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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 2nd, 2016 at 5:16pm #2781 ( Edited : 2016/05/02 at 5:27pm )
@CrimsonBomb : Spark Chaser isn't in the prototype!

@MusicalKitty : Picket man B is disabled!

@ZeroDXZSarahZX : Energy booster doesn't work that way...

@Retro Pikachu : The met takes 15 damage! The Destructor doesn't take damage!

@ChaosShurikenGSX : The shadow blade misses by a mile! Swift cores are not living things and therethore can't attack!

The Met shoots at Ring-ring, dealing 5 damage! Ring-ring charges at the met, dealing 10 damage to it!

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 15%)

Met: 15/50 (PD)

Bass XIV: 425/445 (AD)

Ring Ring: 25/40 (AD)


Current Battlefield:

mega-man_flameshadow-manbass_shadowtime-manrhythm_alt3fire-man_altring-ringring-man_altproto-man_electricbass_flamerhythm_alt4          picket-manmetskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 1st, 2016 at 11:51am #2782 ( Edited : 2016/05/01 at 12:58pm )
Name: GearMan.exe
Element: Break
Type:Break
Health: 960
CrossSouls:Falzar
Battle Chips
1 Uninstll *
2 Uninstll *
3 Atk+30 *
4 Atk+30 *
5 Atk+30 *
6 Atk+30 *
7 RockCube *
8 RockCube *
9 Mine B
10 Mine B
11 MegEnBom M
12 MegEnBom N
13 MegEnBom O
14 MegEnBom P
15 MegEnBom Q
16 AirHocky L
17 AirHocky M
18 AirHocky N
19 AirHocky O
20 AirHocky P
21 Elecpls3 A
22 Elecpls3 B
23 Elecpls3 C
24 Elecpls3 D
25 Elecpls3 E
26 WideBlde L
27 WideBlde L
28 LongBlde L
29 LongBlde L
30 Mine B
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 30th, 2016 at 9:24pm #2783 ( Edited : 2016/04/30 at 9:41pm )
@MusicalKitty : Mocha Added! Picket man A was scrapped! Picket Man B took 20 damage! The destructor moonjumps over the blast!

@ChaosShurikenGSX : The attacks bounce off the Met's helmet, and skull man isn't in the fight!

The Met shoots at Ring-ring, dealing 10 damage! Picket Man B is guarding, and blcoks 10 extra base damage this turn! Ring-ring charges at the met, and deals 10 damage!

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 10%)

Picket Man B: 15/35, 15 defense (PD)

Met: 40/50 (PD)

Bass XIV: 425/445 (AD)

Ring Ring: 30/40 (AD)


Current Battlefield:

mega-man_flameshadow-manbass_shadowtime-manrhythm_alt3fire-man_altring-ringring-man_altproto-man_electricbass_flamerhythm_alt4                                        picket-manpicket-manmetskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 30th, 2016 at 3:19pm #2784 ( Edited : 2016/04/30 at 3:47pm )
@ZeroDXZSarahZX : The Destructor once again counters with his own Flame Starforce, but Energy boost DOES heal up ZeroDXZ.

@MusicalKitty : The destructor's wondering what you could be summoning, and takes 1 Suspense-type Damage!

The two Picket men toss pickaxes at Bass XIV, and he takes a total of 20 damage! Bass XIV responds with a Top Spin aimed directly at Picket Man A's face, causing it 10 damage instead of 15 due to the defense! The Ring-Ring charges at Picket Man A, causing it 5 damage!

The destuctor is worried about his current health, and charges up something big...

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 0%)

Picket Man A: 20/35, 5 defense (PD)

Picket Man B: 35/35, 5 defense (PD)

Met: 50/50 (PD)

Bass XIV: 425/445 (AD)

Ring Ring: 40/40 (AD)


Current Battlefield:

mega-man_flameshadow-manbass_shadowtime-manfire-man_altring-ringring-man_altproto-man_electricenergy-boostbass_flameenergy-boostrhythm_alt4          picket-mantop-spinpicket-manmetskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 30th, 2016 at 1:06am #2785
Then rain flush got nerfed....
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 29th, 2016 at 10:03pm #2786 ( Edited : 2016/04/30 at 1:05am )
@ChaosShurikenGSX : Welcome aboard! Also this isn't a tourney, it's a game, just FYI. Bass XIV added! His armor is mysteriously upgraded!

@MusicalKitty : Yes, that's what you are supposed to do later on.

Ring-ring bashes into Picket Man A, causing 20 damage! The two Picket Men decide to go to town on the players!! What they do... My god gosh. WHAT THEY DO...!

...

Is they literally go to the store and purchase some defense pellets for themselves. They now block 5 base damage!

Entities:

Destuctor: 126/130

Picket Man A: 35/35, 5 defense (PD)

Picket Man B: 35/35, 5 defense (PD)

Bass XIV: 445/445 (AD)

Ring Ring: 40/40 (AD)


Current Battlefield:

mega-man_flamebass_flameshadow-manbass_shadowtime-manfire-man_altring-ringring-man_altproto-man_electricrhythm_alt4              picket-manpicket-manskull-man_alt


(Edit: DANG IT I FORGOT TO ADD RING-RING'S HEALTH.)
(Edit 2: I FORGOT TO ADD ATTACKS TOO!? DANG AM I DUMB.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 29th, 2016 at 4:03pm #2787 ( Edited : 2016/04/29 at 4:39pm )
@CrimsonBomb : The Destructor didn't plan on destroying it anyway! Ring-Ring added!

@ZeroDXZSarahZX : Welcome Aboard!

@Retro Pikachu : All allies' stats went up by 3!

This may be harder than The Destrutor thought... So he summons two Picket Men to even the odds!

Entities:

Destuctor: 126/130

Picket Man: 35/35 (PD)

Picket Man: 35/35 (PD)


Current Battlefield:

mega-man_flamebass_flametime-manfire-man_altring-ringring-man_altproto-man_electricrhythm_alt4              picket-manpicket-manskull-man_alt

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 27th, 2016 at 10:40pm #2788 ( Edited : 2016/04/27 at 10:48pm )
@MusicalKitty : The destructor takes 1 damage! The Spooky Batton dies! Something seems to drag it down with it into a portal... Before you can find out where the portal leads to or enter it, it closes.

@ThatOneEnderMan : Stunned by destructor!

Entities:

Destuctor: 126/130

mega-man_flamebass_flametime-manfire-man_altring-man_alt                skull-man_altfire-chaser

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 27th, 2016 at 8:39pm #2789 ( Edited : 2016/04/27 at 8:46pm )
@CrimsonBomb : The destructor is so astounded by the mlg-ness of the attack and takes 1 damage!!

@Beta Man : Well, that's one less player.

@Meta : Everyone except the destructor takes 30 damage, destroying the flea2!

The destructor will attempt to stun a player in 1 turn!

Entities:

Destuctor: 128/130

Spooky Batton: 16/80 (PD)


Current Battlefield:

danger-bombmega-man_flamebass_flametime-manfire-man_altring-man_alt      danger-bomb          flea_altbattonskull-man_altdanger-bomb
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 27th, 2016 at 7:05pm #2790 ( Edited : 2016/04/27 at 7:22pm )
@MusicalKitty : Flame burst is charging...

@Beta Man : Too late to say that now, sadly, as I couldn't see it...

@CrimsonBomb : The Spooky Batton takes 14 damage!

The Destructor, the Flea2 and the Spooky Batton do a FINISHER on Sargent Man, doing 125 damage to him, but not before he takes a missile to the Spooky Batton, dealing 20 damage to it!

Entities:

Destuctor: 128/130

Flea2: 30/30 (PD)

Spooky Batton: 46/80 (PD)

Current Battlefield:

proto-man_missilemega-man_flamebass_flametime-manfire-man_altring-man_altmega-man_shadow                 flea_altbattonskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 27th, 2016 at 4:56pm #2791 ( Edited : 2016/04/27 at 5:12pm )
@Omega Zero : The destructor uses his OWN starforce to nullify yours!

@MusicalKitty : The Destructor Mind-controls it to his side! You'll need to charge your actions to boost their efficiency!

All pro-destructor entities combo Sargent Man, dealing 200 damage to him! The Destructor fires some ice spikes at the Tackle Fire, killing it for 55 damage! Sargent man does a REVENGE MISSILE to Ninja Man, dealing 125 damage to him.

Entities:

Destuctor: 128/130

Ninja Man: 120/345 (PD)

Flea2: 30/30 (PD)

Spooky Batton: 80/80 (PD)

Sargent Man: 125/345 (AD)

Current Battlefield:

proto-man_missilemega-man_flamebass_flametime-manfire-man_alttackle-firering-man_altmega-man_shadow                 bass_swiftflea_altbattonskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 26th, 2016 at 10:04pm #2792 ( Edited : 2016/04/26 at 10:29pm )
@CrimsonBomb : The destructor likes puns!

@MegaBoyX7 : Ninja Man takes 10 damage! You actually have to CHARGE your attacks for it to count as a charged attack.

@Omega Zero : The destructor catches it and sends it at the next poster, causing them to get stunned!

@MusicalKitty : It doesn't work because of the chucked charge shot!

Ninja Man uses a swift shot on the Tackle Fire, causing 10 damage! The Tackle Fire and Sargent Man do a combo attack on Ninja man, causing him 70 damage! The Destructor summons a Flea2 Robot. Time slow has worn off!

Entities:

Destuctor: 128/130

Ninja Man: 245/345 (PD)

Flea2: 30/30 (PD)

Tackle Fire: 55/65 (AD)

Sargent Man: 325/345 (AD)

Current Battlefield:



proto-man_missilemega-man_flamebass_flametime-manfire-man_alttackle-firering-man_altmega-man_shadow                 bass_swiftflea_altskull-man_alt

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 26th, 2016 at 8:43pm #2793
Everyone uses a buster shot on met 3 then.
Rolling dice...
1-3-4
Only Shired's attack hits.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 26th, 2016 at 4:45pm #2794 ( Edited : 2016/04/26 at 4:56pm )
@MusicalKitty : The Destructor barfs at the mere SIGHT of glitter, and takes 2 damage! Ninja Man is unhurt though.

@ThatOneEnderMan : Stunned by Met!

@CrimsonBomb : On what? Also The Destructor almost instantly scraps bubble man with a shadow blade to the face.

@MegaBoyX7 : Welcome aboard!

@Omega Zero : Oh hey another newcomer. This is getting players faster than I expected.

Tackle fire does 20 damage to the Met! Ninja Man tosses a star at Sargent Man, and he takes 20 damage! Sargent man attempts to use a Dive Missile on the Destructor, but the met was in the way and took 30 damage, getting killed in the process. There's nobody to protect the Destructor now!

Entities:

Destuctor's Health: 128/130

Ninja Man's Health: 345/345 (PD)

Tackle Fire 65/65 (AD)

Sargent Man 325/345 (AD)

Current Battlefield:
mega-man_flameproto-man_missilebass_flametime-manfire-man_alttackle-fire ring-man_alt       time-slow  ice-breath       bass_swiftmetskull-man_alt

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 26th, 2016 at 4:33pm #2795
Everyone does buster shots, but phione targets met 2!
Rolling dice...
2-1-1
Only rotom's attack hits!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 25th, 2016 at 10:12pm #2796 ( Edited : 2016/04/25 at 10:17pm )
@CrimsonBomb : Thunder bolt takes out the sniper joe! Tackle Fire added!

@Beta Man : Yes, you are. Ninja Man and Sargent Man added!

Entities:

Destuctor's Health: 130/130 (bodyguarded by mettaur)

Mettaur's Healh: 50/50 (PD) (Bodyguarding destructor)

Ninja Man's Health: 345/345 (PD)

Tackle Fire 65/65 (AD)

Sargent Man 345/345 (AD)

Current Battlefield:

proto-man_missile mega-man_shadow fire-man_alttackle-firering-man_alt         time-slowtime-slow     bass_swiftsniper-joemetskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 25th, 2016 at 9:40pm #2797
@Beta Man : I'm trying to reduce the damage of the mets by defeating them, thus slowing them as there isn't a first met to deal more damage, only a second and third.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 25th, 2016 at 9:15pm #2798
Everyone does a basic attack to met 1!

Rolling Dice...

4-6-5
Phione's attack is a CRITICAL!
Everyone else sucessfully hits.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 25th, 2016 at 8:54pm #2799
Sorry, he basics met A.
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