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Found 31 Threads, 757 Posts 788 Results Total
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on August 17th, 2016 at 10:03pm #261
@Beta Man :

Hector protects himself using Armads!

Hector
200/220
Status: Defense +20

Skull Man
20/100
Status: skull-manI've been waiting pratically a whole month just to do something obvious!?, CRITICAL
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on August 5th, 2016 at 5:45pm #262
@Beta Man : Yes, Hector's a human

Hector used Armads again! 80 Damage!
Hector gained 20 defense!

Hector
200/220
Status: Defense +20

Skull Man
20/100
Status: CRITICAL
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on August 5th, 2016 at 1:27pm #263 ( Edited : 2016/08/05 at 1:32pm )
Apparently, it's lazy Sunday. Is it even Sunday? Oh well, Everyone decided to take a nap. Brimstone healed 1HP, while Ender healed 2HP... Due to both of them already being at full HP, both players have Overheal until the end of Day 1!

It is Evening, Day 1. What will you do?

Next Update: 8/8/2016~
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 30th, 2016 at 2:50pm #264
Mook Android and MegaBoy needed a little more rest before beginning. Brimstone and Ender, on the other hand, decided to go out to gather supplies. However, while Brimstone hit the jackpot and found 3 food, Ender looked until Midday, but couldn't find anything. Better luck next time?

It is Midday, Day 1. What will you do?

Next Update: 8/2/2016~
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 23rd, 2016 at 3:48pm #265 ( Edited : 2016/07/23 at 11:20pm )
Sorry for the wait guys! I'll be updating every 2-3 days OR if all players respond at about the same time. Considering that this is out of the blue, I'll be a bit more lenient for not responding. Sorry for the wait, got tired/busy with life.

It is morning. The 4 tributes have entered the area at different points. Nothing has occurred yet, but it's clear that something bad will happen very soon...

No one has any food supplies. I'd recommend you gather some supplies!

Next Update: 7/29/16~
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 23rd, 2016 at 3:10pm #266
@Beta Man : Basically the calculation for "who attacks first" prioritizes Attack Speed before checking Robot Speed. For instance:

Proto Man (95 Speed) vs Bass (105 Speed)

Proto Man uses Buster Shot while Bass used Rolling Cutter. Proto Man attacks first.

Buster Shot Speed: 5
Rolling Cutter Speed: 4
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 23rd, 2016 at 2:24pm #267 ( Edited : 2016/07/23 at 3:28pm )
What if each of the Robot Masters had their own Passive (i.e. Pokemon Abilities)? It would help make each Robot Master unique, as it's harder to see the difference between, say, Fire Man and Heat Man, since the only real differences are WE consumption for Fire Storm, Fire Chaser, and Atomic Fire and stats. Here are some ideas if it does get implemented somehow:

fire-man Fire Man: Flames of Justice

Attacks do double damage to foes who have disabled one of your robots.

heat-man Heat Man: Blazing

Attack +50% if at 50% or lower health.

quick-man Quick Man: Unrivaled Speed

Attacks with a speed of 2 or lower have their speed increased by 1.

roll Roll: Personal Gift

At the end of each turn, Roll heals 5% of her maximum HP.

bass Bass: Pride

All stats are increased by 20% if Bass is at 50% HP or lower.

ring-man Ring Man: Combat Strategist

If Ring Man deals Super Effective damage, damage is multiplied by 2.5 instead of 2.

EDIT: Other Ideas?

proto-man Proto Man: Proto Shield

Survive a fatal blow with 1HP.

wood-man Wood Man: Power of Nature

Wood Man's attacks ignore field multipliers less than x1.

time-man Time Man: Time Disruption

If Time Man is attacked directly (not from the bench), opponent's speed is reduced by 10%. Effect stacks.

magic-man Magic Man: Roulette

At the start of each turn, Magic Man either gains or loses 10% of attack, defense, or speed. Effect only lasts until the end of the turn.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 23rd, 2016 at 2:02pm #268


Finally. After years of patience, determination, browser crashes, procrastination, laziness, and Toad Man, I've done it.

All 1024 stars have been collected!
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 22nd, 2016 at 8:19pm #269
900 Stars!

900 Stars.

900 Starforce Stars.

900 friggin' stars.

I'm filled with DETERMINATION.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 22nd, 2016 at 12:26pm #270 ( Edited : 2016/07/22 at 12:30pm )
800 Stars!
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 21st, 2016 at 1:07am #271
I'm going to sort my cards out into separate packs based on when I made them.

Retro's Cards Vol. 1:
Eliwood
Lyndis
Hector
Pyro
Locke Cole
Black Mage
Gaiden Cleric
Sabin
Mewtwo
Lucario
Dracula
Alure Une
Sandvich
The Forbidden Power
HM-03
Mimic
Devil Axe
Omega Stage
Reraise

Retro's Cards Vol. 2:
Enker [Retro]
Death
Bill Cipher
Bass.exe
Colonel.exe
Protoman.exe
Megaman.exe
Smart Bomb
Damage Ratio x2.0
Pain Split
Weakness Policy
LifeAura
Endure
Green Soul
Yellow Soul

Retro's Cards Vol. 3:
Meta Knight
Akuma
Pyrogen
Cryosphere
Dynatron
Seismic
Battalion
Aviator
Brandish
Countershade

Retro's Cards Vol. 4:*
Zero Z
Beck
Eclipse
Curaga
Restore
System Reset
Victory Star
Eddie Call
Weakness Change
Resistance Change
Regen
AntiField
Field Reverse
Azura's Song
Roar
DarkChip

*Cards are not "legal" yet.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 20th, 2016 at 12:04am #272
...Shows his newly and conveniently made Flying Car. However, he will not let you take it for free, so he sends you on another quest! We are to bring him...
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 19th, 2016 at 11:59pm #273 ( Edited : 2016/08/05 at 5:44pm )
@Beta Man : Yes, Hector's a human

Hector used Armads again! 80 Damage!
Hector gained 20 defense!

Hector
200/220
Status: Defense +20

Skull Man
20/100
Status: CRITICAL


EDIT: While I wait for Beta to make his next turn, allow me to place a TON of support cards.

Name: Power Change
Core: Neutral
Description: If your current robot has a Power, you may change that power for another robot's power from your deck.

Name: Eclipse
Core: Shadow
Description: The target's HP is halved, rounded up (70 -> 40). If the target has a weakness to Shadow, the target's HP is reduced to 10. If the target has a resistance to Shadow, the target's HP is unaffected. If the target already has 10 HP, this does 10 damage.

Name: Curaga
Core: Energy
Description: Heals your current Robot by 90

Name: Restore
Core: Energy
Description: Removes all status conditions (both positive and negative). Can be used on you or opponenent.

Name: System Reset
Core: Energy
Description: Removes all status conditions (both positive and negative) and fully heals both you and your opponent.

Name: Victory Star
Core: Neutral
Description: You may use this support card after a coin flip or dice roll. Redo your coin flip or dice roll, and pick the better result of the two. If you pick the original result, this support card goes right back into your deck.

Name: Zero Z
Core: Laser
Health: 130
Attack 1: Z Saber
Attack 1 Description: This attack does 20 laser and cutter damage. Z Saber now does 20 more damage for the rest of the fight. Effect stacks, but caps at +80 damage (100 damage total).
Attack 2: Saber Combo
Attack 2 Description: Flip coins until you get tails or 3 consecutive heads. For each heads, this attack does 40 laser and cutter damage. If Z Saber is at maximum power (100 damage), this attack does 60 damage for each heads instead of 40.
Attack 3: Shield Boomerang
Attack 3 Description: Takes 1 turn to charge. During charge state, attacks do 20 less damage to Zero Z. When the attack is used again, this attack does 70 laser and shield damage.
Weakness: Cutter
Resistance: Shadow

Name: Eddie Call
Core: Neutral
Description: Roll a die. If...
- 1: Heal your robot by 30
- 2: Heal your robot by 60
- 3: Heal your robot by 90
- 4: Heal your robot by 120
- 5: Damage foe by 30
- 6: Damage foe by 70

Name: Beck
Core: Copy
Health: 140
Power: RefleXion
Power Description: If Beck has defeated a foe with Xel Dash, he may use any of the victim's attacks for the rest of the battle.
Attack 2: Buster Shot
Attack 2 Description: Roll a die. Multiply the result by 10, and do that amount of neutral damage to the foe.
Attack 3: Xel Dash
Attack 3 Description: This attack does 10 swift and copy damage. If the foe has 40 or less HP, this attack does 40 damage, ignores resistance, activates RefleXion, and Beck is healed by 40 HP.

Name: Weakness Change
Core: Neutral
Description: Change the weakness of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).

Name: Resistance Change
Core: Neutral
Description: Change the resistance of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).

Name: Regen
Core: Energy
Description: Heals your robot by 30 HP for 4 turns.

Name: AntiField
Core: Shadow
Description: Immediately removes the current field in play.

Name: Field Reverse
Core: Empty
Description: The Increases and Decreases of the current field in play are reversed (i.e. -10 flame becomes +10 flame)

Name: Azura's Song
Core: Water
Description: Flip a coin. If heads, you can use 2 attacks on this turn. If tails, nothing occurs and this card is wasted.

Name: Roar
Core: Neutral
Description: Forces the opponent to switch out their current Robot Master with another card of YOUR choice.

Name: DarkChip
Core: Shadow
Description: Increases the power of your attacks by 50, but reduces both current and maximum HP by 50% (rounded down). Buff lasts until card is switched out or defeated, but Debuffs last until defeated.
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 19th, 2016 at 11:47pm #274
@Beta Man : Same old, same old

Hector shields himself with Armads!
Defense +20!

Hector
210/220
Status: Defense +20

Skull Man
100/100
Status: Skull Barrier
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 19th, 2016 at 10:22pm #275 ( Edited : 2016/07/19 at 10:29pm )
@Beta Man :

Hector used Armads! 80 Damage!
Critical Hit!
Armads defense buff activated!

Marquess Hector of Ostia and Leader of the Lycian League
210/220
Status: Level Up!, Defense +20

Shocker Man
-40/200
Status: Permadeath
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 18th, 2016 at 9:42pm #276
1. If you could make one major change to the Prototype (or MMRPG World), what would it be?
2. What was your favorite page to make from Cut's Corner?
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 18th, 2016 at 5:06pm #277
@Beta Man: HECTOR TIME

Lyndis swapped out for Hector!
Hector used Armads!
0 Damage.... Defense Buff until my next turn!
Hector shall take 20 less damage on Shocker Man's next turn

Hector
220/220
Status: Defense +20

Shocker Man
40/200
Status: Skull Barrier, CRITICAL
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 18th, 2016 at 4:36pm #278
@Beta Man : Should've used Hector.. oh well.

Lyndis used Rienfleche! 80 damage!

Lyndis
80/120
Status: None

Shocker Man
40/200
Status: CRITICAL
^ Top
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on July 18th, 2016 at 4:06pm #279
@Beta Man : Lyndis! You're in!

Lyndis used Mani Katti! Shocker Man has Shadow Core! 30 extra damage!
Lyndis dealt 80 damage!

Lyndis
120/120
Status: None

Shocker Man
120/200
Status: None
^ Top
Found 31 Threads, 757 Posts 788 Results Total
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