Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 30th, 2015 at 1:30pm #241
gemini-man_alt ...Personally, I'm against being able to copy boss abilities. If players can use boss abilities, then all the boss has going for it is basically a 9999-9999-9999 stat robot or higher with lots of health. If we absolutely must have boss abilities be copied, make them cost a lot of WE to use.

@TheDoc : Last I remember, King is going to be a boss. ring-ring
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #242
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 23rd, 2015 at 9:04pm #243
gemini-man_alt ...Judging by the fact the battle finished in one turn, and that Toad Man is the first robot on the team (left-to-right), means your Toad Man used Rain Flush. If you cannot take out an opponent's Toad Man in one hit, bring a FULL team of robots. People that take Rain Flush lightly will be punished. I hope Rhythm learned something from this loss. Rain Flush is the ONE ability that even players like myself have to watch out for. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 19th, 2015 at 3:48am #244
gemini-man_alt ...I really believe that Hyper Storm should have the Explode weakness since that's the weapon that does the most to him, but Hyper Bomb does more to Buster...but when seeing Crash Bomber, Buster only takes 1 damage compared to Hyper Storm getting 2. With that said, I have to disagree about Buster's second weakness. It fits more for Hyper Storm to have that weakness since that's actually his official weakness. I would support Explode and Flame for Hyper Storm.

I agree that Buster's main weakness is Impact, though. Looking down the list, Air Shooter does 4 damage to Buster, but so does Bubble Lead. Among the four elements represented here, Impact is already covered. I'm leaning towards Water, otherwise Dust Crusher or Oil Slider would be x4 on him, and Mikey would not approve of a x4 weakness for a boss, or said boss having three weaknesses. :P ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 17th, 2015 at 6:58pm #245
gemini-man_alt ...One question for Rhythm: What gave you the idea to experiment with using beads to make sprites of characters?

Interesting hobby, so I'm just curious how it all began. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 16th, 2015 at 9:51pm #246
gemini-man_alt ...Just got one question for Ender.

What is your favorite MM8BDM wad/mod and why?

That's all this time. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 16th, 2015 at 5:05pm #247 ( Edited : 2015/04/16 at 6:47pm )
gemini-man_alt ...I guess I'll start, just to get this going (and sorry if I end up coming up with a couple you were personally going to ask, Mikey).

1. How did you find out about the Prototype?
2. Do you consider yourself a Retro gamer (preferring to play the games a few generations behind the current gen), or a Modern gamer (always seeking to play the newest games), and for what reason?
3. If you had a choice of three difficulty levels for a game, which would you most likely pick (and why): Easy, Normal, or Hard?
4. What is your favorite activity besides gaming/internet?
5. If you had to mention your biggest blessing in life, what would it be?


There, that's my limit, and a nice range of questions at that. ring-ring
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #248
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 13th, 2015 at 12:08pm #249
gemini-man_alt ...Once again, I have problems staying in the chat while at school...so yeah, if I'm online on here during the day, but not in the chatroom, it means I'm at school. I would instead be hanging out in the legacy chat, but I think we've already retired it at this point. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 7th, 2015 at 2:49am #250
gemini-man_alt ...I assumed that Dark Towers would be a random occurrence when I suggested that, but if it's going to be story related, I guess that would make sense. I guess you could change it to Dark Elements maybe only appearing in Starforce/Late-Story battles on Easy.

Also, the idea by MBM sounds good too. I think it could have been partly covered by the desire for increased stats, but I guess following up on charges wouldn't be a bad idea either. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 6th, 2015 at 6:26pm #251
gemini-man_alt ...Congratulations ThatGuyNamedMikey and TheDoc. The mods of the forum should indeed be those that are active and with open minds. I have no problems at all with either of you being contributors. See you guys around! ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 6th, 2015 at 2:22pm #252
gemini-man_alt ...Once again, Xat's infinite "Are you a Human?" questions. Been hanging out at the legacy chat, will continue to do so for another hour. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 6th, 2015 at 1:40pm #253
gemini-man_alt ...Sure enough, it affects my Bright Man now, which makes either Toad Man solo or both robots risky. Maybe for safety measures I should bring Bubble Man along as well. On the other hand, I can use this to my advantage as well...the other Toad Men love spamming Rain Flush too. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 6th, 2015 at 12:47pm #254
Feature 2 is confirmed.

Who is who?

I think this setup will work...

Ah, my strategy should work pretty well. (Finished in 3 turns, btw, as expected)
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 5th, 2015 at 2:46am #255
gemini-man_alt ...I will not be able to attend the session today due to the fact I will be at my sister's house an hour before the session begins. We're having Easter dinner over there, so I expect to be a few hours away. I will probably do my usual thing and discuss my thoughts in the Xat chat sometime after the session. ring-ring
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #256
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 3rd, 2015 at 6:23pm #257
gemini-man_alt ...I do suppose some items before stood out more than others, so I understand the changes made to held items, disappointed as I am (guess I'll probably resort to either using Weapon Tanks or the 1-Ups, or Cores, we'll see). As for the AI, I keep thinking personally how the AI in the game could be much better, so I'm interested to see what changes to the AI happen in Hard Mode. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 3rd, 2015 at 11:10am #258
gemini-man_alt ...This will be a typical routine for me now. While I'm at school, I'll be in the Legacy Chat since Xat's "Are You a Human" catch assumes I'm a bot even if I do the activities. So yeah, going to the Legacy Chat. ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 1st, 2015 at 10:57pm #259
gemini-man_alt ...Honestly, I'm surprised. This kind of made up for the day I had (when you got two tests in the same day...ugh). I can imagine the strategies involved when abilities like Mirror Buster get added...this update is so huge that it's going to change how Player Battles are won so much. I would say I cannot wait, but...I can. I know how much of a big project this game is, so I'm patient. Seeing the Killers being added, though, ought to make this more interesting. ring-ring
^ Top
Found 20 Threads, 467 Posts 487 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »