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Found 31 Threads, 757 Posts 788 Results Total
 
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Posted on November 5th, 2016 at 3:39pm #241
robot ...Okay... we can't destroy the door. Perhaps I can find a key or something useful in here

Search around the basement to find something useful for escape.
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Posted on November 5th, 2016 at 12:43am #242 ( Edited : 2016/11/05 at 1:05am )
robot I wonder if we can destroy the door...

Techno begins charging Element Laser I!

EDIT: I accidentally included a typo in the description of Element Electric I. Fixed it.

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Posted on November 3rd, 2016 at 9:21pm #243 ( Edited : 2016/11/09 at 10:50pm )
I guess I could try and join this.

robotTechno
HP: 9, SP: 9
Resists: Copy, Weak to Neutral

Offense:
- Element Laser I (Moderate damage, can be charged 1 turn for triple damage)
- Element Shadow I (Weak damage, deal damage to all enemies)

Support
- Element Shield I (Reduces damage to self and all allies by 25% as long as Support Mode is active)
- Element Swift I (Use on an ally to allow them to attack twice on their next action)

Debuff
- Element Freeze I (Very weak damage, attacks all enemies and has a 1 in 4 chance of preventing them from attacking next turn)
- Element Electric I (Weak damage, attack 1 foe to reduce their damage dealt and increase their damage taken by 20% for 3 turns)
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Posted on October 21st, 2016 at 11:36pm #244
@sfrmegafan : Not to mention the Copy Core robots (Mega Man, Proto Man, Bass), and any robot holding a Water Core or Explode Core.
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Posted on October 18th, 2016 at 9:00pm #245
@BLTMLG : First of all, you're in the wrong area to be placing questions. Place questions here.

Second of all, I'm going to assume by "codes" you mean "passwords." Originally, if you click on the player (Light, Wily, or Cossack) a few times in succession, you could put in a code to unlock certain abilities. HOWEVER, I believe that function has been retired. You cannot obtain abilities in that method anymore.

All that being said, welcome to the community!
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31 TP | 769 PP
Posted on October 2nd, 2016 at 2:49pm #246 ( Edited : 2016/10/02 at 3:05pm )
@Beta Man :

Hector uses Armads!
Skull Man is defeated!

Hector
190/220
Status: Defense +20

Skull Man
0/100
Status: Skeleton
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Posted on October 2nd, 2016 at 12:54am #247
@Beta Man : Are you going to make your next move? It's been more than a month.
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Posted on September 26th, 2016 at 8:40pm #248
@megaman zero:

1. "How do I get megaman 5 and up robot masters"
A. The Megaman 5+ robot masters are currently unavailable. I'm fairly certain we've gone over this before with you (and if we haven't, we have with another person a little higher up on this page). While you can battle them in Fusion Fields and Bonus Field, there is no legitimate method for unlocking them for use.

2. "Hey what is with different colored robot masters on megabossman and thedoc team"
A. Please keep up with the updates to the prototype. The different colored robot masters are a new mechanic recently added called "alts." If memory serves me correctly, after you beat the game, you can purchase alts for robot masters in Auto's shop. They cost quite a bit (especially the darkness alts) but if you have a high enough summon count for a certain robot, you can obtain them for free. After you've purchased an alt, you can use them as your avatar and/or set them to the designated robot master to be seen by the world in player battles.

3. "Also my doctor light has all the robot masters I have seen other than the ones that I put on there and the ones I did not put on there they do not appear in the screen before battles"
A. ...I have no idea what you're saying. Sorry to put this bluntly, but please improve your grammar to get this answered. I honestly have no idea what you're trying to say.
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Posted on September 13th, 2016 at 7:01pm #249
@MegaBossMan : Happy Birthday Boss!
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Posted on September 12th, 2016 at 11:53am #250
@Negaman: I believe MMRPG World will have a Difficulty Selector, IIRC. Also, there already is an area if you have a level 100 team: it's called Bonus Field II.

And hey, if that's not tough enough, go to player battles. If you don't have a good enough team, the foes there will burn you to a crisp and dance on your ashes.
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Posted on September 9th, 2016 at 12:12am #251
@StupidStudiosN : Changed. +1 Movement, and +2 HP.
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Posted on September 5th, 2016 at 9:48pm #252 ( Edited : 2016/09/09 at 12:12am )
Team Club Faction Leader

Name: Retro
Unit Type: Ground
HP: 82
Attack: 35
Defense: 33
M.Attack: 0
M.Defense: 30
Speed: 10
Movement: 5
Character Skin: 10, #ff0000, #db6d00
Most Proficient Weapon Type: Ranged
Generic Units: Tornado Man, Knight Man, Roll, Guts Man

(MODIFIED 9/8/2016)
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Posted on September 4th, 2016 at 4:58pm #253 ( Edited : 2016/09/04 at 5:02pm )
Name: Great Shield Scroll
Core: Shield
Description: SCROLL - Grants user an extra power. When the user is about to be attacked, flip 2 coins. If both are heads, ignore all damage.

Name: Luna Scroll
Core: Shadow
Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, ignore any factors that reduce damage (i.e. support cards, resistance, powers).

Name: Sol Scroll
Core: Flame
Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, heal the user by 50% of the damage dealt (rounded down).

Name: Aether Scroll
Core: Cutter
Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip 2 coins. If both are heads, attack twice, utilizing effects of Sol, then Luna.

Name: Lethality Scroll
Core: Shadow
Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, you may flip 2 coins. If both are heads, the total damage dealt is increased/decreased to send the opponent's HP to 10.

Name: Renewal Scroll
Core: Energy
Description: SCROLL - Grants user an extra power. At the beginning of each of your turns, regain 30 HP. Activates even if the user isn't active.

Name: Aegis Scroll
Core: Defense
Description: SCROLL - Grants user an extra power. When you are about to be attacked, flip a coin. If heads, reduce the damage dealt by 50%, rounded down (i.e. 70 --> 40 (reduced by 30)).

Name: Miracle Scroll
Core: Level
Description: SCROLL - Grants user an extra power. When you are struck with a fatal blow, flip a coin. If heads, survive with 10 HP. Cannot activate if HP is already 10.

Name: Heavy Blade Scroll
Core: Attack
Description: SCROLL - Grants user an extra power. All attacks deal 30 extra damage, but you cannot use support cards while they are active.

Name: Dancing Blade Scroll
Core: Speed
Description: SCROLL - Grants user an extra power. All attacks deal 10 less damage, but you can use up to 2 support cards every turn.

Name: Ignis Scroll
Core: Nature
Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, take half the damage from another of your attacks (rounded down) and add it to your attack damage total.

Name: Counter Scroll
Core: Swift
Description: SCROLL - Grants user an extra power. Whenever you recieve damage from an attack, flip a coin. If heads, return 50% of the damage dealt to the opponent (rounded down). Can't activate if said attack defeats the user.

Name: Nilhil Scroll
Core: Empty
Description: SCROLL - Grants user an extra power. While this card is active, support cards and powers cannot be used on either side of the field.

Name: Vantage Scroll
Core: Swift
Description: SCROLL - Grants user an extra power. When this card is at 40 HP or less, this card can use 2 attacks every turn.

Name: Awakening Scroll
Core: Level
Description: SCROLL - Grants user an extra power. When this card is at 40 HP or less, this card deals 40 more damage, recieves 30 less damage, and can only be harmed by direct attacks (i.e. no support cards or powers).

Name: Savage Blow Scroll
Core: Damage
Description: SCROLL - Grants user an extra power. At the beginning of each of your turns, when this card is active, the current active enemy takes 30 damage. This cannot activate on foes with 30 or less HP.

Name: Salvaging Scroll
Core: Nature
Description: SCROLL - Grants user an extra power. Whenever you successfully defeat a foe, take a discarded support card and add it back to your deck.

Name: Lifetaker Scroll
Core: Shadow
Description: SCROLL - Grants user an extra power. Whenever you successfully defeat a foe, restore 50% of your HP.

Name: Self-Destruct Scroll
Core: Shadow
Description: SCROLL - Grants user an extra power. When the user is defeated, take the amount of health the user had before the last blow that defeated them, and deal that amount of damage to the foe.

Name: Canto Scroll
Core: Speed
Description: SCROLL - Grants user an extra power. After the user attacks, they may instantly swap out for another card.

...That's a lot
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Posted on September 4th, 2016 at 4:57pm #254
Name: Sakura
Core: Crystal
Health: 120
Power: Quiet Strength
Power Description: If Sakura is at half HP or more and has been swapped out for another card, all allied robots recieve 30 less damage for 3 turns. This cannot affect Sakura herself.
Attack 1: Heal
Attack 1 Description: Select an injured ally in your deck and heal them by 50 HP.
Attack 2: Blossoms of Restoration
Attack 2 Description: This attack does 40 crystal damage. You may flip a coin. If heads discard 3 support cards and revive 1 defeated ally at half HP (rounded down) and add it to your deck. If you cannot discard the appropriate amount of support cards, you may instead sacrifice 20 MAX HP for each card.
Weakness: N/A
Resistance: N/A

Name: Moon Festival
Core: Crystal
Description: If used on Sakura, all cards in your deck (except this card) are restored to Full Health.

Name: Rally Strength*
Core: Attack
Description: All of your attacks deal 30 more damage for 3 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

Name: Rally Defense*
Core: Defense
Description: All of your cards recieve 30 less damage for 3 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

Name: Rally Magic*
Core: Attack
Description: All of your attack deal 20 more damage for 4 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

Name: Rally Resistance*
Core: Defense
Description: All of your cards recieve 20 less damage for 4 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

Name: Rally Speed*
Core: Speed
Description: For 3 turns, after any attacks, flip a coin. If heads, attack again at quarter power (rounded up). You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

Name: Rally Luck*
Core: Level
Description: For 3 turns, at the beginning of each turn, flip a coin. If heads, all of your cards gain 20 attack and 20 defense. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

Name: Rally Skill*
Core: Neutral
Description: For 3 turns, all of your cards deal 10 more damage and recieve 10 less damage. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.

* Rally Cards cannot be reused, even if returned from the deck via certain attacks.

TO BE CONTINUED (ONE MORE TIME)
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Posted on September 4th, 2016 at 4:56pm #255
Name: Leo
Core: Earth
Health: 140
Power: Pragmatic
Power Description: This card does 20 more damage and recieves 20 less damage if the current enemy is injured.
Attack 1: Brynhildr
Attack 1 Description: This attack does 50 earth damage. Flip a coin. If heads, Leo recieves half damage (rounded up) from enemy attacks on their next turn.
Attack 2: Sinister Tome
Attack 2 Description: This attack does 40 shadow damage. Flip a coin. If heads, pick a support card from the opponent's deck and destroy it. If they do not have any support cards, this attack does 50 more damage.
Weakness: Wind
Resistance: Crystal

Name: Brynhildr's Potential
Core: Earth
Description: If used on Leo, Brynhildr's defense effect is buffed for 1 turn: it automatically halves the next attack.

Name: Elise
Core: Nature
Health: 120
Power: Lily's Poise
Power Description: If Elise is at half HP or less and has been swapped out for another card, the next robot deals 10 more damage and recieves 20 less damage.
Attack 1: Heal
Attack 1 Description: Select an injured ally in your deck and heal them by 50 HP.
Attack 2: Let me at 'em!
Attack 2 Description: This attack does 40 nature damage. You may flip a coin. If heads, choose a discarded support card and re-add it to your deck. If you flip a coin, Elise takes 10 damage.
Weakness: Shadow
Resistance: Nature

Name: Healing Potency
Core: Nature
Description: If used on Elise, you may attack twice this turn, at the cost of being unable to switch this turn.

Name: Ryoma
Core: Electric
Health: 160
Power: Bushido
Power Description: If there is an injured ally in your deck, this card deals 10 more damage and takes 20 less damage.
Attack 1: Raijinto
Attack 1 Description: This attack either does 80 electric and cutter damage
Attack 2: Unyielding Forces
Attack 2 Description: Discard a support card from your deck. This attack does 50 neutral damage. Select a robot from your robot deck, and it may use another attack at half damage.
Weakness: Flame
Resistance: Shadow

Name: Raijinto's Potential
Core: Electric
Description: If used on Ryoma, Raijinto deals 30 more damage this turn.

Name: Hinoka
Core: Wind
Health: 130
Power: Rallying Cry
Power Description: If Hinoka is at half HP or more and has been swapped out for another card, all allied robots deal 20 more damage for 3 turns. This cannot affect Hinoka herself.
Attack 1: Galloping Gallantry
Attack 1 Description: This attack does 60 wind damage. On your next turn, allied robots deal 20 more damage. This cannot affect Hinoka herself.
Attack 2: Flyer's Emblem
Attack 2 Description: Flip a coin. If heads, Hinoka recieves 30 damage. Select a used support card and add it back to your support deck.
Weakness: Shadow
Resistance: Crystal

Name: I Found You, Brother
Core: Wind
Description: If used on Corrin (M), swap him out for Hinoka. Hinoka deals 20 more damage and takes 20 less damage for 3 turns.

Name: Takumi
Core: Wind
Health: 140
Power: Competetive
Power Description: If an uninjured ally has been swapped out for Takumi, this card deals 20 more damage and recieves 10 less damage.
Attack 1: Fujin Yumi
Attack 1 Description: This attack does 70 wind damage and ignores effects that reduce damage (i.e. resistance, support cards, fields, powers, etc.)
Attack 2: Clearing the Skies
Attack 2 Description: This attack does 60 wind damage. If the target either has a weakness to wind, a resistance to earth, or is a wind core card, this attack does 40 more damage.
Weakness: Earth
Resistance: Impact

Name: BETRAYAL
Core: Shadow
Description: If used on Takumi, and the current opponent is Corrin (F), Takumi deals 30 extra damage and takes 10 less damage for the rest of the battle.

TO BE CONTINUED
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14,708,847 BP
31 TP | 769 PP
Posted on September 4th, 2016 at 4:55pm #256 ( Edited : 2016/09/04 at 5:00pm )
Name: Corrin (M)
Core: Water
Health: 160
Power: Dragon Ward
Power Description: When the user is about to be attacked, flip a coin. If heads, the damage dealt to the user is halved (rounded up).
Attack 1: Blazing Yato
Attack 1 Description: This attack deals 60 Flame Damage. The user's next attack deals 30 more damage.
Attack 2: Sun Festal
Attack 2 Description: Restores 50 HP to any ally in your deck, including this card.
Weakness: Shadow
Resistance: Water

Name: Corrin (F)
Core: Shadow
Health: 120
Power: Draconic Hex
Power Description: After each time an enemy attacks this robot, they lose 10 attack and 10 defense. Effect stack infinitely. Status lasts until victim is defeated.
Attack 1: Shadow Yato
Attack 1 Description: This attack deals 80 Shadow Damage. The user gains 30 defense until their next turn.
Attack 2: Ragnarok
Attack 2 Description: This attack deals 100 Shadow and Flame Damage. The user takes 30 damage recoil.
Weakness: Water
Resistance: Shadow

Name: Dragonstone
Core: Water
Description: Your current card deals 10 more damage for the rest of the battle. If used on Corrin (M) or Corrin (F), the effect is buffed to 30 more damage dealt for the rest of the battle. You cannot use Dragonstone and Dragonstone+ on the same card.

Name: Dragonstone+
Core: Shadow
Description: Your current card takes 10 less damage for the rest of the battle. If used on Corrin (M) or Corrin (F), the effect is buffed to 30 less damage taken for the rest of the battle. You cannot use Dragonstone and Dragonstone+ on the same card.

Name: Azura
Core: Water
Health: 130
Power: Knowledge of Val-
Power Description: When this card reaches 50 HP or less, flip a coin. If heads, Azura regains 70 HP, and the current enemy takes 30 damage and permanently loses 10 defense. This can even activate if Azura's HP reaches 0 or less. This can only activate once per battle.
Attack 1: Descant of Direction
Attack 1 Description: Flip a coin. If heads, take a discarded support card and add it to your deck, and all of your cards deal 10 more damage for 3 turns. Effect cannot stack.
Attack 2: Dance of Doom
Attack 2 Description: This attack does 40 water and shadow damage. Flip a coin. If heads, your opponent must discard a support card (if possible), and their current card takes 30 more damage for 3 turns. Effect cannot stack.
Weakness: Time
Resistance: Water

Name: The Bright Light
Core: Level
Description: If Azura is currently in your deck, all robots take 30 less damage for 5 turns.

Name: Embrace the Dark
Core: Shadow
Description: If Azura is currently in your deck, all robots deal 30 more damage for 5 turns.

Name: Xander
Core: Shadow
Health: 150
Power: Chivalry
Power Description: This card deals 30 more damage and receives 30 less damage when facing a foe with full Health.
Attack 1: Siegfried
Attack 1 Description: This attack either does 70 cutter damage or 70 shadow damage
Attack 2: Unrestrained Rule
Attack 2 Description: This attack does 50 shadow damage. You may take 20 damage recoil. If so, you may attack again with 20 less attack.
Weakness: Crystal
Resistance: Electric

Name: Siegfried's Potential
Core: Shadow
Description: If used on Xander, Siegfried's damage is increased by 40 for 1 turn.

Name: Camilla
Core: Shadow
Health: 160
Power: Rose's Thorns
Power Description: If Camilla is at half HP or less and has been swapped out for another card, the next robot deals 20 more damage and recieves 10 less damage.
Attack 1: Dark Impulse
Attack 1 Description: This attack does 40 shadow damage. If an enemy user was defeated 2 or less turns ago, this attack does 40 more damage.
Attack 2: Aura of Death
Attack 2 Description: This attack does 60 shadow damage. If there are any cards in the opponent's deck with 30 HP or less after the attack, instantly defeat them.
Weakness: Wind
Resistance: Nature

Name: Protective Sister
Core: Swift
Description: If used on Corrin (F), swap the card out for Camilla, and she can perform 2 attacks this turn.
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14,708,847 BP
31 TP | 769 PP
Posted on September 4th, 2016 at 4:55pm #257
How about a card that sorta comes with more cards.

Name: Prince Lyon
Core: Shadow
Health: 190
Power: Demon King's Grasp
Power Description: Each time Prince Lyon defeats a foe, you obtain 3 "Demon Points." At the beginning of each turn, flip a coin.
- If heads, Lyon is Humane, allowing moveset (H) and adding 20 defense.
- If tails, Lyon is Possessed, allowing moveset (P) and healing himself by 20 HP.
Attack 1 (H): Foresee
Attack 1 (H) Description: Until your next turn, Lyon recieves 40 less damage. Lyon's next attack deals 20 more damage (attack buff does not stack with itself).
Attack 2 (H): Salvage
Attack 2 (H) Description: Take a discarded support card and add it to the support deck. You may flip a coin. If heads, add 2 more discarded support cards to the deck. If tails, this card takes 50 damage.
Attack 1 (P): Summon
Attack 1 (P) Description: Roll a die. Add a robot card to the deck depending on the amount rolled:
1-3: Entombed
4-5: Gorgon
6: Formortiis+ (Awards 4 "Demon Points")
Attack 2 (P): Naglfar
Attack 2 (P) Description: This attack does 80 shadow damage. You may sacrifice 40 HP. If you do so, this attack does 50 more damage
Weakness: Shadow (When Humane), Time (When Possessed).
Resistance: Crystal (When Humane}, Shadow (When Possessed).

Name: Entombed
Core: Shadow
Health: 90
Power: Summoned
Power Description: This card cannot be put in the initial deck. If this card defeats a foe, obtain 2 "Demon Points." You can only have one robot with "Summoned" power at a time.
Attack 1: Rotton Claws
Attack 1 Description: Flip a coin. If heads, this attack does 40 cutter damage. If tails, this attack does nothing.
Attack 2: Sacrifice
Attack 2 Description: Discard this card. If this card was at full HP, obtain 2 "Demon Points." Otherwise, obtain 1 "Demon Point."
Weakness: Flame
Resistance: Impact

Name: Gorgon
Core: Shadow
Health: 100
Power: Summoned
Power Description: This card cannot be put in the initial deck. If this card defeats a foe, obtain 2 "Demon Points." You can only have one robot with "Summoned" power at a time.
Attack 1: Demon Surge
Attack 1 Description: Roll a die. If 3 or more, this attack does 70 shadow damage. If 2 or less, this attack does nothing.
Attack 2: Sacrifice
Attack 2 Description: Discard this card. If this card was at 50% or less HP, obtain 1 "Demon Point." If this card was at higher than 50% HP (but not at full HP), obtain 2 "Demon Points." If this card was at full HP, obtain 3 "Demon Points."

NAME: FOMORTIIS
CORE: SHADOW
HEALTH: 300
POWER: DEMON KING
POWER DESCRIPTION: THIS CARD CANNOT BE PUT IN THE INITIAL DECK. THIS CARD REQUIRES 44 "DEMON POINTS" TO BE PLAYED. WHEN 44 "DEMON POINTS" ARE OBTAINED, THE FOLLOWING HAPPENS:
- ANY CARDS WITH "SUMMONED" POWER ARE DISCARDED
- PRINCE LYON IS DISCARDED (IF PRINCE LYON IS ALREADY DISCARDED, THIS CARD CANNOT BE PLAYED)
- FOMORTIIS IS AUTOMATICALLY PUT IN THE ACTIVE POSITION (AND CANNOT BE SWAPPED OUT, NO MATTER WHAT)
- THE CURRENT FIELD IS DESTROYED, AND "WORLD OF DARKNESS" IS INSTANTLY PUT INTO PLAY.
- IT IS AUTOMATICALLY YOUR TURN AGAIN
AFTER ALL OF THIS, FOMORTIIS BEING ACTIVE SETS SOME CERTAIN... CONDITIONS
- THE USER CAN'T USE SUPPORT CARDS
- ENEMY CARDS TAKE 20 DAMAGE AT THE BEGINNING OF EACH OF FOMORTIIS' TURNS
- FOMORTIIS RESTORES 10 HP AT THE BEGINNING OF EACH OF HIS TURNS
- NO FIELD CARDS CAN BE PLAYED
- ALL SPECIAL CARDS DEAL 30 LESS DAMAGE AND TAKE 30 MORE DAMAGE
- FOMORTIIS OBTAINS TRIPLE INCREASES AND NO DECREASES FROM THE CURRENT FIELD
- FORMORTIIS CAN NEVER LOSE THE DEMON KING POWER (IF DISABLED THROUGH ANY MEANS, FORMORTIIS IMMEDIATLY GAINS HIS POWER BACK.
ALL OF THIS ENDS WHEN FOMORTIIS IS DEFEATED, AND FOMORTIIS CAN ONLY BE SUMMONED ONCE PER BATTLE, NO MATTER WHAT
ATTACK 1: NIGHTMARE
ATTACK 1 DESCRIPTION: THIS ATTACK DEALS 70 SHADOW DAMAGE. IF THE TARGET WAS HIT WITH NIGHTMARE LAST TURN, THIS ATTACK DEALS 50 MORE DAMAGE.
ATTACK 2: RAVAGER
ATTACK 2 DESCRIPTION: THIS ATTACK DEALS 80 SHADOW DAMAGE. IF THE TARGET HAS A STATUS CONDITION, A WEAKNESS TO SHADOW, OR IS A SPECIAL CARD, THIS ATTACK DEALS 40 MORE DAMAGE FOR EACH CONDITION MET.
WEAKNESS: CRYSTAL
RESISTANCE: SHADOW

NAME: WORLD OF DARKNESS
CORE: SHADOW
INCREASES: SHADOW +10
DECREASES: EVERYTHING (INCLUDING SHADOW) -10
FLAVOR TEXT: ONLY ACTIVATES WHILE FOMORTIIS IS ACTIVE; CANNOT BE PUT IN INITIAL DECK.
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14,708,847 BP
31 TP | 769 PP
Posted on September 4th, 2016 at 4:40pm #258 ( Edited : 2016/09/05 at 7:16pm )
While I wait for Bt's next turn, I'll be uploading a bunch of cards I created in my free time. ...This is going to take up a lot of posts.

Name: Xane
Core: Copy
Health: 140
Attack 1: Freelancer
Attack 1 Description: Select an ally in your deck. Copy that card's attacks, weaknesses, resistances, powers, etc. for 5 turns.
Attack 2: Chameleon
Attack 2 Description: Select a robot in the opponent's deck. Copy that card's attacks, weaknesses, resistances, powers, etc. for 3 turns.
Weakness: N/A
Resistance: N/A

* Xane does not copy Current HP or Max HP.

Name: Roy
Core: Flame
Health: 130 (+60 when Promoted)
Power: Promotion
Power Description: If Binding Blade is played while Roy is active, Roy gains 60 to maximum health and Roy's attacks gain damage and extra effects. The effects last for 3 turns or until Roy is defeated.
Attack 1: Attack!
Attack 1 Description: This attack normally does 30 cutter damage. If Roy is promoted, this attack deals 60 extra damage (100 extra damage instead if the target has either a weakness to flame or if they are shadow core) and gains the [flame element}.
Attack 2: Join Us!
Attack 2 Description: Roll a pair of die. If the amount is exactly 8, the opponent's active card is added to your deck. If Roy is promoted, this attack is now Flare Seal.
Attack 2 (ALT): Flare Seal
Attack 2 (ALT): Description: Replaces Join Us! when Roy is promoted. This attack does 90 flame damage, but defeated foes are left with 10 HP). Flip a coin. If heads, the target is swapped out and the next card that is sent out is now Sealed for 2 turns.*
Weakness: Nature
Resistance: Impact

* Sealed is a harmful status that prevents the victim from switching out and passively deals 10 damage at the beginning of the victim's turn.

Name: Binding Blade
Core: Flame
Description: Flip 2 coins. For each heads, this card deals 50 cutter and flame damage. If used by Roy, this card instead fully heals the user.

Name: Lilina
Core: Electric
Health: 120
Power: For my Friend
Power Description: If Roy has been played but has not been defeated, Lilina's attacks do 30 more damage. If Roy has been defeated, Lilina's attacks do 30 less damage.
Attack 1: [Thunder]{elecric}
Attack 1 Description: This attack does 50 electric damage. Flip 2 coins. If both are heads, this attack does 40 more damage.
Attack 2: Overflowing Magic
Attack 2 Description: This attack does 90 crystal damage. You may flip a coin. If heads, Lilina takes 10 recoil damage and you may use one support/field card before you end your turn.
Weakness: Impact
Resistance: Crystal

Name: Forblaze
Core: Flame
Description: If Lilina is your active card, her next attack is replaced by Forblaze, an attack that deals 90 flame damage and grants 10 extra attack and 10 extra defense for 3 turns.

TO BE CONTINUED IN NEXT POST
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Retrop
14,708,847 BP
31 TP | 769 PP
Posted on August 30th, 2016 at 10:04pm #259
@ThatOneEnderMan:

Happy Birthday buddy!
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