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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 5th, 2016 at 6:20pm #2681 ( Edited : 2016/06/05 at 6:30pm )
crash-man_alt2 *too late! the attack couldn't be cancelled!* YOU SOMEHOW MANAGE TO FAIL BOTH AT LIFE AND STAYING DEAD. I THOUGHT I BLEW THE CRAP OUT OF YOUR IC CHIP AND YOUR BODY UNTIL IT WAS NOTHING. IF USING REGULAR TACTICS IS CHEAP, THEN SO IS YOUR CRAP! BUT I WON'T LET YOU LIVE. EVEN IF IT MEANS KILLING YOU A THOUSAND TIMES!*spams bubble bomb until anti gutsman dies*
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 4th, 2016 at 6:57pm #2682 ( Edited : 2016/06/04 at 7:01pm )
crash-man_alt2 I'VE JUST ABOUT HAD IT WITH THESE ANTI ROBOTS. IT'S TIME THEY KNOW THEIR PLACE IN THE SCRAP HEAP.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 4th, 2016 at 6:52pm #2683 ( Edited : 2016/06/04 at 6:57pm )
crash-man_alt2 AND NOW THE COUP DE @#$%ING GRACE. *bubble bomb to anti gutsman's IC chip*
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 4th, 2016 at 6:25pm #2684 ( Edited : 2016/06/04 at 6:50pm )
*remember, the cancer field doesn't care about barriers. If you're in that field, it's gonna affect you. Besides, you don't conrtol any form of priority. Plus, only cancer bubble can penetrate it.*

crash-man_alt2 THAT'S IT! I'VE HAD IT WITH YOU AND YOUR CRAP!!!!! *brutally jams his claws into anti gutsman BEFORE ANYONE CAN DO ANYTHING, removing his core, then spamming bubble bombs to destroy him* WHAT'S SO SPECIAL ABOUT ANTI-CORES ANYHOW. IT JUST ADDS SOME ARMOR. HOW WOULD IT BE ABLE TO MAKE YOU "EVIL".

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 4th, 2016 at 4:18pm #2685
crash-man_alt2 YOUR FORGOT ONE THING.

*libra scales uses Electric roots, stopping anti gutsman in his tracks*

crash-man_alt2 WE CAN ALWAYS SLOW YOU DOWN. AND AS AN EXTRA MEASURE...! *cancer field to gutsman, preventing movement further, whilst slowly damaging him* I'M GONNA GET RID OF YOUR LIFE ENERGY, TOO! ELECTRIC ROOTS THAT TRAP YOU WHILST SHOCKING YOU AT THE SAME TIME PLUS IMPENETRABLE BUBBLE OF DEATH EQUALS YOU'RE NOT GOING ANYWHERE.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 3rd, 2016 at 11:46pm #2686 ( Edited : 2017/06/02 at 6:03pm )
In any case, I'm gonna start the Leaf Green, Fire Red, and Ocean Blue packs. Yes, I KNOW Ocean Blue will not be a thing, just roll with it.

I'm gonna start with developing part of the Leaf Green pack more will be added later on.

Name: Venusaur
Core: Nature
Health: 140
Power: Overgrow
Power Description: Whenever Venusaur's Health goes below 80, the damage of its Nature Core attacks are boosted by 30.
Attack 2: Double-Edge
Attack 2 Description: Venusaur hits an enemy with a dangerous, life-risking tackle that does 80 damage to them, but does 40 recoil damage to itself.
Attack 3: Solar Beam
Attack 3 Description: The user waits on the first turn, unless there is Sunlight* present. Then, Venusaur unleashes a 90-damage laser of solar energy onto the opponent!
Resistance: Nature
Weakness: Flame

Name: Sandslash
Core: Earth/Cutter
Health: 140
Attack 1: Fury Cutter
Attack 1 Description: Sandslash deals 10 damage to an enemy. This attack's damage is doubled each time it's used, going up to a max of 80, but it will fall down to just 10 if a different ability is used.
Attack 2: Dig
Attack 2 Description: Sandslash hides unerground for a turn, becoming immune to damage, then pops out from below, striking the foe for 60 damage! This doesn't do anything to Airborne foes, though.
Attack 3: Defense Curl
Attack 3 Description: Sandslash curls into a ball, receiving half damage rounded up from attacks this turn.
Resistance: Electric
Weakness: Freeze

Name: Ninetales
Core: Flame/Shadow
Health: 130
Attack 1: Flame Burst
Attack 1 Description: Ninetales breathes an explosive burst of fire, doing 50 damage to an enemy, but also 10 splash damage to 4 other random enemies.
Attack 2: Safeguard
Attack 2 Description: Ninetales is protected against all status ailments this turn.
Attack 3: Quick Attack
Attack 3 Description: Ninetales attacks swiftly, dealing 30 damage and ignoring evasion.
Resistance: Flame
Weakness: Earth

Name: Starmie
Core: Water/Crystal
Health: 120
Attack 1: Bubble Beam
Attack 1 Description: Starmie fires a stream of bubbles at the enemy, causing 30 damage. Flip a coin. If tails, the attacked enemy can't move for 1 turn.
Attack 2: Power Gem
Attack 2 Description: Starmie fires some crystal-like light rays from its core, dealing 60 damage.
Attack 3: Swift
Attack 3 Description: Starmie fires some unavoidable yellow stars that do 20 damage. Flip a coin. If heads, this attack hits two other random enemy cards as well!
Resistance: Water
Weakness: Electric

*When sunlight is out, Flame-core attacks deal double damage, and Water-Core attacks do half damage, rounded down.

That's all for now, but there will be more to this set.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 3rd, 2016 at 11:14pm #2687
HOLD IT!

I thought it said in the rules that special cards were EXCEPTIONS to the whole "you get cards you make" thing.

Ra Thor, Ra Devil, Ra Moon, and Dark Moon were special cards.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 3rd, 2016 at 4:15pm #2688 ( Edited : 2016/06/03 at 4:19pm )
magnet-man_alt2 0M6 UR 50 570W *nature shots to anti gutsman*

crash-man_alt2 *shadow buster CHARGED!*
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 3rd, 2016 at 4:14pm #2689 ( Edited : 2017/06/02 at 5:15pm )
And now some special cards, since Ra Moon is associated with the stardroids in the comics. Also since Dark Moon is still technically a Stardroid.

Name: Dark Moon
Core: Shadow/Crystal
Health: 200
Attack 1: Lunar Blast
Attack 1 Description: Dark Moon fires 3 bullets made of lunar energy at the target, dealing 30 damage per each coin that is heads for 3 coin flips!
Attack 2: Re-Materialization
Attack 2 Description: For the next attack directed at Dark Moon, flip a coin. If it's tails, Dark Moon avoids the attack completely!
Resistance: Crystal
Weakness: Flame

Name: Ra Thor
Core: Shadow/Laser
Health: 200
Power: Supreme Durability
Power Description: Ra Thor takes 20 less damage from all sources.
Attack 2: Crimson Tracer
Attack 2 Description: Ra Thor fires some red shadow energy that homes in on the target and does 10 damage each time the coin is heads, for 9 coin flips.
Attack 3: Luminous Shotgun
Attack 3 Description: Ra Thor fires four yellow orbs, each hitting a random enemy for 50 damage.
Resistance: Neutral
Weakness: Electric, Shield

Name: Ra Devil
Core: Crystal/Time
Health: 250
Attack 1: New Devil Shot
Attack 1 Decription: Ra Devil fires a single, super-powerful shot at the target for 50 damage!
Attack 2: New Devil Slam
Attack 2 Description: Flip a Coin. This attack causes 70 damage if the coin's heads, 30 damage if it's tails.
Attack 3: New Devil Beam
Attack 3 Description: Ra Devil fires a beam at all foes, causing 30 damage.
Resistance/Weakness: None

Name: Ra Moon
Core: Space
Description: Upon use, Ra Moon doubles the damage of of all Stardroids on its own side, as well as any Ra Thor or Ra Devil on its side! Plus, those same robots take half damage rounded down!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2016 at 9:24pm #2690
magnet-man_alt2 *Electric Roots to pin down anti gutsman*

crash-man_alt2 EAT MY NONEXISTANT CRAP!!! *Bubble Bomb to anti Gutsman*
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2016 at 5:52pm #2691
The Stardroids' health has been rounded down.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2016 at 3:41pm #2692
I move two tiles UP. These guys ain't messing around.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2016 at 3:32pm #2693
Neat, I guess.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2016 at 9:28am #2694 ( Edited : 2016/11/26 at 12:19pm )
More expansions YAAAAY!!

Name: Saturn
Core: Shadow/Impact
Health: 170
Power: Antivampirism
Power Description: Saturn takes 10 less damage from moves that steal health.
Attack 2: Ring Toss
Attack 2 Description: Fires a ring at the foe that does 40 damage to a target.
Attack 3: Black Hole
Attack 3 Description: Flip a coin. If it lands on heads, deal 50 damage to an enemy. If it's tails, deal damage to an enemy depending on health stolen by that enemy.
Resistance: Impact
Weakness: Electric

Name: Uranus
Core: Impact/Earth
Health: 170
Attack 1: Deep Digger
Attack 1 Description: Uranus lobs a big block at the target, which does 40 damage to an enemy.
Attack 2: Earth Shaker
Attack 2 Description: Uranus jumps, becoming Airborne for this turn, and on the next turn, does a whopping 90 damaeg to ALL OTHER ROBOTS THAT ARE ON THE GROUND, INCLUDING YOUR OWN!
Attack 3: Power Bash
Attack 3 Description: Flip a coin. If it's heads, this does 60 damage, and ignores defense.
Resistance: Earth
Weakness: Swift

Name: Pluto
Core: Swift/Impact
Health: 170
Power: Cat Nap
Power Description: Every time Pluto defeats a foe, he restores 10 health. He also restores 10 health per turn} when forced to fall asleep. Pluto will also take a nap after the whole battle is over.
Attack 2: Break Dash
Attack 2 Description: Pluto dashes into an opponent for 50 damage.
Attack 3: Neon Missiles
Attack 3 Description: Flip 3 coins. For each one that is heads, Pluto fires a 30-damage missile! This may only be boosted by Cores.
Resistance: Impact
Weakness: Freeze

Name: Neptune
Core: Water/Earth
Health: 170
Power: Last Stand
Power Description: If Neptune's health goes below 60, his attacks do 30 more damage.
Attack 2: Salt Water
Attack 2 Description: Neptune fires a blob of corrosive "water" that does 60 damage to a target.
Resistance: Earth
Weakness: Laser

Name: Black Hole
Core: Shadow/Impact
Description: Allows a single use of Black Hole. Flip a coin. If it lands on heads, deal 50 damage to an enemy. If it's tails, deal damage to an enemy depending on health stolen by that enemy.

Name: Energy Mouse
Core: Energy
Description: If used on a Cat-like robot, it restores 90 health.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2016 at 12:31am #2695
@Beta Man : I mean, until the robot is destroyed.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 1st, 2016 at 11:50pm #2696 ( Edited : 2016/06/02 at 12:21am )
Also gonna add some support cards:

Name: Solid Armor
Core: Freeze
Description: Makes the user take 10 less damage until it is destroyed.

Name: Landmine
Core: Flame/Explode
Description: Then next enemy card to attack is hit with 20 damage!

Name: Sky Jet
Core: Wind/Flame
Description: Makes an ally airborne for 3 turns, meaning they take 20 less damage from ground-traveling moves, but 20 more damage from anti-air moves.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 1st, 2016 at 10:19pm #2697 ( Edited : 2016/11/26 at 5:04pm )
Sooo, I'd like in please!

May as well purchase a Stardroid Starter Set.

Also I'm going to work on a card pack: The Stardoid Extra Set!

Name: Mercury
Core: Freeze/Crystal
Health: 170
Power: Slimy Body
Power Description: If this robot is hit by a Cutter-type attack that does 50 or more damage, it does 10 damage less.
Attack 2: Grab Buster
Attack 2 Description: Does 40 damage to an enemy, and restores 20 health to the user.
Attack 3: Crystal Spikes
Attack 3 Description: Mercury throws some spikes made of crystals at the enemy. Flip 6 coins. For each one that is heads, this attack does 10 damage!
Resistance: Crystal
Weakness: Shadow

Name: Venus
Core: Explode/Water
Health: 170
Power: Explosion Protection
Power Description: Venus doesn't take damage from Explode-type attacks.
Attack 2: Homing Bubble
Attack 2 Description: The user fires a bubble that does 30 damage to a target.
Attack 3: Bubble Bomb
Attack 3 Description: The user fires an exploding bubble that does 80 damage to a target that's airborne. Doesn't work on targets that are on the ground.
Resistance: Water
Weakness: Missile

Name: Mars
Core: Missile/Flame
Health: 170
Power: Deathmatch
Power Description: Mars does 10 extra damage to enemies with under 70 health.
Attack 2: Mars Bullet
Attack 2 Description: Flip 3 coins. For each one that lands on heads, this attack does 20 damage to a target.
Attack 3: Photon Missile
Attack 3 Description: The user fires a missile that does 40 damage to an enemy.
Resistance: Flame
Weakness: Water

Name: Jupiter
Core: Electric/Wind
Health: 170
Power: Aerial Fighter
Power Description: This robot is always airborne, meaning it takes 20 less damage from ground-traveling attacks, but 20 more damage from anti-air attacks.
Attack 2: Electric Shock
Attack 2 Description: The user fires a lightning bolt that does 60 damage to a target that is on the ground. Doesn't work on airborne enemies.
Attack 3: Volt Shotgun
Attack 3 Description: Jupiter fires electrical shots in a spread pattern, dealing 20 damage to all enemies in battle.
Resistance: Wind
Weakness: Explode

That's all I feel like doing for now, but I'll expand this later on.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 1st, 2016 at 9:22pm #2698 ( Edited : 2016/06/01 at 9:23pm )
@CrimsonBomb : Add up Libra's stats. Then add up Crimson's. Then compare them and you will see a BIG DIFFERENCE.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 1st, 2016 at 8:17pm #2699 ( Edited : 2016/06/01 at 8:21pm )
@CrimsonBomb : You mean you can have a robot with even BETTTER stats than Libra's overall, and he's not overpowered? In fact, Libra's should instead be 200 all around! Nerf Guns jammed.
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