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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 18th, 2017 at 4:36pm #3281
Here's a mediocre Mega Maker thing I made:

metal-man Tower Invasion: 22392

You're welcome.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 12th, 2017 at 5:13am #3282
Here's another MegaTale update! I can't believe I was up all night doing this. Pacifist is a long one, but that's because I wanted to squeeze in the last of the Royal Guards in this one part!

As for Genocide's name, I was unable to call it "But Nobody Came" because it was already the name of a bonus chapter SSN made on trying to call the first fallen child ("Rhythm") REDACTED. Thus, I had to improvise.

Finally, I also made a Bonus Chapter that consists on one of MegaTale's Neutral Endings. In this particular Neutral Ending, the last two main characters remaining are Beta and Adrian. I will also make Neutral Endings after each main boss (up until Omega Retro) based on which boss is faced! (Next neutral ending will be based on MEGABOY becoming the only survivor.)

Part 14 (Pacifist)- WARNING!
Part 14 (Genocide)- But Nothing Was There
Neutral Ending- Never Come Back

Also, I now have an official MegaTale archive! It's not a thread, no, but it does contain all MegaTale Chapters, INCLUDING the bonus ones made by me as WELL as the two made by SSN and Rotom. Be sure to check it out in my profile, while I shall link right here!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 5th, 2017 at 7:36pm #3283
Hit Meta for removing Mikey for no reason and heal Rotom to thank him for healing me.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 3rd, 2017 at 11:37pm #3284
I'll hurt Ender so that he doesn't become corrupt with power.
I'll heal SSN because why not.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 2nd, 2017 at 4:04pm #3285 ( Edited : 2017/07/02 at 4:06pm )
I'll just hurt Walter because I currently have no beefs with anyone, yet I have to hit SOMEONE, and heal Meta because he's the one who revived this game.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 1st, 2017 at 5:10pm #3286 ( Edited : 2017/07/01 at 5:12pm )
@DarkRagnarok : I'm pretty sure this has been stated many times: The team is too busy with OTHER things that is needed to be done for the game to make more robots unlockable. I'm pretty sure Boss or some other mod can explain this more in detail, but that's pretty much the sum of it all.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 30th, 2017 at 1:00am #3287 ( Edited : 2017/07/04 at 1:55am )
Look what I brought back:

Chapter 10 (Pacifist): Beta
Chapter 10 (Genocide): Beta

So yeah, now that I have successfully (hopefully) figured out all the roles I wanted to put into consideration, I'll be able to continue the story more often. (Robot puns were a pain to do, though. Couldn't figure out the third one.)
Here are some new ones.

Pacifist:
Chapter 11- BOOYAH!
Chapter 12- Arctic Jungle
Chapter 13- Puzzles and DETERMINATION

Genocide:
Chapter 11- BOOYAH!
Chapter 12- Arctic Jungle
Chapter 13- DETERMINATION

I removed "Puzzles" from Chapter 13's Genocide title because let's face it, Genocide!Rock doesn't really care about a lot of things. We all should know this by now.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 29th, 2017 at 2:43pm #3288
@RotomSlashBlast : I'll get that taken care of.

Any other deck changes I should take notice of, folks?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 28th, 2017 at 9:11pm #3289
Remember this guy from back when this thread started?



Well, I got bored, so I thought "Hey, why not revisit this 'Future Beta' concept?"
This is the result...

Delta: A Quint variation of Beta Man

Not my BEST work, but I kinda like it. I wasn't sure how else to make him look less like Quint, but I think I had a good amount of success in making it NOT be a recolor.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 28th, 2017 at 4:33pm #3290
...Alright, I just contacted Royalty Man and Void Man, and told them to gather the others and help out as much as they can with these minibosses. However, I told them to leave enough of the fun to you, Rotom, so no worries there.
And since we got everything covered for NOW... I think I want to make a Mecha Army thing of my own.
But both Joe Models AND Mets are taken... What other expandable mecha is there left...?
...I got it! Tellies!

Name: Telly
Core: Impact*
Health: 130
Power: Telly Spawner
Power Description: If Telly is defeated, if there are less than 3 OTHER Telly cards in your deck, Telly will respawn with 100 health. Can only be done once.
Attack 2: Telly Tackle
Attack 2 Description: Telly tackles the opponent, dealing 30 Damage.
Attack 3: Telly Burner
Attack 3 Description: Telly heats itself up and rams into the opponent to deal 50 Damage. The target is now Burned.
Resistance: Earth
Weakness: Water
Flavor Text: Tellies are security robots created to bash into intruders or something. Whatever their purpose is, they do it in numbers... A LARGE amount of numbers... Like, an ANNOYINGLY large amount.

Name: Fire Telly
Core: Flame
Health: 130
Attack 1: Telly Burner
Attack/Power Description: Fire Telly heats itself up and rams into the opponent to deal 50 Damage. The target is now Burned.
Attack 2: Telly Flame
Attack 2 Description: Fire Telly uses a flamethrower to burn the opponent, dealing 70 Damage.
Resistance: Flame
Weakness: Freeze
Flavor Text: A Telly with a flamethrower on the bottom. Especially in Flame Man's stage, this mecha is quite the problem.

Name: Space Telly
Core: Space
Health: 130
Attack 1: Telly Tackle
Attack 1 Description: Space Telly tackles the opponent, dealing 30 Damage.
Attack 2: Telly Rings
Attack 2 Description: Space Telly launches its rings at the opponent. Flip four coins. For each heads, this attack does 20 Damage.
Resistance: Space
Weakness: Explode
Flavor Text: A Telly designed after Ring Ring. Has two rings around it instead of one, unlike the said mecha it was designed after.

Name: Bubble Telly
Core: Water
Health: 130
Power: Aquatic Absorption
Power Description: If hit with a pure Water-Core attack, Bubble Telly is instead healed by the amount of damage that it would've originally taken.
Attack 2: Telly Soaker
Attack 2 Description: Bubble Telly shoots out a bubble that splashes onto the opponent, dealing 50 Damage.
Resistance: Water
Weakness: Electric
Flavor Text: An aquatic version of a Fire Telly.

And now, for the Special Card... Big Telly!

Name: Big Telly
Core: Impact and Flame
Health: 210
Attack 1: Telly Tackle
Attack 1 Description: Big Telly tackles the opponent, dealing 50 Damage.
Attack 2: Telly Burner
Attack 2 Description: Big Telly heats itself up and rams into the target to deal 70 Damage. The target is now Burned.
Resistance: Impact
Weakness: Explode
Flavor Text: A giant Telly. What more is there to say about this thing?

Done and done. And hey, this time I didn't go over the character limit!

*Technically speaking, they are Flame-Core. But not this one, however.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 25th, 2017 at 10:14pm #3291
1. What's it like working with Proto Man MKII?
2. So, other than Mega Man, what franchises are you into?
3. What is your favorite official Classic Series game?
4. What is your favorite Classic Series fan-game?
5. What brought you to this game and its community?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 25th, 2017 at 2:18pm #3292 ( Edited : 2017/06/25 at 2:30pm )
So, tell me, how did you manage to turn me into my "true form" again?
What I learned from training with Ninja Ghost are all very interesting things. Makes me regret resigning from my allegiance to him.
...Well, almost.
Is everything prepared, Master Darkrai?
Of course, Dusknoir. Everything is put into place.
Alright, I'll bite. Why is HE a part of this group?
Hey, this group represents Sinnoh, alright? Besides, he's actually quite tough. You know... For an Average Pokemon.
*Whispering* But... Between you and me, he's NOTHING compared to us both. In fact, you're the only person who managed to make even Rotom submit... Even if it was for a short time.
Your Heart Swap is a move that will most definitely come in handy... YOU are our trump card, Manaphy. None else could make a better fit.
...
*Whispering back* In that case, I'm in. This should be fun.
...Sir, I've been meaning to ask... You mentioned that you used to have a teammate called "Shadow Mewtwo", yes? Whatever happened to him?
Oh, that guy? Hmph. If you want to know, he left the group quite some time ago, because he thinks I was "holding him back".
The nerves of that guy! His pride just couldn't let him be any more than a traitorous son of a *REGGAE'd*!
...
...So, uh... What exactly is the plan again?
Our first move as a team is actually to help someone out a little bit... If we can find them. In hopes of making sure that pest of a Rotom is off our backs once and for all...
...We are to help out someone by the name of Dark Taranza.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 25th, 2017 at 10:19am #3293
Name: Firewall Man
Core: Shield
Health: 200
Attack 1: Virus Protection
Attack 1 Description: Firewall Man protects himself for a turn. If the used attack is Empty-Core, then it will be disabled until Firewall Man is defeated.
Attack 2: Virus Deletion
Attack 2 Description: Firewall Man creates an energy field around himself and charges into the target with it, dealing 30 Damage.
Resistance: Empty
Weakness: Wind

Name: Supersonic Man
Core: Swift
Health: 200
Attack 1: Supersonic Clap
Attack 1 Description: Supersonic Man creates a shockwave by clapping, dealing 20 Damage.
Attack 2: Supersonic Punch
Attack 2 Description: Supersonic Man charges at the target at high speeds and punches the target, dealing 40 Damage.
Resistance: Time
Weakness: Laser*

Name: Pulse Man
Core: Time
Health: 200
Attack 1: Time Pulse
Attack 1 Description: Flip a coin. If heads, the target loses a turn. This attack can NOT be used twice in a row.
Attack 2: Blast Pulse
Attack 2 Description: Pulse Man fires a laser of sorts to deal 20 Damage.
Resistance: Time
Weakness: Swift

Name: Lake Man
Core: Water
Health: 200
Attack 1: Missile Trident
Attack 1 Description: Lake Man fires a missile-like trident at the target to deal 30 Damage.
Attack 2: Spinning Trident
Attack 2 Description: Lake Man spins around a trident similar to how Buster Rod G spins the Buster Rod in order to create a whirlpool-like attack to deal 50 Damage.
Resistance: Water
Weakness: Nature

Name: Zephyr Man
Core: Wind
Health: 200
Attack 1: Wind Wave
Attack 1 Description: Zephyr Man shoots out a breeze to deal 20 Damage.
Attack 2: Wind Blast
Attack 2 Description: Zephyr Man creates a blast of wind to blow away the target, forcing them to switch out.
Resistance: Wind
Weakness: Shadow

That should be enough for now. Now, as for the minibosses-
...Wait. I think I got an idea!
The Robots Gemini Man sent out tried to CATCH the Minibosses because they can't harm them due to the Laws of Robotics! Or, at least that's how Reaper sets it out to be.
However... My robots weren't BUILT with the laws implanted in them! And... Well, what can the police do to capture a ghost?
This is PERFECT! I think we have a bigger army to face Dark Taranza with now...
...Except... I have no idea where they all went off to... I think I can contact at least SOME of them... But for whatever reason, Manaphy has been completely REMOVED from my contacts...

...But surely that's not a problem... Right?
...So you understand why I had to do what I did, yes?
Because you ran out of options, right?
...Well... I'll tell you one thing...
...You're not wrong.

(Dialouge's long, I'll have to make another post to continue it. Also, first time experimenting with PMD Mugshots, so don't expect anything TOO grand. At the very least, I tried, though.)

*Apparently when making my notes on these guys, I forgot to place down a weakness for this one. So I just made something up.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 24th, 2017 at 5:32pm #3294
@RotomSlashBlast :
That reminds me, maybe I should work more on the card versions of my Robot Masters in Reaper's absence...

Alright, let's see all he... Hang on... There are THREE Royalty Man cards! How did this... What in the... HOW LONG HAS IT BEEN LIKE THIS!?
Ugh, and he just HAD to be kidnapped and leave it to me to clean up HIS mess... Fine...

*ONE CLEANING UP SESSION LATER...*

Done and done. Now, let's move on to the actual NEW cards...

Name: Wrestle Man
Core: Impact
Health: 200
Power: Enjoy the Pre-show!
Power Description: Wrestle Man is the main event, and all main events MUST have something to build up the excitement! Search your deck for a Joe Model or Met RM card. If at least one is present, Wrestle Man will switch out with that card.
Attack 2: Ultra Slam
Attack 2 Description: Wrestle Man grabs the target and slams them, dealing 30 Damage. If the attack is super-effective, the target will be Injured*.
Attack 3: Ultra Punch
Attack 3 Description: Wrestle Man punches the opponent as hard as he can, dealing 50 Damage.
Resistance: Shield
Weakness: Missile

Name: Ray Man
Core: Space and Laser
Health: 200
Attack 1: Lunar Ray
Attack 1 Description: Ray Man uses satellites to fire big blasts. Flip 3 coins. For each set of heads, this attack deals 30 Damage.
Attack 2: Cycle Ray
Attack 2 Description: Ray Man creates a ray beam that cycles around him. The next opponent's attack, if melee-based, will have a 30 damage recoil.
Resistance: Space
Weakness: Empty

Name: Soldier Man
Core: Missile
Health: 200
Power: Weapons Knowledge
Power Description: Soldier Man looks into his database and pulls out data on the opponent's attacks. Unless inflicted with a condition (or whatever they're called, I forgot), every 5 turns, Soldier Man will brace himself for impact, allowing him to only take half damage rounded up.
Attack 2: Land Mine
Attack 2 Description: Soldier Man places down a mine in front of the target. Unless the target is flying or levitating, it's next melee-based attack comes with a recoil of 50 Damage. If not activated for 10 turns, or if Soldier Man is defeated, it will end up becoming a dud.
Attack 3: Travel Mine
Attack 3 Description: Soldier Man uses a remote-controlled mobile mine to attack the target, dealing 30 Damage.
Resistance: Missile
Weakness: Electric

Name: Stinger Man
Core: Nature
Health: 200
Attack 1: Bee Sting
Attack 1 Description: Stinger Man uses a bee-like stinger to attack the target, dealing 10 Damage. The target is now Poisoned.
Attack 2: Scorption Sting
Attack 2 Description: Stinger Man fires a scorpion-like tail from his buster to deal 30 Damage, as well as bringing them in closer. For the next 3 turns, all attacks towards the target deal +10 Damage, but all recoil attacks from the target deal -10 Recoil at the same time.
Resistance: Space
Weakness: Empty

Name: Fright Man
Core: Shadow
Health: 200
Attack 1: Fright Night
Attack 1 Description: Fright Man forces the opponent to face their worst fears. Flip a coin. If heads, the target is Stunned for 5 turns.
Attack 2: Fright Light
Attack 2 Description: Fright Man forces the target to face a copy of themselves. For the next 3 turns, Fright Man will earn the opponent's current health, attacks, core, and appearance. If the target is weak to Time-Core, the target also takes 10 Damage for the duration of this attack.
Resistance: Space
Weakness: Empty

I'm going to need to continue this in the next post.

*Injury- The robot is forced to be switched out, and will become unusable until it is the last RM card remaining. An RM card can NOT be infected with Injury if it is ALREADY the last RM card left.**
**Not sure if this has been used or not, but meh.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 22nd, 2017 at 11:34pm #3295
Following the previous thing, I made a QnA.
Click here to begin.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 20th, 2017 at 10:21pm #3296
Must be comic-palooza around here. I made a new thing myself.
This is just something I'm going to do until the CYOA Robot Master sprites are finished.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 15th, 2017 at 1:19pm #3297
@Sega Man : ...Actually, I doubt they are, and doubt it would be a thing.

First off- and this has been said MANY times- The creators of the game are too busy with other things than making more Robot Masters be playable.

Second off, there isn't really ENOUGH to use of Mr. X as a character to MAKE him a 4th playable character. There would need to be a stat booster, a shop, and a Super Fighting Robot AND a Support Robot with each their OWN gimmicks SEPARATE from the other 3. So I don't think there's going to BE a fourth player/story.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 11th, 2017 at 11:49pm #3298
Proto Man MKII's Ending
...
...Hmph. You're pathetic, you know that? You only give yourself these armors to possess because you KNOW that the REAL you is weak. No wonder Bt Ghost abandoned you in the void.
...Heh.
...What's so funny?
...You're not too different from Jazz, you know.
Sure, you don't have his competitive spirit AND you're MUCH more brutal than he is... But you both are very powerful fighters that'll do everything in your power to crush your foes... Also, your names both end with "MKII" and you both REALLY don't seem to like your creators.
Walter CAN be quite annoying.
You should consider joining me. Perhaps, you, Jazz, and I could make an UNSTOPPABLE team. How about it?
...No. I don't work with cowardly weaklings like yourself. *Leaves*

Rotom's Ending
...Hmph. So you beaten me.
The question still remains, however. So, Rotom... Would you call yourself a hero? Or are you just someone that fights only for power, saving Christmas, or just for the sake of-
Yeah, no. I seen all the other endings. All that's going to happen is some random dialogue with it ending with me not taking you to ghost jail or destroying you or something. *Starts writing down something* Personally, I don't have time for yet ANOTHER bull*REGGAE'D* ending like this.
So how about this? *Gives Ninja Ghost a slip of paper* I'll just give you this I.O.U. for my answer to your question, and we don't have to go through any of this bull*REGGAE'D*.
Oh yeah. And expect a LOT of pain next time I see you. *Leaves*
...This is just a drawing of that removed skeleton from Undertale! ...Wait, what is he spelling out with his ha-
*Sudden realization* ...
You flying, purple SON OF A-

ZeroDXZ's Ending
...You beaten me. But what now, are you going to kill me?
Fool. You can't kill what is already a ghost. And fat chance trying to catch me as well.
Face it, you can never catch me, Zero. Even if you trap me while possessing something, I'd just leave that body and escape. You have better chances of getting Beta Man's Field Star than you do stopping me once and for all.
*Starts to float away* ...There will ALWAYS be evil in the world, Zero. It's just the way the world works. *Leaves*
bass_flame ...Tch. What does HE know?
bass_flame ...While it's true that there is always evil... It's also true that there will ALWAYS be a shining beacon of hope and justice, ready to stop it... And that beacon shall be me.

FINALLY, I'm done with this one. Next time when I post something, expect a role update for MegaTale (once I plan a few things out) and a new AU thing because why not.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on June 11th, 2017 at 11:13pm #3299
MegaBoy's Ending
...This isn't over, you know. I WILL be back.
Oh no you don't. You aren't getting away!
And how are YOU going to stop me? I'm in my ghost form, meaning YOU are incapable of catching me!
Except you are wrong. There is ONE way to catch a ghost...
What are you...?
...You're kidding. You... Y-you're only joking... Right?
*Pulls out a Protopack and tosses a trap* Booyah! Time to bust me a Ninja Ghost!
*Slowly being pulled into the trap* No... No! It will not end like this! I refuse!
*Continues using the Protopack until he is hit by a random Buster Shot, loosing focus and letting Ninja Ghost go* Ow! HEY!
*Turns around to see Phantom Man* Phantom Man? What the heck were you thinking!?
I'm here to finally take you down, MegaBoy! Bring it o- *MegaBoy hits Phantom in the head with a Metal Blade* OW! Hey, I was distracted!
Well, so was I when YOU hit me when I was banishing a common foe, you psychopath!

Ninja Man's Ending
...I'll be back, you know. Stronger than I ever was before.
...Strength and power isn't always everything. It's also skill. Brain power. Tactics. Defensive abilities. And loyalty.
I might not be the strongest in the world. But to be honest... That isn't really my thing.
Besides, if I set out for world's strongest, I'd end up like Bass. Or even worse, I'd end up like you. I'd lose my loyalty towards my creator.
And if there are two things I want in life, it is to beat Beta Man once and for all... And to remain loyal to Wily.
And that is why I, Ninja Man, will ALWAYS be Wily's GREATEST Creation!
...Good day to you, sir. *Walks out*

Jazz MKII's Ending
Ninja Ghost fades away, turning out to be a hologram, while the REAL Ninja Ghost walks in.
You done very well with your tests, Jazz. I'm impressed.
Thank you. And I apologize for trashing my fellow soldiers.
Oh, please, it was well worth the sacrifice. I could always repair them, after all.
Anyways, Jazz, I believe you are ready for our next plan. And since you already took out MegaBoy AND my newer-model counterpart... As long as you are on my side, NO ONE stands a chance.

Mega Man?'s Ending
...How? How could I lose to you? ...You're nothing but a rip-off of Mega Man. You're nothing SPECIAL. So... How?
...Heh. That's simple... You merely underestimated me and the power Wily gave me... No. You underestimated the power of us Wily-bots altogether.
We don't need these "special weapons" you guys keep giving us. For the most part, we're already at our highest potential.
So why don't you go back to making your OWN robots instead of kidnapping us and giving us your "hand-me-downs", capiche? *Leaves*
...Perhaps he's on to something...
...Yes... Indeed he is...

Blah blah blah, out of space.
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