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Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 19th, 2014 at 1:13pm #281
gemini-man_alt ...Darn you and your persistence Mikey. I guess I'm going to have to jump into the fray here. I won't comment on the ideas directly, but rather just say my thoughts of a few topics. I will just say you will lose credibility if you push your ideas too much, and if that happens, some people may not want to see what future ideas you will suggest.

First, a couple of mistakes you made: MM5 robots won't affect the story at all. MM3 didn't. Only MM1, MM2, and MM4 robots are going to be directly fought in the story. The other robots HAVE to be unlocked by purchasing them in the shop. I have no idea if any of the purchasable robots will have a direct impact on the story, but you do forget that the story isn't anywhere close to being finished. It's very possible the FD stages will get changed in the future, but until then, the robot levels are staying as is, no matter how much content is able to be purchased.

Second, you're overlooking the 'EVs'. Did you forget that robots can continue to get stats even after they've reached level 100? Sure, the robot levels may not change, but their stats can EASILY be increased still. Now tell me why story robots can't get the same treatment?

I'll make one other point...Starforce is not going away, so FORGET about trying to get rid of it. You forget that the Starforce itself CAN BE CHANGED. It's clear now that increasing damage by 1% each Star is out of control. Here's what I propose to solve the problem of the increasing power of Starforce:

1. Reduce the power of Starforce, maybe cut its power in half, and see how long it takes for the Starforce to become very strong again.

2. 99% Defense for Coreguard? That actually sounds very overpowered to me. I suggest 0.5% increase for each Core, up to almost half damage from elements. Couple that with...

3. For each Star, increase elemental defense by the same amount as power. So we're looking at about half damage again for elements.

This not only provides around 99.5% protection against elements (and this also makes it very easy to adjust since the protection only comes from two sources), but the overall power of Starforce is greatly reduced, making it VERY unlikely to get to those extreme examples Mikey mentioned earlier until much later in the game's development, and if Starforce ends up getting out of control at that point, we can just reduce its power some more. I'm even thinking that 99.5% DEFENSE against elements might even be TOO MUCH protection. The amount of power Starforce provides can always be adjusted. There's NO NEED to remove an element of the game that actually is pretty original compared to other games of the same genre.

It might be time for me to start making idea threads of my own... ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 17th, 2014 at 6:56pm #282 ( Edited : 2014/12/17 at 7:07pm )
gemini-man_alt ...Probably better to just make a note on this thread for new players:

To unlock the support robots (maybe in the future we should set up another method to get them, or possibly allow them to get bought?):

roll Fail one mission in Dr. Light's story against one of the MM1 Robot Masters or against Bass and Disco using either Mega Man or one of your own MM1 Robot Masters. I'd say she is pretty hard NOT to get, but I'll put her here anyway since this starts the pattern...

disco Fail two different missions in Dr. Wily's story against the MM2 Robot Masters and/or against Proto Man and Rhythm using either Bass or your own MM2 Robot Masters. It needs to be a robot from Wily's story for the loss to count, and this is important: it HAS to be two SEPARATE missions. Losing twice against Heat Man only counts as 1, but losing against Heat Man and Bubble Man will unlock Disco.

rhythm Fail three different missions in Dr. Cossack's story against the MM4 Robot Masters and/or against Mega Man and Roll using either Proto Man or your own MM4 Robot Masters. It needs to be a robot from Cossack's story for the loss to count, so for example losing against Toad Man, Skull Man, and Drill Man will unlock Rhythm. Losing against Toad Man 2 times and Skull once won't do it. Losing against say Flash Man in Cossack's story (by selecting his field to appear instead of a MM4 RM's) will not count either.

...Maybe we need another method to unlock the support robots... ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 12th, 2014 at 11:39pm #283
gemini-man_alt ...Welcome, TheDarkAssassin, as well as many of the other newcomers that I missed before. Please, do not hesitate to ask questions about the game if you need help. Otherwise, hope you enjoy the game and good luck with the story missions! This is a game that keeps on giving if you can get past the first few chapters of each story. ring-ring
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #284
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 8th, 2014 at 12:46pm #285
gemini-man_alt ...Going to be in the chat most of this week, since I will be focusing on getting all of my mechas to level 100...can be a very boring thing to do, so I'll accept any company I get. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on November 30th, 2014 at 5:27pm #286
gemini-man_alt ...I won't be able to make it tonight, as I do actually have to leave in a few minutes to head out to a movie with my family. Hope the meeting goes well regardless! ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on November 17th, 2014 at 6:16pm #287
gemini-man_alt ...It depends. If Adrian will have some unlockable alts, I'll have many more besides just Gemini Man's alts. Rather, the only robots I might not get any for might be robots I don't use like Hard Man (I have only spawned him around 50 times...). ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on November 17th, 2014 at 1:29pm #288
gemini-man_alt ...Actually, I think I'm all for buying the skins instead of unlocking them. We have a lot of grinding taking place already, so I think having some additional content that can be bought with Zenny would be a nice thing to have. Maybe make mecha grinding easier by buying items for them as well? ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on November 13th, 2014 at 10:46pm #289 ( Edited : 2014/11/13 at 10:48pm )
gemini-man_alt ...All right, so I'm just posting here to remind myself to make sure I at least attempt to make it to the Friday Night session. I cannot say for sure I will get called to dinner around the time of the session, but I will at least appear in the chat before the session starts. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on November 9th, 2014 at 3:03am #290
gemini-man_alt @TheDoc : ...To be honest, really, it's kind of your fault for not paying attention to the time. I've been on other websites besides this one where it sometimes times you out if you haven't posted anything in 20-30 minutes. Copy and paste your text onto a text file, or just make sure you copied your post. Try to post, and if it fails, just log back in and paste the text you just copied, and presto, you can successfully post this time. Try to remember that for next time and you won't have to retype your thoughts. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on November 7th, 2014 at 12:38pm #291
gemini-man_alt ...So, when's the next session? I'm not sure if it's officially changed to Sunday, or if we will still have it tonight. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 31st, 2014 at 12:39pm #292
gemini-man_alt ...Some interesting new stuff coming, though I find it funny my account ended up getting used to showcase the new stuff. Almost makes it look like I played a role in this update. ring-ring
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #293
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 17th, 2014 at 9:36pm #294
gemini-man_alt ...I'm sorry, but whatever time you guys are doing these sessions don't work for me anymore. I always miss the sessions because you guys are doing it around the time I'm having dinner, and usually my family watches a show or two during dinner. I really wanted to come tonight, but I forgot about the session, and when I did remember, you guys already finished at around 8 PM my time, I think. I don't even know what time of night these sessions take place anymore...ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 16th, 2014 at 1:45pm #295 ( Edited : 2014/10/16 at 2:38pm )
gemini-man_alt ...

1: I'm really not sure what to make of this. Level 100 kind of takes a while to grind to unless you have a bunch of Starforce that boosts the EXP you get. I guess the fact we can no longer grind stats does make this sound more manageable, though, since it took me at least a couple of hours or so straight before I could boost someone to full 9999 stats, and this was doing it when Mechas could provide the full amount of stat bonuses, btw. So for me I do not mind if this gets changed or not.

2: Logically your idea makes sense. Overkilling robots just made getting 9,999 exp sometimes pretty easy especially if you hit the robot with a weakness. I'm for removing overkilling on robots (though we SHOULD still get to see how crazy powerful our attack was, and I'd like to see this for any of my robots getting killed as well), though I do oppose needing more exp per level. You're just encouraging more grinding if you do it this way, and if someone doesn't have a lot of Starforce, getting past level 100 is going to take a lot of time to do. Remember that you're not leveling up a small party of characters like in typical RPGs. You're trying to level up entire armies. Think about how much time it's going to take to accumulate over 200,000 exp just to go from level 200 to 201. Are you also going to impose a limit of 9,999 exp per robot? There are many other things that take time to do in this game, and I think people might lose interest if they have to grind to beat end-of-chapter robots just because they couldn't level up as fast as they could before. If you insist on requiring people to need so much experience to level up, then I also oppose overkill on robots just because it will take too long otherwise. I say this having spent days upon days of my time just grinding for stats (which no one else has done yet for all robots), and for getting Starforce. Most people probably wouldn't want to do tedious grinding like this, and that's just what you're suggesting here regarding robot levels.

3: I thought the idea here was NOT to have robots reach so high stats for more diversity? You might want to remember the attacks that ignore Defense or do a percentage of damage. Having 999,999 Energy would make for really long battles, too (plus it actually would require more memory to store. If you want a max Energy limit without requiring the game to have to do more work to run, set it to around 65,535. If you end up learning how to program later, you'll understand why I suggest that number). That said, having max stats myself, I would just be crazy about crazy high stats, but I will stick with my previous stance. If you just increase stat limits, then there's an even bigger divide between the people playing for fun and those willing to dedicate a lot of time to buffing their robots. I think Adrian's current system of NOT letting robots get higher stats would work. Your so-called "omniboss" can just have the true max stats, a crazy amount of Energy, and resistance (or greater) to elements that have weapons that tend to bend the damage formula to their liking. Unless robots can be kept in control when their stats get raised, we're all of the way back to where we are now where top robots OHKO each other.

4: This really doesn't make any sense. Mega Man himself doesn't get any stronger throughout the course of the games (in fact, he actually gets WEAKER transitioning from MM8 to MM9). While future robot enemies in the story should be stronger, I do not support adjusting base stats just because a robot was made later. If that was true, fighting a Stardroid would be hell. If robots get better base stats, why even bother training MM1 robots when MM9 and MM10 robots do everything they can do, but better? Why should I continue training Gemini Man when Jewel Man can do everything better than Gemini Man can? Why bother with Guts when we got Concrete?

5: It's crazy when even an ability like Thunder Strike can KO a max stat robot. Starforce is really out of control at this point, and that's now, not when more robots come onto the scene. Reducing the bonuses to Attack and applying it to Defense would really balance things out.

6: Why do these abilities have to go just because of a single boss that the top players will just easily whoop later? Rather, the fact robots no longer have max stats actually make these abilities quite useful again. If you're so concerned about these abilities against your "boss", make the boss immune to Neutral-type abilities. It's not that hard.

7: And here is where removing true max stats for robots becomes a double-edged sword. When your stats are maxed out, these kinds of abilities don't help you. Now that stats are being removed from their max amount, a check to see the weapons are really doing what they are saying they are is not a bad idea at all.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 12th, 2014 at 3:14am #296
gemini-man_alt ...Today I turned 24, so that's a bit of a celebration for me. I plan to mostly relax. The first thing I can do to relax is...get some sleep. 2 AM at the time of this post. :P ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 11th, 2014 at 2:43am #297
gemini-man_alt ...Unless I'm mistaken, it is OK to put up a shield, as long as you DO NOT attack the Robot Master with that shield. Really at this point you shouldn't even need it anyway.ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 7th, 2014 at 4:52pm #298
gemini-man_alt ...It's not a lot of space. You don't have to list all of the weapons the robot is weak to. If there isn't a weapon that combines both weaknesses, just mention a strong weapon for each element. You don't have to list Thunder Strike as a weapon for a robot weak to Electric when Thunder Beam or Bright Burst is more commonly used, for example. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on October 7th, 2014 at 4:47pm #299
gemini-man_alt ...All right, I think the number of threads relating to either chatroom is too much now. I'm not a mod on here, but I'm REALLY thinking these threads should be kept to a minimum. This really should have been posted on the "main" thread for either chat. Not to mention the title of the thread was pretty misleading. I thought it was something...more serious, then this.

Only thing I've got to say that's on topic...I don't trick-or-treat anymore. I just forget to come to the chat on Friday.ring-ring
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Found 20 Threads, 467 Posts 487 Results Total
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