Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 213 Threads, 569 Posts 782 Results Total
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #241
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #242
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #243
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #244
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on November 28th, 2020 at 1:26am #245
Okay something finally happened. ARE YOU HAPPY?!?!?!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on May 18th, 2020 at 8:00pm #246
This is a test message with some line breaks.

Let's see what happens when I post it.

Okay how's it look?
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on May 30th, 2019 at 5:18pm #247 ( Edited : 2019/06/02 at 9:22pm )
2019 Game Update #16: Introducing the Challenge Board

As many of you have already noticed, a new feature has been added to the game regarding challenge missions and their rewards.

Previously, only the three most recent challenge missions would be available at a time and they would appear automatically in your mission select menu. If you were unfortunate enough to miss a challenge, you'd be out of luck and unable to access it going forward. Additionally, even if you were able to access the challenge in time, there was no real need or incentive to complete it. Once you unlocked the robot master inside, you could pretty much ignore the mission going forward. Lastly, because these exclusive robot masters would eventually appear in the shop, with a little patience you could avoid the challenge all-together and be no worse for wear.

Going forward, a lot of that has changed. First and foremost, a new section has been added to the Player Editor called the "Challenge Board". This new section (available post-game as long as you have the Wily Program) allows you to select any three challenge missions (yes, even old ones) and assign them per doctor, allowing up to 9 challenge missions to be accessed at once. All new challenges will be released this way going forward, so be sure to check your Player Editor whenever a new one drops. Now, why would you want to access old challenges if the robot masters are already in the shop? The answer is Battle Points.

Your challenge mission victories are now graded based on how many robots and turns you used vs how many turns and robots were allowed, and then you're awarded BP for your efforts. Didn't get a good enough score? Try again and again until you're satisfied with your rank - only your highest rank/points will be counted toward your current leaderboard position. Victories are ranked from S, A, B all the way to down to F and these grades are just a rough estimation of your overall performance in the mission. For some missions, an S-rank is simply not possible (yet), while in others it might be super easy. It's up to you - the players - to see how far you can push each mission.

If you're ever curious about how well you or another player did on certain challenge missions, check the points section of your/their leaderboard profile and hover over the mission's name - you'll be presented with the user's rank, robots, and turns used to complete that mission.

Share, compared, and discuss - who knows what strategies will be born of this new feature? Either way, let us know your thoughts here or in our Discord channel, and thanks for playing!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on May 19th, 2019 at 10:06pm #248 ( Edited : 2019/05/19 at 10:07pm )
2019 Game Update #15: Put That Item Away!

In the lead-up to the next Nature-type robot master, a few other miscellaneous tweaks have been made to the game. Let's go over them below:

- Several pinned #bug-reports from the Discord channel have been fixed, mostly regarding how enemy robots target the player
- Fixed a pretty major bug regarding starforce and bonus stats of target robots in Star Field missions (especially during a Rogue Star)
- Added (very) simple idle animations to shop keeper and player editor sprites, simply loops between two frames for some motion
- The Mecha Support ability has been buffed; the summoned mecha now copies the summoner's stats, compatible abilities, and auto-attacks at the end of the turn
- Updated boost/break/swap abilities so that mechas are able to use them on allies (just like support robots Roll, Disco, Rhythm)
- Converted Gravity Hold from a robot attachment to a field attachment so it stays in-place after certain switch moves
- A new button has been added to the in-battle "Item" menu that allows the active robot to return/add their held item to the inventory (works well with Copy Soul!)
- Added a star-rating to the end of battles, tweaked battle-complete printout and markup, adjusted calculations a bit too (star-rating is just for fun, no actual effect)

That's it for now, but you can look forward to new robot some time tomorrow! Have fun!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on May 6th, 2019 at 12:32am #249
2019 Game Update #14: Kill the Field Shop / Release the Robots

Hello and welcome to the month of Nature! As you can see, April's showers have ended and May's flowers have started to bloom in the form of a new Rogue Star! Though it may take another week or so for a new robot to appear, a handful of *other* small but nonetheless impactful updates have been made to the game's campaign in the meantime. Most of these changes cater to newer players but veterans may find some of these changes interesting as well;

- Kalink's Field Shop has been removed entirely, you do not need to buy fields any more
- User's are no-longer awarded BP for unlocked fields because that's not a thing any more
- Relevant fields are unlocked for use in the Player Editor as soon as the robot is unlocked
- Relevant fields are unlocked for use in the Profile Editor as soon as the robot is unlocked
- MM1,MM2,MM4, _and_ MM3 fields will all appear in the Star Fields chapter automatically now

- Kalinka now unlocks the "Legacy Codes" first, "Dress Codes" after (order was swapped)
- "Legacy Codes" were renamed to "Master Codes" and now grant to access the Robot Shop
- All unlockable robots can now be encountered **and** unlocked via the Star Fields chapter
- The Robot Shop now requires scanning **and** defeating the target if you want to purchase
- All unlocked robots from MM1-11 will now appear in the Robot Shop in case you missed them
- (Users can now decide; unlock robots w/ Neutral for free or pay zenny for easier shop option)
- If a Star Field mission has unlockable robots inside, _the star will visibly shake_ on-screen

- Tweaked post-game text slightly to show which bonus chapters were unlocked
- The "Player Battles" bonus chapter is now unlocked in the post-game via the Light Program
- The "Challenge Mode" bonus chapter is now unlocked in the post-game via the Wily Program
- The "Star Fields" bonus chapter is now unlocked in the post-game via the Cossack Program

- Air Twister buffed with higher damage + accuracy, added Target Module support, fixed WE bug
- Tweaked Copy Soul so it will not change the user's core type, only generate if no held item

And that's it for today! I hope these changes help to make the game more interesting and accessible for both newer players and veterans alike, and please look forward to another update next week! Will it be a new robot to go with our Nature-type Rogue Star in orbit or will it be something else entirely? Stay tuned, enjoy, and thanks for playing!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on April 13th, 2019 at 9:34pm #250
2019 Game Update #11: Introducing Challenge Mode (Beta Version)! (2019/04/13)

The first public version of our "Challenge Mode" is finally ready for your viewing pleasure. This "beta" version contains only a portion of what will be available in the full release, but I'd still like to go over the details for clarity. Let's go over what has changed in this update one-by-one so everyone gets' the "big picture":

+ First and foremost, Rogue Stars will no-longer apply to Player Battles or Challenge Mode missions. That's right, they're completely disabled when attempting either of these two battle types. This was done to make Player Battles more fair and to ensure future Challenge Missions are designed in a less time-sensitive manner (like, for example, not relying on the Rogue Star boost to make things challenging).

+ Regarding other missions types, Rogue Stars still have the same effects as before and you can now _see_ Rogue Stars in-battle where applicable. Eagle-eyed players may have noticed that the power of Rogue Stars has changed too. We're trying a new thing where the star gets more and more powerful as the month goes on. How high will it go before the month is over?

+ The actual "Challenge Mode" tab is now available for players who have entered the post-game / completed the final missions. Until further notice, this tab will display the three most recent challenge events and they will stay there all week (not just weekends any more)! Every few weeks, we'll add a new challenge mission to the list (with a new robot to unlock) and the oldest challenge on the list will be removed (with the robot inside being added to the shop). This cycle will continue until we're ready for the next phase of the Challenge Mode or we run out of new robots to give out. :P

+ One final thing included in this patch are improvements to the target robot AI, specifically when it comes to selecting attacks. The AI will now pay special attention to the weaknesses/resistances/shields/etc. of their targets and will select attacks that will inflict the most damage instead of selecting at random like before. Hopefully this makes future battles a bit more fun for veterans and newcomers alike.

Okay, I guess that's all for today! Please enjoy, and tune in next week for another new challenge and another new robot master!
Just kidding! Aqua Man is here!! Defeat him in the newly added Challenge Mission with only Neutral-type abilities to unlock him in battle! :D
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 30th, 2019 at 2:04pm #251
@Fuse Man is Great : Sorry, but that was an honest mistake on my part. Not really anything we can do about it now though. Besides, this is a new thing we're doing and it hasn't even been a full month yet. Please cut me some slack. :P
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 30th, 2019 at 1:57pm #252
@mello_man25 : At the moment, Sheep Man can only be unlocked by defeating him in the special event challenge mission "Dreams of Electric Sheep". Unfortunately, that event ended two weekends ago and is no longer available. This weekend there's a new challenge where you can unlock Fuse Man instead, so be sure to unlock him while you still have the chance.

For those users who missed the first two events, please stay tuned as we'll have more information for you in the future. Don't worry - you'll have another chance. ;)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 30th, 2019 at 1:53pm #253
2019 Game Update #10: Fuse Man Challenge Mission! (2019/03/30)
It's the last weekend of the month and with it comes our last Electric-type Rogue Star! Just like last weekend, this Rogue Star brings with it a new playable robot master, a new unlockable ability, and a new challenge mission! Think fast if you want to defeat Fuse Man and his charge of speedy brethren in this sparking Special Event Mission! If you can defeat Fuse Man using only Neutral-type abilities, you'll unlock him for use in battle! Note that it is not required to beat the actual mission to unlock Fuse Man, you just need to defeat him using only Neutral-type attacks. This special event mission will be available until Sunday at 11:59pm UTC and will disappear after that. It is currently the only way to unlock Fuse Man until he's added to the shop sometime in the future. Good luck!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on March 13th, 2019 at 12:19pm #254
Hi @sycoblast69,

1. At the moment, purchasing a field has two main purposes and one secondary purpose:
- You can use purchased fields as your profile background image
- The Star Fields chapter will expand to include the field(s) you purchased
- Purchased fields count towards your total BP and improve your rank on the leaderboard

2. The Omega Seed unlocks a few new mechanics and abilities in the post-game. If you've played Pokemon and know how "Hidden Power" works, this is very similar. Each robot, player, and shop owner is given their own randomized element and they're all affected by it in different ways. You can see which element each character has been assigned by checking their name(s) in the editors/shops and looking for the little symbol on the right. For robots and players, their hidden elements influence the typing(s) of the Omega Pulse and Omega Wave abilities (which will appear in Reggae's shop as soon as you unlock the Omega Seed). As for shops...

3. The randomized omega element given to shops influences their buy and/or sell prices. If Search Snake is being sold to you at a discounted price, that probably means your Reggae has a Nature-type omega element. Check the shop name at the top of his window and you _should_ see a little green icon indicating this.

4. It's possible to regenerate your " Omega Sequence" and re-shuffle all these hidden types (via your profile editor), but you can also just leave them as-is or ignore the feature all-together. It's optional, after all.

5. Unfortunately no, no search feature. Yet. Someday though!

Thanks for playing. :)
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 23rd, 2019 at 2:47am #255
100% No
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 23rd, 2019 at 2:43am #256
2019 Game Update #7: Seven New Mega Man 2 Abilities
A grand total of seven new abilities have been added to the game, all of which are learned by the Mega Man 2 robot masters via level up, and several more abilities have been buffed or otherwise tweaked to better compliment the new abilities in this update. Finally, every single MM2 robot has a T1 and a T2 ability, just like the MM1 cast! (Yes, MM4 will get secondary abilities someday too, but for now let's just focus on the MM2 ones okay?). Many new mechanics are introduced via these abilities, so I hope you try them all out at least once! Please check the shop for a quick way to get these new abilities via zenny OR take the appropriate robot master into battle and simply level them up at least once (or simply defeat an enemy if at level 100 already). For a complete list of what has changed please see each new ability's description in the database, but to summarize each of the new abilities' effects: Metal Press (T2, break-all), Air Twister (T2, evade-n-counter), Quick Strike (T1, target-item-drop), Crash Avenger (T2, revenge-of-fallen), Flash Pulse (T1, volt-switch), Crash Burner (T2, slowing-burn), and Leaf Tall (T1, five-hits). Please also note the following abilities have also been tweaked or buffed in some way: Air Shooter, Quick Boomerang, Flash Stopper, Leaf Shield, and Blizzard Attack. Please enjoy these new abilities and please let us know if you have any questions or concerns in the appropriate channels. Thanks again!
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 15th, 2019 at 12:49pm #257
2019 Game Update #6: Interstellar Robot Special (2019/02/10)
This month's Rogue Star is Space-type and with it comes a handful of stellar new content. First up are new sprite sheets for Star Man done by our very own Brash Buster! Star Man's new sprites are great and his pallet is much more in-line with the other robots in the game. His sheet is also the first one were we've deliberately passed on using the old "bevel-shading" technique... and I think the results speak for themselves! Going forward, all future sprites will *not* be bevel-shaded and over the next few months all existing robots will have the shading removed too. This is a great thing and it will make future content and updates so much easier for the staff it cannot be overstated. Now, moving on we have a new ability and three new alts for Galaxy Man which is perfect because Galaxy Man is unlockable now! The Galaxy Bomb is a Space/Explode-type ability that creates a black hole behind the active robot, dealing damage to them or anyone who switches in at the end of every turn for five turns. This is our first damage-over-time ability and it was really fun to program! Last but certainly not least, we have the newly added Astro Man and his new ability plus three new alts - and yes, Astro Man is unlockable too! Astro Man's sprite sheet, like Galaxy Man's, was created by our very own MegaBossMan and all I can saw is wow. The victory pose on that guy is just out of this world! Astro Man's new ability - the Astro Crush - is a Space/Impact type that sacrifices a bit of the user's attack stat to deal heavy damage to all robots on the opponent's side of the field! You can purchase all three of these robots in Kalinka's Shop as per usual, and their corresponding abilities can be found in Reggae's Shop a-la-carte if that's more your thing. Please take advantage of the Rogue Star in orbit for the rest of this month and we hope you all enjoy the new content! Thanks for playing!
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #258
^ Top
 
Developer
Ageman20XX
8,352,269 BP
213 TP | 569 PP
Posted on February 1st, 2019 at 4:06pm #259
Hello everyone! After nearly a year of no response, I've decided to go ahead and post my answers to this thread without Mike's help. I spent a lot of time on these answers and originally submitted them on April 4th, 2018 but - for reasons I'll never understand - they were never published. So, without further adieu, here's Adrian's answers to last year's 20 Questions interview.
^ Top
Found 213 Threads, 569 Posts 782 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »