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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 30th, 2017 at 8:31pm #321
@prototedd : A lot doesn't even begin to cover it. This'll come across as lazy but allow me to copy and paste you one of the many answers I've given to this question.

"And rest assured you're not the only one. The thing is though, we've got bigger things on our plate and the development team would like to make creating and rounding out a better game first before we start adding content, that while certainly players would love to see, wouldn't be an efficient use of time at the moment.

As with everything in our development cycle, we can't necessarily answer when things will come out like new robots or the next update; this game isn't built on a specific schedule, it's really just a culmination of a large total of free time from our programmer and other miscellaneous help from other staff members. I'm aware that's not really a satisfactory answer, but I'm not going to mince words in saying it's a honest answer and it's just a matter of 'Things'll be ready when they're ready.' Thank you for continuing to play and enjoy the game though, it's very much appreciated! :D"
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 30th, 2017 at 12:35pm #322
Rockman Shadow
Gemini Man
Wheel Gator
Guts Man

No explanation because I don't have time currently
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 29th, 2017 at 5:57pm #323
Pharaoh Man.

Still don't like Astro Man.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 28th, 2017 at 8:52pm #324 ( Edited : 2017/03/28 at 8:53pm )
Pharaoh Man-- The only justification I have is that I like him more.
Fire Man-- Still don't like Astro Man.

Well, these were easy decisions to make.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 27th, 2017 at 8:39pm #325 ( Edited : 2017/03/27 at 9:48pm )
Double--Both characters that served to do nothing for their respective series beyond basic plot heel turns, but at least Double serves to be a somewhat difficult fight and had more of a lasting impact for me.

King--I really like Pharaoh Man's design and fight, but King led an interesting story dynamic with the idea of developing robot individuality, even it was just another Wily ploy. Little too Sigma-y with the robotic rights stuff, but King also has the "Is he alive or isn't he alive" factor that's not really acknowledged as much as it should be, official material or otherwise.

Napalm Man--A lot of the Mega Man 1 designs, in retrospect, suffer from being bland and Fire Man's one of these. He's not bad per se, but Napalm's overall more appealing to me.

Tango--I....don't really like Astro Man beyond his weapon so the lame cat takes this one.
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 26th, 2017 at 7:45am #326
Cut Man's taking it all home
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 25th, 2017 at 12:15am #327
Cut Man
Launch Octopus
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 24th, 2017 at 12:27am #328
Magnet Man
Cut Man
Mikhail Cossack
Launch Octopus

If you don't vote Cut Man you're not allowed to read Cut's Corner ever again


No pressure
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 23rd, 2017 at 12:10am #329
So it's about time I went for a heel turn and voted for MegaMan.exe
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 22nd, 2017 at 12:21am #330
Gyro Man
Toad Man

I don't know what a Battle Network is but it's not winning anytime soon Reggae
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #331
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 21st, 2017 at 12:16am #332
Quick Man still goes strong

Chill Penguin
Treble
Spider
Toad Man

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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #333
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 20th, 2017 at 12:09am #334
Quick Man

Anyone who says any answer otherwise merely spelled Quick Man wrong
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 19th, 2017 at 12:22am #335
Storm Eagle
Quick Man
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 18th, 2017 at 3:42pm #336
Storm Eagle
Yamato Man
Gravity Man
Quick Man
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 17th, 2017 at 11:45pm #337
1. Clock Man 2
2. Fighting Fehnir
3. Higsby
4. Mac
5. Vent
6. Ninetails
7. Astro Man
8. Neon Tiger
9. Solo/Rogue
10. Flame Hyenard
11. Mega Man Volnutt
12. Mega Man [Star Force]
13. Velguarder
14. Sage Harpuia
15. Omega-Xis
16. Dark Mega Man.exe
17. Mettaur Virus
18. Tomahawk Man
19. Fire Man
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Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on March 17th, 2017 at 9:40pm #338
@MegaManfan21 : And rest assured you're not the only one. The thing is though, we've got bigger things on our plate and the development team would like to make creating and rounding out a better game first before we start adding content, that while certainly players would love to see, wouldn't be an efficient use of time at the moment.

As with everything in our development cycle, we can't necessarily answer when things will come out like new robots or the next update; this game isn't built on a specific schedule, it's really just a culmination of a large total of free time from our programmer and other miscellaneous help from other staff members. I'm aware that's not really a satisfactory answer, but I'm not going to mince words in saying it's a honest answer and it's just a matter of "Things'll be ready when they're ready." Thank you for continuing to play and enjoy the game though, it's very much appreciated! :D
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #339
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