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Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 6th, 2014 at 12:07am #321 ( Edited : 2014/09/06 at 12:40am )
(I suppose that's enough of a break. So, fast forward however long it takes to get to Light's Lab.)

  
  
proto-man                  gemini-man_alt



proto-man...Looks like no one has been here in a while. If Roll was here, at least the place would have been cleaned up a bit.
gemini-man_alt...I see. I guess when the Killers attacked, everyone was involved in some way.
proto-manYeah. It appears that way.
gemini-man_alt...I guess for now we just find what we need to get ourselves repaired. At least I don't think we'll have company for a while.
proto-man...I'd rather we leave as soon as we can. My mood will get worse the longer we stay in here.
gemini-man_alt...Fair enough.

*Proto Man tries to salvage what he could from the pile, but didn't find much of value. Before he finished his search, though, there was a surprise guest at the lab. Auto had his mouth wide open as he saw the way the lab looked. Proto Man explained what happened with Dr. Light, but doesn't know why the lab was wrecked. Auto volunteers to let both robots come down to his shop so they can get recharged.*

gemini-man_alt...Wasn't expecting help like that, especially giving the fact the lab apparently was neglected by other robots.
proto-manAuto always stays in his shop since usually Roll helps out with maintaining the lab. I think Auto might come to the lab later to fix it up a bit. ...Mind if I ask you a question? What do you know about Starforce?
gemini-man_alt...Even I don't know much about Starforce, but it does greatly increase your abilities if you collect a lot of them. The fact that Bass used some, though, reminds me that much more Starforce can still be found, even though I collected a lot of them myself. I guess you can say that's one reason I'm always traveling. So, what do you plan to do now that you're feeling better?
proto-man...I don't know yet. I'll probably leave to try to locate the Killers again. Everything that has happened recently has always involved them. I also want to make sure Bass isn't in over his head. Enker is much more powerful for some reason. I suspect it's related to Starforce.
gemini-man_alt...Then I guess we part ways for now. After losing twice to Enker myself, I need to obtain more Starforce, especially if I end up facing this "Master" Enker keeps talking about. I have a feeling, though, that you may need to use your ultimate attack again before this is all over. Besides, I'm kind of curious what the deal is with Retro Pikachu.
proto-manYou have a lot of unanswered questions, just like I do. I will be on my way, then.

*Proto Man disappears as quickly as the last word was said. The other robot slowly makes his leave too.*

[I think at this point my character will not make an appearance for a little while, at least sometime after the Retro Pikachu side story comes to a close, or at most when the "Master" is about to reveal itself. I guess I unintentionally made my character a large role in this story, so for now my character's story is complete. So I request that my character not be used in other stories for a while.]

*Hours before*

enkerWhy does everything always fall to me? I had my own reasons for splitting up, but I didn't think that other robot would fall so easily against Proto Man.
robotAt least now you know why I want Proto Man. Once again everything falls to you, Enker. I hope you don't fail me again.
enker...
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 11:50pm #322 ( Edited : 2014/09/06 at 12:03am )
tobyjoey

Turn 6

Knight Man is switched out to put Dive Man in the active slot.
Met F attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met H with Needle Cannon!
Met F loses 27 LE!
Another hit! Met F loses 23 LE and 4 overkill!
Met F is disabled!
Met D is switched to the active slot.


Comments:


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmet



Current Battle Stats


Your Team

Dive Man (Active)
LE: 93/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 4/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met D (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 11:41pm #323
gemini-man_alt ...Another idea that came to mind, maybe see if the shop unlocks when you get a Fusion Star from Chapter 4 of Light's story? You'll get the shop eventually, but just thought I'd throw that out too. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 11:34pm #324
gemini-man_alt ...That's...actually a good question. I wasn't paying attention when I finally got the shop myself. Maybe try clearing the other two stories? I'm stumped on this one. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 11:19pm #325 ( Edited : 2014/09/05 at 11:25pm )
tobyjoey

Turn 5

Knight Man attacks Met H with Buster Shot!
Met H loses 5 LE and 6 overkill!
Met H is disabled! A Weapon Pellet is dropped!
Met F is switched to the active slot.
Met F attacks Knight Man with Met Shot!
Critical Hit! Knight Man loses 6 LE!


Comments: I guess going tanky is a different strategy, but...it sure is slow, fine if you want to climb up gradually, though.

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet



Current Battle Stats


Your Team

Knight Man (Active)
LE: 82/100
WE: 3/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met F (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -23 DEF, -27 SPD, +89 ATK
Beak A attacks Yamato Man with Beak Shot!
Yamato Man loses 6 LE!

Bomb Man attacks Beak A with Danger Bomb!
Beak A dodges the blast...
Beak A attacks Shadow Man with Beak Shot!
It's super effective! Shadow Man loses 14 LE!

Bomb Man attacks Beak A with Danger Bomb!
It's super effective! Beak A loses 50 LE and 135 overkill!
Bomb Man was not affected by the blast...
Beak A is disabled! A Weapon Tank was dropped!
Beak C is switched to the active slot.
Beak C attacks Bright Man with Beak Shot!
Bright Man loses 5 LE!

Bomb Man attacks Beak C with Danger Bomb!
It's super effective! Beak C loses 40 LE and 330 overkill!
Bomb Man was not affected by the blast...
Beak C is disabled! An Energy Pellet was dropped!
Batton B is switched to the active slot.
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B dodged the blast...
Batton B attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!

Bomb Man attacks Batton B with Danger Bomb!
Batton B loses 80 LE and 167 overkill!
Batton B is disabled!
Batton C is switched to the active slot.
Batton C attacks Bomb Man with Batton Drain!
Bomb Man loses 3 LE!


Turn 7

Bomb Man attacks Batton C with Danger Bomb!
Batton C loses 80 LE and 167 overkill!
Batton C is disabled! An Energy Tank was dropped!
Beak A is switched to the active slot.
Beak A attacks Proto Man with Beak Shot!
It's not very effective... Proto Man loses 4 LE!

Comments: Bomb Man cannot use Danger Bomb next turn, so thus stops the update. 70% accuracy is pretty low, so you had to expect a few misses...


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  

  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak      beakbatton-2batton



Current Battle Stats


Your Team

Bomb Man (Active) [+89 ATK, -23 DEF, -27 SPD]
LE: 96/105
WE: 1/10

Proto Man
LE: 101/105
WE: 10/10

Bright Man
LE: 100/105
WE: 10/10

Yamato Man
LE: 99/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 91/105
WE: 10/10

Roll
LE: 158/158
WE: 10/10

Wood Man
LE: 105/105
WE: 10/10


Enemy Team

Beak A (Level 1) (Active)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Beak A (Level 1)
LE: 0/50

Beak C (Level 1)
LE: 0/40

Batton B (Level 1)
LE: 0/80

Batton C (Level 1)
LE: 0/80
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 7:30pm #326
[Shadownnico, I owe each of your robots 700 more Experience, since I did not calculate the Experience modifier last time. 700 per robot will be added to your battle 2 victory once you get there, so your robots will likely jump to level 3 after that battle]


Retro Pikachu

Bomb Man uses Attack Mode! -4 WE, -22 DEF, -26 SPD, +85 ATK
Met A attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met A with Hyper Bomb!
It's super effective! Met A loses 50 LE and 22 overkill!
Met A was disabled! A Weapon Pellet was dropped!
Met C was switched to the active slot.
Met C attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met C with Hyper Bomb!
It's super effective! Met C loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 36 LE!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
Met H dodged the blast...
Met H attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met H with Hyper Bomb!
It's super effective! Met H loses 50 LE and 22 overkill!
Met B was caught in a super effective blast and loses 14 LE and 22 overkill!
Met H was disabled! A Energy Pellet was dropped!
Met B was disabled!
Met G was switched to the active slot.
Met G attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met G with a Hyper Bomb!
It's super effective! Met G loses 50 LE and 22 overkill!
Met G is disabled!
Met E is switched to the active slot.
Met E attacks Bomb Man with a Met Shot!
Critical hit! Bomb Man loses 16 LE!

Bomb Man attacks Met E with a Hyper Bomb!
It's super effective! Met E loses 50 LE and 22 overkill!
Met D was caught in a super effective blast and loses 36 LE!
Met E is disabled!
Met D switches to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Met D was switched out to put Met F in the active slot.
Bomb Man attacks Met F with Hyper Bomb!
It's super effective! Met F loses 50 LE and 22 overkill!
Met F was disabled!
Met D was switched to the active slot.
Met D attacks Bomb Man with Met Shot!
Bomb Man loses 8 LE!

Bomb Man attacks Met D with Hyper Bomb!
It's super effective! Met D loses 14 LE and 58 overkill!
Met D is disabled! A Weapon Pellet was dropped!

Your team wins!
Goal: 9/16
Bonus: +700%
EXP: 12800 (1600 per robot)
You received an Energy Pellet.

Your robots leveled up to 2! (Give me some time to adjust your robot's stats, atm it's time for dinner)


Battle 2
Field: Orb Forest
Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
  

  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      beak-2      beakbeakbeakbatton-2battonbattonbatton


Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Beak A (Level 1) (Active)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Batton A (Level 1)
LE: 105/105
Attack: 35
Defense: 85
Speed: 75

Batton A (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton B (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50

Batton C (Level 1)
LE: 80/80
Attack: 10
Defense: 60
Speed: 50
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 7:25pm #327
gemini-man_alt ...I think I'll hold off on visiting the chat until we decide what day to move things to. As for now until winter, I am not available Thursday night since I likely will be returning from the university by the time you guys are perhaps wrapping things up. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 5th, 2014 at 6:45pm #328 ( Edited : 2014/09/05 at 6:46pm )
(not much formatting this time due to three battles)

tobyjoey

Turn 4

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met H loses 45 LE!
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmet


Current Battle Stats

Your Team

Knight Man (Active)
LE: 88/100
WE: 2/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met H (Level 1) (Active)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50


Shadownnico

Turn 6

Needle Man was switched out to put Drill Man in the active slot.
Drill Man loses 15 LE!
Drill Man attacks Skullmet B with Bubble Lead!
Skullmet B loses 40 LE and 5 overkill!
Skullmet B was disabled!
Skullmet A was switched to the active slot.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-manbomb-manelec-manbubble-manpharaoh-manneedle-man     drill-man       skullmet      skullmetpyre-fly-2pyre-flyskullmet


Current Battle Stats

Your Team

Drill Man (Active)
LE: 85/100
WE: 10/10

Needle Man
LE: 16/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet A (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet B (Level 1)
LE: 0/40

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Retro Pikachu

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
wood-manrollshadow-manturbo-manyamato-manbright-manproto-man      bomb-man      met      metmetmetmetmetmetmet


Current Battle Stats

Your Team

Bomb Man (Active)
LE: 100/100
WE: 10/10

Proto Man
LE: 100/100
WE: 10/10

Bright Man
LE: 100/100
WE: 10/10

Yamato Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Roll
LE: 150/150
WE: 10/10

Wood Man
LE: 100/100
WE: 10/10

Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 4:12pm #329 ( Edited : 2014/09/04 at 4:17pm )
tobyjoey

Turn 3

Knight Man attacks Met C with Oil Slider! -4 WE
It's super effective! Met C loses 39 LE and 6 overkill!
Met C was disabled!
Met H was switched to the active slot.
Met H attacks Knight Man with Met Shot!
Knight Man loses 3 LE!


Comments: That character limit...I had to remove some formatting just to include two battles in the same post. I think all of this formatting makes the posts easy to read, though.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet



Current Battle Stats

Your Team

Knight Man (Active)
LE: 91/100
WE: 5/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met H (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #330
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 3:57pm #331
Turn 5

Needle Man attacks Skullmet C with Needle Cannon! -1 WE
Skullmet C loses 28 LE!
Another hit! Skullmet C loses 12 LE and 16 overkill!
Skullmet C was disabled!
Skullmet B was switched to the active slot.
Skullmet B attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!

Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetpyre-fly-2pyre-fly


Current Battle Stats

Shadownnico's Team

Needle Man (Active)
LE: 16/100 !!!
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10

Enemy Team

Skullmet B (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Skullmet C (Level 1)
LE: 0/40

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60


Turn 2

Met A was switched out to put Met C in the active slot.
Knight Man attacks Met C with Buster Shot!
Met C loses 11 LE!
Met C attacks Knight Man with Met Shot!
Knight Man loses 3 LE!

Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet


Current Battle Stats

tobyjoey's Team

Knight Man (Active)
LE: 94/100
WE: 8/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10

Enemy Team

Met C (Level 1) (Active)
LE: 39/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 4th, 2014 at 12:51am #332
@tobyjoey

Dive Man was switched out to put Knight Man in the active slot.
Met A attacks Knight Man with Met Shot!
Knight Man loses 3 LE!
Knight Man attacks Met A with Oil Slider! -4 WE
Met A loses 45 LE!


Comments: Sorry, I ended up being in a rush last time since I got asked to watch a show. The health for Shadow Man has been corrected, and geez Knight Man can pretty much tank these Mets.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manelec-mandive-man      knight-man      met      metmetmetmetmetmetmet



Current Battle Stats

Your Team

Knight Man (Active)
LE: 97/100
WE: 7/10

Dive Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 5/50 !!!
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 11:15pm #333 ( Edited : 2014/09/04 at 12:51am )
@tobyjoey :

Hey, don't be concerned about how long it took to put your army together. Better to come with a plan in place rather than rush into battle blindly, you know? So anyway, same first battle as Shadownnico to start off, plus the Energy Pellet x2, Weapon Pellet x2, Energy Capsule x1, and Weapon Capsule x1. Let me know if you have any questions, ok? So, onto Battle 1!


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  

  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      met      metmetmetmetmetmetmet



Current Battle Stats

Your Team

Dive Man (Active)
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 100/100
WE: 10/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Wave Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met A (Level 1) (Active)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met B (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met D (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met F (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met H (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20


So, while you're doing your first action, I'll edit the first post so you can see your stats. Also, it didn't occur to me that I would have to consider Field Support for the robots that don't have fields of their own yet. So I'll have to come up with something that might work. I guess at least I can look at other robots of the same element and just not pick those...but I'll worry about those when the time comes. I just want you as the player to only need to focus on the battle.
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 10:03pm #334
Shadownnico

Btw, I decided to revise the EXP formula a bit, cause I don't want to run into a situation where I would have to do rounding. So since the formula was adjusted, I redid the math for your first battle, and your robots now have earned 700 EXP from that battle instead of 600. Just so you don't get confused next time you see your stats. Also, I made another mistake by not boosting the Pyre Fly's attack last turn...it actually did 16 damage, so Needle Man's health has been reflected (not to worry, he's not in danger still). Now, back to the second battle.


Turn 4

Needle Man attacks Pyre Fly C with Needle Cannon! -1 WE
It's super effective! Pyre Fly B loses 60 LE and 79 overkill!
Pyre Fly C was disabled!
Skullmet C was switched to the active slot.
Skullmet C attacks Needle Man with Skull Shot!
Needle Man loses 20 LE!


Comments: Needle Man's health is getting kinda low...you still would have had the caution color even if I didn't correct the health.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      skullmet      skullmetskullmetpyre-fly-2pyre-flypyre-fly


Current Battle Stats


Your Team

Needle Man (Active)
LE: 36/100 !
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 10/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Skullmet C (Level 1) (Active)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Pyre Fly B (Level 1)
LE: 0/60

Pyre Fly C (Level 1)
LE: 0/60
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 7:41pm #335 ( Edited : 2014/09/03 at 7:55pm )
Shadownnico

Turn 3
Needle Man attacks Pyre Fly B with Needle Cannon! -1 WE
It's super effective! Pyre Fly B loses 60 LE and 79 overkill!
Pyre Fly B was disabled! A Weapon Pellet was dropped!
Pyre Fly C was switched to the active slot.
Pyre Fly C attacks Needle Man with Pyre Flame!
Needle Man loses 8 LE!


Comments: Needle Cannon was hard to calculate on my side, but for you it was a good weapon to use.


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      pyre-fly      skullmetskullmetskullmetpyre-fly-2pyre-flypyre-fly


Current Battle Stats


Your Team

Needle Man (Active)
LE: 62/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 9/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Pyre Fly C (Level 1) (Active)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet C (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65

Pyre Fly B (Level 1)
LE: 0/60
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 7:21pm #336
*Proto Man learns about the two fights with Enker, the conversation with Wily, and seeing a shadowy figure that appears to be the Master*

gemini-man_alt...And now I only remember that something was trying to control my systems, but I fought it. Why am I damaged so badly, though? You don't look so good either...
proto-man...And based on what I learned recently...

*Proto Man tells that a brainwash took place and that the other robot kept mentioning the Master and Enker, and that the other robot had a role in both fights with Mega Man and Proto Man*

proto-man...What I learned from you when you were brainwashed was that Enker destroyed Mega Man, and we both damaged each other pretty badly. Somehow my strongest blast got you out of your brainwash, though. Maybe this so called "Master" wants me because I somehow have the ability to disrupt his brainwashing.

*Proto Man then puts one of his knees down on the ground in an effort to reduce the pain he's in at the moment*

gemini-man_alt...We're both hurt pretty badly. If any more of those brainwashed robots show up, neither of us are in a condition to fight. I may aim to be the strongest robot myself, but I don't turn a blind eye to those in need. Are you ok if you get taken to Dr. Light to repair you?
proto-man...I don't suppose I have much of a choice.
gemini-man_alt (turns to the other robots) Any of you want to come along? It's pretty far to Light's lab, but I think I can manage.
gyro-manI have to talk with my team first, as we probably should focus on Retro Pikachu.
gemini-man_alt...All right then. I wish you good luck with him. Wily recently had finished some upgrades on him, so I could imagine the difficulty you guys are having right now. I hope Proto Man can be fixed up soon so we can get to the bottom of all of this "Master" business.


[The trip back to Light's lab will take some time, so thus ends my post for now. Gyro Man and the others now know that Proto Man is safe, so if BtMan wants to get back to dealing with Retro Pikachu, they're free.]
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 7:14pm #337
gemini-man_alt ...Yeah, you can guess who I voted for, and I think this may be the first poll I voted in where I was not part of the majority. Ah well, surprised I had the popular opinion for so long. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 3rd, 2014 at 2:28pm #338 ( Edited : 2014/09/03 at 3:15pm )
proto-manLet me just ask one thing before we start. Dark Man said you were a "master" before I attacked him. Are you behind these attacks?
gyro-man!?
gemini-man_alt...Like Enker I also serve the Master, but I am not the one giving out commands. I follow them. My latest command to follow is to take you with me. I do not know why the Master is so interested in you, but perhaps I'll find out soon enough.
proto-manVery well, if a fight is what you want, then let's get this over with.
gemini-man_alt...You're not going to need them to fight with you, are you?
gyro-manmagnet-manyamato-manstar-manspark-manblizzard-manbubble-mantoad-manknight-mancharge-manwind-manflame-mandark-man-1 ...
gyro-manProto Man! Let us fight for you! ...Guys, this guy shouldn't be any harder than Retro Pikachu, right? Let's get him!
gemini-man_alt...I know not what Retro Pikachu is really capable of, but since he's also following the Master's orders, it is not my concern at this point to think about him.
gyro-manHE also works for you guys? Come on guys, we can't waste any more time! Let's get rid of this guy and prepare for Retro Pikachu!

*All of the robot masters attack, but he quickly stops them with a Thunder Beam*

gyro-man...Man, we can't catch a break around here. We're sorry, Proto Man...
proto-manI had a feeling it would come to this. His power is very similar to Enker's...
gemini-man_alt...Are we about done with this foolishness? My orders are to take you alive, even if I must drag you with me!


  
  
gemini-man_alt            proto-strike            proto-man



*Shot apparently does no damage...*

proto-manI figured it was going to take more than that to damage you.
gemini-man_alt...If you don't give me your full power, then I will des... *silence* ...Oh fine. I'll still take you with me regardless...


  
  
gemini-man_alt            ring-boomerang            proto-man



proto-manOof! So this is what Mega Man had to deal with...
gemini-man_alt...Mega Man was a weakling! His destruction by Enker was rightly deserved, though the way Enker did it was...ruthless. I prefer to give my opponents a much...cleaner destruction, if you know what I mean.
proto-manThen my worries with Mega Man were confirmed. He sacrificed himself to see what we were up against.
gemini-man_alt...A sacrifice? I can respect that...but enough talk. If I don't see the full extent of your power, then this battle will end. I want to know why the Master has so much interest in you when Enker, Retro Pikachu, and I are already too powerful for the robots in this world.
proto-manI suppose I got no choice then. Just give me a moment to charge up my ultimate attack...

*Proto Man starts charging up*

gyro-manNo! Proto Man, don't do it! You might not survive if you use that attack!
gemini-man_alt...An attack so powerful that you might get destroyed? I'm interested...
proto-man...BIG BANG STRIKE!


  
  
gemini-man_alt            proto-strike            proto-man



*blast connects with the other robot, and...*

gemini-man_alt...UGH! Didn't think there was an attack that...could hurt...this bad...

*He starts screaming in pain*

gemini-man_alt...NO! Get out of my system! ...I said GET OUT!

*Suddenly he stops shaking and looks around...confused*

gemini-man_alt...I'm confused. Last I remember, I was fighting Enker...
proto-manTell me slowly what you remember...
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on September 2nd, 2014 at 11:06pm #339
Shadownnico

Turn 2

Pharaoh Man is switched out to put Needle Man in the active slot.
Skullmet A attacks Needle Man with Skull Shot!
Needle Man loses 30 LE!
Needle Man attacks Skullmet A with Ice Slasher! -4 WE
It's super effective! Skullmet A loses 42 LE and 16 overkill!
Skullmet A was disabled!
Pyre Fly B switches to the active slot.


Comments: Yep, Freeze did the trick. Now you got to form a strategy with the Pyre Fly...


Battle 2
Field: Robosaur Excavation
Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
  

  
  
discoguts-mandrill-manbomb-manelec-manbubble-manpharaoh-man      needle-man      pyre-fly      skullmetskullmetskullmetpyre-fly-2pyre-flypyre-flyskullmet-2


Current Battle Stats


Your Team

Needle Man (Active)
LE: 70/100
WE: 7/10

Pharaoh Man
LE: 86/100
WE: 9/10

Bubble Man
LE: 100/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Bomb Man
LE: 100/100
WE: 10/10

Drill Man
LE: 100/100
WE: 10/10

Guts Man
LE: 100/100
WE: 10/10

Disco
LE: 150/150
WE: 10/10


Enemy Team

Pyre Fly B (Level 1) (Active)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet B (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Skullmet C (Level 1)
LE: 40/40
Attack: 40
Defense: 85
Speed: 25

Pyre Fly A (Level 1)
LE: 85/85
Attack: 70
Defense: 60
Speed: 85

Pyre Fly A (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Pyre Fly C (Level 1)
LE: 60/60
Attack: 45
Defense: 35
Speed: 60

Skullmet A (Level 1)
LE: 0/65
^ Top
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