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Found 17 Threads, 437 Posts 454 Results Total
 
Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 14th, 2015 at 7:29pm #321 ( Edited : 2015/03/14 at 7:45pm )
Meanwhile, in a secret base that totally isn't just some abandoned factory.

crash-man_alt


crash-man_alt Hmm, it seems there has been quite some discussion around this supposed caped robot and his team. Apparently, various heroes are preparing to go after them. Not many people or robots need a hired gun anymore, but maybe this could be my chance to get a new job!

Introducing... Combat Man! Gun for hire! crash-man_alt
Core: Missile and Cutter
Model: WBN-002 (Weapon Business Number)
Abilities: He is not the fastest, the most durable, or the smartest, but he has experience with many kinds of weaponry and can use almost any tool, whether it be a Plasma Blaster, Throwing Knives, or even a Missile Launcher.
Theme: Pursuit ~ Wanting to Find the Truth
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 9th, 2015 at 10:46pm #322
top-man Everything is a game for jolly Top Man. Life is a bowl of cherries that Top Man is gulping down after being dared by one of his Spin Fiends. He doesn't take his work too seriously, being naive to Wily's heinous intentions. Top Man is just here to dance, spin, and maybe fight a robot, if that is what he has to do. He is put at odds with all work no play robots like Shadow Man or Proto Man, but often goofs around with Gravity Man, seeing who can go through their stages fastest.

snake-man Snake Man's job is too use his Search Snakes to map out and scout areas he is sent too, but this feature is often used for espionage when in combat. Due to the constant observation from the outlines, he has become detached from those around him. Snake Man looks upon others cynically, even his own brothers and Dr. Wily. The only hobbies Snake Man has outside of his work is caring for his robo-snakies in his stage and stalking Toad Man, just to elicit a frightened response. Snake Man uses a whistle like sound similar to that of a pungi to give commands to both his Search Snakes and his robo-snakies.

spark-man If he has just discharged, Spark Man seems like a relaxed, slow going robot. However, when Dr. Light and Wily were designing Spark Man for high output and input charges, they had to design power sources around the personality chip on his core. This means as Spark Man gathers more and more electricity, he starts to become erratic and anxious due to the electrical interference to his personality chip. Spark Man has been taught how much electricity he can withstand be measuring his electrical interference levels before burning himself out. Spark Man will eventually get to the point where he will be desperate to discharge on anything with his Spiked hands for fear of his own life. In long term situations he can control his current easily. However, in short term high power situations, such as combat, he is a ticking time bomb that only his opponents can delay.

shadow-man Due to his alien origin, Shadow Man had to have almost six full months of reprogramming done by Dr. Wily all under Dr. Light's nose. Wily has left parts of Shadow Man's original program that seem aid in making strategies for combat, but this sometimes leads to conflicts with his new programming, creating minor glitches. Shadow Man is fully aware of his disconnect to the fellow third generation robots, but Shadow Man does not care. He focuses solely on the mission given by Wily and nothing else. As a matter of fact, Shadow Man only seems to only trust and interact with Wily, as he feels it his responsibly for being reactivated by him.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 9th, 2015 at 10:45pm #323 ( Edited : 2015/03/09 at 10:49pm )
needle-man Needle Man is a perfectionist to the point that people have labeled him OCD. What seems random and overly complicated to others has a completely reasonable algorithm or formula too it, and Needle doesn't understand why other robots can't see them. Needle Man uses these seemingly pointless attack patterns when firing his Needle Cannon, but it is planned for each possible way the opponent could try to counter. He knits as a past time, but not crocheting. Knitting is precise work, unlike crocheting, which seems too unorganized too him.

magnet-man Magnet Man can be described as incredibly loyal and faithful to those he knows well. The problem is, he is often take advantage of his gullibility, as he can pretty easily be tricked into relationships. He's able to turn his magnets on and off at will, so he is not constantly getting attracted to robots like some assume. Magnet Man is not really a romanticist either, but he plays it up when someone makes an attracting joke. Unlike his brethren, he struggles on whether to serve Light over Wily. It is a very polarizing decision to him.

gemini-man Someone who has to constantly look at himself has to love his own face, but Gemini Me-err, Man, goes beyond that; he is obsessed with himself. However, only the first Gemini Man truly has personality. The clones are more like echos or reflections of the original. He's not necessary narcissistic, either. He has a good deal of respect for his fellow third generation robots and even some Light bots like Mega Man and Elec Man. The only thing Gemini Man loves almost as much as himself is playing tricks, which tends to come naturally when having clones. Mirror Pranks? Check. Costume Pranks? Check.

hard-man Contrary to popular belief, Hard Man is not dumb. He is soft spoken and a gentle giant, not always seeing the need to talk. Any time Hard Man isn't being asked to do manual labor, he enjoys forming ceramics with clay he can find in his canyons. He is closest friends with Heat Man, their more easy going attitudes complementing each other. Hard Man often will transport any ores Heat Man wants to smelt, and Heat Man fires any ceramics Hard Man has formed in return. Although this isn't really incorporated into his battle strategy, he loves fighting films such as the "Rocky"s and the original "Karate Kid".

Part 2 is below.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 5th, 2015 at 11:33am #324 ( Edited : 2015/03/05 at 11:48am )
The Quick Boomerangs end up being pulled into Dive Man through the hole in his chest. One punctures his inner reservoir, causing water to spill near his core. In case something like this ever happened, there is a temporary shutdown to prevent him from being broken beyond repair.
dive-manWell, looks like you got me. It doesn't matter, I had two very good fights. I commend you, Ninja Man.

dive-manHe gives a salute before shutting off.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 5th, 2015 at 11:00am #325 ( Edited : 2015/03/05 at 11:10am )
Dive Man is able to dodge the first two attacks, but the third and fourth make contact with his already worn down chest.
dive-manUmmph... this may be my final attack.
Dive Man starts spinning, making a small small and whirlpool. However, he then starts shooting [Scalding Blasts]{water-flame}, letting the whirlpool continue to spin him.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 5th, 2015 at 10:39am #326
dive-manI was (pant)... hoping you'd do (pant)... try that again.
After being jumped off of Dive Man starts falling to the ground. Just when he is about to hit the ground, he shoots a giant blob of Salt Water towards Ninja Man while he is still somewhat close.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 5th, 2015 at 10:22am #327
dive-manUrgh... this isn't working! Chto bol'.
Dive Man launches two Dive Missiles and starts jetting towards Ninja Man.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 5th, 2015 at 5:48am #328
dive-man I need to interrupt the flow of his attacks. Dive Tackle!
Dive Man starts jetting through the water, Trying to tackleNinja Man head first, reflecting all of the buster shots. Unfortunately Dive Man did not see the Quick Boomerang Ninja Man was still holding on to.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 4th, 2015 at 9:55pm #329 ( Edited : 2015/03/04 at 10:04pm )
dive-manYou insult me for reusing moves, but then you steal my own! What a hypocrite... whatever.
Dive Man I jets up, using the rain water below as a extra propulsion. He dodges the Top Spins, but still gets hit by a few Quick Boomerangs. The cold rain water collides with the scalding water, creating a lot of steam.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 4th, 2015 at 9:07pm #330 ( Edited : 2015/03/04 at 9:31pm )
The uppercut did stop Dive Man from continuing the rain, but not before getting 2-2.5 feet.
dive-manHa! I may not be able to pivot my head well, but it's made of Ceramic Chitin! Why else do you think I tackle robots head first! Now, how about something new?
Dive Man draws in water through his leg pumps. He warms the water by storing water in a reservoir near his core before blasting it out through his buster. Dive Man has labeled this "Scalding Blast". He shoots a constant stream towards Ninja Man, but is locked into place.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 4th, 2015 at 4:45pm #331
dive-manMan, that's going fa-
Before Dive Man could even finish his sentence, he gets nailed in the chest.
dive-manOof! I am not appreciating this disadvantage I have. Let's even the odds: Rain Flush!
Non-toxic rain pours down, slowly filling the arena.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 3rd, 2015 at 9:53pm #332
dive-manThe only thing I am surprised about is that you thought I would fall for my own strategy. Dive Twister!
Dive Man starts swirling and twirling. The result is not as effective as when Dive Man is submerged, but he manages to still create a small whirlwind, picking up Ninja Man and destroying his own missiles.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 3rd, 2015 at 8:48pm #333
dive-manNot a wimp? Hmm, who would be better than me!
Dive Man launches four Dive Missiles.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 3rd, 2015 at 8:35pm #334
dive-manWhat good is speed if your attacks can't land?
Dive Man creates a large Bubble Lead, absorbing the Top Spins as it keeps rolling towards Ninja Man.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 3rd, 2015 at 3:39pm #335
dive-manAlright, you ready to fight... Ninja Man, was it? I warn you know, don't expect all of your hiding tricks to work on me! Salt Water!
Dive Man launches a blob of corrosive, but slow moving, water.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on March 2nd, 2015 at 4:12pm #336
5 and 8 being highest on a most hated list? That's a shocker :P.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on February 28th, 2015 at 7:51pm #337
@TheDoc : Don't worry Doc, I made sure I reclaimed the glorious 12th place. :p
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on February 25th, 2015 at 5:16pm #338 ( Edited : 2015/02/25 at 5:51pm )
Meanwhile, back at Cossack's Citadel....
dr-cossackWell, that creates quite the draft. Anyway, are there any volunteers on visiting one of these areas?
dust-manI'm interested in heading to this "Pipe Scrapheap", but I'd feel better if someone joined me. Any tak-
ring-manI would be MORE than happy to assist Dustbuster here if you allow it, doctor.
dr-cossack I will allow this. Go quickly, you two.
Dust and Ring Man then teleport out.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on February 23rd, 2015 at 9:57pm #339
Woot! Break out the champagne and E-Tanks.
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Found 17 Threads, 437 Posts 454 Results Total
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