.
*******A MMK-like robot, since Sans is the final boss of the Genocide Run.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 20th, 2016 at 11:41pm #3544
@Nice Ice : Yeah, just go ahead and remove me.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 20th, 2016 at 11:27pm #3545
I think this is kinda stealing MegaBoy's RP, unless he allowed you to host it.
Also, I feel like your kinda forcing me into the RP.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 20th, 2016 at 4:39pm #3546
Idk if this belongs here, but I have to show you guys this somehow. (You know, aside from in the chat, which I already done.)

I have made a new comic. And NO, it's not another Beta and Mega Spin-off, it's an entirely separate comic in an entirely separate universe. Oh, it's also a CYOA because I enjoy them.
Beta Man Adventures: a CYOA Comic
Rules for Posting Commands
Let's see how fast we can dive into insanity.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 19th, 2016 at 11:50pm #3547
@Retro Pikachu :

Skull Man uses Skull Grenade! 10 Damage!
Skull Barrier has worn off!
Skull Man
100/100
Status: Dead? Fine? Only time will tell.

Hector
200/220
Status: Defense +20


Btw, for no reason in particular, is Hector human?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 19th, 2016 at 11:21pm #3548
...The Mikey from MegaBound, of course! However, we have no idea where to look. It's a good thing we got...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 19th, 2016 at 10:48pm #3549
@Retro Pikachu : Even though we're probably not going to do the whole "genocidal" thing anymore, I'm still going to do my little storyline thing. Moving on to Skull Man!

Skull Man uses Skull Barrier! You know how it goes.
Skull Man
100/100
Status: Skull Barrier

Hector
210/220
Status: Defense +20
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 19th, 2016 at 8:59pm #3550
@Retro Pikachu : Let's do this!

OVER-DRIVE! has been activated!
Shocker Man uses Skull Barrier! The Skull Barrier was thrown! 10 Damage to Hector!
Shadow Barrier has been deactivated!

Well, RIP Shocker Man.

Shocker Man
40/200
Status: As good as dead.

Hector
210/220
Status: Defense +20
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 19th, 2016 at 7:46pm #3551
Here is the field information for Omega Flowey!

Name: MY WORLD
First Appearance: Undertale (Neutral Run)
Primary Core: Nature
Multipliers: Nature x2 Shadow x2 Time x1.5
Robot: Omega Flowey

Mecha: Flowey
Description: A blank, black void created by Flowey when he collected the 6 Human SOULs. This is where Frisk originally faced Omega Flowey at the end of a Neutral Run.
Music: Your Best Nightmare + Finale

Mecha
Name: Flowey
Designation: FLOW-001
Class: Soulless Flower Monster
Core: Nature

Weaknesses: Flame, Cutter
Resistances: Nature, Time
Immunities: None
Affinities: None

Energy: 100
Attack: 10
Defense: 5
Speed: 10

Quotes
Start: "Howdy!"
Taunt: "Hahaha, you idiot!"
Victory: "You idiot! In this world, it's KILL or BE KILLED!"
Defeat: "Eh heh heh... No hard feelings?"

Signature Move:
Name: Friendliness Pellet
Core: Nature
Power: 14 Damage
Accuracy: 100%
Speed: 4
Energy: -
Range: In front
Description: Flowey fires a small pellet-shaped bullet at the target.

Field: MY WORLD
Description: Flowey is a soulless flower made of DETERMINATION and the dust of the fallen Prince of Monsters, Asriel Dreemurr. His goal is to collect 7 Human SOULs in order to show the world the "true meaning of this world". He believes that the one true rule to the world it that it's "kill or be killed".
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 19th, 2016 at 6:20pm #3552 ( Edited : 2016/07/19 at 7:45pm )
I REVIVE THIS THREAD WITH THE POWER OF DETERMINATION!
And that phrase up there actually matches with my next theme, because I'm pretty sure nobody done this before. That's right, I am going to do the main cast of Undertale!
BEWARE: SPOILERS AHEAD!
Let's start with the basic Flo- nah, Flowey would be too weak of a character. ...At least, in regular form. *Evil laughter*

Name: Omega Flowey
Designation: UTN-001 (UnderTale Number)
Class: Powerful Photoshop Monster
Core: Nature/Shadow Core

Weaknesses: Flame, Cutter
Resistances: Nature, Time
Immunities: None
Affinities: None

Energy: 200
Attack: 50
Defense: 25
Speed: 25

Quotes
Start: "You think you can defeat ME? You really ARE and IDIOT."
Taunt: "I'll tear you to pieces!"
Victory: "With these human SOULs, nobody stands a chance against me!"
Defeat: "Wh-what!? No! That's impossible!"

Signature Moves
Name: Friendliness Bullets
Core: Nature
Learned at Level: Start
Power: 12 Damage
Accuracy: 95%
Speed: 4
Energy: 3
Range: In Front
Description: The user launches an X-Shaped Pellet at the opponent to deal damage!

Name: Photoshop Flamethrowers
Core: Shadow/Flame
Learned at Level: 2
Power: 24 Damage
Accuracy: 90%
Speed: 4
Energy: 5
Range: In Front, Chance to hit first 2 benched robots
Description: The user summons a flamethrower to hit the target, occasionally hitting benched robots with the flames at half power!

Name: Laser Beam
Core: Laser/Shadow
Learned at Level: 4
Power: 60 Damage
Accuracy: 85%
Speed: 9
Energy: 8
Range: In Front
Description: The user charges a laser from his second giant head and then fires a powerful blast at the target!

Name: Vine Strikers
Core: Nature/Shadow
Learned at Level: 6
Power: 40 Damage
Accuracy: 100%
Speed: 5
Energy: 6
Range: Select Target
Description: The user launches vines that tracks down the target to deal damage!

Name: Venus Flytrap
Core: Nature
Learned at Level: 8
Power: 10 Damage
Accuracy: 85%
Speed: 4
Energy: 4
Range: In Front
Description: The user summons a venus flytrap to suck in flies that hits the target up to 3 times!

Name: Flowey Bombs
Core: Explode/Nature
Learned at Level: 10
Power: 20 Damage
Accuracy: 100%
Speed: 5
Energy: 9
Range: All Opponents
Description: The user drops explosives with his face on them on the target's entire party until it runs low on accuracy!

Name: Stem Guns
Core: Nature/Missile
Learned at Level: 12
Power: 12 Damage
Accuracy: 100%
Speed: 5
Energy: 4
Range: Select Target
Description: The user summons a plant stem that fires a bullet-like finger at the target to deal damage!*

Name: Cactus Snakes
Core: Nature/Shadow
Learned at Level: 14
Power: 10 Damage
Accuracy: 70%
Speed: 4
Energy: 5
Range: In Front
Description: The user launches three giant Cactus Snakes that bounces around and attacks the target until the attack misses.

Name: Load SAVE
Core: Time/Shadow
Learned at Level: 16
Power: -
Accuracy: 100%
Speed: 9
Energy: 8
Range: Self and In Front
Description: The user will repeat the previous turn with possibly different results!

Description: Omega Flowey is created when Flowey, a soulless flower made with DETERMINATION and the dust of the fallen Prince of the Monsters, Asriel Dreemurr, absorbs the 6 Human SOULs. With the power of the SOULs, Flowey became a beast with unimaginable power... Also he became an ugly photoshop monstrosity. However, don't let his looks fool you, Omega Flowey has many moves under his disposal, such as X-Shaped bullets and vines that tracks down targets! But his most fearsome ability is the ability to alter time with the SAVE function, which he can use to repeat time if his moves just so happens to miss! He is a tough opponent to beat, but if you fight strong and hard, you might be able to defeat him!

Sheesh, I ran out of room just for Omega Flowey himself! Coming up on my next post, Omega Flowey's field and mecha!

*I am not making this up, look up the attacks list.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 18th, 2016 at 9:30pm #3553
Hey, Bawss! Some questions coming your way!

1. If you had to pick your favorite Character and Scene from Cuts Corner, what would they be?
2. What are your thoughts on BCA?
3. It seems that Undertale has became a big thing around here. But what are YOUR thoughts about Undertale?
4. If you could hang out with any Mega Man character for the day, who would you hang out with and why?
5. Would you like a Cuukee? No, better yet, an entire mountain made of Cuukees?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 18th, 2016 at 4:58pm #3554
@Retro Pikachu :
Shocker Man used Skull Barrier! Shocker Man is protected!

Shocker Man
40/200
Status: Skull Barrier CRITICAL

Lyndis
80/120
Status: None
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 18th, 2016 at 4:16pm #3555
@Retro Pikachu : Let's go. It seems that Impact is your weakness. Heh, here we go.

Shocker Man uses G-Cannon. It's super effective! 40 Damage!

Shocker Man
120/200
Status: None

Lyndis
80/120
Status: None
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 18th, 2016 at 3:54pm #3556
@Retro Pikachu : Ah, ok.

Shocker Man uses G-Cannon! Btw, I just realized... I was mistaken about it's core type! It originally does 30 Damage, but since I thought it was Shadow-Core (which is Bass.EXE's resistance), I thought it did only 20. However, now I've realized my mistake. It did 30 Damage. Bass.EXE was at 40. And I use G-Cannon twice (due to Bass.EXE's turn loss), adding to 60 Damage. The tables have turned at last, Retro Pikachu! What will you do now?

Shocker Man
Health: 200/200
Status: Turned the tables!

Bass.EXE
Health: -10/160
Status: Genocide Ended Defeated
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 18th, 2016 at 3:36pm #3557
@Retro Pikachu : Actually, Skull Barrier deactivates after Shocker Man's following turn.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 17th, 2016 at 8:58pm #3558 ( Edited : 2016/07/17 at 9:07pm )
@Retro Pikachu : Oh-ho! Could the tables turn? Let us see!

Shocker Man uses G-Cannon! ...Sadly, this only does 20 Damage to Bass.EXE. Aw, well, damage is damage.
Skull Barrier has been deactivated! He is vulnerable. Now is the time to strike.

Shocker Man
200/200
Status: None

Bass.EXE
50/160
Status: CRITICAL!
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #3559
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