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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 31st, 2020 at 8:38pm #2581
@RotomSlashBlast :

Shadow Expert boosted the power of Shark Man’s attack!
Shark Man uses Shark Bite on Sergeant Man
4 Damage dealt!
Sergeant Man is inflicted with Bleed!

...Oh! Uh, hold on... *Starts flipping through some pages in a notebook of sorts* There’s gotta be some notes on this somewhere...
...Aha! Here we go... Bleed is a status condition where a large gash is made, causing the robot to bleed oil and take 2 Cutter Damage per turn. It lasts until the end of the floor, or unless someone uses a Bleed Cure... The only way to prevent Bleeding to begin with is by... Holding a Bleed Program?
...Hm, something tells me you weren’t supposed to learn about Programs just yet...
...Oh, well. No skin off my back.

Shired uses Basic Attack on Sergeant Man!
1 Damage dealt!
Instrumental Espionage’s Turn
Missile Expert boosts the power of Sergeant Man’s attack!
Sergeant Man uses Dive Torpedo on Shark Man!
7 Damage dealt!
Sergeant Man takes 2 Damage from Bleeding!
Fractal Requiem’s Turn


Why do I have this urge to deck a ghost in the face...?

@pokeepoo :

Enker picks up the 1-Up!
Enemy’s Turn

[align-right]Peng moves a space left. Ice Man moves 2 spaces down, and 2 spaces right. Blader moves down 6 spaces.

Hello there.
Blader uses Blader Swarm on Peng!
The first attack missed!
The second attack missed!
2 Damage dealt!

ENEMY DATA OBTAINED!

Blader
Core: Wind
HP: 4
WE: 4 (Bane)
ATK: 5
DEF: 2
SPD: 9 (Boon)

Weakness:

WEAPON DATA OBTAINED!
Blader Slicer
Core: Cutter
Power: 2
Range: 1-2
WE Cost: 2
Effect: Deals damage. That’s it.

Blader Swarm
Core: Wind
Power: 2
Range: 1
WE Cost: 4
Effect: Hits 1-3 times.
Player’s Turn


@ RedBomber :



Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Laser Shot on Heli Metall 2!
4 Damage dealt!

Shield Expert boosts the power of PROTOTYPE-001’s attack!
PROTOTYPE-001 uses Shield Shot on Heli Metall 2!
1 Damage dealt!

Heli Metall picks up the Speed Pellet!
Enemy’s Turn

sniper-joe ...Seriously? You think I would fall for that?
[sniper-joe You’re lucky you'll be in range to attack either way... And I, for one, hate to be a sitting duck.
Sniper Joe takes a step to the right.

Heli Metall 2 uses Met Shot!
PROTOTYPE-001 takes 1 Damage!
Laser Joe takes 1 Damage!
Big Eye takes 1 Damage!
Heli Metall takes 1 Damage!
Sniper Joe uses Defense Buster on PROTOTYPE-001!
5 Damage dealt!
Defense Buster’s aura increases Sniper Joe’s DEF!
Sniper Joe’s DEF is boosted by +2!

[align-center]Player’s Turn


@Soren : Moved.
Enemy’s Turn
Lightning Lord moves 3 spaces left, and 1 space up.
Player’s Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 31st, 2020 at 3:13pm #2582
...Hm... The town seems to be rather empty, doesn't it? Maybe it's a sign...
A sign of what? That we're doomed to wander aimlessly across the multiverse for all of eternity?
What? No! Nothing like that!
It's a sign that we should probably take a break for a while. You know, we spent so long trying to find a new universe to call home, being lost in time and space, trying to find our world's Sergeant Man, and worrying about the versions of ourselves who are currently just about on the same boat, we haven't exactly found the time to relax and take it easy for a while!
So? Tell me ONE good reason we should just goof off in a world we know nothing about!
Alright then, how's THIS for a good reason: If you don't focus so much on our current situation, you'll be less likely to go mad from it.
...Fine. Let's start by finding a place to rest for the night.

The two proceed to search for somewhere in the city to rest.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 30th, 2020 at 8:19pm #2583
@RotomSlashBlast :

I'm glad you asked... Cue the Data Obtained message!

WEAPON DATA OBTAINED!
Shark Bite
Type: Shadow
Power: 4
Range: 1
WE Cost: 4
Effect: Inflicts Bleed upon the target.

Shired uses Basic Attack on Sergeant Man!
1 Damage dealt!

Shark Man uses Basic Attack on Ninja Man!
1 Damage dealt!
Ninja Man is disabled!

GAH! That was my nose! You broke my nose! And I'm a robot! How does that even happen!?
Want me to handle this? You know, again?
off.
I'll take that as a yes...
Instrumental Espionage's Turn
Sergeant Man moves 2 spaces left.

Missile Expert boosted the power of Sergeant Man's attack!
Sergeant Man uses Dive Torpedo on Phantasm!
7 Damage dealt!
Phantasm is disabled!
Fractal Requiem's Turn


@pokeepoo :


Player's Turn

@RedBomber :

Heli Metall joins Team Prototype!
Enemy's Turn
Heli Metall 2 moves a space right, and 2 spaces up. Cut Man moves a space left, 2 spaces up, and a space right. Sniper Joe takes a step right.

Heli Metall 1 uses Met Shot!
1 Damage to Heli Metall 2!
1 Damage to Cut Man!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Big Eye!
1 Damage to Heli Metall!
Heli Metall 2 uses Met Shot!
1 Damage to Heli Metall 1!
1 Damage to Cut Man!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Big Eye!
1 Damage to Heli Metall!
Cut Man is disabled!

cut-man ...Y... You... Team-killing...

PROTOTYPE-001 earns 6 EXP
Laser Joe earns 6 EXP
WARNING! Enemy Metall Classic has spawned!
Player's Turn

(Big Eye only has 3 SPD, and thus can only move ahead by 2 spaces through his Leap ability.)

Heli Metall uses Met Shot!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Heli Metall 1!
1 Damage to Heli Metall 2!
Laser Joe's Emergency HP activates!

Laser Expert boosts the power of Laser Joe's attack!
Laser Joe uses Laser Shot on Heli Metall 1!
5 Damage dealt!
Heli Metall 1 is disabled!
Laser Joe earns 9 EXP!
PROTOTYPE-001 earns 4 EXP!
Big Eye earns 4 EXP!
Heli Metall earns 4 EXP!
Enemy's Turn

met Forgetting how Met Shot works, are you? Don't worry... I'll give you a reminder!
Heli Metall 2 moves a space up. Sniper Joe moves a space right.

Heli Metall 2 uses Met Shot!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Heli Metall!
Player's Turn


@Soren :



Objective: Find the invading monster!
Player's Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 29th, 2020 at 4:20pm #2584
elec-man ...And to make matters worse, I’ve been kicked out. Me! And out of my own home, to boot!
oil-man Yo, for real? Man, that sucks, dude.
roll Um, excuse me. What are you two talking about?
elec-man What the two of us were talking about was the fact that my home in the Electrical Tower has been invaded by some hideous beast! It’s been making a mess of everything!
oil-man Apparently, the monster waltzed right on in and took over the place! And even more, it seems to be leaving a virus around, causing them to freak out and become... Well, a bunch of jerks!
elec-man Rumors have been going around, saying that Electric-core robots have been going around and shocking people’s teleportation systems... I think that this beast is responsible for their actions!
roll That’s horrible!
elec-man I have been asking for help from the Robot Academy for quite some time now... But due to the rise in disasters recently, none of them are able to help... I came into town to look for someone to help in this predicament...

Something is going down in Electrical Tower! Make your way there now in order to progress the story! (Or, you can hold off on that if you feel unprepared.)
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 29th, 2020 at 4:18pm #2585
@RotomSlashBlast :

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Laser Buster on Oil Man!
15 Damage dealt!
Oil Man is disabled!
OVERKILL BONUS! 1 Bolt
Weapon Get: Oil Shooter! Would you like to teach it to a teammate?
Laser Buster’s aura raises Phantasm’s ATK!
Phantasm’s ATK is boosted by +2!

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shadow Buster on Ninja Man!
10 Damage dealt!
Shadow Buster’s aura raises Shark Man’s SPD!
Shark Man’s SPD is boosted by +2!
Instrumental Espionage’s Turn

*Cough* You... You asked for it now!
Sergeant Man takes a step to the right.

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Swift Buster on Shark Man!
2 Damage dealt!
Swift Buster’s aura raises Ninja Man’s SPD!
Ninja Man’s SPD is boosted by +2!

OH FOR FU-
Missile Expert boosts the power of Sergeant Man’s attack!
Sergeant Man uses Missile Buster on Shired!
5 Damage dealt!
Missile Buster’s aura increases Sergeant Man’s SPD!
Sergeant Man’s SPD is boosted by +2!
Fractal Requiem’s Turn


Automated Turn

Enker moves 1 space right, and 1 space up.

Neutral Expert boosts the power of Enker’s attack!
Enker uses Speed Buster on Ice Man!
16 Damage dealt!
Ice Man is disabled!
Enker earns 8 EXP
Blast Man earns 4 EXP
Peng earns 4 EXP
OVERKILL BONUS! 10 Bolts
Weapon Get: Ice Breath! Would you like to teach it to a teammate?
...Oh? It appears Ice Man would like to join Team Shattering Mirrors! Will you accept?

Blast Man moves up 2 spaces.

Blast Man has reached Metall Classic!



Mission Complete!

Blast Man earns 32 EXP
Enker earns 32 EXP
Peng earns 32 EXP
Team Shattering Mirrors receives a 1-Up!
Team Shattering Mirrors earns 32 REP

It seems like something is about to happen... Would you like to leave the dungeon?
@RedBomber :

Shield Expert boosts the power of PROTOTYPE-001’s attack!
PROTOTYPE-001 uses Shield Buster on Cut Man!
6 Damage dealt!
Shield Buster’s aura raises PROTOTYPE-001’s DEF!
PROTOTYPE-001’s DEF is boosted by +2!

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Break Laser on Heli Metall 3!
13 Damage dealt!
Heli Metall 3 is disabled!
Laser Joe earns 9 EXP
PROTOTYPE-001 earns 4 EXP
Big Eye earns 4 EXP

...Oh? It appears that Heli Metall 3 wishes to join Team Prototype! Will you accept?

(Due to the possibility of recruitment, Big Eye can not be moved to the location... Not that it matters, since Big Stomp only has a range of 2 spaces ahead, anyways, and can only target enemies, not empty spaces.)


The next story event will be introduced in the next post due to character limits.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 28th, 2020 at 3:47pm #2586
@RotomSlashBlast :

Shired's DEF is boosted by +2!
Ninja Man's Team's-

...Hm, actually... Hang on a sec.

Ninja Ghost suddenly warps in front of Ninja Man.

Hey, Ninja. What exactly is your team name, anyways?
Team name? What makes you think I would bother with something like that?
oil-man Come on, dude! It would totally make us and our efforts more recognizable!
Ok, you are NOT an actual part of this team. You're only here because we have a common rival.
...*Sigh* but if you're really going to insist on this... Well, I'm a ninja, and Sergeant's a military soldier...
How about... Team Instrumental Espionage?
Ah, keeping up with the theme of musical terms, I see? I suppose that works... Well, have fun.
Wh- HEY! Now, you just wait a minu-

Ninja Ghost warps away.
Instrumental Espionage's Turn

...Tch, fine. I'll deal with you lot first, and THEN I'll find a way to handle that paranormal, name-stealing freak!
Hey, Oil head! Trade fights with me!
oil-man What? But he's totally weak to my weapon! Taking him out should be a piece of cake for me!
Oh, please, he's just here to even the numbers, assumingly because of that pinkish-red recolor. He's not important... We can handle him last. It's THESE two we need to take on.
...And due to whatever circumstances made my attack prowess suck , you are more suited to take him on... As much as I hate to admit it.
oil-man Fair enough... Guess I shouldn't complain 'bout a shot at revenge for arresting my friend!
Ninja Man takes a space down and moves 5 spaces right. Oil Man takes 2 spaces down, and moves 4 spaces right. Sergeant Man stays in place as all 3 of them use Buster Charge.
Fractal Requiem's Turn


@pokeepoo : Moved.
Enemy's Turn

ice-man Oh, no you don't!
Ice Man moves 4 steps up. Shield Attacker moves a space down.

Freeze Expert boosts the power of Ice Man's attack!
Ice Man uses Freeze Shot on Blast Man!
Super Effective!
1 Damage dealt!
Player's Turn


@RedBomber :

Big Eye uses Big Stomp!
4 Damage to Heli Metall 3!

Laser Expert boosts the power of Laser Joe's attack!
Laser Joe uses Break Laser on Heli Metall 1!
13 Damage dealt!
Heli Metall 1 is disabled!
OVERKILL BONUS! 5 Bolts
The held 1-Up revives Heli Metall 1!
Enemy's Turn
Heli Metall 3 moves a space down. Heli Metall 2 moves a space up, and 2 spaces right. Sniper Joe and Cut Man moves a space right.

(Compiling this into one to save character space)
All Heli Metalls use Met Shot!
2 Damage to Cut Man!
1 Damage to Heli Metall 1!
1 Damage to Heli Metall 1!
3 Damage to PROTOTYPE-001!
2 Damage to Laser Joe!
2 Damage to Big Eye!
Cutter Expert boosts the power of Cut Man's attack!
Cut Man uses Rolling Cutter!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
Player's Turn

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 27th, 2020 at 3:46pm #2587
cut-man Don't be so sure about that, cyclops! ATTACK!
Heli Metall 1 moves 2 spaces left. Heli Metall 2 moves 2 spaces up, and 1 space right. Heli Metall 3 moves 1 space left. Sniper Joe moves a space left and uses Buster Charge. Cut Man moves 4 spaces up.

Heli Metall 1 uses Met Shot!
1 Damage to Heli Metall 3!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
Heli Metall 3 uses Met Shot!
1 Damage to Heli Metall 1!
1 Damage to PROTOTYPE-001!
1 Damage to Big Eye!
Cut Man uses Rolling Cutter!
1 Damage to Laser Joe!
Player's Turn


...Welcome, Fractal Requiem, Ninja-Sergeant Team, to the testing grounds of our Player vs. Player system.
As the one in charge, I will lay down some ground rules... Firstly, the goal of the game is to beat ALL members of the opposing team. That means that even if the team leader goes down, the fight will still continue until either team loses ALL their members.
Additionally, NO EXP shall be earned for the defeat of your opponent. However, just this once, I'll allow Fractal Requiem to earn Mission Complete EXP, should they win.
Finally, absolutely NO items can be used during PvP battles! It just keeps things a little even, should one team be more prepared than another.

With all that out of the way, Let us begi-
oil-man Hey! You two! I ain't done with you yet!
...Huh. What interesting development... Well, I'm sure it would be fine to have him join Ninja Man's team... However, now Phantasm's team is outnumbered... Hm...
Ah, I know! I'll just spawn in another robot to fill in Fractal Requiem's third party member... But who should it be...? ...Hm?
"Secret Expansion Characters"? Well, then... Don't mind if I do!

Shark Man has joined Team Fractal Requiem!

...And you know what, Phantasm? If you win this, not only will I let you keep Shark Man on your team, I'll even release the entirety of this "Mega Man 3 DOS Expansion"! I'm sure Reaper won't mind...

The Oil Wells...? How did I... Oh, whatever. It's time for the feeding frenzy!


Fractal Requiem's Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 27th, 2020 at 1:26pm #2588
@RotomSlashBlast :

Shield Expert boosts the power of Shired's attack!
Shired uses Shield Shot on Oil Man!
1 Damage dealt!

Laser Expert boosts the power of Phantasm's attack!
Phantasm uses Laser Buster on Cut Man!
16 Damage dealt!
Cut Man is disabled!
Phantasm earns 8 EXP
Shired earns 4 EXP
OVERKILL BONUS! 8 Bolts!
Weapon Get: Rolling Cutter! Please choose who will obtain this weapon.

The outlaw Cut Man has been captured!



Mission Complete!

Phantasm earns 32 EXP
Shired earns 32 EXP
Team Fractal Requiem earns 32 REP
Team Fractal Requiem receives a Weapon Pellet!
Team Fractal Requiem receives an Attack Pellet!

It appears something important may happen soon... Team Fractal Requiem, would you like to-

Oh, come now, Reaper, the fun has only just started!
Ok, first off, as I have already told you a thousand times before, it's Beta Shadow now. "Reaper" was just a Halloween name I used to not mix myself up with the actual Beta Man back during the Ajax days. Second off... What do you want NOW, Ninja Ghost?
...And third off, are you using your original design? Whatever happened to that redesign I gave you back in that one roleplay...
Well, if I'm not going to be in that new universe of yours, I figured, why should I even bother with looking the part? I'll stick to my official design, thanks.
As for what I want... Nothing, really. It's just... Well, Phantasm DID say he wanted to beat down that Ninja Man... Why not let him have the satisfaction?
Well, that would just be impractical. There is no reason for me to interrupt the flow of the game just so that Phantasm can-
Alright, how about this then: You can take this as an opportunity to test out that PvP feature you want to implement. You want to make sure the system works, correct?
...You just want Ninja and Sergeant to get beaten up, don't you?
Wh... What? No! That's... No!
...
...FINE. You got me. You happy now?
See? Was telling the truth such a hard thing to do?
I hate you.
And I know it to be true. Alright, we'll do it your way...
...But seeing as it is YOUR idea, YOU will be in charge of watching over it. Got it?
Oh, trust me. I'll handle this easily.
You lost my trust in you when you said "trust me". Enjoy, or... Whatever.
...Right. Let us change the scene to somewhere a little more open...

(PvP will be introduced in the next post)
Automated Turns

Enker uses Buster Charge!
Enemy's Turn

Shield Attacker goes down a space.
Player's Turn

Blast Man is thawed out!


@RedBomber :

Big Eye leaps 2 spaces right... And is unable to attack the Metall with Big Stomp.

Reminder: Robots with the ability "Leap" can NOT travel any less than 2 spaces per 2 SPD. Such is the cost of said ability.
Enemy's Turn

...Which will be in the next post due to character limits.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2020 at 11:09pm #2589
Beta moves up north, then travels 4 spaces right to smack the Metall in the face with a Time Arrow.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2020 at 10:54pm #2590
Meanwhile, on the other side of town, a robot stands on a tall building, feeling the rain on his metal "skin". His artificial, golden hair flowing in the light winds of this seemingly pleasant rain, along with a possibly familiar blue scarf. A purple helmet with a pink sort of stripe decal on it sits by his side as he looks over the city. The robot wears a purple vest, seemingly similar to another being. Standing in the rain, the robot begins to monologue, seemingly to himself... Well... to the normal robot, it would appear he is monologuing to himself.

...Ha. It's funny... No matter how far away from home I get, the memories of what happened still linger... Facing off against a villainous ghost, when suddenly, the entire universe comes to a complete halt... And yet, somehow, despite it having consumed practically everything else, the Void has chosen us... To be the ones that remain, wandering lost in the multiverse forever...
...Over time, as I become more incapable of finding a place for us to belong, I begin to learn... Secrets. Of this very multiverse. Ones that I was never meant to know... And yet, unlike what would happen with most people, I am somehow still sane regardless.
...Even still... It changes not the fact that I am too late... I am now devoid of the ability to truly link myself to a new universe... And that's when it happened. The end of another world... And now, thanks to the actions of a collection of universes wiped from the memories of the other people of this multiverse... Another version of myself and his friends are stuck wandering the multiverse, looking for a world to link their existences with.
...But I have hope for them. Much like I have hopes for myself... I may not be able to link my existence to a new world, but I can still find a future for myself. Nothing will change the fact that I was, and always will be, the first.

The figure puts the helmet on, readying himself for whatever may come next.

...I am Beta Man Z... the Original Beta Man.
Yeah, yeah, that's great. Could we PLEASE stop boring people with the monologuing?

A figure stands behind Beta Man Z. The figure's armor design bears resemblance to Zero from MMZ, but-

Stop. Just... Just stop. I do not wish to listen to your pathetic attempts at being dramatic. I am Ninja Man Z. That is all they need to know.
Oh, come on, Ninja! Don't you think that it would be fun to be a little dramatic?
..........No.
Why are we even here, anyways? Did you just let the Void drift you off somewhere again!?
I ensure you, my shinobi rivriend-
Just "rival". Never use the word "rivriend" ever again.
...My bringing us here is completely intentional. I think we might just find a purpose here, I just feel it...!
Suuuuure we will. Like that Roboenze infection? We certainly helped a LOT with that.
No, I really mean it. I have a good feeling about this one, just trust me.
...Fine. But we won't find any action just standing around on a rooftop. Let's go into town and see what we can find.

The two warps off the rooftop and into the town below it.




... *Sigh*...

*Deactivates Narration Mode* Am I REALLY going to partake in another "Absurd Roleplay"? Let's just hope this one is more controlled and dignified...
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 26th, 2020 at 2:39pm #2591
@RotomSlashBlast :

Unfortunately, once you leave a floor, you lose your charge. Fortunately, I got you covered.

Phantasm uses Buster Charge!

Shired uses a Super Pellet!
ATK boosted by +2!
DEF boosted by +2!
SPD boosted by +2!
Rival's Turn

cut-man Prepare yourself, you purple-colored Bass, because I'm gonna make paper dolls outta you!
Oh no you don't! You're mine!
Ninja Man moves a space down, then 5 spaces right. Sergeant Man goes down a space.

Ninja Man uses Buster Charge!

You know, I'm feeling generous. I'll let you have the first hit!
Enemy's Turn

cut-man ...No.
...Excuse me?
cut-man You heard me! I already have the PERFECT opportunity to get rid of at least ONE of my enemies, and I'm not letting that opportunity slip away!
Oil Man moves 2 spaces down. Cut Man moves right 2 spaces, then up 2 spaces. Tackle Fire moves right a space. Big Eye 2 leaps upwards 2 spaces.

Cut Man and Oil Man uses Buster Charge!

cut-man Well now, looks like it's the end of the line! Say goodbye to that pretty face of yours, pal!
(Am I the ONLY one here who isn't being overconfident?)
Player's Turn


@pokeepoo :

Enker uses Rolling Cutter on Ice Man!
6 Damage dealt!
Enemy's Turn

ice-man Not bad... But not good enough!
Freeze Expert boosts the power of Ice Man's attack!
Ice Man uses Freeze Shot on Enker!
Super Effective!
1 Damage dealt!

ice-man Huh? I thought it would do more damage than that...
ice-man ...Ah, no matter... One of my little friends are arriving on the scene right now!
WARNING! Enemy Shield Attacker has spawned!
Player's Turn


@RedBomber :



Objective: Defeat the outlaw Oil Man! (Floor 3)
Player's Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 24th, 2020 at 10:17pm #2592
@RedBomber :

Big Eye picks up the Growth Module!

Laser Joe has reached the stairs!



Team Prototype leaves the dungeon!
@RotomSlashBlast :

Phantasm picks up the Weapon Capsule!
Rival's Turn

Oh? Afraid of a little enemy fire?
Considering this place is an oil rig, being unnerved by the slightest flame is reasonable.
Please, what threat could THESE weak little mechs hold?

Sergeant Man looks over to Shired, seeing slight burn marks where fires once were.

...The way you do things? I'm sure you'll find out soon enough.
Ninja Man moves 4 spaces down, and 1 space left. Sergeant Man follows a step behind.

Sergeant Man uses Buster Charge.

Swift Expert boosted the power of Ninja Man's attack!
Ninja Man uses Quick Strike on Big Eye 1!
1 Damage dealt!
The Growth Module is dropped!

Seriously? I could've sworn I could do a whole lot more damage than THAT.
Well maybe if you bought an Attack Pellet instead of a Defense one.
I can only hold one item, Sergeant.
That wouldn't be a problem if you just got the Inventory Bag like I said to.
Well, I am the one in charge here!
I'm very sure that neither of us have any real leadership permissions, and even then, it would do more good than harm to actually listen for once!
Enemy's Turn
Big Eye 1 leaps upwards, while Big Eye 2 leaps up-left.

Big Eye 2 uses Big Stomp!
4 Damage to Phantasm!
1 Damage to Shired!
Oil Man walks up 6 spaces. Cut Man follows him, moving up 4 spaces. Tackle Fire moves a space upwards.

oil-man Nothing personal, kid... Just business.
cut-man ...No. Do NOT attack him.
oil-man H-huh!? But he's weakened! I bet I could even do a Basic Attack and he'd fall!
[cut-man Exactly... And that's why I want you to leave him alone. Because I want the pleasure of disabling ALL these guys. ...Help yourself to weakening that tanky guy, though... [b]Give him the oily surprise.[/i]]{cutter}
oil-man ...Heh. With pleasure.
Earth Expert boosts the power of Oil Man's attack!
Oil Man uses Oil Shooter on Shired!
1 Damage dealt!
Shired is covered in Oil!

Being covered in oil makes you more vulnerable to the next Flame Core attack used on you. ...That's really all I can say on the matter, other than Flame Cores are immune to being covered in oil. For obvious reasons.
Player's Turn


ice-man Well, if you’re just going to stand around talking, I think that can be arranged!
Enemy’s Turn
Ice Man moves one space right, then 2 spaces down.

Ice Man uses Basic Attack on Enker!
1 Damage dealt!

ice-man You’re fortunate enough that I can’t do that right now... But what I CAN do is use my Freeze Shot on you once I gain the second point of WE I need... But who knows? Maybe you can do something before then... You know, instead of thinking that words are more effective than actions.
Player’s Turn

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2020 at 6:30pm #2593
@Soren : I'm pretty sure it is a coincidence this was made around the same time as Crash Avengers.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2020 at 5:51pm #2594
@RedBomber :

Big Eye is moved two spaces down for Big Stomp to make contact.

Laser Expert boosted the power of Laser Joe's attack!
Laser Joe uses Break Laser on Big Eye 2!
15 Damage dealt!
Big Eye 2 is disabled!
Laser Joe gains 9 EXP
PROTOTYPE-001 gains 4 EXP
Big Eye gains 4 EXP
OVERKILL BONUS! 10 Bolts
Growth Module has been dropped!
Enemy's Turn
Beak uses Basic Attack on Big Eye!
1 Damage dealt!

beak You see that? THAT'S why you use Basic Attack. It actually helps when you can't attack.
spine In other words, you only use it when you're a loser with only 2 Weapon Energy. Or a loser who only has, like, 1, 2 points in Attack stat.
beak Hey, you're one to talk!
spine Correct, I am. Because I have 2 Weapon Energy AND I can move.
beak ...
Player's Turn


Phantasm has reached the stairs!

Team Fractal Requiem moves on to Floor 2!
...So, why are we doing this again?
Well, since it doesn't matter if they know we're in this universe or not, and since this little "Robot Academy" thing seems interesting, I decided that we should partake. ...Mostly because I'm bored.
...
...
...Now, I know we all got off on the wrong foot and everything... But if we can just stay calm and not do anything stupid like-
First to beat Cut Man gets the bounty!
*Sighs*

...Oh, yeah, I guess I should mention. I decided to add in 2 new versions of outlaw missions.
One is the Runaway Outlaw. In these missions, Outlaws will attempt to escape the player by reaching a set of stairs, and the mission would be to disable them before they can reach the stairs.
The other one, which you are facing now, is the Rival Race. In these outlaw missions, you'll need to disable the outlaw before a rival team does. In this case, Ninja Man and Sergeant Man. (Though, it won't ALWAYS be them.)
...Oh, and feel free to attack these rivals all you'd like to slow them down.



New Objective: Defeat the outlaw Cut Man before the rival team! (Floor 2)
Player's Turn

ice-man Well, look what we have here... Shall I freeze them? ...Take them out, soldier!
Enemy's Turn
Ice Man takes 3 steps left and 1 step down.

Ice Man uses Ice Breath on Blast Man!
Super Effective!
5 Damage dealt!
Blast Man is Frozen!

When Frozen, you are unable to move or attack for 3 turns... Or, alternatively, when a teammate reaches the stairs, or when hit with a Flame-Core attack.
Fortunately, when frozen, the enemy cannot attack you, either. Although, nor can a teammate give you an item, aside from the currently-not-obtainable Freeze Cure.
Do note that Freeze Cores can NOT be frozen. (Yet, for some reason, Flame Cores CAN...)
Player's Turn!

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 23rd, 2020 at 11:30am #2595
...Alright, Sergeant, what should be my first move.

...Sergeant? Ninja? Either of you guys there?
See? I TOLD you he would call us in the middle of this!
Sorry, Beta. But we're a little too busy with something else to help you right now. But don't worry, we'll call back once we're done.
...So, why are we doing this again? *Hangs up*

...Well then. Guess I'm on my own for right now.

Beta Man goes down a space, then right 3 spaces and waits.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 22nd, 2020 at 5:12pm #2596
@RedBomber :

Big Eye uses Big Stomp!
3 Damage to Big Eye 2!
Enemy’s Turn

You fool... I can still reach your weakened friend!
Big Eye 2 leaps 2 spaces down, and Spine moves a space down.

Big Eye 2 uses Big Stomp!
3 Damage to Laser Joe!
Emergency HP has activated!

If you go for that Weapon Capsule, and I am unable to catch you, then the newly-arrived Spine will! So, what will it be: survival, or the item?
Beak uses Beak Shot on Big Eye!
1 Damage dealt!
Player’s Turn


@RotomSlashBlast :

A Gate has been placed!
Shired picks up 27 Bolts!
Shired takes 2 Damage from his burn!
Enemy’s Turn

You fool... You forgot the ONE THING about facing us Big Eyes... To keep at an odd number’s distance!
Cactall takes 2 steps to the left. Tackle Fire 2 waits.

Big Eye 2 uses Big Stomp![/align-right]
1 Damage to Shired!

...Ok, fair.
Player’s Turn


Automated Turn

Blast Man moves a space up.
Blast Man has reached the stairs!

Team Shattering Mirrors moves on to the next floor!


The current objective’s floor has been reached!
Player’s Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 21st, 2020 at 4:44pm #2597
Going ahead and posting this because 1. It’s a bit of a long one and 2. Everyone who’s currently in a dungeon has made their moves, anyways.

@RedBomber :

Big Eye has joined Team Prototype!
Enemy’s Turn

beak Finally, I get to do something! Eat Beak Shot, you idiotic traitor!
Beak uses Beak Shot on Big Eye!
1 Damage dealt!

beak ...I hate my life.
sniper-joe If you had the ability to, I’d tell you to cry me a river.

NEW ENEMY DATA OBTAINED!
Beak
Information removed for sake of character space.
Sniper Joe uses Buster Shot on Laser Joe!
1 Damage dealt!
Big Eye 2 leaps up 2 spaces.

Don’t worry, gang, I got ‘em!
sniper-joe No, you big idiot, don’t-
Big Eye 2 uses Big Stomp!
3 Damage to Sniper Joe!
3 Damage to Big Eye!
3 Damage to Laser Joe!

sniper-joe ...
Oh... Whoops?
Player’s Turn

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Break Laser on Sniper Joe!
6 Damage dealt!
Sniper Joe is disabled!
Laser Joe earns 8 EXP
PROTOTYPE-001 earns 4 EXP
Big Eye earns 4 EXP
OVERKILL BONUS! 2 Bolts
Enemy’s Turn

[align-right]Big Eye 2 uses Big Stomp!
Laser Joe takes 3 Damage!
Big Eye takes 3 Damage!
Beak waits.

WARNING! Enemy Spine has spawned!
Player’s Turn


@RotomSlashBlast :

Shired uses Basic Attack on Big Eye 1!
1 Damage dealt!
Shired takes 2 Damage from his burn!
Enemy’s Turn
Big Eye 1 leaps a space diagonally up. Tackle Fire 2 waits.

WARNING! Enemy Cactall has spawned!
Player’s Turn



@Pokeepoo : Moved.
Enemy’s Turn

peng_alt See, man? What’d I tell you?
peng Wait, what!?
peng_alt Yeah! And get this: I caught a look on my scanners. They’re BOTH weak to Freeze Core! Now, get over here and help me out, will ya?
Shield Attacker moves a space down. Peng 2 moves down two spaces.

peng ...And what a shame too... You could’ve reached the stairs, had you not stopped to look.
Peng 2 uses Peng Slide on Blast Man!
Super Effective!
5 Damage dealt!
Blast Man is disabled!
The 1-Up is activated! Blast Man is revived!

peng Wait, wha!? I hate it when that happens!
peng_alt Oh, don’t worry... Even if they get past us, with the disadvantage they’ve got, there’s no WAY these guys will make it through! Face it, you two are in over your heads!
Peng 3 uses Peng Slide on Blast Man!
Super Effective!
3 Damage dealt!
WARNING! Enemy Blader has spawned!
Player’s Turn

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 20th, 2020 at 9:40pm #2598 ( Edited : 2020/03/20 at 9:43pm )
Right. NOW it's been 24 hours. But first, since I might as well...

@RedBomber :

Laser Expert boosted the power of Laser Joe's attack!
Laser Joe uses Laser Buster on Big Eye 1!
12 Damage dealt!
Big Eye 1 is disabled!
Laser Joe earns 9 EXP
PROTOTYPE-001 earns 4 EXP
OVERKILL BONUS! 8 Bolts
Laser Buster's aura boosts Laser Joe's ATK to +2!

...Oh? It seems that Big Eye 1 wishes to join the team! Recruit it?

PROTOTYPE-001 has been moved down a space in order for Basic Attack to hit.
1 Damage dealt!

sniper-joe ...Heh. Out of energy, I see... So much for that one-liner of yours.
sniper-joe (Though, I do see now what that Big Eye meant when he said Basic Attacks are practically useless... Still, he didn’t have to be such a whiny baby about it.)


Automated Turns

Blast Man and Enker moves 3 spaces down and 1 space right. Peng moves down 2 spaces.
Enemy’s Turn
Shield Attacker moves a space down while Peng 3 moves 2 spaces up. Peng 2 waits.

peng Heh, I can’t wait for those guys to get over here... I’ll be blocking their passage to the staircase, and there’s NOTHING they can do about it!
peng_alt ...Uh, dude? They’re over he-
peng Shh! They could come over here any minute now! I need to stay focused for their arrival!
peng_alt ...Riiiiight...
Player’s Turn

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 20th, 2020 at 6:00pm #2599
@RedBomber :

Gate Block and Buster Charge has been used. I won't go into full detail of that because I think you just about covered what happened. So, we'll just skip to the enemy's turn.
Enemy's Turn

...Yeah, no. this... It's not "settling things like real robots" when only one of us can attack the other.
sniper-joe Don't you have, like, a basic Regular Attack? I mean, everyone has the-
Ok, but who the even USES that weak !?
I'm out.
Big Eye 1 leaps down 2 spaces. Big Eye 2 leaps diagonally upwards, while Sniper Joe moves a space to the right.

beak Oh, so YOU'RE the one who has it rough, huh!? Mr. "I-can-move-two-spaces-in-one-step"!? Yeah, how about you talk to the guy who can't even move to atta-
Shut up, Beak, nobody cares!
sniper-joe (I swear, I'm surrounded by idiots...)
Sniper Joe uses Buster Shot on PROTOTYPE-001!
1 Damage dealt!
Player's Turn


@RotomSlashBlast :

Shired gives Phantasm a Speed Capsule!
Phantasm's SPD is boosted by +6!

Shired takes 2 Damage from his burn! (Also, he feels a slight pain in his pride for some reason...)

Phantasm uses Laser Shot on Tackle Fire 1!
5 Damage dealt!
Tackle Fire 1 is disabled!
Phantasm gains 9 EXP
Shired gains 5 EXP
OVERKILL BONUS! 2 Bolts
Enemy's Turn

...So, the answer to it being legal is... Yes, it is a completely valid tactic. But is it a GOOD one?
I mean, yeah, more speed IS the answer, and I guess I kinda forgot about it when I talked about using the Super Pellet. But even still, both had the SAME exact speed, but Shired is the one closest to the staircase.
Not to mention the one more capable of taking a hit. Phantasm is an absolute glass cannon, making him very fragile... As such...

[align-right]Big Eye 1 leaps a space diagonally upwards. Tackle Fire 2 waits.

Big Eye 1 uses Big Stomp![align-right]
Phantasm takes 4 Damage!

...Hey, don't feel bad that you essentially ed up. As Soren has stated...
...We all make mistakes.
...That being said, Run.
Player's Turn



(No automated turn for Pokeepoo since it has not been 24 hours yet. I just felt like making this post now.)
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