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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 12th, 2017 at 5:06pm #3401
The Mega Challenges (Cont. Again)

Challenge 9: "Knight" vs. Dragon- Wily wouldn't leave his place unguarded! Here comes the Mecha Dragon!
BOSS- Mecha Dragon
RULES- All Weapons Available
HARD MODE- Can use it's Claws + Buster Only

guts-man Challenge 10: OK, Maybe a Bit Too Bulky- Idk why Wily likes Guts Man so much, but here's Guts Dozer! And sadly, no Hyper Bombs to fight with.
BOSS- Guts Dozer
RULES- All Weapons Available
HARD MODE- The REAL Guts Man helps out during the Battle!

Challenge 11: Extraterrestrial- Wait, Wily's an Alien!? This doesn't sound right... How about we get to the bottom of this?
BOSS- Alien
RULES- Bubble Lead Only (Not really a point to using the other Weapons anyways.)
HARD MODE- Can use the RM Weapons

mega-man Challenge 12: Boss Rush 2- The Classic Boss Rush. And no twists this time around!
BOSS- DWNs 9-16
RULES- Buster Only
HARD MODE- Hard Bosses + Mecha Dragon, Guts Dozer, Wily Machine 2, and Alien (Switch to Bubble Lead Only during Alien Fight)

proto-man Proto Challenge: I Have No Ideas for Proto so I'm Having Him Face Air Man- Title says it all.
BOSS- Air Man
RULES- Play as Proto Man
HARD MODE- Hard Mode Air Man + No Slide or Charge Shot

bass Bass Challenge: Battle of the Rivals- It's Bass vs. Quick Man! Who is the better rival of Mega Man?
BOSS- Quick Man
RULES- Play as Bass
HARD MODE- Hard Mode Quick Man + No Dash or Double Jump

Beta Challenge: Crash and Flash- A double battle against Crash Man and Flash Man. Is it worth it for the joke? Probably.
BOSS- Crash Man and Flash Man
RULES- Play as Beta Man + Use Weapons w/ Flash Stopper if you Win!
HARD MODE- Flash Stopper does not freeze Crash Man + Hard Bosses + Buster Only + No Slide or Mid-Air Dash

cut-man Cut Challenge: I Found You, Faker!- It's Cut Man vs. Metal Man once more! This time, however, it's just their natural abilities.
BOSS- Metal Man
RULES- Play as Cut Man
HARD MODE- Hard Mode Metal Man + No Wall Jump or Double Rolling Cutter


Mega Man 3
needle-man Challenge 1: Hay in the Needle Stack- Face the Eye of the Needle! Defeat the fearsome-looking Needle Man, but just try not to get hit point-blank!
BOSS- Needle Man
RULES- All Weapons Available
HARD MODE- Can use Needle Cannon on the Ground + Buster Only

magnet-man Challenge 2: Magnetic Personality- Magnet Man is here to pull you into his trap! Let's see how you can handle him!
BOSS- Magnet Man
RULES- All Weapons Available
HARD MODE- Uses Homing Magnet Missiles on the Ground + Buster Only

gemini-man Challenge 3: Seeing Double- It's the legendary Tag-Team Duo of Gemini Men! Can you handle this double trouble?
BOSS- Gemini Man
RULES- All Weapons Available
HARD MODE- Clones can fire Gemini Lasers + Gemini Man can regenerate Clones + Buster Only

hard-man Challenge 4: Hard as a Rock (Man)- Can you defeat the second most durable Robot Master ever created? (The first probably being Hyper Storm H)
BOSS- Hard Man
RULES- All Weapons Available
HARD MODE- Can launch BIGGER Hard Knuckles at times + Buster Only

top-man Challenge 5: Tonight with Top Man- Could you REALLY consider Top Man to be on top? How about we find out?
BOSS- Top Man
RULES- All Weapons Available
HARD MODE- Tops behave like Air Man's Version of Air Shooter + Buster Only

snake-man Challenge 6: Solid Snake- Snake Man has decided to make you his prey! Perhaps you can turn the tables on him...
BOSS- Snake Man
RULES- All Weapons Available
HARD MODE- Can Climb Walls and Shoot Search Snakes from There + Buster Only

spark-man Challenge 7: Spark of Friendship- It's time to short-circuit Spark Man! (Sheesh, I'm running low on ideas and jokes...)
BOSS- Spark Man
RULES- All Weapons Available
HARD MODE- Can use Spark Chaser (Because it has Spark in the name, so why not?) + Buster Only

shadow-man Challenge 8: From the Shadows- Shadow Man is here to strike you down! Let's see if you can face off against a master of stealth...
BOSS- Shadow Man
RULES- All Weapons Available
HARD MODE- Shadow Man from Minus Infinity (What, you expected Buster Only? Who would even be THAT crazy to do it?)


To Be Continued (and hopefully concluded)!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 12th, 2017 at 5:05pm #3402
The Mega Challenges (Cont.)

roll* Challenge 11: Boss Rush Classic- The usual Boss Rush, but against the original 6 from Mega Man 1!
BOSS- DLNs 3-8
RULES- Buster Only
HARD MODE- Hard Bosses

dr-wily Challenge 12: Boss Rush Powered Up- The usual Boss Rush, this time against all 8 bosses!
BOSS- DLNs 3-8 + Time Man and Oil Man
RULES- Buster Only
HARD MODE- Hard Bosses + Yellow Devil, Mega Man?/Copy Robot, and Wily Machine 1

proto-man Proto Challenge: Battle of the Prototypes- Can Proto Man defeat the duo of Oil Man and Time Man? Or is the strategy of 2 different Robot Masters in the same room Wily's best plan yet?
BOSS- Time Man and Oil Man
RULES- Play as Proto Man
HARD MODE- No Slide or Charge Shot + Bond Man Bonus Boss

bass Bass Challenge: A Big Mistake- Since when did Mega Man have a purple scarf and green eyes? It seems that Bass mistaken the Fake Mega Man for the REAL one!
BOSS- Mega Man?/Copy Robot
RULES- Play as Bass
HARD MODE- No Dash or Double Jump + Copy Robot can Slide, Charge Shot, and use a Buster Saber

Beta Challenge: A Familiar Battle- Remember when Beta faced Bond Man before Beta and Mega was Rebooted? Relive that moment and Mega Man will be able to use Adhesive Bond in Challenges 1-10!
BOSS- Bond Man
RULES- Play as Beta Man + Learn Adhesive Bond if you Win!
HARD MODE- Buster Only + No Slide or Mid-Air Dash

cut-man Cut Challenge: Face Me, You Bootleg!- In yet another familiar face-off, relive one of Cut's Corner's most grand moments and take down the rip-off that is Metal Man while he is in his Cut Man-looking Bootleg Form!
BOSS- Metal Man (Cut Man/Bootleg Form)
RULES- Play as Cut Man
HARD MODE- No Wall Jump or Double Rolling Cutter


Mega Man 2
metal-man Challenge 1: Heavy Metal- Face Metal Man on his Treadmill "of Doom"! Just be careful with those Metal Blades... Unless they're yours, of course.
BOSS- Metal Man
RULES- All Weapons Available
HARD MODE- Can throw Metal Blades on the Ground + Buster Only

air-man Challenge 2: Airman no Taosenai- It's a bird! It's a plane! No, it's the one and only Air Man! But can you prove the "Undefeatable" rumor to be false?
BOSS- Air Man
RULES- All Weapons Available
HARD MODE- Can Slide and Hide in the Clouds to use Air Shooter from Above + Buster Only

bubble-man Challenge 3: The Weakest Link- Oh. It's Bubble Man. Yay...
BOSS- Bubble Man
RULES- All Weapons Available
HARD MODE- Double Layer of Spikes + Bubble Man knows Rain Flush (All part of his Revenge Scheme) + Buster Only

quick-man Challenge 4: Quick Draw- It's time to face the speedster that is Quick Man! Can you keep up, or will you be left in the dust?
BOSS- Quick Man
RULES- All Weapons Available
HARD MODE- Can throw Quick Boomerangs on the Ground + Buster Only

crash-man Challenge 5: Clash with Crash- Uh oh, looks like Crash Man is mad. Maybe he read the tile of this mission?
BOSS- Crash Man
RULES- All Weapons Available
HARD MODE- Can use Crash Bomber on the Ground + Buster Only

flash-man Challenge 6: Gone in a Flash- And now, the first robot to ever freeze time! Unfortunately, it should be easy to do the same to him...
BOSS- Flash Man
RULES- All Weapons Available
HARD MODE- Can Shoot without Flash Stopper + Buster Only

heat-man Challenge 7: Atomic Meltdown- Can you handle the heat? There's only one way to stop a fire, and that's to put it out!
BOSS- Heat Man
RULES- All Weapons Available
HARD MODE- Fires fully-charged Atomic Fire shots from the Copied Version before Dashing + Buster Only

wood-man Challenge 8: MM2Wood Sorry but not Sorry- Here comes the TRUE wrath of nature! Nice. (Midi not included)
BOSS- Wood Man
RULES- All Weapons Available
HARD MODE- Can summon Animal-Based Mechas + Buster Only


OK, at this rate, it's going to take too long, so I will stop at MM4 (+ DLC), then make some sequels later on down the road. To be continued!

*Roll is there because I felt like having Roll represent MM1 while Mega Man represents MM2 because A. Most of Mega Man's Basic Specials in Smash 4 comes from MM2 and B. It seems to be the most popular. (At least of the two.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 12th, 2017 at 2:07pm #3403
I HEREBY- Oh forget it, thread revival posts aren't really necessary, we just do it for fun.

Here's a thing that revolves around Boss Rushes as well as challenges.

Name: The Mega Challenges

Players: mega-man Mega Man proto-man Proto Man (Clear all Hard MM3 Challenges) bass Bass (Clear all Hard MM7 Challenges) Beta Man (DLC)- Power Up when hit with a Shadow-Core Attack, immunity to said attacks, Slide, Mid-Air Dash (Press Jump Button while Mid-Air) cut-man Cut Man (DLC)- Throw two Rolling Cutters at a time, Wall-Jump, Damage opponents by jumping from below them (while cutter is on head) Note: Most challenges will revolve around Mega Man, with at least one challenge each for Bass, Proto Man, and the two DLC Characters.
DLC: Beta Man's Challenges Cut Man's Challenges Mega Man Killer Challenges (Yes, Quint included) Genesis Unit Challenges Bonus Challenges
Description: Do you think you're an expert at Mega Man games? Well then, this is your chance to prove it! Multiple challenges including your favorite Blue Bomber and his friends in this action-packed game!

Mega Man 1
cut-man Challenge 1: Let's See How You Do Against Kung-Fu Cut Man!- Can you CUT through Cut Man's defenses? (Between you and me, I'm 100% certain you can!)
BOSS- Cut Man
RULES- All Weapons Available
HARD MODE- The Hard Mode battle from Powered Up + Buster Only

guts-man Challenge 2: Do You Have the Guts?- Show your strength against the muscled robot that is Guts Man!
BOSS- Guts Man
RULES- All Weapons Available
HARD MODE- The Hard Mode battle from Powered Up + Buster Only

ice-man Challenge 3: Cold Shoulder- Defeat Ice Man in his icy field! Just try not to slip up!
BOSS- Ice Man
RULES- All Weapons Available
HARD MODE- Hard Mode battle from Powered Up + Buster Only

bomb-man Challenge 4: Bombs Away!- Bomb Man seems to be getting a little carried away with his bombs recently. Let's crash that party and teach him a thing or two!
BOSS- Bomb Man
RULES- All Weapons Available
HARD MODE- I think you get it at this point.

fire-man Challenge 5: Flames of Justice- Here's where things start heating up! Can you handle the Flames of Justice, or should you just leave the kitchen?
BOSS- Fire Man
RULES- All Weapons Available
HARD MODE- Since these other two are also the same, I'm just going to put whatever here.

elec-man Challenge 6: Thunder and Lightning- Elec Man's all charged up and ready for battle! Do you think you have what it takes to defeat him?
BOSS- Elec Man
RULES- All Weapons Available
HARD MODE- So yeah, things'll be different from here on out because nothing much really changes for Oil and Time on Hard Mode.

time-man Challenge 7: Time for Battle- It's time to face the two newcomers from Powered Up, starting with Time Man! (Note: the second pun was slightly unintentional.)
BOSS- Time Man
RULES- All Weapons Available
HARD MODE- Rolling Dodge from Hard Mode + Can launch 2 Time Arrows on the ground + Buster Only

oil-man Challenge 8: Fueling Up- Last but not least, it's Oil Man! Just be careful using Fire Storm- Oil and Fire doesn't mix!
BOSS- Oil Man
RULES- All Weapons Available
HARD MODE- Can use Oil Shooter on the ground + Uses Oil Slider more frequently + Buster Only

Challenge 9: Not a Yellow Angel- The Yellow Devil have come to... Challenge you? I don't know, nobody can understand these things...
BOSS- Yellow Devil
RULES- All Weapons Available
HARD MODE- Buster Only

* Challenge 10: On the Scene!- Who's THIS caped faker? Show this purple-scarfed look-alike why you shouldn't mess with the original!
BOSS- Mega Man?/Copy Robot
RULES- All Weapons Available
HARD MODE- Can Slide and Charge Shot


This is going to be a big one. And I mean BIG. To be continued! And if this takes too long or takes too many posts, I'll just do a sequel for beyond MM6.

*I took the liberty of making this custom mugshot for Mega Man?/Copy Robot just for this occasion. Feel free to use this, too, if you want! (Btw, the hardest part for me was honestly the triangle.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 12th, 2017 at 2:02pm #3404
Freezes everything, forcing a new story! This story revolves around...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 10th, 2017 at 8:31pm #3405
Name: Ninja Man
Bio: The second of the Hidden Wily Number series, robots created by Wily mainly to be a major asset to the team, with some of them (Ninja Man especially) designed to counter Dr. Light's All-Star Numbers. Ninja Man calls himself Wily's Best Creation, and sometimes argue with his fellow Wily-Bots about this issue. Though he TRULY holds this title due to his royalty, the one thing other "Best Creations" usually lack. ...Speaking of, uh... Don't ask about HWN-001.
Occupation: Loyal Wily-Bot
Abilities: Wall-Cling
Weapon: Ninja Katana - Basically, a Swift/Cutter Z-Saber in the shape of a Katana. This was created as a prototype version of the said weapon.
Model: HWN-002

Low Punch: Jab
Down: Low Jab
Jumping: Downwards Jab
Forward: Dash

Medium Punch: Chop
Down: Rising Chop
Jumping: Downwards Punch
Forward: Dashing Chop

High Punch: Ninja Katana
Down: Rising Slash
Jumping: Midair Slash
Forward: Dashing Slash

Low Kick: Weak Kick
Down: Sweep
Jumping: Midair Punt
Forward: Knee

Medium Kick: Kick
Down: Standing Knee
Jumping: Midair Knee
Forward: Dash Kick

High Kick: Break Dash
Down: Charge Kick
Jumping: Top Spin
Forward: Dashing Tengu Blade

Special 1: Shadow Blade
Special 2: Top Spin (THIS time it's the MMRPG Version)
Special 3: Fire Chaser
Special 4: Rebound Striker
Special 5: Wheel Cutter

1 Bar
Hyper Combo 1: Super Shadow Blade- Ninja Man tosses a big Shadow Blade at the target!
Hyper Combo 2: Time Accelerate- Speeds up Ninja Man by twice his regular speed!
Hyper Combo 3: Katana Frenzy- Multiple slashes from the Ninja Katana.

2 Bars
Hyper Combo 1: Brutal Strike- Ninja Man uses Shadow Blade like a sword, slashing through his target's weak spot to cause crucial damage!
Hyper combo 2: Infernal Fire Chaser- Ninja Man uses Fire Chaser like a flamethrower to create a powerful attack!

3 Bars
Hyper Combo: Ninja Suit- Ninja Man changes into his Ninja Suit, increasing his speed as well as the strength of all his Swift-Core attacks!

Starforce System: (INSERT SWIFT STARFORCE HERE) Ninja- Enables Ninja Man to aim Shadow Blades to act like they home in on opponents!

Taunt: Ninja Man crosses his arms and chuckles.

Pre-Battle Quote 1: "You ready to face Wily's Best Creation?"
Pre-Battle Quote 2: "I shall strike you down!"
Pre-Battle Quote 3: "Hmph. You hardly stand a chance."
Special Pre-Battle Quote 1 (VS. Mega Man): "Mega Man! I have been ordered by Wily to exterminate you!"
Special Pre-Battle Quote 2 (VS. Bass): "Alright, Bass, time to see who's truly the strongest!"
Special Pre-Battle Quote 3 (VS. Beta Man or Beta Serif): "Beta Man! The time has come to end our rivalry! Now face your destruction!"
Special Pre-Battle Quote 4 (VS. D̡͠A̢̡T͘͢A ́͟E͢R͘͡RÒR̸): "...You look like one of Wily's robots... But your expression..."

Win Quote 1: "Another victory for me!"
Win Quote 2: "You're finished."
Win Quote 3: "You were facing a ninja, you should've expected a quick victory for me!"
Special Win Quote 1 (VS. Mega Man): "Mission complete. Returning to Wily Castle."
Special Win Quote 2 (VS. Bass): "You know, Bass, strength isn't everything. Use that knowledge next time you face Mega Man."
Special Win Quote 3 (VS. Beta Man or Beta Serif): "Finally, end of the line for you, Beta!"

I might do more in the future.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 10th, 2017 at 6:38pm #3406 ( Edited : 2017/02/10 at 8:29pm )
So you're doing this again? I don't remember if I did this before or not, but...

Name: Beta Man
Bio: Created by Dr. Light after the events of Mega Man 10, Beta is the first of the All-Star Numbers, created to assist humanity and, if necessary, help Mega Man to protect the world. However, Beta now fights on his own alongside MegaBoy.
Occupation: Hero (Original All-Star Robot)
Abilities: Shadow-based Abilities, Variable Weapons System
Weapon: [Beta Blast](shadow_explode}- A ball of shadow energy created to explode on contact or by command.
Model: ASN-001

Low Punch: Jab
Down: Low Jab
Jumping: Mid-Air Jab
Forward: Dash Jab

Medium Punch: Punch
Down: Uppercut
Jumping: Downwards Punch
Forward: Dash Punch

High Punch: Beta Punch- Mega Arm, but Shadow-Core
Down: Shadow Rapier- Those swords used in fencing
Jumping: Double Arm Slam
Forward: Beta Uppercut- Mega Upper from Marvel vs. Capcom (I think?) but with Shadow Energy.

Low Kick: Low Kick
Down: Sweep
Jumping: Mid-Air Sweep
Forward: Sliding Sweep

Medium Kick: Kick
Down: Spinning Kick
Jumping: Mid-Air Stomp
Forward: Slide

High Kick: Punt
Down: Back-Flip Kick
Jumping: Top Spin (Actual MM3 Version)
Forward: Mega Slide + Mega Ball

Special 1: Beta Blast
Special 2: Metal Blade
Special 3: Skull Barrier
Special 4: Noise Crush
Special 5: Black Hole

1 Bar
Hyper Combo 1: Shadow Overdrive
Hyper Combo 2: Skull Trail- Skull Barrier skulls used more for offensive purposes rather than defensive, using them to travel around the screen, damaging opponents that come into contact.
Hyper Combo 3: Spark Chaser

2 Bars
Hyper Combo 1: Confetti Blast- Beta throws multiple Beta Blasts into the air, raining down on the field and exploding on opponents they have contact with or on the floor.
Hyper combo 2: Beta Wave- Beta charges up energy in his Beta Blast, making it bigger and stronger.

3 Bars
Hyper Combo: [Beta Wave X- Beta Man's ultimate attack. He charges up a Beta Blast then turns it into an explosive blast of Shadow Energy. However, this uses up some of Beta's Battery Power, causing him to grow tired. If one is to survive long enough against it, it could be their chance to retaliate!

Starforce System: (APPARENTLY I CAN'T DO STARFORCE SO INPUT SHADOW STAR HERE) Beta (Because apparently custom starforce is allowed)- Beta Man's Shadow-Core Attacks are Doubled in Damage

Taunt: Beta Man takes a sip from one of 3 drinks: A regular can of soda, An E-Tank (does not refill HP), or a plain cup of water.

Pre-Battle Quote 1: "Alright, who's up?"
Pre-Battle Quote 2: "Ready?"
Pre-Battle Quote 3: "Prepare to face a TRUE All-Star!"
Special Pre-Battle Quote 1 (VS. Mega Man): "Let's go, Rock!"
Special Pre-Battle Quote 2 (VS. Bass): "Let's see how strong you REALLY are, Bass."
Special Pre-Battle Quote 3 (VS. Proto Man): "I'm ready for you, Blues!"
Special Pre-Battle Quote 4 (VS. Duo): "Duo? What brings you here?"
Special Pre-Battle Quote 5 (VS. Copyie): "...Do I... Know you?"
Special Pre-Battle Quote 6 (VS. Ninja Man): "Ugh, Ninja Man, what does it take to get away from you?"
Special Pre-Battle Quote 7 (VS. Bt Ghost): "You really think you can stand a chance against me?"
Special Pre-Battle Quote 8 (VS. Beta Serif): "Whoa! Is that... Me?"
Special Pre-Battle Quote 9 (VS. MegaBoy even though he might not come to this thread): "Ready to spar, MegaBoy?"
Special Pre-Battle Quote 10 (VS. D̡͠A̢̡T͘͢A ́͟E͢R͘͡RÒR̸): "You seem... Familiar."

Win Quote 1: "Victory for me!"
Win Quote 2: "So, who's next?"
Win Quote 3: "On to the next battle!"
Special Win Quote 1 (VS. Mega Man): "Hey, I actually won!"
Special Win Quote 2 (VS. Bass): "So much for 'the strongest robot'! Hey, how's beating Mega Man going for you?"
Special Win Quote 3 (VS. Proto Man): "Sorry, Blues, but you know that things advance over time!"
Special Win Quote 4 (VS. Duo): "I still don't know why you're here, but I appreciate the training!"
Special Win Quote 5 (VS. Copyie): "...So you're from another world, you say? Well, it was certainly nice to meet you."
Special Win Quote 6 (VS. Ninja Man) "There, I won. Now stop following me everywhere I go!"
Special Win Quote 7 (VS. Bt Ghost) "NOW do you remember who the better model is?"
Special Win Quote 8 (VS. Beta Serif) "...That was... Something."
Special Win Quote 9 (VS. MegaBoy) "Well, looks like I won!"

I also plan on doing some of my other characters (clearly), but it seems there isn't really much room, so more on my next post!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 10th, 2017 at 4:01pm #3407
If Rotom's doing it, so am I. Here's a collection of Mugshots for my characters.

First up is Beta Serif since he has the most (despite just being an other-dimension Beta Man in a coat).

Normal Wink Closed-Eye Smile (Or whatever you'd call this) Blink/Eyes Closed/Asleep Blank Emotion Angry/BAD TIME Mysterious/Creepy Confused Shocked Worried

Unlike Rotom, Serif has no Game Over Screen.

And now here's Me!

Normal Confused Unimpressed

And the other guys.

Ninja Man Bt Ghost Sargent Man

Well, that's all of them! Hope you enjoyed!







..͜͢͡.̷͞O̕n̢e̕͟ ͏w̕͠o͘͡r̸d,̨̀ "̴Ré͘a̛̛pe͡r"̸̶̨.̷.̧҉.̷ R͜É̵͜VEN͝G̀҉E҉.̢͝͞

Jazz

(Note: I was intending NOT to use the same mask idea as Proto Man MKII, but I couldn't really come up with anything else.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 9th, 2017 at 8:02pm #3408
Beta tries to find a weak spot, then aims a Bone Attack towards it!

(OOC: Also, is it me, or is the Sea Lynx supposed to have LESS HP now that I damaged it?)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 5th, 2017 at 6:43pm #3409
Wow, Cut Man's stage is popular.
Then again, it's home to the actual two bosses of the game... Until whenever I do the MM1/PU "update".

By the way, MegaBoy, since you still haven't posted yet, I'll give you an EXTRA day to either confirm Colton being Neutral Core or to change it to something more accurate. (As accurate as the core of a robot with a revolver can be, that is.) But by tomorrow's post, if nothing is said, Colton will remain as a Neutral Core.

As for everyone else, all cores have been decided, with Winchester's and Black Joe's cores being changed.

...But, uh... Major problem/oversight. I just did the math, and I realized that with both Winchester and NiceIce attacking Beta at once, that does a total of 160 Dmg ((10*(50/5))-(100/5) each), which brings Beta down to very low HP. And that's only in one turn. And if Atk stats were to be increased, it would cause a LOT of problems. And let's not forget that ENEMIES have Atk stats as well. So, yeah, even the basic attacks turned out to be overpowered, with most, if not all, Weapons being just as overpowered. So, before anyone takes another turn, I'll take's people's thoughts on what to do to change this problem AND make Attack Stats still useful (and avoiding anything that makes it also overpowered).
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 5th, 2017 at 6:41pm #3410
@Musical : (OOC: That sounded a bit familiar.)

Serif countered with a Bone Attack!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 5th, 2017 at 9:00am #3411
@Musical :

D- ...Did you just say Starforce!?
...I mean... N-not that it's a problem...

It isn't REALLY... Unless you come from MegaTale like Beta Serif did. While it's true that Starforce powers robots up in the said universe, it actually has a dangerous effect if used too much. Fortunately, this isn't MegaTale, but the thought of Starforce still startles Beta.

Despite this, Beta has learned enough about the Lake. Beta decided to buy an Energy Pellet, then heads his way to the Lake to find Mikey.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 4th, 2017 at 10:10pm #3412
@Everyone : Alright, I just decided to start assuming the cores of Colton, Winchester, Black Joe, and NiceIce since nobody decided to mention anything wrong about my core choices. If you wish to correct me on this, this'll be your last chance to do so.
@NiceIce, MusicalKitty, and Copyie :
NiceIce, Winchester, and Black Joe appears in Cut Man's Stage. There seems to be an entrance of some sorts. Nearby the entrance is Beta Man just hanging around.

Will you go through the entrance, or face Beta Man?
@Walter, Meta, and RotomSlashBlast :
Meanwhile, Proto Man MKII, Meta, and Rotom appears who knows where. In this same place is Colton, but you can't actually fight him because you're here to pick a stage.

Two choices are available: Cut Man's Stage and Battle Arena. The Battle Arena is for PvP, just so you know. So, where will you go?
Character Status
Tournament Status
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 3rd, 2017 at 7:35pm #3413
@Musical : I don't really see a problem with your idea, but I still feel like sticking to my current plan. I dunno, guess I'm a bit fond of it. Or something, idk.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 3rd, 2017 at 7:25pm #3414
Beta decides to talk to Eddie first. Doesn't know why, but he feels as if Eddie's the best one to talk to.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 3rd, 2017 at 5:00pm #3415
@NiceIce : Sorry, recruiting Mega Man OR Bass costs Zenny, too, so that'll have to wait.

Speaking of waiting, I'll get to you going to Cut Man's at some other point, which could be later on today, or it could be tomorrow.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 3rd, 2017 at 4:12pm #3416
@Copyie : Actually, Classes mean what Playing Style you do. (Contestant, Conqueror, or Teambuilder, of course). But the mention of "Shooter" makes things a BIT easier to determine upgrades.

Also, while the image isn't exactly a mugshot, it DOES help to show the character's appearance, so it's acceptable.
@Everyone : And with that, I feel as if we can actually start this thing. I plan on doing this at LEAST once a day. But if I end up not doing it at all one day it's probably because of laziness, so yeah. But I'll try my best, and maybe if I feel like it I'll make two or more updates in a row. ...Most likely just one or two updates today, though.

...Err, uh... Bad time to mention this, but Basic Attacks have a core, so... I'm adding Core Types to the sign-ups. This determines the Character's Core Type, and thus their Basic Attack's Core. Don't worry, this will NOT affect what weapons you can earn, and not having them right now doesn't mean you're not in. (Also, some cores will be assumed in the Character Status Pastebin, but those will be TEMPORARY. Whether or not they will be permanent cores are up to you.) Also, some weapons/equipment, like NiceIce's Ice Slasher and Black Joe's Shield will NOT be given early (Sorry, have to start off like everyone else), while Black Joe's Joe Buster, Winchester's Spear, and Colton's Revolver (I think?) will count as your Basic Attacks. After posting this, I will be working on Upgrades for you guys. Black Joe's Shield and NiceIce's Permanent Ice Slasher (as in he doesn't lose it even if he dies, like other Weapon-Based upgrades, because let's face it, if you die it would be a waste of Zenny.) are some prime examples, though I might come into chat later on down the road for some assistance on coming up with ideas. And then there's my laziness. That might also get in the way.

So, Cut Man's Stage or the Battle Arena. Where will you go? (Please note that I'm having you start off going to one of the two because you start off with NO Zenny, so going to a shop at this point is pretty much pointless.)

Character Status
Tournament Status
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 3rd, 2017 at 6:52am #3417
@Musical : Let me quote you something from the rules:

"...if your character is originally human, Pokemon, or other, they will ONLY be classified as robots BASED on the character for the sake of this taking place in the Classic Series PLUS this being a ROBOT Tournament..." I'm not saying you haven't been accepted, I'm just pointing out a detail since you LITERALLY signed him up as an animal, rather than a robot. But I digress. Then again, every enemy in Adrian's Mansion could also be a robot in some shape or form, and given how we don't know where they came from, it would probably make sense.

(Also, not to be picky, but... BETA'S Robot World Tournament? I know I was the one who made the thread, but I feel as if Beta Man isn't the one hosting it... Otherwise, he wouldn't be in the actual competition himself, now would he?)

As for how stats are earned, ...Well, it's a bit complex/complicated, but it's also easy/doable.

After any REGULAR BATTLE (as in against a Mecha), You gain stats Based on Class: Teambuilders earn Def, Conquerors earn Atk, BOTH of them earns PlD, and the Contestant gets an HP/Wep boost. If it's to be well recommended, the Contestant's basic stat growth will be changed.

After a Boss Battle against someone like Cut Man, you earn either 10 HP or 10 Wep (I have a private Pastebin I like to set things in, so I can safely say: I forgot what I meant when I typed "HP OR Wep." Though maybe I meant it was random.), as well as 5 PlD and 10 of the Boss' Highest Stat. (Atk, for Cut Man's case, but maybe you should pretend you never saw this.) You also get the Boss' Main Weapon (Cut Man's being Rolling Cutter, of course), so there's that.

Winning a Player Battle gives you 10 PlD and 5 of the losing player's highest stat. (Not as a transfer thing, of course.) Meanwhile, an Event Boss gives off the same reward stats as a regular Boss PLUS a bonus 5 PlD.

...And of course there are punishments for losing. Because if SSJ3 can be an annoying after-death punishment, so can this. If a player was to lose, they'd lose 50% of their earned Zenny, their teammates (if they are a Teambuilder and had any), all obtained Weapons (Rolling Cutter being a Prime Example), and a random item in their inventory. But where does the item go? Well, if you look in the Tournament Status Pastebin, you'll see that Disco has a shop called "Disco's Storage Unit", and it's currently closed. That'll be where all death-caused lost items end up for ANYONE to grab. They'll have to PAY for it, though. Even the original owner! Because Wily is cheap and butt-hurt because he's being forced to be helpful and kind for once in his life. But maybe he shouldn't be trying to take over the world.

I hope this was enough information, and I'm sorry if I'm being a bit picky on the character. They're changes that don't REALLY have to be made (though if you decide not to, we'll just pretend you did and still try to classify Winchester as a robot based on him to keep true to the actual Rules), but it's still something I should probably mention.

...Oh yeah, before I go, I kinda like the ideas you have for his upgrades. I'm a bit skeptical about "Charm", however, but once again, I digress. Though the stranger thing is having to pay for something that decreases the price of shop items.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 2nd, 2017 at 6:58am #3418
...
This place has a good sense of humor.

And with that, Beta's off to the Lake! What awaits there? ...Well, best to know first before diving head-first into the Lake (rhetorically AND possibly literally), he decides to look for someone who might know a lot about the Lake he's heading for.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on January 29th, 2017 at 8:22pm #3419
@Musical :
Welp.
Looks like we're done here.

Beta launches one last Bone Attack at Guardian Lion's second most weakened area! (Because he doesn't want to overdo it.)
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