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Contributor
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Posted on March 7th, 2020 at 7:31pm #2621
@RotomSlashBlast : Moved.

Automated Turns

Libra moves a space right.

Retro moves 2 spaces right. Carl moves a space down.

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot!
8 Damage dealt!

Neutral Expert boosted the power of Carl's attack!
Carl uses Buster Shot!
1 Damage dealt!
Heli Metall is disabled!
Carl earns 10 EXP
Retro earns 5 EXP

Everyone else waits.
Enemy's Turn
Met Cover deactivates!
Player's Turn

^ Top
 
Contributor
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42 TP | 4758 PP
Posted on March 6th, 2020 at 7:33pm #2622
@RotomSlashBlast :

Moved and Charged.

Automated Turns

Libra moves a space right while Dangan Man moves 3 spaces up and picks up the Weapon Pellet.

I’d have Dangan go for the 1-up, but I’m not awarding victory to someone who hasn’t even been on the forums for the entire floor.

Retro and Carl walks 3 spaces right.

Electric Expert boosted the power of Retro’s attack!
Retro uses Electric Shot on Sniper Joe 2!
Not Very Effective...
1 Damage dealt!

Pretty sure I won’t need to explain Resistances. Though, I WILL say, Electric Buster would’ve resulted in the same thing, honestly. I decided to let Retro’s WE be spared. He’s gonna be scrapped by the end of this turn anyways.

Chemical Man goes 1 space left and 3 spaces down to pick up the Energy Pellet. Universal Man goes 2 spaces right, a space down, and another space right.

Space Expert boosted the power of Universal Man’s attack!
Universal Man uses Ring Wrap on Sniper Joe 2!
7 Damage dealt!
Sniper Joe 2 is wrapped!
Sniper Joe 2’s Emergency DEF activates!
Sniper Joe 2’s DEF is boosted by +6!

Explode Expert boosted the power of Blast Man’s attack!
Blast Man uses Explode Shot on Metall!
2 Damage dealt!

Neutral Expert boosted the power of Enker’s attack!
Enker uses Buster Shot on Sniper Joe 2!
1 Damage dealt!
Sniper Joe 2 is disabled!
The Speed Pellet is dropped!
Enker earns 10 EXP
Blast Man earns 5 EXP
Universal Man earns 5 EXP
Retro earns 5 EXP

LEVEL UP!

Enker finally reached Level 2!
HP: 6 > 7
WE: 6 > 7
ATK: 7 > 8
DEF: 6 > 7
SPD: 6 > 7
Weapon Get: Buster Charge!
Weapon Get: Speed Buster!

As a man once said, “perfectly balanced, as all things should be”.
Enemy’s Turn
Metall uses Met Shot!
1 Damage to Blast Man!
1 Damage to Enker!
1 Damage to Phantasm!
Met Cover has activated!

WARNING! enemy Heli Metall has spawned!
Player’s Turn

^ Top
 
Contributor
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42 TP | 4758 PP
Posted on March 5th, 2020 at 7:28pm #2623
@Retro Pikachu :

Retro uses Buster Charge!
Retro gains a Charge!

Repeat message for Carl.

@Soren : Ok ok, fine. But I hope you enjoy losing a point of HP, because Universal Man would've been in the range of the Metall's Met Shot.

Universal Man picks up 34 Bolts.

Automated Turns

Libra moves right a space, while Dangan Man moves right and up.

Missile Expert boosts the power of Dangan Man's attack!
Dangan Man uses Missile Shot!
Attack is halved by Sniper Joe 1's Joe Shield!
1 Damage dealt!
Sniper Joe 1 is disabled!
Dangan Man earns 10 EXP
Libra earns 5 EXP

Blast Man waits while Enker goes down 3 spaces.

Phantasm and Shired moves 2 spaces right.
Enemy's Turn
Sniper Joe 2 moves a space to the right.

Sniper Joe 2 uses Defense Buster on Universal Man!
5 Damage dealt!
The Defense Buster's aura increased Sniper Joe's DEF by +2!

Met Cover wears off!
Player's Turn!

^ Top
 
Contributor
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Posted on March 4th, 2020 at 6:49pm #2624 ( Edited : 2020/03/04 at 7:14pm )
@RetroPikachu : Moved.

@RotomSlashBlast :

Laser Expert boosted the power of Phantasm’s attack!
Phantasm uses Break Laser on Metall Classic!
7 Damage dealt!
Metall Classic’s DEF has been lowered by -2!

Shired uses Basic Attack!
1 Damage dealt!
Metall Classic has been disabled!
Shired gains 9 EXP
Phantasm gains 4 EXP

LEVEL UP!

Phantasm reached Level 2!
WE: 20 > 22
ATK: 7 > 8
DEF: 3 > 4
SPD: 4 > 5
Weapon Get: Buster Charge!
Weapon Get: Laser Buster!

@pokeepoo & Soren : Moved.

Automated Turns

Libra moves 1 space north, and Dangan Man moves 4 spaces right.

Missile Impact boosts the strength of Dangan Man’s attack!
Dangan Man uses Dive Torpedo on Sniper Joe 1!
8 Damage dealt!
Enemy’s Turn
Metall uses Met Shot!
Blast Man takes 1 Damage!
Enker takes 1 Damage!
Sniper Joe 1 moves 1 space to the right.

Sniper Joe 1 uses Joe Shield!
Sniper Joe 1 guards itself against the next attack!

Sniper Joe 2 uses Buster Charge!
Sniper Joe 2 receives a Charge!
Player’s Turn



EDIT: Some forgotten mentions:

> Met Cover is now active for Metall.
> Emergency DEF is now active for Sniper Joe 1.

And some for the last one:

> Roll's data will be added to the Enemies database (So basically the Enemies database is more of a place to view the more generic robots you'll run into, be it as an ally or enemy).
> Energy Capsule will be added to the Items database.
^ Top
 
Contributor
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Posted on March 3rd, 2020 at 6:15pm #2625
@RotomSlashBlast :

Shired uses Gate Block!
A Gate has been generated!

Oh hey, a Gate! A Gate will act like a wall tile, so it will be impassible... For enemies, that is. However, the summoner and their allies (including other players) will be able to walk on Gate Tiles as they so wish.
...Unfortunately, it doesn't matter, since, yes, standing next to Roll does INDEED complete the rescue mission. So with that said...

@Soren :

Universal Man has reached Roll!



Mission Complete!

roll Thank you so much! I was just taking a walk when I got lost out here all of a sudden... This wasn't always a Mystery Dungeon, you know.
roll So many places have started to turn into dungeons recently... It's almost like the very balance of the world is acting up...
[roll ...Oh! I'm so sorry, you must've gone through so much to save me... I should thank you for your troubles. Here...]{roll}

Chemical Man's Team earns 50 Bolts!

Bolts are the currency of this world. You use Bolts to buy items from the shops you'll find once this tutorial level is over.

roll I think I saw two other robots walk further into the dungeon earlier... I hate to be a bother, but, could you make sure they're safe for me? I don't know who they are, but I can't help but feel worried about them...
roll ...Hm... I know! Here, take these. They should really help out... I have enough for every two of you to have one of each, so use them carefully!

All teams receive 1 Energy Capsule each!

roll ...I should be going home... Good luck, everyone!

Chemical Man earns 38 EXP
Universal Man earns 38 EXP
Libra earns 19 EXP
Dangan Man earns 19 EXP
Retro earns 19 EXP
Carl earns 19 EXP
Blast Man earns 19 EXP
Enker earns 19 EXP
Phantasm earns 19 EXP
Shired earns 19 EXP

LEVEL UP!

Libra reached Level 2!
HP: 8 > 9
WE: 12 > 13
ATK: 5 > 6
DEF: 10 > 12
Weapon Get: Buster Charge!
Weapon Get: Flame Buster!

Carl reached Level 2!
HP: 20 > 21
WE: 4 > 5
DEF: 4 > 6
SPD: 6 > 7
Weapon Get: Buster Charge!
Weapon Get: Defense Buster!

Blast Man reached Level 2!
HP: 6 > 7
WE: 6 > 7
ATK: 6 > 7
DEF: 6 > 7
SPD: 7 > 8
Weapon Get: Buster Charge!
Weapon Get: Explode Buster!

Shired reached Level 2!
HP: 12 > 13
WE: 8 > 9
DEF: 10 > 12
SPD: 4 > 5
Weapon Get: Buster Charge!
Weapon Get: Shield Buster!


...Alright, that last mission went by a lot faster. But that's most likely due to the fact that your goal was constantly moving closer. Your goal in THIS one, however, won't be moving at all.
Your goal in this one is to retrieve the lost item in this floor. (And by "lost", I mean I dropped the item in the middle of the dungeon for you to obtain.)
Do note that enemies can pick up this item, too, but CANNOT use it. Good luck.

Objective: Retrieve the Lost 1-Up!
Player's Turn
^ Top
 
Contributor
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Posted on March 3rd, 2020 at 11:38am #2626 ( Edited : 2020/03/03 at 1:04pm )
@Retro Pikachu :

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot on Metall 1!
7 Damage dealt!
Metall 1 is disabled!
Retro earns 10 EXP
Carl earns 5 EXP

Retro leveled up!
Level: 1 > 2
HP: 4 > 5
WE: 8 > 9
ATK: 12 > 14
SPD: 6 > 7

Carl, since there is no longer any enemies to attack, has his turn automated to moving a space up, a space left, then a space up again.

@pokeepoo :

Blast Man, unfortunately, does not have the WE for Hyper Bomb. He DOES, however, have the WE for an Explode Shot.

Explode Expert boosts the power of Blast Man's attack!
Blast Man uses Explode Shot on Heli Metall!
It's super effective!
6 Damage dealt!

@RotomSlashBlast :

I mean, I'm not Alexa, but...

Laser Expert boosts the power of Phantasm's attack!
Phantasm uses Break Laser on Heli Metall!
2 Damage dealt!
Heli Metall's DEF has been lowered by -2!

Oh hey, a debuff! Debuffs kinda work opposite of buffs, meaning those inflicted LOSE stats instead of gaining them. Of course, you kinda know that already.
Debuffs can be stacked up to -6... But they can also cancel out one's Buffs as well. Same goes for Buffs cancelling out debuffs.
...Ok, I know I'm just stating the obvious here, but don't ALL tutorial levels do that?

Shired uses Basic Attack on Heli Metall!
1 Damage dealt!
Heli Metall is disabled! fell by a basic attack... how embarrassing.
Shired earns 10 EXP
Phantasm earns 5 EXP
Blast Man earns 5 EXP

@Soren :

Universal Man uses the Speed Pellet!
Universal Man's SPD is boosted by +2!

Automated Turns

Libra moves 2 spaces up, while Dangan Man moves a space closer to Sniper Joe.

Missile Expert boosts the power of Dangan Man's attack!
Dangan Man uses Missile Shot!
1 Damage dealt!
Sniper Joe is disabled!
Dangan Man earns 10 EXP
Libra earns 5 EXP
Blast Man earns 5 EXP

Dangan Man leveled up!
Level: 1 > 2
WE: 10 > 11
ATK: 6 > 8
DEF: 4 > 5
SPD: 7 > 8

Roll moves 2 spaces right. Again.
Enemy's Turn

Hey, look! No enemies! It seems like saving Roll should be a simple ta-
Warning! Enemy Sniper Joe 2 has spawned!

...Anyone else having a sense of déjà-vu?
Player's Turn

^ Top
 
Contributor
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Posted on March 2nd, 2020 at 7:52pm #2627
@Soren :

1. As long as the item is not currently being held, either teammate can use it.

2. No, you CANNOT move after using an item. You cannot attack and use an item on the same turn, either.
^ Top
 
Contributor
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Posted on March 1st, 2020 at 11:27pm #2628
@Soren :

Chemical Man picks up the Speed Pellet.

Automated Turns

Libra moves 1 space up. Dangan Man moves 3 spaces in the same direction.

Libra uses the Speed Pellet!
Libra's SPD is boosted by +2!

Missile Expert boosts the power of Dangan Man's attack!
Dangan Man uses Dive Torpedo on Sniper Joe!
4 Damage dealt!

Retro and Carl waits.

Explode Expert boosts the power of Blast Man's attack!
Blast Man uses Hyper Bomb!
4 Damage to Sniper Joe!
Sniper Joe's Emergency DEF activates! +4 DEF!

Uh oh. Seems like the enemy Sniper Joe has an ability that boosts its Defense stat in a pinch!
...But, on the plus side, it only has a single point of HP left anyways, and the minimum an attack can decrease to, if you noticed, is 1 anyways.
So, yeah, it still won't be a problem. Keep this in mind for in the future, though.

Roll moves 2 spaces right again.
Enemy's Turn
Sniper Joe... Waits?

...Hm... It seems to me that, no matter who the Sniper Joe aims at, the fate of the one attacked would be rather grim... However, I don't really feel like setting anyone back for that purpose. Not when the enemy's this weakened.
I'll spare you guys for now... But next time, you will NOT be so lucky.
Heli Metall uses Met Shot!
1 Damage to Blast Man!

Met Cover wears off!
Player's Turn

Phantasm and Shired joins the battle!



(I'm just going to update everything else tomorrow morning. It's getting late for me.)
^ Top
 
Contributor
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Posted on March 1st, 2020 at 7:40pm #2629
@Soren : Actually, he has used EXACTLY 25 points with each character. So, he's good.
^ Top
 
Contributor
Beta Skull
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Posted on February 29th, 2020 at 10:58pm #2630
@pokeepoo :

Unfortunately, despite his +1 Range ability, Blast Man can NOT reach the Sniper Joe by walking one space north.

He CAN, however, take two more steps to the right so that he CAN reach them. So, I will make that change for you.

Explode Expert boosted the power of Blast Man's attack!
Blast Man uses Explode Shot on Sniper Joe!
1 Damage dealt!

Hm, it appears this enemy has a very rough defense... I wonder if you have any stronger attacks to use against them...

@Brash Buster :

Dangan Man picked up the Speed Pellet.

Automated Turns

Retro travels 1 space down and 2 spaces right. Carl takes 1 space down and 1 space right.

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot on Metall 1!
7 Damage dealt!

Neutral Expert boosted the power of Carl's attack!
Carl uses Buster Shot on Metall 1!
1 Damage dealt!

Chemical Man moves 3 spaces up while Universal Man travels 2.

Laser Expert boosted the power of Chemical Man's attack!
Chemical Man uses Laser Shot on Metall 2!
4 Damage dealt!

Space Expert boosted the power of Universal Man's attack!
Universal Man uses Space Shot on Metall 2!
4 Damage dealt!
Metall 2 is disabled!
Speed Pellet was dropped.
Universal Man earns 9 EXP
Chemical Man earns 4 EXP

Roll moved 2 spaces right.
Enemy's Turn
Metall 1 uses Met Shot!
Retro takes 1 Damage!
Carl takes 1 Damage!
Met Cover has activated!

Sniper Joe uses Buster Charge!
Sniper Joe is charging its buster...

It seems that the Sniper Joe is using Buster Charge... That means it'll probably try to use Defense Buster on its next turn. Fortunately, that also means right now it's vulnerable. Still, be careful.
Heli Metall uses Met Shot!
Blast Man takes 1 Damage!
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 28th, 2020 at 10:48pm #2631
@Retro Pikachu :

Neutral Expert boosted the power of Carl's attack!
Carl uses Buster Shot on Metall Classic 3!
1 Damage dealt!

Chemical Man has reached the stairs!



Mission Complete!

Nice going, everyone!
The goal of most floors is to reach these stairs to move on to the next floor, which leads you closer to the objective of this dungeon. In this case, your goal in this dungeon is to clear it, while learning about the other types of missions along the way.
And the best part is, you all get experience for this! However, the team that has accomplished the goal will gain the most experience, while other participants of these missions will only get half of what they earn. Meaning...

Chemical Man earns 42 EXP!
Universal Man earns 42 EXP!
Libra earns 21 EXP!
Dangan Man earns 21 EXP!
Retro earns 21 EXP!
Carl earns 21 EXP!
Blast Man earns 21 EXP!
Enker earns 21 EXP!

LEVEL UP!

Oh, hey! Thanks to the generous amount of EXP earned for a job well done, Some of you have gained a level! I don't think I have to explain what that means.

Chemical Man reached Level 2!
HP: 22 > 24
WE: 6 > 7
ATK: 7 > 8
SPD: 7 > 8
Weapon Get: Buster Charge!
Weapon Get: Laser Buster!

Universal Man reached Level 2!
HP: 11 > 12
WE: 7 > 8
ATK: 7 > 9
SPD: 8 > 9
Weapon Get: Buster Charge!
Weapon Get: Space Buster!

Now, normally, only the team who's member has reached the stairs will proceed, and the rest of you would have to remain until they themselves reach the stairs. However, as this is the Introduction, I will instead have everyone move on to the next floor instantly.


Ok, so you may have noticed that there are no stairs on this floor. That is because this is an Objective Floor. On these floors, the way to proceed to the next is to complete the current objective.
In this case, your objective is a Rescue Mission. On this floor, You are to save Roll, who has found herself lost in this dungeon, by simply reaching her.
But be warned, for there is a condition for failing this mission: if Roll is disabled, you will fail the mission, will lose half your items and bolts, and will be forced to restart the mission from scratch.
And while she WILL be able to move around and defend herself, her attack is limited to the Basic Attack. Good luck.

...Wait, actually, one more thing. Every time you enter a new floor, your team will restore an equally-divided 8 HP. This means that 2-man teams heal by 4, while 3-man teams will heal by 2. Likewise, a 1-man team will heal by all 8 HP, but that won't exactly be happening so soon.

Objective: Rescue Roll!
Player's Turn

Buster Charge and all other Charged Shot weapons have been added to the Weapons Database!
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 28th, 2020 at 2:48pm #2632
@Soren :

Universal Man moves in closer to the enemy.

Space Expert boosted the strength of Universal Man's attack!
Universal Man uses Space Shot!
Met Cover nullified the attack!

...Apparently I must repeat myself. The way Met Cover was working earlier was a temporary thing to make up for the fact that I forgot about abilities earlier. Now that I remember it exists, the ability now works the way it INTENDED to, activating upon the end of a Metall's first turn, then deactivating at the end of the next, with the Metall being unable to move between these moments.
So, in other words...



@Retro Pikachu : Waited.

@Brash Buster : Moved.

Automated Turns

Blast Man and Enker walks up 3 spaces.
Enemy's Turn
Met Cover has worn off!
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 27th, 2020 at 2:36pm #2633
@Retro Pikachu and Soren :

Moved. Unfortunately, Universal Man does not have the range to hit Metall Classic 3. However, I DID move him to a spot where he could be closer to the enemy so that he COULD hit him the next turn. ...Well, the turn after actually.

Automated Turns

Libra moves a space west. Dangan Man moves 2 spaces west, and a space north.
Enemy's Turn
Metall Classic 3 uses Met Shot!
1 Damage to Chemical Man!
1 Damage to Universal Man!
Met Cover has been activated!
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 26th, 2020 at 2:20pm #2634
@Soren :

Moved. You probably could've shot the Metall to either A. Help out or B. Steal the 10 EXP one of Team Retro's members would've gotten for defeating it. But you do you.

Automated Turns

Dangan Man moves a space west and a space north. Libra moves a space up. (Hey, look, Libra actually caught up. For now.)
Dangan Man picks up the Energy Pellet.

Retro Pikachu moves up 2 spaces.

Electric Expert boosted the strength of Retro's attack!
Retro uses Electric Shot on Metall 3!
7 Damage dealt!
Metall 3 is disabled!
Retro gains 10 EXP
Carl gains 5 EXP
Chemical Man gains 5 EXP
Universal Man gains 5 EXP

Carl takes 2 steps up and 1 step to the right.

Explode Expert boosted the strength of Blast Man's attack!
Blast Man uses Explode Shot on Metall Classic 1!
It's Super Effective!
4 Damage dealt!
Metall Classic 1 has been disabled!
Blast Man earns 10 EXP
Enker earns 5 EXP
Retro earns 5 EXP

Enker takes 2 steps up and 1 step right.
Enemy's Turn

...Huh. There... Actually aren't any more enemies.
Hey! Maybe it'll be a clear path to the staircase!
Warning! Enemy Metall Classic 3 has spawned!

...Or not. Because this was turn 6. Right.
Player's Turn



NOTICE: Met Cover will now activate and deactivate at the end of a Metall unit's turn!
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 25th, 2020 at 11:49am #2635
@Brash Buster :

Missile Expert boosted the strength of Dangan Man's attack!
Dangan Man uses Dive Torpedo on Heli Metall!
The Dive Torpedo ignored the effects of Heli Metall's Met Guard!
7 Damage dealt!
Heli Metall is disabled!
Libra earns 6 EXP
Dangan Man earns 11 EXP

Automated Turns

Everyone else's turn has been automated as waiting. I'm starting to wonder if this is intentional...
Enemy's Turn
Metall 3 moves a space down.

Metall 3 uses Met Shot!
Carl takes 1 Damage!
Chemical Man takes 1 Damage!
Universal Man takes 1 Damage!
Not Very Effective on Carl...
Metall 3's Speed Pellet activates!
+2 SPD Boost granted!

It has appeared that the enemy has obtained a Stat Boost...
The sudden stat boosts that comes from certain items, attacks, and abilities stacks up to +6, and will normally last until the floor is cleared.
(Though, really, it's probably a mute point at this rate: That Speed boost won't exactly be doing that Metall any favors, since it's focused on attacking and probably won't be doing any movements anytime soon.)
Metall Classic 1 uses Met Shot!
Blast Man takes 1 Damage!
Enker takes 1 Damage!
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 24th, 2020 at 12:20pm #2636
@Brash Buster :

Missile Expert boosted the strength of Dangan Man's attack!
Dangan Man uses Dive Torpedo on Heli Metall!
7 Damage dealt!

@Soren :

Laser Expert boosted the strength of Chemical Man's attack!
Chemical Man uses Laser Shot on Metall Classic 2!
2 Damage dealt!

Universal Man uses Flame Shot on Metall Classic 2!
1 Damage dealt!
Metall Classic 2 is disabled!
Universal Man earns 10 EXP
Chemical Man earns 5 EXP
Carl earns 5 EXP (Yes, you get EXP from being hit by a defeated enemy, or having attacked them. The full team does NOT get this experience, however, just the unit involved.)

Automated Turns

Carl takes 3 steps upwards and Retro takes 2 steps upwards.

Neutral Expert boosted the strength of Carl's attack!
Carl uses Buster Shot on Metall 3!
1 Damage dealt!

Blast Man takes a step down while Enker takes two steps to the right.

Explode Expert boosted the strength of Blast Man's attack!
Blast Man uses Explode Shot on Metall Classic 1!
It's super effective!
4 Damage dealt!

Neutral Expert boosted the strength of Enker's attack!
Enker uses Buster Shot on Metall Classic 1!
2 Damage dealt!
Enemy's Turn
Met Cover has been activated!

Heli Metall uses Met Guard!
All damage dealt to Heli Metall will be halved!

NEW WEAPON DATA OBTAINED!
Met Guard
Core: Neutral
Power: -
Range: Self
WE Cost: 4
Effect: Halves the damage dealt to the user for 3 turns.

It seems that this Metall knows a new trick... Must be trying to supplement for its lack of the Met Cover ability.
Enemies can sometimes create a shield for themselves in order to resist attacks. Some will do what Met Guard is doing, while others will nullify the damage of attacks of specific elements.
There might just be an attack that can ignore the effects of these shields, however...
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 23rd, 2020 at 10:03am #2637
@pokeepoo : Sorry, but you cannot move ANY spaces after attacking. You CAN move before attacking, though.

I'll have your move be moving a space up, since the Explode Shot would've been blocked off by the Met Cover, anyways. No point in wasting your energy, after all.
@Retro Pikachu and Brash Buster : Moved.

@Soren : Since you haven't made your move within 24 hours of the previously posted turn, I will automate your turn as waiting. The same goes for pokeepoo and not having moved Enker.
Enemy's Turn
Met Cover has worn off!

Metall 3 moves a space to the left.
Metall 3 picked up the Speed Pellet!

That ain't good... It seems that the enemy has picked up an item.
If an enemy picks up an item, they can use them to their advantage.
However, if you can beat the enemy before they use it, they'll drop the item and give you the chance to take it for yourself!
Metall Classic 2 uses Met Shot!
Chemical Man takes 1 Damage!
Universal Man takes 1 Damage!
Carl takes 1 Damage!
WARNING! Enemy Heli Metall has been spawned!

...Ah, yes, that's right. At the end of every 3 enemy turns, a new enemy is spawned. This will either serve as an extra obstacle to slow you down, or as a means for the player to gain some new experience.
In this instance, throwing its helmet in the ring is a Heli Metall... Which, actually...

NEW ENEMY DATA OBTAINED!


Heli Metall
Level: 2
Core: Wind
Weakness: Explode
Resistance: Nature
HP: 9
WE: 9
ATK: 5
DEF: 5
SPD: 5

NEW ABILITY DATA OBTAINED!
Hover
Effect: Allows for passage above any tile, including walls. However, walls cost 4 SPD to pass or land on.

Honestly, they would've been able to be viewed already, if they weren't a last minute inclusion to this dungeon.
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 22nd, 2020 at 6:40pm #2638
I'mma spend some Zenny on getting +1 DEF and buying the DEF +2 passive.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 22nd, 2020 at 9:29am #2639 ( Edited : 2020/02/22 at 10:00am )
@Soren and Brash Buster : Ok, so apparently it was not made clear: I was giving a new turn ONLY to Retro, and that only refers to the character, not the player.

The only move I'll make valid is Brash's decision to shoot the Metall, considering the fact that he didn't really do any actions past moving.

As for the Met Cover not activating... Well, as you can probably guess, I kinda forgot abilities were a thing. However, it's technically still the "other turn", so... I think you can see where I'm going with this.
@Retro Pikachu : Plop.

@Brash Buster :

Dangan Man uses Impact Shot on Metall 2!
It's super effective!
4 Damage dealt!
Metall 2 was disabled!
Dangan Man earns 10 EXP
Libra earns 5 EXP
Enemy's Turn
Metall 3's Met Cover activates! No damage during the player's next turn!

Metall Classic 1's Met Cover activates! No damage during the player's next turn!

Metall Classic 2's Met Cover activates! No damage during the player's next turn!

Seems like the enemy's defensive ability has started up.
(Probably would've done so sooner if I had actually remembered that abilities were a thing...)
With this effect in play, you'll be unable to do any harm to them, but at the same time, they cannot harm you, or move at all for that matter. I wonder if you can take advantage of the situation...
Seriously, though, once we reach the new floor, the ability will activate during the Player's turn like I originally intended it to.
Player's Turn

EDIT: Whoops I forgot the new guys. A warm welcome to Blast Man and Enker, everyone.



Wait a second... These guys have no Boons or Banes!
You know what that means! ...Well, ok, no you don't. But I do!

NEW ABILITY DATA OBTAINED!

Range +1
Effect: Adds an extra space to the range of all attacks.

Emergency Range
Effect: Adds an extra space to the range of all attacks when at 25% HP or less.
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