Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 31 Threads, 757 Posts 788 Results Total
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 18th, 2016 at 12:10am #281
@Beta Man : I can't one shot this guy, but Skull Barrier is a thing, so....

Bass.exe used Earth Breaker!
Coin Flip... Tails...
0 damage dealt! Bass.exe has lost his next turn!

Bass.exe
50/160
Status: Turn -1, FINISH HIM

Shocker Man
200/200
Status: None
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 17th, 2016 at 8:46pm #282
@Beta Man : I think Bass.exe has done enough damage for a while.

Bass.exe used Shooting Buster! 0 Damage dealt!

Bass.exe
70/160
Status: None

Shocker Man
200/200
Status: Skull Barrier
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 11th, 2016 at 2:58pm #283
@Beta Man : Bass.EXE had a good run. Let's see if it continues.

Devil Axe activated! Coin Flip... HEADS?! 90 Damage to Terra!
Bass.EXE used Shooting Buster! 80 Damage!
Terra has been defeated!


Bass.EXE
70/160
Status: What the heck is this luck?!, STILL GENOCIDAL

Terra
-50/120
Status: KO'D
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 6th, 2016 at 11:24pm #284
@Beta Man : Bass.EXE had a good run. Let's see if it continues.

Devil Axe activated! Coin Flip... HEADS?! 90 Damage to Terra!
Bass.EXE used Shooting Buster! 80 Damage!
Terra has been defeated!


Bass.EXE
70/160
Status: What the heck is this luck?!, STILL GENOCIDAL

Terra
-50/120
Status: KO'D
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 6th, 2016 at 2:31am #285
@Mentle : No, the Mega Man killers are NOT unlockable, and probably never will be.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 2nd, 2016 at 12:55am #286
@Beta Man : Bass.EXE had a good run. Let's see if it continues.

Devil Axe activated! Coin Flip... HEADS?! 90 Damage to Terra!
Bass.EXE used Shooting Buster! 80 Damage!
Terra has been turned into a Picasso Painting!


Bass.EXE
70/160
Status: What the heck is this luck?!, STILL GENOCIDAL

Terra
-50/120
Status: KO'D


^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2016 at 12:44pm #287 ( Edited : 2016/07/01 at 12:52pm )
@Beta Man :

Bass.EXE used Shooting Buster! Coin Flip... Heads! 110 damage!
Bond Man defeated!


Bass.EXE
100/160
Status: STILL GENOCIDAL

Bond Man
-10/100
Status: No longer ready for action...., KO'D
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2016 at 3:16am #288 ( Edited : 2016/07/01 at 3:42am )
@Beta Man : Plan B!

Pain Split activated!
210 + 40 = 250. 250/2 = 125. Rounded up 130.
Toriel's HP reduced to 130!
Bass.EXE's HP increased to 130!
Bass.EXE used BassAnly. Coin Flip... 4 HEADS?! 160 damage dealt! Toriel has fallen...

Bass.EXE
130/160
Status: Lucky, GENOCIDAL

Toriel
-30/210
Status: KO'D


How the heck did I get 4 Heads. I don't even.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 1st, 2016 at 3:15am #289
@MegaBoyX7 : Galaga, because I've had some fun memories beating my friend at that game.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 30th, 2016 at 10:19pm #290 ( Edited : 2016/06/30 at 10:20pm )
@MegaBoyX7 :

Red
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 30th, 2016 at 10:18pm #291
@Beta Man : It's currently your turn. Here's my last move in case you haven't seen it.


Bass.exe used Shooting Buster! Sunstar disabled!

Bass.exe
120/160
Status: None

Sunstar
-60/150
Status: KO'D
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 30th, 2016 at 12:40pm #292
@RotomSlashBlast : See Post #10 (and maybe Post #9) of this thread.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 30th, 2016 at 1:26am #293
@Beta Man : It's currently your turn. Here's my last move in case you haven't seen it.


Bass.exe used Shooting Buster! Sunstar disabled!

Bass.exe
120/160
Status: None

Sunstar
-60/150
Status: KO'D
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 29th, 2016 at 4:08pm #294 ( Edited : 2016/06/30 at 1:27am )
Continuing from the last post...

Name: Battalion
Core: Explode
Health: 140
Power: Detonator
Power Description: Once Battalion's HP drops to 70 or less, the enemy is inflicted with Countdown.*
Attack 2: Bullet Fire
Attack 2 Description: Roll a die. Multiply the number you got by 10, and deal that amount of damage. Neutral core type.
Attack 3: Remote Mine
Attack 3 Description: This attack does 30 explode damage. Flip a coin. If heads, this attack does 40 more damage.
Weakness: Freeze
Resistance: Earth

* Countdown is a status that causes the victim to be instantly defeated in 3 turns.

Name: Aviator
Core: Wind
Health: 150
Power: Tailwind
Power Description: After Aviator makes an attack, flip a coin. If heads, Aviator may use another attack, free of charge.
Attack 2: Divebomb
Attack 2 Description: This attack either does 40 impact damage or 40 wind damage.
Attack 3: Fussilade
Attack 3 Description: Flip 4 coins. For each heads, this attack does 20 neutral and wind damage.
Weakness: Shadow
Resistance: Flame

Name: Brandish
Core: Cutter
Health: 130
Attack 1: Brandish Sword
Attack 1 Description: This attack does 60 cutter damage
Attack 2: Spin Slash
Attack 2 Description: Flip 2 coins. For each heads, this attack does 40 cutter damage
Attack 3: Brandish Overdrive
Attack 3 Dscription: This attack does 70 cutter damage. Flip coins until you get tails. For each heads, this attack does 10 extra damage. You can only use this attack if Brandish is at 70 HP or lower.
Weakness: Earth
Resistance: Electric

Name: Countershade
Core: Shadow
Health: 170
Attack 1: Sniper Fire
Attack 1 Description: Flip coins until you get tails. For each heads, this attack does 30 shadow damage
Attack 2: Glitch Shot
Attack 2 Description: This attack does 50 shadow damage. The opponent cannot use Support Cards on their next turn.
Attack 3: Aim and Fire
Attack 3 Description: Take 1 turn charge, and all attacks do 10 more damage to Countershade. On your next turn, this attack does 100 shadow damage.
Weakness: Electric
Resistance: Wind
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 29th, 2016 at 4:06pm #295 ( Edited : 2016/06/29 at 4:13pm )
Adding a bunch of cards...

Name: Meta Knight
Core: Cutter
Health: 120
Attack 1: Mach Tornado
Attack 1 Description: Flip 5 coins. For each heads, this attack does 30 wind and cutter damage
Attack 2: Drill Rush
Attack 2 Description: This attack does either 70 cutter or swift damage.
Attack 3: Galaxia Darkness
Attack 3 Description: This attack can only be used if the target has 80 HP or less. This attack does 80 cutter and shadow damage.
Weakness: Swift
Resistance: Impact

Name: Akuma
Core: Shadow
Health: 100
Power: Satsui No Hado
Power Description: If the target has 90 or less HP, all attacks deal 90 damage.
Attack 2: Gouhadoken
Attack 2 Description: Flip 2 coins. For each heads, this attack does 50 flame damage. Akuma's next attack does 20 extra damage.
Attack 3: Ashura Senku
Attack 3 Description: This attack does 10 Shadow Damage. Akuma now gains Glide.*
Weakness: Crystal
Resistance: Nature

* Glide is a beneficial status. If you try attacking anyone with Glide, flip a coin. If heads, the attack hits and Glide is removed. If tails, the attack misses and Glide is not removed.

And now, for the Mighty Numbers!

Name: Pyrogen
Core: Flame
Health: 140
Power: Blue Flare
Power Description: If Pyrogen is at 80 Health or less, Blue Flare activates and all attacks gain an extra effect.
Attack 2: Pyro Wave
Attack 2 Description: Flip 10 coins. For each heads, this attack does 10 flame damage. If Blue Flare is active, flip 15 coins instead of 10.
Attack 3: Pyro Blast
Attack 3 Description: This attack does 50 flame and explode damage. If Blue Flare is active, this attack does an extra 30 damage.
Weakness: Wind
Resistance: Freeze

Name: Cyrosphere
Core: Freeze
Health: 150
Attack 1: Cryo Ball
Attack 1: This attack does 40 Freeze damage. Flip a coin. If heads, the opponent is now Chilled*.
Attack 2: Cryo Dust
Attack 2: Roll a dice.
- If 3 or less, this attack does 20 freeze damage.
- If 4 or 5, this attack does 30 freeze damage and the opponent is now chilled*.
- If 6, this attack does 60 freeze damage and the opponent is now chilled*.
Attack 3: Cryo Crash
Attack 3 Description: You can only use this attack if the enemy is Chilled. Flip a coin. If heads, this attack does 100 freeze and impact damage. If tails, this attack does nothing and the enemy no longer chilled.
Weakness: Flame
Resistance: Explode

* Chilled is a status that requires the victim to flip a coin at the beginning of their turn. If heads, they are no longer chilled. If tails, their turn ends. Flame robots cannot be chilled.

Name: Dynatron
Core: Electric
Health: 140
Attack 1: Electric Seed
Attack 1: Flip 5 coins. For each heads, this attack does 10 electric damage.
Attack 2: Shock Wave
Attack 2: This attack only works if Electric Seed was used last turn. For each time it hit, this attack does 20 electric damage
Attack 3: Charge Drain
Attack 3: This attack does 10 electric damage and heals Dynatron by 30 health. If the opponent is at full health, this attack's damage and healing is doubled.
Weakness: Cutter
Resistance: Shadow

Name: Seismic
Core: Earth
Health: 160
Attack 1: Seismic Crash
Attack 1 Description: This attack changes depending on your last move used:
- If Seismic Crash was used last turn, nothing happens.
- If Seismic Wave was used last turn, This attack does 60 earth damage and Seismic takes 10 less damage on the opponent's next turn.
- If Seismic Stones was used last turn, This attack does 30 earth damage for each tails flipped last turn.
Attack 2: Seismic Wave
Attack 2 Description: This attack does 40 earth damage. Seismic takes 30 less damage on the opponent's next turn.
Attack 3: Seismic Stones
Attack 3 Description: Flip 4 coins. For each heads, this attack does 30 earth damage.
Weakness: Explode
Resistance: Cutter
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 26th, 2016 at 3:07pm #296
For the sake of convenience, I've created 2 pastebins of my cards to examine. If you wish to fight me or want to buy cards from my set, these are a great place to look!

My Robots
My Support Cards

I've placed these links on my profile as well.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 26th, 2016 at 4:05am #297
@Beta Man :

Bass.exe used Shooting Buster! Sunstar disabled!

Bass.exe
120/160
Status: None

Sunstar
-60/150
Status: KO'D
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 25th, 2016 at 8:29pm #298
4 players should make a quick first game. I'll allow ~2 more days to join until I start the first game. Also, I have sent PMs out to everyone who joined. PLEASE respond to those to confirm that you are playing. If you don't, I'll just assume that you are not playing.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on June 25th, 2016 at 8:10pm #299 ( Edited : 2016/06/25 at 8:20pm )
@Beta Man :
- Damage Ratio x2.0 activated for you, causing 60 damage instead of 30.
- LifeAura now has 100 HP. 200 is way too much.
- LifeAura doesn't block all damage. 10 damage still goes to the user.

Damage Ratio x2.0 has ended!
Smart Bomb activated! Sunstar took 50 Damage! Bass.exe took 10 Damage! LifeAura took 40 Damage!
Bass.exe used Shooting Buster! Coin Flip... tails... 80 damage dealt!

Bass.exe
140/160
Status: LifeAura (10/100)

Sunstar
20/150
Status: Still alive!
^ Top
Found 31 Threads, 757 Posts 788 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »