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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 19th, 2016 at 9:06pm #2761
Let's try another battle.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 19th, 2016 at 8:51pm #2762 ( Edited : 2016/05/19 at 9:03pm )
@MusicalKitty : The Pro-destructor side is stunned this turn, though The Destructor is still charging..!

@ZeroDXZCamillaFE : The attacks don't do anything to the destructor...

Forte.EXE finishes off Bass XIV with a Gaia Breaker, destroying him!

Entities:

Destuctor: 119/130 (PD, obviously.) (Charge Progress: 55%)

Blade Wolf: 300/300 (AD)

Forte.EXE: 790/800 (AD)


Transformations:

Cino: 3000/3000 (Musicalkitty + Mocha)(Anti-Destructor Boss)


Current Battlefield:

mega-man_flameshadow-manbass-dsfire-man_altring-man_altproto-man_electricbass_flamedisco_alt4proto-man_shadow    roll_alt3          ice-breathbass_shadowice-breathskull-man_altice-breath

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 19th, 2016 at 8:35pm #2763 ( Edited : 2016/05/19 at 8:51pm )
napalm-man_alt Tch.. When do I get to fight things?
time-man_alt PATIENCE, big guy! I say we hit up one of those training thingamaboppers!

(in other words it's time for a training round for my charcters.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 19th, 2016 at 10:40am #2764
Team Doom REVISED

Name: napalm-man_altCyber Man
Core: Missile and Space
Moves: Cyberspace Orb (A space-type crystal eye) Cyber Missile (a missile) Rocket Launcher(an exploding missile that doesn't home in on enemies.) Cyberspace Hole (basically like hyperspace hole from the pokemon series, but it can be dodged and guarded against.) Field Support Attack Support
Overdrive: Cyberspace Fury (basically hyperspace fury from the pokemon series. Also it involves rockets.)
Items: W-Tank Weapon Capsule Attack Capsule

Name: time-man_altImp Man
Core: Shadow and Wind
Ability: Mine Cushion (a mine shaped like a whoopee cushion that is silent but deadly!) Jumpscare (a loud screech intended to frighten enemies, usually paired with stealth.)Item Sabotage (makes the next E-Tank or W-Tank used in battle by a foe a little spicier..! Also it debuffs a random stat. Only once per Battle though.)
Overdrive: Rube Goldberg's Revengance (Made even MORE powerful by Imp Man's lack of moves. It's basically a rube goldberg machine prank.)
Items: Speed Capsule Energy Capsule Weapon Capsule
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 18th, 2016 at 9:27pm #2765 ( Edited : 2016/05/18 at 10:40pm )
Team Doom

Name: napalm-man_altCyber Man
Core: Missile and Space
Moves: Cyberspace Orb (A space-type crystal eye) Cyber Missile (a missile) Rocket Launcher(an exploding missile that doesn't home in on enemies.) Cyberspace Hole (basically like hyperspace hole from the pokemon series, but it can be dodged and guarded against.) Field Support Attack Support
Overdrive: Cyberspace Fury (basically hyperspace fury from the pokemon series. Also it involves rockets.)
Items: W-Tank Weapon Capsule Attack Capsule

Name: time-man_altImp Man
Core: Shadow and Wind
Ability: Mine Cushion (a mine shaped like a whoopee cushion that is silent but deadly!) Jumpscare (a loud screech intended to frighten enemies, usually paired with stealth.)Item Sabotage (makes the next E-Tank or W-Tank used in battle by a foe a little spicier..! Also it debuffs a random stat.)
Overdrive: Rube Goldberg's Revengance (Made even MORE powerful by Imp Man's lack of moves. It's basically a rube goldberg machine prank.)
Items: Speed Capsule Energy Capsule Weapon Capsule
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 17th, 2016 at 1:26pm #2766 ( Edited : 2016/05/17 at 2:04pm )
@MaverickRisingGSX : At whom?

@MegaBoyX7 : The Destructor dodges the first and chucks the second and third at two random posters!

@MusicalKitty : Total of 300 damage to Bass XIV!

skull-man_alt Hah, as if that will do any- ACK! *hit for 3 damage*

Then this theme starts to play: https://www.youtube.com/watch?v=_ZwOGMEAbQo

@MaverickRisingGSX : Transformation stopped by the chucked charge shot!

@CrimsonBomb : Stopped by the chucked charge shot! The destructor just NARROWLY avoids the attacks.

Forte.EXE buster rakes the crap out of the pro-destructor side, causing 50 damage to Bass XIV, but the Destructor is unfazed. Bass XIV uses a Charged Shot on Forte.EXE, causing 10 damage! Blade Wolf takes a Rising Cutter to the Destructor, which he doesn't notice until it is too late! 2 damage!


Entities:

Destuctor: 119/130 (PD, obviously.) (Charge Progress: 50%)

Bass XIV: 50/445 (PD)

Blade Wolf: 300/300 (AD)

Forte.EXE: 790/800 (AD)


Transformations:

Cino: 3000/3000 (Musicalkitty + Mocha)(Anti-Destructor Boss)


Current Battlefield:

mega-man_flameshadow-manbass-dsfire-man_altring-man_altproto-man_electricproto-man_freezedisco_alt4proto-man_shadow    roll_alt3                  bass_shadowskull-man_alt  electric-overdriveelectric-overdriveelectric-overdriveelectric-overdrive

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 8th, 2016 at 10:05am #2767
@ChaosShurikenGSX : Forte.EXE added!

@CrimsonBomb : The destructor takes a Metal Blade to Bubbleman.EXE.

Bass XIV shoots at Blade Wolf, but he dodges and counters with a Rising Cutter, causing Bass XIV 40 damage!


Entities:

Destuctor: 124/130 (PD, obviously.) (Charge Progress: 45%)

Bass XIV: 400/445 (PD)

Blade Wolf: 300/300 (AD)

Forte.EXE: 800/800 (AD)


Current Battlefield:

mega-man_flameshadow-manbass-dstime-manrhythm_alt3fire-man_altring-man_altproto-man_electricproto-man_freezedisco_alt4proto-man_shadow          bass_shadowskull-man_alt

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 9:57pm #2768
Everyone basic attacks the met.
Rolling dice...
2-6-5
Everyone hits, and phione crits!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 9:17pm #2769
@Beta Man : (Kay, geez.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 9:15pm #2770
Everyone buster shots met 3.
Rolling dice...
2-1-6
Phione's attack misses, but Shired crits!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 8:08pm #2771 ( Edited : 2016/05/05 at 9:03pm )
(Yes, i know this is dead, but no point in not reviving it.)

toad-manNOT SO FAST!

mega-man*GASP!*

robotGasp.

toad-manIt is I, Toadman!

robot*chuckles* Can your powers defeat me, though? For I am the end, and you won't live to see another day!

toad-manI ACCEPT YOUR CHALLENGE, "END"! LET'S TAKE THIS TO THE SKIES!

*at the skies*


toad-manTOADMAN ORB OF DOOOOOM.

*0 damage* robot electric-buster toad-man


toad-manHUH!?

*a whole mess of stuff not working happens*

toad-manMy attacks are too weak and his are too powerful! How do I win!?

robotYou can't. I cannot be defeated.

*one rektage of toadman later*

*toadman's destroyed body falls from the sky*

mega-manOH NOEZ!!!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 8:07pm #2772 ( Edited : 2016/05/05 at 9:13pm )
(Holy crap, you predicted dark man 1 in the rpg.)

doc-robotHahaha... Another robot to destroy! *switches to shield core and uses EVERY barrier in the prototype, then to laser core*
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 7:17pm #2773
(Hello, i did my thing.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 7:13pm #2774 ( Edited : 2016/05/05 at 7:30pm )
Name: Giratina (just imagine an explode core doc robot as his portrait.)
Type: Switches cores.
Reason for joining: So he can show that he and his master are not to be trifled with.
Moves: Buster Shot, Core Shot (depends on core), Core Buster (depends on core), any other 5 abilities dependent on core, only one set per type per battle.

Name: Yveltal (no accurate portrait for him)
Type: Typeless
Reason for joining: To destroy earth's warriors.
Moves: Buster Shot, Machine Shotbuster Cannon (3-5 powerful, WE-draining attacks. Neutral type.), Oblivion's Wings (one target, low-medium power, drains half damage dealt. Typeless.), Energy Lashout (drains own WE beyond regeneration, sets own health to 1, does MASSIVE damage, typeless.), Supercharged Burst (Takes 3 turns to charge, does large damage to all foes.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 5th, 2016 at 6:42pm #2775 ( Edited : 2016/05/05 at 6:47pm )
@DaCrashBomber : Cool. But could you actually put pics of your bots up so i can know what they look like?

@ZeroDXZSarahZX : Blade Wolf added! The destructor is confused by how it looks like protoman, and takes 1 Confusion-type damage!

@MusicalKitty : A double charge? Intresting.

@ZeroDXZSarahZX : The destructor pretends he doesn't hear any of that.

@ChaosShurikenGSX : Cutman is instantly oneshotted by a coincidentally falling rock! And you didn't specify who they were aimed at, somehow causing the attack to fail.


Entities:

Destuctor: 124/130 (PD, obviously.) (Charge Progress: 40%)

Bass XIV: 440/445 (PD)

Blade Wolf: 300/300 (AD)


Current Battlefield:

mega-man_flameshadow-mantime-manrhythm_alt3fire-man_altring-man_altproto-man_electricproto-man_freezedisco_alt4proto-man_shadow                  bass_shadowskull-man_alt

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 4th, 2016 at 3:54pm #2776 ( Edited : 2016/05/04 at 4:05pm )
@ChaosShurikenGSX : You don't control Bass XIV anymore... Plus, there are no anti-destructor entities for the defense boost to go to. The destructor torches woodman with a Flame Shot.

@ChaosShurikenGSX : Double post. In other words, the post gets sent to the caliginous void.

@ZeroDXZSarahZX : That's the point. To give very little opportunities to get damage in. Plus, it's based on Destroy The Godmodder.

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 35%)

Bass XIV: 440/445 (PD)


Current Battlefield:

mega-man_flameshadow-mantime-manrhythm_alt3fire-man_altring-man_altproto-man_electricbass_flamerhythm_alt4flame-shotwood-man          bass_shadowskull-man_alt

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 4th, 2016 at 7:39am #2777 ( Edited : 2016/05/04 at 7:54am )
@MegaBoyX7 : You have to say who you're attacking in the same post.

@MusicalKitty : Looks kind of neat.

@ZeroDXZSarahZX : Stunned by Shadow Overdrive, preventing the transformation/class change process from happening! The Destructor instakills LQ-84i!

@Retro Pikachu : Stunned by shadow overdrive!


Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 30%)

Bass XIV: 440/445 (PD)


Current Battlefield:

mega-man_flameshadow-mantime-manrhythm_alt3fire-man_altring-man_altproto-man_electricbass_flamerhythm_alt4proto-man_shadow          bass_shadowskull-man_alt
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 3rd, 2016 at 6:46pm #2778 ( Edited : 2016/05/03 at 7:04pm )
@Retro Pikachu : The whole process goes a little something like this inside of Bass XIV's Brain:

bass: DESTROY ANGER RAGE DESTROY RAGE RAG- DESTROY?

mega-man: NOT DESTROY.

bass: *is totally ticked off* DESTROY! *blows the megaman to bits*

Long story short, there's almost no circumventing the destructor's mind control.

@MegaBoyX7 : At whom?

Bass XIV fires Shadow Overdrive, destroying ring-ring! Shadow overdrive will stun two random people this turn!


Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 25%)

Bass XIV: 440/445 (PD)


Current Battlefield:

mega-man_flameshadow-mantime-manrhythm_alt3fire-man_altring-ringring-man_altproto-man_electricbass_flamerhythm_alt4          bass_shadowskull-man_alt     mega-buster

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 3rd, 2016 at 4:37pm #2779 ( Edited : 2016/05/03 at 4:55pm )
@ChaosShurikenGSX : Bass XIV recovers 15 health! If you used an energy boost on EVERYONE, that would heal the destructor too, so you decide NOT to do it.

@ZeroDXZSarahZX : They share almost the exact same name, and energy is health in MMRPG. Therefore, it funstions like energy boost. This is rarely a case where the spirit of your words matter. Yeah, even the MECHANINCS OF THE GAME don't like you.

@MegaBoyX7 : Charge Shot is ready!

The ring-ring and Bass XIV finish off the met, and the destrctor realizes he has no entities left, and Mind Controls Bass XIV onto his side...!

Entities:

Destuctor: 125/130 (PD, obviously.) (Charge Progress: 20%)

Bass XIV: 440/445 (PD)

Ring Ring: 25/40 (AD)


Current Battlefield:

mega-man_flameshadow-mantime-manrhythm_alt3fire-man_altring-ringring-man_altproto-man_electricbass_flamerhythm_alt4          metbass_shadowskull-man_alt

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