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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 19th, 2020 at 9:42pm #2601 ( Edited : 2020/03/19 at 9:47pm )
Team Carl leaves the dungeon by automated choice.

@Soren : Team Blue Star has left the dungeon!

@RedBomber :

Shield Expert boosted the power of PROTOTYPE-001's attack!
PROTOTYPE-001 uses Shield Buster on Big Eye 1!
6 Damage dealt!

Laser Joe picks up the Speed Capsule.
Enemy's Turn
Big Eye 1 leaps 2 spaces right. Big Eye 2 leaps a space diagonally. Sniper Joe takes a step to the right.


@RotomSlashBlast :

Phantasm picks up the Speed Capsule

Shield Expert boosts the power of Shired's attack!
Shired uses Shield Shot on Tackle Fire 1!
1 Damage dealt!

NEW ENEMY DATA OBTAINED!

Tackle Fire
Core: Flame
HP: 4 (Bane)
WE: 10
ATK: 9 (Boon)
DEF: 2
SPD: 2
Weakness: Water
Resistance: Impact

NEW WEAPON DATA OBTAINED!
Fire Tackle
Core: Flame
Power: 2
Range: 1
WE Cost: 2
Effect: Has a 25% chance of burning the foe. Tackle Fires only.

NEW ABILITY DATA OBTAINED!
Fire Absorb
Effect: Flame-Core attacks heals the robot instead of damaging them.
Enemy's Turn

tackle-fire We are going to beat you to death.
Big Eye 1 leaps diagonally down a space.

tackle-fire (Seriously, dude? You're embarrassing us BOTH here! Ugh, do I really have to do this myself...?)
Tackle Fire 1 moves a space down. Tackle Fire 2 waits.

Tackle Fire 1 uses Fire Tackle on Shired!
1 Damage dealt!
Shired is Burned!

Uh oh. Looks like you're caught with a Burn!
There are many kinds of different status effects one can get. The previously mentioned "Swarm" is one of them, but that's for another time.
When Burned, you will take 2 Flame-Core damage at the end of your every turn. (Meaning that those with a weakness would take 3 damage, while those with a resistance would take only 1.) The only way to reverse a burn is to either reach the stairs and move on to the next floor, or finding and using a Burn Cure.
...Which, I haven't exactly included ANY Cures into the game just yet, so... I think you know your best option here. And it MIGHT require you to use that Super Pellet you've got... You'll need the extra speed. Trust me.
Player's Turn


Peng has joined Team Shattering Mirrors!
Enemy's Turn
Shield Attacker moves a space down. Peng 2 moves right and up.

WARNING! Enemy Peng 3 has spawned!
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 18th, 2020 at 11:06pm #2602
Oh yeah, forgot to spawn an enemy for Oil Wells, too.

I also apparently forgot to put down the Sniper Joe because I uploaded the gosh darn wrong image on imgur.

So, here. Updated maps:





There'd be one for Arctic Jungle, but it'd have to actually be the enemy's turn, first.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 18th, 2020 at 9:23pm #2603
@RedBomber : Moved and charged.

@Soren :

Laser Expert boosted the power of Chemical Man's attack!
Chemical Man uses Laser Shot on Big Eye 2!
3 Damage dealt!

@Retro Pikachu :

Carl has reached the Sniper Joe!

Mission Complete!

sniper-joe ...As for you... I kinda like you. You have a real likable face, you know that? Also, you seem to have a real charming personality.
sniper-joe You're new to the Robot Academy, correct? ...Yeah, I think you'll go far in this business.
sniper-joe ...Still, thank you for the save. I'd get out of here myself, but every time I tried, those pesky Big Eyes would just block the path... And to make matters worse, some Electric-core jerkwad fried my teleportation chip! ...E-er, no offense to your friend back there.
sniper-joe *Sigh* Things just aren't as peaceful as they used to be... I'd be careful if I were you... And keep a lookout for anything suspicious.

The Sniper Joe gives Team Carl 53 Bolts and is warped away!

Retro gains 36 EXP
Carl gains 36 EXP
Team Carl gains 36 Reputation Points (REP)
Chemical Man gains 18 EXP
Universal Man gains 18 EXP
PROTOTYPE-001 gains 18 EXP
Laser Joe gains 18 EXP

Team Carl, there are no further missions to complete here. Would you like to leave the dungeon early, or proceed to the next floor?

For Team Blue Star and Team Prototype, the previous objective has been replaced with a Staircase. Once you reach this staircase, you, too, shall have the choice to leave early, or continue on through the dungeon.
Enemy's Turn

...Uh... Uhhhhh.........
...Huh. Well, this is interesting... It appears that Big Eye can't seem to attack anyone if there's nobody that is at an odd number's distance away... Perhaps there's a good tactic to use there?
I mean, hey! THIS Big Eye seems absolutely clueless on what to do! Maybe he'll just sit there unsure on his next mo-
Big Eye 1 Leaps a space diagonally.

...Or he could completely change tactics and go after Laser Joe... That, too, is an option.
Big Eye 2 uses Big Stomp!
Super Effective on Chemical Man!
7 Damage dealt!
WARNING! Enemy Sniper Joe has spawned! (How ironic.)
Player's Turn


@RotomSlashBlast :

Shired uses Defense Boost!
Shired's DEF is boosted by +2!
Enemy's Turn
Big Eye 1 Leaps down 2 spaces. Tackle Fire follows it down a space.

Big Eye 1 uses Big Stomp!
1 Damage to Shired!
Player's Turn


Automated Turns

Blast Man walks a space right, and 2 spaces down. Enker walks a space down, and a space right.

Explode Expert boosts the power of Blast Man's attack!
Blast Man uses Explode Shot on Peng 1!
5 Damage dealt!

Neutral Expert boosts the power of Enker's attack!
Enker uses Buster Shot on Peng 1!
5 Damage dealt!
Peng 1 is disabled!
Enker earns 9 EXP
Blast Man earns 4 EXP

...Oh? It appears that the defeated Peng wishes to join Team Shattering Mirrors! Will you let it join? (Oh, and for the heck of it, I'm allowing you to give nicknames to any team member you recruit, if you so wish.)

For the sake of letting the choice be made in peace, I'll do the enemy's turn during the next update.

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 17th, 2020 at 8:27pm #2604
@Soren : You're... Not SUPPOSED to put a name at the end of it.

The code you should try to use is:
[image](https://imgur.com/TPw4hI5.png)

Do that, and you SHOULD get:
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 17th, 2020 at 2:31pm #2605
@Soren : You copied the name of the image, not the image's url.

It'll probably be hard to copy an image url on mobile (assuming you're still ON mobile), but it's doable. Try opening the image in a new tab (or whatever your mobile browser lets you do) and copying the url of the page it leads you to.

Laser Expert boosts the power of Chemical Man's attack!
Chemical Man uses Laser Shot on Big Eye 2!
3 Damage dealt!

Universal Man uses Flame Shot on Big Eye 2!
2 Damage dealt!

@RedBomber : Unfortunately, you can only pick up an item if your turn ENDS on that item. So, Laser Joe's movement will be halted on the spot of the Energy Pellet.

That being said...

Shield Expert boosted the power of PROTOTYPE-001's attack!
PROTOTYPE-001 uses Shield Buster on Big Eye 1!
6 Damage dealt!

Laser Joe picks up the Energy Pellet.

Automated Turns

Retro moves a space to the right while Carl moves 4 spaces up.

Electric Expert boosts the power of Retro's attack!
Retro uses Electric Shot on Flea 2!
10 Damage dealt!
Flea 2 is disabled! (For real this time.)
Retro gains 10 EXP
Carl gains 5 EXP
OVERKILL BONUS! 4 Bolts!

Sniper Joe waits.
Enemy's Turn
Big Eye 1 uses Big Stomp!
Super Effective on PROTOTYPE-001!
6 Damage dealt!
Big Eye 2 uses Big Stomp!
Super Effective on Chemical Man!
7 Damage dealt!
Beak waits.
Player's Turn


@RotomSlashBlast : Using someone's turn to heal a teammate? Smart. And, also, VERY fortunate that it actually does work like that. (Aside from the fact that you don't have an Energy PELLET, rather, an Energy CAPSULE. But, you know, tomato tamato.)

Shired gives Phantasm an Energy Capsule!
3 HP recovered!

Laser Expert boosts the power of Phantasm's attack!
Phantasm uses Break Laser on Big Eye 2!
9 Damage dealt!
Phantasm earns 10 EXP
Shired earns 5 EXP
OVERKILL BONUS! 3 Bolts!

LEVEL UP!

Phantasm has reached Level 3!
HP: 6 > 7
WE: 22 > 24
ATK: 8 > 9
DEF: 4 > 5
SPD: 5 > 6
Weapon Get: Weapon Boost! (As if you needed a method of recovering extra WE)
Enemy's Turn
Big Eye 1 Leaps to the right.
Tackle Fire moves a space down.
Player's Turn


@pokeepoo : Moved... Except Blast Man's path is blocked by a Peng!
Enemy's Turn
Shield Attacker waits.

Peng 1 uses Peng Slide on Blast Man!
Super Effective!
3 Damage dealt!

NEW ENEMY DATA OBTAINED!

Peng
HP: 6
WE: 10
ATK: 8 (Boon)
DEF: 1 (Bane)
SPD: 3

NEW WEAPON DATA OBTAINED!
Peng Slide
Core: Freeze
Power: 2
Range: 1-2
WE Cost: 2
Effect: Moves to the foe's location. Pengs only.
Peng 2 moves 1 step right, and 1 step up.
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 16th, 2020 at 3:46pm #2606
@Soren : Ah. Then I am unsure of the problem.

Also, whoops, some forgotten things. AGAIN. I'm doing this in a separate post due to character limits:

Flea 1 drops its held Energy Pellet.

Flea 2 is revived by its held 1-Up. It attacks Carl with Flea Jump, dealing 2 Damage. Also, due to it's refusal to die, no EXP was gained from doing it. (Retro still gets the overkill bonus bolts, though.)

In Oil Wells, Big Eye 2's Defense Pellet goes off, removing the earlier-inflicted DEF debuff and returning its stats to normal.

And that should be about it. Updated Abandoned Warehouse map (unaccounting for Soren's recent turn):

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 16th, 2020 at 1:49pm #2607 ( Edited : 2020/03/16 at 3:20pm )
@Retro Pikachu :

Neutral Expert boosts the power of Carl's attack!
Carl uses Buster Shot on Flea 2!
1 Damage dealt!

NEW ENEMY DATA OBTAINED!

Flea
Core: Impact
Weakness: Flame
Resistance: Missile
(Base stats will be hidden to save up on character space.)

NEW ABILITY DATA OBTAINED!
Leap
Effect: Moves 2 steps every 2 SPD, but ONLY 2 steps every 2 SPD.

NEW WEAPON DATA OBTAINED!
Flea Jump
Core: Impact
Power: 2
Range: 2
WE Cost: 2
Effect: Moves the user towards the foe. Fleas only.

Flea Spray
Core: Wind
Power: -
Range: 1
WE Cost: 4
Effect: Inflicts the foe with Swarm. Fleas only. (More on THAT when someone actually IS Swarmed.)

Electric Expert boosts the power of Retro's attack!
Retro uses Electric Shot on Flea 2!
10 Damage dealt!
Flea 2 is disabled!
Retro gains 10 EXP
Carl gains 5 EXP
OVERKILL BONUS: 5 Bolts! (Yes, I decided to add this as a feature, to make it a bit easier to make money.)

@Soren : Moved. On the topic of the Shopkeepers, I... Don't exactly know what the problem is. Is the code you're using [image](imageurl)? Because no, you cannot use the [robot] coding for the shopkeepers... At least at the moment. Maybe they'll change that someday.

@RedBomber :

PROTOTYPE-001 uses Buster Charge!
PROTOTYPE-001 is Charged!

Laser Expert boosted the power of Laser Joe's attack!
Laser Joe uses Break Laser on Flea 1!
13 Damage dealt!
Flea 1 is disabled!
Laser Joe earns 10 EXP
PROTOTYPE-001 earns 5 EXP
OVERKILL BONUS: 7 Bolts

Sniper Joe moves a space to the right.
Enemy's Turn
Big Eye 1 uses Big Stomp!
Super Effective on PROTOTYPE-001!
6 Damage dealt!

NEW ENEMY DATA OBTAINED!

Big Eye
Core: Impact
Weakness: Freeze
Resistance: Cutter

NEW WEAPON DATA OBTAINED!
Big Stomp
Core: Impact
Power: 4
Range: 2
WE Cost: 2
Effect: Moves the user to the target's location, damaging all robots in the surrounding area, allies included. Big Eyes only.
Big Eye 2 Leaps 2 spaces to the right.
Beak waits.
Player's Turn


@RotomSlashBlast :

Laser Expert boosted the power of Phantasm's attack!
Phantasm uses Break Laser on Big Eye 2!
9 Damage dealt!
Big Eye 2's DEF is lowered by -2!

Shired uses Basic Attack on Big Eye 2!
1 Damage dealt!
Enemy's Turn!
Big Eye 1 Leaps 2 spaces to the left.

Big Eye 2 uses Big Stomp!
4 Damage to Phantasm!
1 Damage to Shired!
Tackle Fire moves a space to the right.
Player's Turn


@pokeepoo : Moved.
Enemy's Turn
Shield Attacker moves a space up.

Shield Attacker uses Shield Attack on Enker!
1 Damage dealt!
Shield Attacker's DEF is raised by +2!

NEW ENEMY DATA OBTAINED!

Shield Attacker
Core: Shield

NEW ATTACK DATA OBTAINED!
Shield Attack
Power: 2
Range: 1
WE Cost: 2
Effect: Raises the user's DEF by +2. Shield Attackers only.

[align-right]Peng 1 moves 2 spaces right.
Peng 2 moves 2 spaces up.
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 15th, 2020 at 10:05pm #2608 ( Edited : 2020/03/15 at 10:09pm )
@Soren, RedBomber, and Retro Pikachu :



Objective: Rescue Sniper Joe! (Floor 1)
Player’s Turn

(Also, @Soren: I used Imgur for the shopkeeper mugs. Also, while I have you, you never chose who you wanted to give Rolling Cutter to.)
@RotomSlashBlast :



Objective: Defeat the outlaw Cut Man! (Floor 2)
Objective: Find the lost Speed Capsule! (Floor 3)
Objective: Find the lost Friendship Module! (Floor 4)
Player’s Turn

...It appears this dungeon is covered in Oil tiles. Oil tiles will slow down movement speed, making it to where 1 step on Oil costs 4 SPD, rather than the normal 2... Unless you are Earth Core, that is. Also, be careful, The use of Flame Core attacks on or against foes standing on an Oil tile will burn up connected Oil tiles AND deal Flame Core damage to all robots on those tiles.
@pokeepoo :



Objective: Rescue Metall Classic! (Floor 2)
Player’s Turn

...Meanwhile, YOU are faced with Water tiles. Water tiles will act like walls to everyone UNLESS you are Water Core. And yes, those with Hover ignores these tiles, as well.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 14th, 2020 at 11:30pm #2609
...Now, then. Since you have completed the tutorial, you are now members of the Robot Academy!
...Except... You'll need Team Names to make it official. I shall let you come up with those. Please do that BEFORE travelling to any future dungeons. (@Soren : I believe you already came up with the name "Blue Star"?)

...As well as that, we'll need to talk about your facilities... the Shops.

Auto's and Reggae's Shops
Auto and Reggae share the same shop (oh the horror) where they sell items. Auto will sell your regular items- consumables like pellets, capsules, and cures- while Reggae sells more special items- hold items, like modules, circuits, and cores, as well as other items like codes, Weapon Chips (WC), and Ability Upgrades (AU). Some of these listed items, you will find as this roleplay progresses. However, they have a rather limited stock based on the number of players and their team ranks. However, every completed mission, story-based or otherwise, they WILL restock supplies. You will find what they are currently stocking within the new Shop Database. You can also now find item prices, as well as the Module items and the Super Pellet, in the Items Database.

Kalinka's Storage
Meanwhile, Kalinka has set up a Storage Unit. If you don't want to lose any items or bolts when defeated, come here to store them! The items you store will be placed within a more secret Doc, so if you are ever unsure about what you've got in the storage, just send me a PM on the forums, or a DM on the Discord. (And I know what you may be thinking, and here's the answer to your question: this world's Kalinka is a robot.)

...Aaaaand that's it. For now, anyways... There are more shops to be unlocked along the way, but we haven't exactly reached a point where it would be necessary... Well, except for one of them, but it's something that is unlocked later, anyways... I think you probably know what it is.

And with that... You're on your own. I'll probably leave out some tips and such every now-and-then, but from here on out, you will no longer be following each other to dungeons. ...Unless you happen to pick the same dungeon, anyways. Whether or not you'll choose to help out through the missions, go out and train, or simply just explore dungeons, it's all up to you...
...Though, maybe something will happen after the successful completion of 3 missions...
NOTICE!

New Dungeons can be explored!
You can now travel to Abandoned Warehouse, Arctic Jungle, and Oil Wells! (The Dungeons Database can now also be viewed.)

You can now recruit new teammates!
Those enemies you have been beating before? They can now join your team! Do keep in mind you can have only 4 members in a dungeon, though... Hm? Oh, yeah, I increased it to 4 now, to match with older PMD games (and to make a certain item you currently don't know about or can access actually have purpose). You're welcome. Also, recruitment rates have been added to the enemies database, as well as the data for Sergeant Man and Ninja Man. And yes. You could've recruited Ninja and/or Sergeant... But unfortunately, nobody has reached that mark. But who knows... Maybe they'll return at some point...

Team Names shall be added to the sign-up sheets!
This is moreso for future players, because we're not going through the tutorial level again.

Missions are now available!
We now have missions! These can be viewed on the main post, but will be displayed between Story Missions. ...Except for this one, for I am out of character space.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 14th, 2020 at 7:54pm #2610
@pokeepoo :

Neutral Expert boosted the power of Enker's attack!
Enker uses Buster Shot on Sergeant Man!
1 Damage dealt!

@RedBomber : Moved.

@RotomSlashBlast :

Shield Expert boosted the power of Shired's attack!
Shired uses Shield Buster on Sergeant Man!
1 Damage dealt!
Shield Buster's aura boosts Shired's DEF to +4!

Yeah, yeah. Sticks and stones may break bones, but I heard enough of this "you're worthless" from Ninja Man.

@Retro Pikachu :

Neutral Expert boosted the power of Carl's attack!
Carl uses Defense Buster!
1 Damage dealt!
Defense Buster's aura boosts Carl's DEF to +4!

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Buster!
16 Damage dealt!
Sergeant Man is defeated!
Retro earns 24 EXP
Carl earns 12 EXP
Enker earns 12 EXP
Phantasm earns 12 EXP
Shired earns 12 EXP



Story Mission Complete!
...
...You done?
Yeah, yeah, I'm done...
You DO realize that, even if people KNEW we exist, they won't even care, right? We'd just be another pair of regular faces in this world.
WHAT!? Why didn't you say anything before!? We could've just watched over Beta in the town instead of fight in the middle of these flowery fields against a bunch of people we don't even know!
I DID tell you already! TEN TIMES! But you NEVER LISTEN!
Alright, FINE. I'm SORRY for not listening to you. I'm SORRY for attacking these guys for no reason. I'm SORRY for dragging you INTO said fight. Now get off my case about it!
I'm going back into that town and buying myself an E-Tank... And they'd better NOT be sold out again.

Ninja Man leaves the area.

...I apologize for his behavior... Here. I brought these from another dime- err, from home. (At least, I hope these'll have the same effect here as they do in any other universe...)

All teams (except for the inactive Brash team) receive a Super Pellet!

Now, if you excuse me, I should follow him before he causes any MORE trouble...

Sergeant Man leaves the area to catch up with Ninja Man.

Good job, guys! That's this mission, this dungeon, AND this chapter of the story cleared!
...And since this was a STORY mission completed, all teams involved will gain more EXP than they would for regular missions! (Even the one who didn't really get the chance to really do anything, but NOT the team that had been doing absolutely nothing the whole past few floors.)

Retro earns 50 EXP
Carl earns 50 EXP
Blast Man earns 50 EXP
Enker earns 50 EXP
Chemical Man earns 25 EXP
Universal Man earns 25 EXP
Phantasm earns 25 EXP
Shired earns 25 EXP
PROTOTYPE-001 earns 25 EXP
Laser Joe earns 25 EXP

LEVEL UP!

Blast Man has reached Level 3!
Enker has reached level 3!
Shired has reached level 3!
PROTOTYPE-001 has reached level 3!
Laser Joe has reached level 3!

Unfortunately, there is not enough space to showcase stat increases and whatnot, so you'll have to look into the Players Database for that. In fact, there's more to cover, but I'll need to put it on the next post.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 14th, 2020 at 1:10pm #2611 ( Edited : 2020/03/14 at 1:26pm )
@Retro Pikachu : Moved and charged.

@RotomSlashBlast :

Laser Expert boosted the power of Phantasm's attack!
Phantasm uses Break Laser on Sergeant Man!
4 Damage dealt!

@RedBomber : Moved.
Enemy's Turn

Maybe so... But as a soldier, I utilize both... As for him...
Sergeant Man takes two steps down.

Missile Expert boosted the power of Sergeant Man's attack!
Sergeant Man uses Missile Buster on Phantasm!
16 Damage dealt!
Phantasm is disabled!
Phantasm's team's 1-Up activates! Phantasm is revived!

...Your move.
Player's Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 13th, 2020 at 11:28am #2612
@RotomSlashBlast :

Laser Expert boosted the power of Phantasm's attack!
Phantasm uses Break Laser on Ninja Man!
8 Damage dealt!

Shield Expert boosted the power of Shired's attack!
Shired uses Shield Buster!
1 Damage dealt!

@Soren :

Universal Man uses Flame Shot on Ninja Man!
1 Damage dealt!

@Retro Pikachu :

Moved. (Retro has been repositioned upwards a bit to make way for the new guys.)

Automated Turns

Neutral Expert boosts the power of Enker’s attack!
Enker uses Speed Buster!
8 Damage dealt!
Ninja Man is disabled!
Enker earns 26 EXP
Blast Man earns 13 EXP
Carl earns 13 EXP
Phantasm earns 13 EXP

Wh-what...? But... But I’m Wily’s... greatest...
There, there, Ninja... Take this time being beaten to calmly rethink the situation.
Now, then. Since my... Friend (which, a bit of a stretch, really) is down for the count, we can make this a bit of a more friendlier bout.

Speed Buster’s aura boosts Enker’s SPD by +2! (Similar can be said for other uses of the Buster weapons on this floor that I may have forgotten about.)

Blast Man takes 4 steps up and uses Buster Charge.
Enemy’s Turn
Sergeant Man uses Buster Charge!

(Talking to Shired) ...You seem to have a great amount of defense...
...I can appreciate a robot like you who can take a good hit.
Unfortunately, such defense is meaningless if you don’t have the attacking strength to back it.
Player’s Turn

PROTOTYPE-001 and Laser Joe joins the fray!

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 12th, 2020 at 6:57pm #2613
@Soren : I think those are old unused names for Gemini Man's stage that they decided to give to other robot masters.

Or something along the lines of that.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 12th, 2020 at 11:29am #2614
@pokeepoo : Charged.

@RotomSlashBlast :

Bad news, as Soren stated, Enker stole your spot.

Good news, Retro moved away, so you can still move up at least once.

Bad news again, it's still not enough range to attack Ninja Man with Break Laser.

Good news again, Ninja's basically stuck in the same spot anyways.

Bad news once more, Retro's not after him, anyways. So, now you have a choice: Take on Ninja Man before Enker can, or go after Sergeant since that's who Retro's most likely after. Personally, I'd go for Ninja, since you certainly don't have the speed to reach Sergeant before Retro, but you do you.

@Soren :

Universal Man uses Flame Shot on Sergeant Man!
1 Damage dealt!

@Retro Pikachu :

Carl uses Adhesive Shot!
Ninja Man is trapped in glue!

Gah! Cheep shot, prick! Not only hiding behind worthless mechas, but also sticking me to the floor with the weapon of that previously scrapped robot of Light's!
You DO realize that it's most likely these guys don't even know who Dr. Light i-
You think I don't know that!? I do, I just don't care.
Now, how about you come here and face me like a ma- Hey, where are you going!? Why are you going after the Third Wheel!?
Th-Third Wheel?
You know what!? FINE! I don't NEED to fight some rip-off to prove myself!
I MAY LOOK LIKE BASS, BUT AT LEAST I HAVE SOME ORIGINALITY!
Enemy's Turn

Now, then, speaking of Bass look-alikes...
Ninja Man moves down two spaces... Or he TRIES to, but soon remembers...

Ugh, RIGHT. I'm glued to the floor. (How does that even WORK on grass!?)
...What are YOU looking at, you helmet-wearing inconsiderate!?
Swift Expert boosted the power of Ninja Man's attack!
Ninja Man uses Swift Shot on Carl!
1 Damage dealt!

(Urgh, these dimension-crossing stat rearrangements... In my world, that Metall would've already been dead! ...Then again, it would also be the case in most other worlds.)
(Fortunately, I stealth-bought this from Auto's shop... Which I guess technically means I stole it, but I also left some Bolts there, so it balances out.)
Ninja Man's Attack Capsule activates!
ATK boosted by +6!

Sergeant Man moves two spaces down.

Missile Expert boosted the power of Sergeant Man's attack!
Sergeant Man uses Dive Torpedo on Retro!
10 Damage dealt!
Retro is disabled!
Retro's team has been defeated...

That's what you get for enabling Ninja Man like that... Besides, there's something about you I don't like... You look like someone who used to torture me and Beta... Though, why that is, I am unsure.
...Did he just... One-shot Retro!? , newfound respect for Sergeant Man...
I already described defeat and the consequences of defeat in Discord... So, to save character space, here's a screenshot of that message!


Sergeant Man's Speed Capsule activates!
SPD is boosted by +6!
Player's Turn

Also, one more thing: Due to lack of activity, after some consideration, Brash's team has been omitted from the rest of the mission.

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 11th, 2020 at 1:09pm #2615
@pokeepoo :

...Tch. The point still stands that we aren't exactly supposed to EXIST in this world.
...As for joining you guys, we can't exactly do that on account of...
...Nevermind. You don't need to know about that.

@Soren : Moved.

And YOU. Star Man-looking robot. Don't say our names like you know us or something. The only way you would know who we are is if you were from where we are from.
Believe me... If you were from where WE were from...
...You wouldn't even exist anymore.
...*Sigh* He's clearly not going to be talked out of this... Believe me, I would know. Once he starts a fight, he sees through it until he either wins or loses.

@RotomSlashBlast :

As funny as it would be to just let Phantasm take that damage, I'm afraid there's not exactly anything that will warrant letting that count.

That aside, moved and a Charge for Shired.

@Retro Pikachu : Moved and boosted. (An extra step will be provided in order to not land on Phantasm. Then again, you probably meant 4 spaces anyways, but since you didn't specify, 2 steps it is.)
Enemy's Turn

...Hm...
Ninja Man takes 2 steps down and 1 step to the right, then uses Buster Charge

You there. Proto Man recolor.
You look like a good challenge.
Wait a sec... Could it be? Are we ACTUALLY going to have a Ninja Man-Retro fight!?
Holy we're actually having a Ninja Man-Retro fight! Wow, it's been, what, 5 years in the making? And this version of Ninja Man doesn't even know who Retro is!
(Granted, there's no evidence pointing towards Retro knowing who Ninja Man is, either...)
Oh, who cares! I'm getting the popcorn for THIS one!

... *Sigh* As much as I don't want to fight, it seems I don't have much of a choice... It's either fight here, or never hear the end of it from Ninja Man...
...Guess a little practice won't hurt... How about we make it a good one?
Sergeant Man uses Defense Boost!
DEF boosted by +2!
Player's Turn

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 10th, 2020 at 12:20pm #2616
...Do you really think Beta can handle it?
Oh, please... He handled that Metonger well enough on his own... Not to mention he was able to take on that Symphony guy...
Besides, he'd BETTER be able to handle himself out there... If anyone's going to take him out, it's going to be m-
...
...Is something wrong?
...Our hiding space appears to have been compromised. We've got company... And a lot of it.

The two robots turn to face our adventurers.

...You. ...You will tell NOBODY you saw us... We'll make sure of it!
Ninja Man, NO! We shouldn't give them the wrong idea-
Well, Sergeant, they already know we're here, AND that we're clearly not from around here... That means they already know more than enough.
Besides, for all we know, these guys could be villains! We don't know any of them, so why should we trust them!?
... *Sigh* Guess I can't talk you out of making us fight them...



H-huh!? What are Ninja and Sergeant doing here!?
...Actually, scratch that. HOW are THOSE versions of Ninja and Sergeant here!? I thought that I-
...Nevermind, it doesn't matter. I guess this is a good time to talk about Boss Fights.
Bosses are enemies that are stronger than any of the other enemies you faced in this dungeon. Not only that, but they don't exactly appear that very often... Not that these guys are SUPPOSED to be here at all.
Your objective is to beat both of them. Not only will that complete the mission, but it will also complete the Dungeon AND allow you to progress in this roleplay's story.
Good luck.

Objective: Defeat Ninja Man and Sergeant Man!
Player's Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 10th, 2020 at 11:07am #2617 ( Edited : 2020/03/10 at 12:48pm )
@pokeepoo

Explode Expert boosted the power of Blast Man's attack!
Blast Man uses Explode Shot!
It's Super Effective!
4 Damage dealt!

@Retro Pikachu :

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot!
7 Damage dealt!
Cut Man is disabled!

Retro earns 11 EXP
Carl earns 6 EXP
Chemical Man earns 6 EXP
Universal Man earns 6 EXP
Blast Man earns 6 EXP

@Retro Pikachu and Soren : Please choose which of your teammates will learn Rolling Cutter.
@pokeepoo : Since Blast Man was the only one of your team members that interacted/was interacted with Cut Man (and was not the one to have beaten him), he will be the one to learn Rolling Cutter. EDIT: Scratch that, you have the CHOICE to teach it to him. I will not force it upon you if you do not want it.



Mission Complete!

Wow, that was fast.

Suddenly, a Fake Man robot appears!

STOP! YOU HAVE VIOLATED THE LAW!
YOU HAVE STOLEN A GRAND TOTAL OF 1,000 BOLTS FROM AUTO'S STORE... AND WORSE OF ALL, YOU HAD CUT IN LINE!
US ROBOTS TAKE GREAT PRIDE IN OUR PATIENCE... YOU, TOO, SHOULD LEARN TO HAVE SOME. THANKFULLY, YOU'LL HAVE PLENTY OF TIME TO DO SO IN PRISON.
cut-man Aw, man... But prison is so dull...
...AS FOR THE REST OF YOU, I WOULD LIKE TO THANK YOU PERSONALLY FOR APPREHENDING THIS THIEF. I'D LIKE TO GIVE YOU ALL SOMETHING FOR YOUR TROUBLES.

Retro's team earns 100 Bolts!
All other teams earn 50 Bolts!

...SOME ROBOTS THESE DAYS... I SWEAR, THERE HAS BEEN A RATHER PECULIAR RISE IN CRIME RECENTLY... US FAKE MEN UNITS HAVE BEEN HAVING FAR TOO MUCH TROUBLE KEEPING UP WITH IT.
...WE MAY REQUIRE YOUR ASSISTANCE MORE TIMES IN THE FUTURE. I SHALL LOOK FORWARD TO FUTURE COOPERATION.

The Fake Man warps off with the outlaw Cut Man.

Retro earns 32 EXP
Carl earns 32 EXP
Libra earns 16 EXP
Dangan Man earns 16 EXP
Chemical Man earns 16 EXP
Universal Man earns 16 EXP
Blast Man earns 16 EXP
Enker earns 16 EXP
Phantasm earns 16 EXP
Shired earns 16 EXP

LEVEL UP!

Retro reached Level 3!
HP: 5 > 6
WE: 9 > 10
ATK: 14 > 16
DEF: 3 > 4
SPD: 7 > 8
Weapon Get: Attack Boost!

Carl reached Level 3!
HP: 21 > 22
WE: 5 > 6
ATK: 3 > 4
DEF: 6 > 8
SPD: 7 > 8
Weapon Get: Defense Boost!

Chemical Man reached Level 3!
HP: 24 > 26
WE: 7 > 8
ATK: 8 > 9
DEF: 3 > 4
SPD: 8 > 9
Weapon Get: Energy Boost!
The transition into the next (and final) floor surpasses the Character limit, so I shall do that in the next post.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 9th, 2020 at 3:21pm #2618
@RotomSlashBlast : A problem with your tactics, actually. I forgot to mention that Met Cover is currently active.

I WAS going to edit the post, but I THOUGHT by now that everyone would be used to the way Met Cover works.

Apparently not.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 9th, 2020 at 12:57pm #2619
@Beta Shadow :

Hm, PvP... Now THERE'S an idea...
...Eh, maybe not. I'll think about it.

Laser Expert boosted the power of Phantasm's attack!
[Phantasm]{laser-space} uses Laser Shot on Metall 1!
4 Damage dealt!

Shired gains a Charge!

@pokeepoo :

Explode Expert boosted the power of Blast Man's attack!
Blast Man uses Explode Shot on Cut Man!
1 Damage dealt!

@Retro Pikachu :

Carl picks up the Weapon Pellet

@Soren :

Chemical Man uses Water Shot on Cut Man!
1 Damage dealt!

Universal Man uses Flame Shot on Cut Man!
2 Damage dealt!

Automa-

...You know what? No. If Brash isn't going to be active, then his team shall be treated as such. For now on, I'm just automating his turns as "wait". If anything happens to his team, then those are the consequences he shall face.
Enemy's Turn
Cut Man moves 5 spaces down and 1 space right, then uses Buster Charge.

cut-man Ha! Try to beat me all you like, but my mind is too sharp!
cut-man And a genius criminal such as myself knows to rely on his trusty henchmen to get the job done!
Metall 1 uses Met Shot!
Cut Man takes 1 Damage!
Retro takes 1 Damage!
Carl takes 1 Damage!
Phantasm takes 1 Damage!
Shired takes 1 Damage!

cut-man OW! Hey, watch it!
Metall 2 uses Met Shot!
Cut Man takes 1 Damage!
Libra takes 1 Damage!
Dangan Man takes 1 Damage!

cut-man YEOUCH! What am I paying you these stolen Bolts for!?
Heli Metall moves right.
Heli Metall picks up the Speed Pellet!

Heli Metall uses Met Shot!
Blast Man takes 1 Damage!
Enker takes 1 Damage!
Sniper Joe moves a space right and uses Buster Charge.
Player's Turn

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