Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

I’d have Dangan go for the 1-up, but I’m not awarding victory to someone who hasn’t even been on the forums for the entire floor.
Pretty sure I won’t need to explain Resistances. Though, I WILL say, Electric Buster would’ve resulted in the same thing, honestly. I decided to let Retro’s WE be spared. He’s gonna be scrapped by the end of this turn anyways.
As a man once said, “perfectly balanced, as all things should be”.


Oh hey, a Gate! A Gate will act like a wall tile, so it will be impassible... For enemies, that is. However, the summoner and their allies (including other players) will be able to walk on Gate Tiles as they so wish.
...Unfortunately, it doesn't matter, since, yes, standing next to Roll does INDEED complete the rescue mission. So with that said...
Thank you so much! I was just taking a walk when I got lost out here all of a sudden... This wasn't always a Mystery Dungeon, you know.
So many places have started to turn into dungeons recently... It's almost like the very balance of the world is acting up...
...Oh! I'm so sorry, you must've gone through so much to save me... I should thank you for your troubles. Here...]{roll}
Bolts are the currency of this world. You use Bolts to buy items from the shops you'll find once this tutorial level is over.
I think I saw two other robots walk further into the dungeon earlier... I hate to be a bother, but, could you make sure they're safe for me? I don't know who they are, but I can't help but feel worried about them...
...Hm... I know! Here, take these. They should really help out... I have enough for every two of you to have one of each, so use them carefully!
...I should be going home... Good luck, everyone!
...Alright, that last mission went by a lot faster. But that's most likely due to the fact that your goal was constantly moving closer. Your goal in THIS one, however, won't be moving at all.
Your goal in this one is to retrieve the lost item in this floor. (And by "lost", I mean I dropped the item in the middle of the dungeon for you to obtain.)
Do note that enemies can pick up this item, too, but CANNOT use it. Good luck.
I mean, I'm not Alexa, but...
Oh hey, a debuff! Debuffs kinda work opposite of buffs, meaning those inflicted LOSE stats instead of gaining them. Of course, you kinda know that already.
Debuffs can be stacked up to -6... But they can also cancel out one's Buffs as well. Same goes for Buffs cancelling out debuffs.
...Ok, I know I'm just stating the obvious here, but don't ALL tutorial levels do that?
Hey, look! No enemies! It seems like saving Roll should be a simple ta-
...Anyone else having a sense of déjà-vu?
Uh oh. Seems like the enemy Sniper Joe has an ability that boosts its Defense stat in a pinch!
...But, on the plus side, it only has a single point of HP left anyways, and the minimum an attack can decrease to, if you noticed, is 1 anyways.
So, yeah, it still won't be a problem. Keep this in mind for in the future, though.
...Hm... It seems to me that, no matter who the Sniper Joe aims at, the fate of the one attacked would be rather grim... However, I don't really feel like setting anyone back for that purpose. Not when the enemy's this weakened.
I'll spare you guys for now... But next time, you will NOT be so lucky.
Hm, it appears this enemy has a very rough defense... I wonder if you have any stronger attacks to use against them...
It seems that the Sniper Joe is using Buster Charge... That means it'll probably try to use Defense Buster on its next turn. Fortunately, that also means right now it's vulnerable. Still, be careful.


Nice going, everyone!
The goal of most floors is to reach these stairs to move on to the next floor, which leads you closer to the objective of this dungeon. In this case, your goal in this dungeon is to clear it, while learning about the other types of missions along the way.
And the best part is, you all get experience for this! However, the team that has accomplished the goal will gain the most experience, while other participants of these missions will only get half of what they earn. Meaning...
Oh, hey! Thanks to the generous amount of EXP earned for a job well done, Some of you have gained a level! I don't think I have to explain what that means.
Now, normally, only the team who's member has reached the stairs will proceed, and the rest of you would have to remain until they themselves reach the stairs. However, as this is the Introduction, I will instead have everyone move on to the next floor instantly.
Ok, so you may have noticed that there are no stairs on this floor. That is because this is an Objective Floor. On these floors, the way to proceed to the next is to complete the current objective.
In this case, your objective is a Rescue Mission. On this floor, You are to save Roll, who has found herself lost in this dungeon, by simply reaching her.
But be warned, for there is a condition for failing this mission: if Roll is disabled, you will fail the mission, will lose half your items and bolts, and will be forced to restart the mission from scratch.
And while she WILL be able to move around and defend herself, her attack is limited to the Basic Attack. Good luck.
...Wait, actually, one more thing. Every time you enter a new floor, your team will restore an equally-divided 8 HP. This means that 2-man teams heal by 4, while 3-man teams will heal by 2. Likewise, a 1-man team will heal by all 8 HP, but that won't exactly be happening so soon.
...Apparently I must repeat myself. The way Met Cover was working earlier was a temporary thing to make up for the fact that I forgot about abilities earlier. Now that I remember it exists, the ability now works the way it INTENDED to, activating upon the end of a Metall's first turn, then deactivating at the end of the next, with the Metall being unable to move between these moments.
So, in other words...


...Huh. There... Actually aren't any more enemies.
Hey! Maybe it'll be a clear path to the staircase!
...Or not. Because this was turn 6. Right.
It has appeared that the enemy has obtained a Stat Boost...
The sudden stat boosts that comes from certain items, attacks, and abilities stacks up to +6, and will normally last until the floor is cleared.
(Though, really, it's probably a mute point at this rate: That Speed boost won't exactly be doing that Metall any favors, since it's focused on attacking and probably won't be doing any movements anytime soon.)
It seems that this Metall knows a new trick... Must be trying to supplement for its lack of the Met Cover ability.
Enemies can sometimes create a shield for themselves in order to resist attacks. Some will do what Met Guard is doing, while others will nullify the damage of attacks of specific elements.
There might just be an attack that can ignore the effects of these shields, however...
That ain't good... It seems that the enemy has picked up an item.
If an enemy picks up an item, they can use them to their advantage.
However, if you can beat the enemy before they use it, they'll drop the item and give you the chance to take it for yourself!
...Ah, yes, that's right. At the end of every 3 enemy turns, a new enemy is spawned. This will either serve as an extra obstacle to slow you down, or as a means for the player to gain some new experience.
In this instance, throwing its helmet in the ring is a Heli Metall... Which, actually...

Seems like the enemy's defensive ability has started up.
(Probably would've done so sooner if I had actually remembered that abilities were a thing...)
With this effect in play, you'll be unable to do any harm to them, but at the same time, they cannot harm you, or move at all for that matter. I wonder if you can take advantage of the situation...
Seriously, though, once we reach the new floor, the ability will activate during the Player's turn like I originally intended it to.
Wait a second... These guys have no Boons or Banes!
You know what that means! ...Well, ok, no you don't. But I do!