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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 3rd, 2022 at 10:14pm #301 ( Edited : 2022/06/03 at 10:27pm )
...Hydrakins. How did I forget bout their ability?
Wait...they want the chalice? If the rest of my company was here...if he was here...
(*sigh* Okay, okay. Nothing's changed. The people round here are just as strange as those I worked with. Just gonna work on a offensive weapon first, then go from there.)

Using one wrench, he gets to work on a Scorpio, pumping 10WE into it, using a few loose pieces of gold and silver as bolts and screws.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 3rd, 2022 at 10:57am #302
Artifenix, who's just joined the others, simply uses Wrench Pull twice.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2022 at 8:19pm #303
Artifenix follows with the others while Stache dissapates.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2022 at 7:00pm #304 ( Edited : 2022/06/02 at 7:03pm )
Odnerom's Chalice? That Odnerom's Chalice?!
(...If it's true that they really do have access to the Treasury...)
Oh sorry, I might actually be able to find some of the materials I'm looking for afterall. Sorry to trouble you good sir.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2022 at 6:41pm #305
Oh...uh...well that's not good. Is there any sort of substitute for those per chance you may have?
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2022 at 6:34pm #306 ( Edited : 2022/06/02 at 6:40pm )
Hey! You know where I might find a shop for tinkerers?
C-Clover?
Jumping back, Stache is about to strike when upon a second look...
Woah woah! I'm not tryna fight ya, just asking directions.
...Over there.
Thanks!
As the tinkerer walks off, toolbox and wrench in hand, Stache sits back down, a look of worry on his face.
...I really need to get some sleep.
---
Any steel or wood on you? Here's my construction license.
----
Name: Artifenix
Type: Defense
Subtype: Attack
Resistance: Shield, Nature
Weaknesses: Explode, Missile
(Assuming I have 50 due to being level three)
HP: 120/120(6)
WE: 20(10)
ATK: 6(6)
DEF: 9(9)
SPD: 9(9)

...Hmm, forgot what each construction requires can be different in terms of types of wood. Here's the ones I'm skilled in.
---
---
---
Abilities

Wrench Pull + Construction Slots
Type: Neutral
Cost: 2WE per use. Multi-Use
For every 2WE put into this action, generate one Wrench to the user. The max the user can have in their possession is -2+1*LVL. When this user is defeated, reset Wrenchs to zero. For every 3 levels, the user also gains a construction slot(the user starts with one). This secondary effect only comes into play after this ability is used once and lasts until this user is disabled.

Wrench Volley
Type: Neutral
Cost: 1 Wrench, 4WE
Power: 30
Accuracy: 85%.
Notes: This attack costs no WE and Wrenches if Construct: Wrench Box is created. This attack relies on 1/2ATK and 1/2SPD. If the user is twice as fast, can opt to throw another wrench for free.

Construct: Scorpio
Type: Defense-Cutter
Cost: 10WE(Build-Up), 1 Wrench, 1TB before can be activated
Build Up: WE can be placed into this ability at any time but can only be completed after enough WE is used.
WE can be supplied by both the user and allies. When completed, fires a 150 damage shot at the end of every turn at an enemy of the constructor's choosing. Can be dismantled at any time.
Stats:
HP: 200
ATK/DEF/SPD: 0
Individual Max: 2
Construction Slots: 1
...
...
...
Construct: Testudo
Type: Defense-Shield
Cost: 20WE(Buildup). 1 Wrench, 1TB before can be activated
WE can be supplied by both the user and allies. When completed, all units gain +5DEF until this unit's destruction. If desired, any unit can opt to use all of their AP to stand behind it, granting them +25DEF. Can be dismantled at any time.

Stats:
HP: 500
ATK/SPD/DEF: 0
IM: 1
CS: 1CS
...
...
...
Construct: Talent
Type: Defense-Attack
Cost: 1 Wrench, 30WE(Charging), 2TB
WE can be supplied by both the user and allies. When activated, the user can use this mechanism to fire a 80 power shot. Can be dismantled at any time.

Stats:
HP: 300
ATK: Relies on User + 10
SPD: Relies on User - 20
DEF: 0
IM: 1
CS: 2CS
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2022 at 2:53pm #307
16/92/2022 NLR

(Well, this place has certainly gotten lively all of a sudden. For somewhere that's somehow more dead than the broken moon of Marnse, the others don't seem to notice and even act like nothing's changed. One of them's even making a nursery...with no star or amble water supply. Is it really just ignorance or...something even stranger? And this...oddity also seems to extend to their mechanical creations. That much is a logical conclusion to draw but it still feels...isolating.
...
Ignoring my own self checks to verify mechanical and psychological damage/alterations, that one xeno, name and species unknown for now, even asked about it but no one seemed to pay him much mind. All their worried about is their own survivability without even considering defenses or supplements for organic beings. From what I know of the flora species I scanned, none of them are gonna be enough to last them. The salesbot doesn't seem to be offering any organic products either so how exactly they think their gonna survive out here is anyone's guess... and there's that point I didn't want to think about. How. Did. They. Survive?
...
Not a single one of them has the ability to manifest themselves into a conscious like I can. They all seemed to exist in this universe beforehand, at least the first batch of em. None of this makes sense. Perhaps that one xeno may have dimensional warping abilities that might have assisted their survivability but the rest of em? They should be as dead as everyone else.)
...
...I placed a tuning signal somewhere while I was dissipated by that demon. No contact by any of the other Starmen or Master Geigure. His notion of my betrayal might be the cause of the radio silence. ...That would have to be the reason. Nothing else really makes sense. I mean...how could I exist and not the others, especially the master? It just dosen't....it just doesn't make sense. I'll have to find some way to boost the signal, alter the message, even stating my surrender and my desire to await his judgement, just something. There has to be something. The notion that these Earthlings could be the last ones in possession of his race's knowledge just...sickens me.
As Stache closes the journal, a voice causes him to turn around.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 1st, 2022 at 3:52pm #308
Heh. Frankly, not sure how much money you'll make off of here but...here.
Stache tries to purchase 1 Weapon Pellet.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 1st, 2022 at 11:20am #309
Sodoma hears an voice talk in an way both condensing and confusing.
Really...a nursery. Out here?
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 1st, 2022 at 12:53am #310 ( Edited : 2022/06/01 at 12:54am )
The gang hear the sound of strumming as Rocker Joe walks in, guitar in hand.
It felt like a year but the heroes are finally here.
Oh hey guys.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 1st, 2022 at 12:20am #311
Stache rebuilds himself and simply stares at the sky, seemingly humming to himself something.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 31st, 2022 at 12:29am #312 ( Edited : 2022/05/31 at 3:15am )
(And so, the last of 15 empires comes to crumble...)
...
Stache wishes to communicate with Jake via a Psychonic Link.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 30th, 2022 at 2:22pm #313 ( Edited : 2022/05/30 at 2:24pm )
(...One more for the road.)
Buster Shot was cast.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 28th, 2022 at 11:16pm #314
Gonna be original...Buster Shot. Let's keep the chain going guys.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 28th, 2022 at 12:23am #315
Busta shot the fool.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 27th, 2022 at 7:42pm #316
Nothing greets LLM for there is nothing to greet LLM save for the cold and his thoughts. Oh great, now even the first thing is taken away you feel blistering hot air from behind. Wait...
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 27th, 2022 at 5:11pm #317
(I straight up just finished this post about the Beastie Buddy fight before seeing the reminder.)
Beastie Buddies Battleground

Whatever attack the Aeon and Bisharp were about to do is suddenly interrupted as Venato flashes a card.
I activate Champion’s Curse! The turn count is raised to 25, allowing Endgame-Class cards to be used for both parties! However, all allies currently on the field are removed from the game and all coins are removed from the user.
Bisharp suddenly disappears.
Now…go Necropolis Spiritomb! Yes, it’s that Spiritomb from before the 1992 update that made all Necropolis cards banned!
Venato seems to flinch as the Spiritomb comes out.
Spiritomb…Spiritomb!
A red and grey mist exhumes from the Spiritomb! Spiritomb’s Ability: Deadblesser Mist was activated!
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 27th, 2022 at 12:31am #318
...Hmph.
Buster Shot the guy.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 25th, 2022 at 12:00am #319
...
Stache seems incredibly tired despite not taking psychical damage but still focuses his energy into conjuring a mind-striking Buster Shot.
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