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...Although might be interesting for players to know, this guide could be a lot stronger. Here's some ideas to research if you want your guide to be much more useful:
How can anyone NOT be able to pick me from this set?
Hehe, I may not be able to handle my own blades, but neither will anyone receiving my blades!
At this rate the rare four clone spawn might be necessary...
I can tell there were several reasons you chose me. My favorite reason is your desire for only the best robots!
Of course you would pick me. You like to fly high, just like I do!
...At first I thought it was another unnecessary thread about the chatroom, but then I realized this is advertising the new one, so all right, I guess this thread is ok. Xat is not my favorite kind of chat, but it's something I am fine using.
...I did some math just now using Adrian's Mega Man example, and my Mega Man has a total of 30,592 stat points placed on him (9999 for Attack, Defense, and Speed, plus 595 for Energy), and considering the scenario that my Mega Man gets his stats changed to 4462 for each stat, that leaves my Mega Man with 12,744 overflow points, and that's just Mega Man. For Roll's example, she actually has 30,890 stat points attached to her, because of the extra Energy she has. Doing the math here according to the example up above, I would end up with 13,026 overflow points. So, simplifying the math, let's just say that my support robots would have 13,026 points each, for a total of 39,078 overflow points. Add that to having 35 robots with 12,744 points a piece, and the absolute total overflow points I would have on my account is a crazy 485,118. So yeah...I'm not sure how those extra points will get used since my other robots will have a crazy amount of overflow too, unless perhaps I start with level 100 "max" stat future robots, I guess. Or perhaps the extra points could be applied to free level ups for the mechas? I have no idea...but I imagine my math is not too far off...
... I'll take the extra Zenny, I don't have much of that. :P
...I wouldn't worry too much about necroposting on these forums unless the thread is like a year old or some length like that. You're good. Thanks for the info, btw, regarding the specific robots you need to use to unlock the support characters. I wasn't aware you couldn't use just any robot you wanted to unlock them. I think MBM needs to update his new player guide with that info. Since it's not exactly global knowledge how to get those robots, this info will come in handy for those post-Final Destination.
...Geez, I've been busy, focusing on school and Pikmin, that I forgot you mentioned this day as being your birthday, MBM. Happy Birthday! I'll catch up with you next month. :P
...Yeah, when your robots have max stats, it ultimately comes down to what abilities work best against your robots and not necessarily what robots you're using (except for WE cost). To add to the mess, once you accumulate tons of Starforce, Copy Core and Neutral Core robots become less than favorable for having in battles since the other robots can deal more damage with less WE cost than Copy Core robots. So yeah, the system isn't perfect, but since this game still is a beta, more significant changes may need to be made later. I wouldn't complain at all if changes were made for more diversity among the robots.
...Geez, I haven't been on my computer for like...a day or two, and it feels like I missed quite a bit. Let's see...
...I too made a spreadsheet when I was collecting the remaining Starforce, though it was also back when Adrian didn't set up the tools to randomize the fields in the Player option. That was fun having to manually change all eight fields...
@Mikey76500 : ...I did not have trouble with this game myself when I was new to this, but I think that was partly because I finished the Demo Missions before I went on to the main game. I won't say that I didn't lose any matches, but losing one match in Light's story actually gets you Roll, which should make things a little bit easier. For me I was content with grinding against the Mets before I went after the Robot Masters, after learning that beating 7 Mets rewarded me with Mecha Support and 8 Mets rewarded me Field Support. Mega Man also gets his Mega Buster at level 2, which adds a lot of power to him early on.
...Sorry, but I'm siding with MBM on this as well, especially because I completed a "low" level run on this game, AND got all 8 Light robots using only Neutral abilities without any grinding. Your best bet is to take on Oil Man first, charge up the Mega Buster first while the Beetle Borg is still alive, then finish it with a Buster Shot, and use your charged shot to deal some good damage to Oil Man. Shouldn't be that hard really to get Oil Man if you can start off with something powerful as your first hit to him. Remember that you've got items to heal yourself if you need to. Take on Elec Man while having Oil Man tank Elec Man's hits. Better to get Elec Man out of the way early so that you won't have to face a more powerful Elec Man as the levels go up. From there the only advice I would give is to save Guts Man for when he's at least level 6 so he gets his other ability, so he doesn't constantly spam Super Throw. Maybe I should just do another run and record it, as the game is easier than what you are making it out to be, Mikey. The tutorial idea may help in the long run, though, so I'm ok with that. I don't think the game needs to be made even easier than it already is.