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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 20th, 2018 at 11:46am #3181
With Stupid
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 19th, 2018 at 8:40pm #3182
Big Stupid
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 18th, 2018 at 11:24am #3183
Cut Man

@Test Man : First of all... WOW. The beef is so raw it's still trying to convince us to "Eat More Chikin".

Second of all... Yeah. Dominate the Leaderboard. Good luck with that...
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 16th, 2018 at 8:57pm #3184 ( Edited : 2021/02/20 at 7:57pm )
Here's an Echo Fighter for Beta Man.

Epsilon

Archetype: Power

Moveset

Jab: Punch, Punch, Uppercut
Up Tilt: Double-Arm Bash (idk what it's called)
Down Tilt: Sweep Kick
Forward Tilt: Lunge
Dash Attack: Charges Forwards with an Elbow.

Forward Smash: Elbow
Down Smash: Slide
Up Smash: Flip Kick

Neutral Aerial: Spin
Forward Aerial: Knee
Back Aerial: Backwards Elbow
Down Aerial: Stomp
Up Aerial: Upwards Kick

Grab: Grabs the foe with one hand and lifts them upwards by what could be considered as a neck area.
Pummel: Punches foes in the gut.
Up Throw: Tosses the foe into the air.
Down Throw: Slams the foe into the ground.
Forward Throw: Drops the foe and quickly follows up with a heavy punch.
Back Throw: Tosses the foe backwards and follows up with a punch.

Normal Special: Epsilon Blast- A ball of explosive shadow energy. Explodes upon contact with an opponent, but disappears once it goes off-screen or hits a wall. Direction can be controlled, but Epsilon is left more vulnerable when controlling it.
Forward Special: Epsilon Rush- Dashes forwards while shrouded in shadow energy. This move is not affected by gravity. More powerful than Beta Rush, but with shorter distance.
Down Special: Epsilon Swordplay- A counter move that strikes through opponents with a blade shrouded in shadow energy. More powerful if countering from behind.
Up Special: Epsilon Boost- Uses a Beta Blast to boost momentum, sending Beta further into the air while damaging foes around him heavily. Explosion has higher launch potency, but has slightly less height to it.

Final Smash: Epsilon Burst- A charged-up Epsilon Blast that comes out in a powerful beam of shadow energy. Aim of the attack cannot be changed. Unlike Beta Burst, Epsilon is not left vulnerable afterwards, and the radius of the beam is larger. However, the beam is aimed diagonally upwards rather than straight ahead.

Taunts
Up Taunt: Crosses his arms and lets his scarf blow in the wind a bit.
Side Taunt: Clutches his fist in front of himself, the fist surrounded with a shadowy flame. "Come on!"
Down Taunt: Takes a sip from an E-Tank. Does not heal.

Victory
Animation 1: Tosses an Epsilon Blast into the air to absorb "weapon data" with as Epsilon turns his back to the screen and crosses his arms. The Epsilon Blast then falls back down onto Epsilon, who absorbs it and the "weapon data" while looking back at the screen. "I've seen the future. And you do not exist there."
Animation 2: Epsilon takes off his helmet and looks at the screen. "Why don't you stay down."
Animation 3: Holds an Epsilon Blast in his hand and crushes it to cause an explosion. "Better luck next time."
Bonus Voiceline: (Beating Ninja Man) "No matter the timeline, you'll never beat me."
Victory Theme: Mega Man 9- We're the Robots

Alts



Default - Blue/Grey
Alt 1 - Green/Yellow - Quint
Alt 2 - Silver/Cyan - Silver the Hedgehog
Alt 3 - Blue/Purple - Future Trunks
Alt 4 - Green/Red - Grovyle (PMD Explorers)
Alt 5 - Various Blues - Dialga
Alt 6 - Blue/Yellow - Chrono (Chrono Trigger)
Alt 7 - Purple/Grey - Beta Man
And here's a stage for my entire character collective.

Stage: Phantom Dojo (Ninja Ghost's Fortress)
Advantages: Disappearing Blocks appear often over Bottomless Pits.
Disadvantages: ...Oh yeah, there are Bottomless Pits. 3 in total, actually. Also, Ninja Ghost appears at times to attack all fighters there.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 10th, 2018 at 7:42pm #3185
Hey, the question-answering computer is back.

So, uh. What do you think of that "Untitled Thread 2" thing, oh great Supercomputer?
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 8th, 2018 at 1:57pm #3186 ( Edited : 2021/02/20 at 7:46pm )
Sergeant Man

Archetype: Defensive

Moveset

Jab: Punch, Punch, Kick
Up Tilt: Upwards Jab
Down Tilt: Sweep Kick
Forward Tilt: Arm Thrust
Dash Attack: Generates a small explosion from his buster.

Forward Smash: Generates 3 small explosions in front of him.
Down Smash: Generates 2 small explosions among the ground- one in front, one behind.
Up Smash: Generates 3 small explosions above him.

Neutral Aerial: Wide Chop
Forward Aerial: Midair Kick
Back Aerial: Generates a small explosion behind himself. This also boosts him forwards a bit.
Down Aerial: Kicks downwards.
Up Aerial: Generates a small explosion above himself.

Grab: Grasps the foe with both hands.
Pummel: Hits the foe with his knee.
Up Throw: Tosses the foe into the air.
Down Throw: Raises the foe into the air and slams them onto his knee back-first.
Forward Throw: Kicks the foe away.
Back Throw: Spins around and tosses the foe backwards.

Normal Special: Sergeant Missile- Launches a single missile if tapped, but fires a barrage of 3 if held. Tracks down nearby foes.
Forward Special: Sergeant Grenade- Tosses a singular grenade that explodes on contact.
Down Special: Sergeant Rocket- Launches a bigger and more powerful version of Sergeant Missile from his rocket launcher. Has no tracking properties.
Up Special: Sergeant Shield- Dashes upwards with his shield, MVC Captain America's Stars and Stripes-style.

Final Smash: Sergeant Barrage- Blasts foes with his rocket launcher before firing a large barrage of Sergeant Missiles at them to launch them.

Taunts
Up Taunt: Fires a firework into the air with his buster.
Side Taunt: Stands firm and salutes.
Down Taunt: Raises his shield into the air. "Never surrender!"

Victory
Animation 1: Fights the air for a bit. "Next time, try fighting seriously."
Animation 2: Stands there crossing his arms before looking at the camera. "Operation successful."
Animation 3: Fires a few missiles in the air, which explodes in said area. "Kill confirmed."
Bonus Voiceline: (Beating Ninja Man) "If you can't beat me, you'll never beat Beta Man."
Victory Theme: Mega Man 9- We're the Robots

Alts



Default - Blue/Yellow - Discorded Adventures v2 Design
Alt 1 - Black/Purple - Bt Ghost
Alt 2 - Red/Cyan - Techno
Alt 3 - Orange/Green - Hunter Camouflage
Alt 4 - Purple/Pink - Spring Camouflage
Alt 5 - Green/Brown - Forest Camouflage
Alt 6 - Tan/Green - Sergeant Man Z
Alt 7 - Maroon/Red - Jazz MKII
Alt 8 - Green/Yellow - Vanilla Sergeant
Alt 9 - Tan - Missile Core Colors
Alt 10 - Blue - Dark Sergeant
Alt 11 - Navy/Blue - Navy Camouflage
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 7th, 2018 at 7:54pm #3187
It's a trick question. This thread HAS no true purpose. Neither did the previous one. It never did, never had, and never will. They will forever be without a purpose, and will simply exist to just. Nothing more, and nothing less, for forever and all of eternity.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 5th, 2018 at 2:09pm #3188
Ness Says







Okay
Would've been better if I could've placed the "Okay" up there without it counting as adding a word.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 4th, 2018 at 6:00pm #3189
self absorbed
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 31st, 2018 at 12:55pm #3190
Stupid Studios
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 31st, 2018 at 12:30pm #3191 ( Edited : 2021/02/20 at 7:40pm )
Ninja Man

Archetype: Speed

Moveset

Jab: Chop, Kick, Kick (Hold for rapid attack)
Up Tilt: Uppercut
Down Tilt: Sweep Kick
Forward Tilt: Wide Chop
Dash Attack: Tackle

Forward Smash: Slashes forwards with the Ninja Katana.
Down Smash: Split Kick
Up Smash: Slashes overhead with the Ninja Katana.

Neutral Aerial: Spins around with the Ninja Katana.
Forward Aerial: Jabs forwards with the Ninja Katana.
Back Aerial: Kicks with both feet backwards.
Down Aerial: Slashes downwards with the Ninja Katana.
Up Aerial: Spins around whilst thrusting the Ninja Katana upwards.

Grab: Grasps the foe with one hand and holds the Ninja Katana in the other.
Pummel: Hits the foe with the handle of the Ninja Katana.
Up Throw: Tosses the foe into the air and thrusts the Ninja Katana upwards.
Down Throw: Slams the foe into the ground and slams the Ninja Katana into them.
Forward Throw: Launches the foe with the Ninja Katana.
Back Throw: Rolls backwards and tosses the foe.

Normal Special: Ninja Accelerate- Increases Ninja Man's speed. Also uses a pulse of time-based energy to nullify projectiles and trip up nearby foes.
Forward Special: Ninja Shuriken/Star- Tosses up to 3 ninja stars. Also, similar to Samus, you can use Ninja Star to toss a stronger, energy-based ninja star if the move is used like a Smash attack, though sacrifices the multi-toss.
Down Special: Ninja Vanish- A counter attack that has Ninja Man vanish, then strike foes from behind with the Ninja Katana.
Up Special: Ninja Katana- Slashes upwards with the Ninja Katana.

Final Smash: Omega Form- Goes into Omega Form and slashes through opponents with the Ninja Katana, trapping them within a combo before launching them and reverting to normal.

Taunts
Up Taunt: Crosses his arms and rolls his eyes. "Hmph."
Side Taunt: Pulls out his katana and uses the "Come and get me" gesture. "Come on already!"
Down Taunt: Does the general ninja pose.

Victory
Animation 1: Turns his back on the camera before teleporting out. "Next time, actually try to fight."
Animation 2: Tosses his Omega Stone into the air a few times, smirking at the screen. "Better luck next time. Not."
Animation 3: Tosses the Ninja Katana into the air and catches it before pointing it towards the screen. "Never forget: I am Wily's Greatest Robot!"
Bonus Voiceline: (Beating Beta Man) "Finally, I have defeated Beta Man!"
Victory Theme: Ninja Gaiden- Unbreakable Determination

Alts



Default - Black/Red
Alt 1 - Black/Blue - Blue Belt
Alt 2 - Black/White - White Belt
Alt 3 - White/Black - Black Belt
Alt 4 - Salmon - Swift Core colors
Alt 5 - Orange/Blue - Naruto
Alt 6 - Blue/Yellow - Shadow Man
Alt 7 - Blue/Pink - Omega Form
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 29th, 2018 at 2:00pm #3192
Cut Man


We are not doing this cycle again
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 29th, 2018 at 1:57am #3193
Triangle Man
Triangle Man
Triangle Man hates Person Man
They have a fight
Triangle Wins
Triangle Man
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 27th, 2018 at 7:03pm #3194
@Yoshi2018 : OR it could be that this would fit more as a development discussion since it is a game suggestion. A Game Suggestions topic IS one of the sticky threads, after all.

Regardless, while I personally hardly bother with the Demo- not because it's hard, but because A. I hardly even play the actual prototype and B. I just... don't, I guess- I do agree with this notion. I mean clearly if I showed it off on the Discord during the time when Ender didn't want to Discord, I support this, but still.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 27th, 2018 at 3:12pm #3195
Fat Albert
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 26th, 2018 at 7:31pm #3196
@Yoshi2018 : Wow, that sounds

Cursed Dude

Yep. I turned it into a pun. Do with me what you will.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 25th, 2018 at 9:52pm #3197
Boss Baby


I am so sorry that I am not sorry
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 24th, 2018 at 7:30pm #3198
On Fire

Also @Yoshi2018 it kinda had to be "Cold Fire" or else it wouldn't count, if I understand the rules correctly.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 24th, 2018 at 5:51pm #3199
Warm Toast
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