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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 30th, 2020 at 8:23pm #2521
Automated Turn

Peng moves a space down and a space left. Enker moves 3 spaces left, and 2 spaces up.

Neutral Expert boosts the power of Enker’s attack!
Enker uses Buster Shot on Crazy Cannon 2!
6 Damage dealt!

Ice Man moves 1 space up, and 3 spaces left.

Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Freeze Shot on Cactall!
1 Damage dealt!

Blast Man moves 4 spaces left.

Explode Expert boosts the power of Blast Man’s attack!
Blast Man uses Hyper Bomb on Cactall!
9 Damage dealt!
Cactall is disabled!
Blast Man earns 10 EXP
Enker earns 5 EXP
Peng earns 5 EXP
Ice Man earns 5 EXP
The held (BC) Oil Slider is dropped!
Enemy’s Turn
Crazy Cannon 3 moves a space right and a space up.

Crazy Cannon 2 uses Cannon Shot on Enker!
1 Damage dealt!
Player’s Turn


@GammaGhost:

Biostar Acorn has reached the stairs!



Team Biostar Company moves on to the next floor!
@Soren:

Unfortunately, Universal Man is Frozen and cannot move or attack. Thankfully, he can’t be attacked, either. (Which, I should mention that I meant to say that Blader 1 attacked Chemical Man, not Universal Man. Whoops.)

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot!
8 Damage dealt!
Blader 2 is disabled!
The held 1-Up activates! Blader 2 is revived!
Enemy’s Turn
Big Eye takes 2 Damage from being wrapped!
Big Eye is disabled!
Universal Man earns 9 EXP
Chemical Man earns 4 EXP
BBA Proto Man earns 4 EXP
The held Freeze Core was dropped!
Blader 1 uses Blader Slicer on BBA Proto Man!
1 Damage dealt!
Blader 2 uses Blader Slicer on Time Man!
1 Damage dealt!
WARNING! Enemy Sniper Joe has spawned!

...Yeah, this may or may not be because I forgot to have this guy on the map.
Player’s Turn


@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Fire Man!
13 Damage dealt!
Fire Man is disabled!
Phantasm earns 9 EXP
Shired earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
WEAPON GET: Fire Storm! Which member of Team Fractal Requiem will receive it?
The held (BC) Magma Bazooka has been dropped!

...Oh. None of you can step in the lava... I’ll just... move it to the left.

Shired picks up the (BC) Pharaoh Shot!

@RedBomber:

Are you kidding me? I already said before, I can handle myself!
...By the way, you sound familiar. Have I seen you somewhere before?
...You know what, nevermind. I’m going to keep on moving forwards, and I am NOT going to be stopped by anyone.

@pokeepoo: Moved.

Big Eye (Escort) leaps down 2 spaces. ...And then makes a sudden realization.

...
!
Enemy’s Turn
WARNING! Enemy Spine has spawned!
Player’s Turn


*Clap* Next *Clap* Post
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 29th, 2020 at 8:32pm #2522 ( Edited : 2020/04/29 at 8:54pm )
Finally, Beta Man Z awakens.

Ah, the morning... Have I missed anything?
...No. Not really.

The two robots walk out of the cave. A short distance's walk later...

...
Is that a giant drill vehicle?
...Ah. It's good to have finally made this space building... It's nice to finally have a place to spend alone during my...
...Well. My apparent retirement.
No Bt Ghost... No Classic!Bt... No Beta Man or Rotom... And especially, no Reap-

*Kicks the door open* ...
...*Sigh* So much for that...
It started with Team MKII. Then apparently it was revealed that he had access to my abandoned alt account. And suddenly, not ONLY has said alt account been reactivated, apparently Missingno. of all people is using it to do... Whatever the he is up to. So, let me ask you just ONE. QUESTION.
WHAT. HAS YOUR LITTLE "PET PROJECT". BEEN UP TO.

...

*The "screen" "pans over" to a robot of sorts in a tube, powered off...*



...To be fair, I HAVE finished him, and I am not letting all that go to waste. Though, I am trying to convert him into more of a butler-like robo-
You KNOW that's not what I meant! Now... WHERE. IS. JAZZ!?

...OH!
...Oh...
...Oh.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 29th, 2020 at 8:26pm #2523
Enemy’s Turn

sniper-joe ...So, you going to do anything?
...Very well...
Flame Expert boosts the power of Fire Man’s attack!
Fire Man uses Magma Bazooka on Big Eye (Escort)!
8 Damage dealt!

WEAPON DATA OBTAINED!

Magma Bazooka
Core: Flame
Power: 4
Range: 1-2
WE Cost: 4
Effect: Grants the user an extra step on their next turn.
Learning Requirements: Flame Core or Subcore
Player’s Turn

The Wheelin’ Racers have arrived!


@RotomSlashBlast 2: Electric Boogaloo:

Enayrk picks up the Time Core!

ITEM DATA OBTAINED!

Time Core
Effect: Allows the holder to use Time Core attacks. Grants a Time Subcore to those who have no Subcore.

...Wait. Why are these already in the database?

...WHY ARE THEY ALREADY AVAILABLE!?

Uh I mean *AHEM* Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Shot!
2 Damage dealt!

Instrumental Espionage

Sergeant Man moves a space up.

Ninja Man uses Buster Charge
Enemy’s Turn
Flutter Fly 1 uses Flutter Pulse on Ninja Man!
1 Damage dealt!
Flutter Fly 2 uses Flutter Pulse on Mondegreen!
Not Very Effective...
1 Damage dealt.
Player’s Turn


Now, if you excuse me... There is someone I need to make a serious conversation to.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 29th, 2020 at 8:24pm #2524
@pokeepoo:

Crazy Cannon has joined Team Shattering Mirrors!
The team is currently full. Crazy Cannon is sent to the reserves!
Enemy’s Turn
Crazy Cannon moves down 1 space.

WARNING! Enemy Crazy Cannon 3 has spawned!
Player’s Turn


@GammaGhost:

Unfortunately, for one to pick up an item, their turn must end on the space of which the item is located.

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Impact Buster on Cut Man 2!
Super Effective!
40 Damage dealt! Holy fu-
Cut Man 2 is disabled!
Biostar Acorn earns 8 EXP
Vat Man earns 4 EXP
Cut Man earns 4 EXP
OVERKILL BONUS! 32 Bolts earned!
The held Attack Pellet is dropped!
Impact Buster’s aura raises Biostar Acorn’s ATK!
Biostar Acorn’s ATK is boosted by +4!

Vat Man picks up the Energy Pellet!

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Rolling Cutter on Heli Metall!
1 Damage dealt!
Enemy’s Turn
Heli Metall uses Met Shot on Cut Man!
1 Damage dealt!
Heli Metall uses its Attack Capsule! ATK is boosted by +6!
Player’s Turn


@Soren:

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Ring Wrap!
15 Damage dealt!
Big Eye is confined to its space.

Time Man moves up a space and picks up the Super Pellet.
Enemy’s Turn
Big Eye uses Freeze Breath on Universal Man!
Super Effective!
6 Damage dealt!
Universal Man is frozen!
Blader 2 moves 3 spaces left, while Blader 1 moves up 2 spaces and left 1 space.

Blader 1 uses Blader Slicer on Universal Man!
1 Damage dealt!
Blader 2 uses Blader Slicer on Time Man!
1 Damage dealt!


@RedBomber:

Junior picks up 24 Bolts!

@RotomSlashBlast:

Shired picks up the (BC) Pharaoh Shot!

WEAPON DATA OBTAINED!

Pharaoh Shot
Core: Flame
Power: 6
Range: 1-3
WE Cost: 6
Effect: Consumes a charge to use. Raises ATK of the user and their teammates by +2.
Learning Conditions: Level 4+ Flame Core.

Shark Man uses Shark Boomerang on Killer Bullet!
10 Damage dealt!
Killer Bullet is disabled!
Shark Man earns 9 EXP
Phantasm earns 4 EXP
Shired earns 4 EXP
Watcher earns 4 EXP
The held (BC) Pharaoh Shot has been dropped! (Yes, two of the same BC are on the same floor.)
Shark Man picks up the Block Cure!

ITEM DATA OBTAINED!

Block Cure
Effect: Cures the consumer of the Blocked status effect.

Big Eye (again, the escort) leaps a space diagonally down-right and 2 spaces down.

Enemy Turn on the next post because with the rest is too long and without the first half of Steel Mill is too short.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 29th, 2020 at 1:18pm #2525
@Guts_man :

Step 1: Save sprite you wish to edit on computer. (Copying the image and pasting it in a blank canvas works, too.)

Step 2: Edit image using image editing software. (My personal recommendation is Paint.NET, but anything with transparency compatibility works fine.)

Step 3: Make sure that any unnecessary/excess transparency is cropped out. Trust me on this.

Step 4: Save resulting image over the original. (Or perhaps save it in a new file? Idk, you do you.)

Step 5: Upload the edited image on an image hosting site (Again, personal recommendation is Imgur, but any site will do.)

Step 6: Use the following formatting code:

[image](imageurlgoeshere.png)

Step 7: Congrats, you have done it!
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 28th, 2020 at 10:38pm #2526
@RotomSlashBlast (once more):

Unfortunately, Mondegreen has not the range to reach Flutter Fly 2.

Instrumental Espionage

Ninja Man moves up 2 spaces, then left 4 spaces.

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Quick Strike on Flutter Fly!
3 Damage dealt!

ENEMY DATA OBTAINED!

flutter-fly
Flutter Fly

HP: 4
WE: 10
ATK: 4
DEF: 1 (Bane)
SPD: 8 (Boon)

Sergeant Man moves up 1 space.
Enemy’s Turn
Flutter Fly 2 moves 2 spaces left. Flutter Fly 1 moves 3 spaces down.

Flutter Fly 1 uses Flutter Pulse on Ninja Man!
1 Damage dealt!

WEAPON DATA OBTAINED!

Flutter Pulse
Core: Time
Power: 2
Range: 1-3
WE Cost: 2
Effect: Has a 25% chance of inflicting Slowness.
Flutter Fly 2 uses Flutter Pulse on Mondegreen!
Not Very Effective...
1 Damage dealt!
Player’s Turn

...Oh, whoops. Forgot to add items. Here...


@pokeepoo:

Accepted. Where will this duo of vehicles head first?
...This is the one time when I feel like the amount of posts necessary should've actually been LESS. Like, just ONE post less. Apparently. Not.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 28th, 2020 at 10:35pm #2527 ( Edited : 2020/04/28 at 10:37pm )
@RedBomber:

Haha Prototype go s l o w

@RotomSlashBlast:

Unfortunately, Shark Man is a mere 1 space away from the item.

Watcher uses Force Fuse on Sniper Joe!
Sniper Joe is stunned!

Big Eye (The escort) eyes the Sniper Joe.

...

-FLASHBACK-

Now, remember, little bro: In a battle, whenever you see an enemy...
...Make absolutely SURE you can take them out in one hit. If you can’t, don’t even try it. I know it’s hard to find anyone like that, but trust me. You will likely end up an odd distance away from your enemy. Which is never a good thing for a Big Eye.
...Unless they happen to be a part of one of those Robot Academy teams, and have learned a move OTHER than Big Stomp. But what are the odds of THAT ever happening?
Bottom line... Never be like THAT guy over there.

...It's not "settling things like real robots" when only one of us can attack the other.
sniper-joe Don't you have, like, a basic Regular Attack? I mean, everyone has the-
Ok, but who the-
SQUAWK! SQUAWK!
GAH! Stupid bird! How do you even hurt ears that don’t even exist!? Why I oughta-!
Bro, what did I just say!?

-END OF FLASHBACK-

...Ugh, fine. Not that it has the ability to chase after us, anyways...

Big Eye leaps 4 spaces down.
Enemy’s Turn

killer-bullet Hey, Fire Man! You gonna help us out with this one?
fire-man_alt2 Not right now... I’m meditating.
sniper-joe Since when do Fire Man models meditate?
fire-man_alt2 I suppose I am different from the others... For how can I spread the Flames of Justice when I can’t tell good from evil?
killer-bullet ...Whatever. You do you. (Wack job...)
Killer Bullet moves up 3 spaces.

killer-bullet KAMIKAZE Y E E T !
Killer Bullet uses Bullet Tackle on Shark Man!
4 Damage dealt!
Killer Bullet takes 4 Damage from recoil!

ENEMY DATA OBTAINED!

killer-bullet
Killer Bullet

HP: 4
WE: 8
ATK: 7
DEF: 2
SPD: 5

Core: Explode
Subcore: None
Weakness: Electric
Resistance: Flame

WEAPON DATA OBTAINED!

Bullet Tackle
Core: Explode
Power: 2
Range: 1-2
WE Cost: 2
Effect: Ignores enemy DEF. The user takes 4 Damage recoil.
Obtain Conditions: Killer Bullet only.
Sniper Joe uses Buster Charge!
Player’s Turn


Apparently, the Clock Citadel needs to be in another post, too. T_T
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 28th, 2020 at 10:29pm #2528
Games of the Oil Wells and Intro Field's first floor... RISE FROM YOUR GRAVES!

Automated Turn

Blast Man moves up 1 space.

Explode Expert boosts the power of Blast Man’s attack!
Blast Man uses Hyper Bomb on Crazy Cannon!
12 Damage dealt!
Crazy Cannon 1 is disabled!
Blast Man earns 9 EXP!
Enker earns 4 EXP!
Peng earns 4 EXP
Ice Man earns 4 EXP
...Oh? It appears Crazy Cannon 1 wishes to join Team Shattering Mirrors! Accept?

ENEMY DATA OBTAINED!

crazy-cannon
Crazy Cannon

HP: 6
WE: 8
ATK: 9 (Boon)
DEF: 1 (Bane)
SPD: 3

Core: Time
Subcore: None
Weakness: Nature
Resistance: Space

WEAPON DATA OBTAINED!

Cannon Shot
Core: Time
Power: 2
Range: 1-2
WE Cost: 2
Effect: Has a 25% chance of slowing the target.
Obtain Conditions: Crazy Cannon only.

ABILITY DATA OBTAINED!

Chrono Absorb
Effect: Time attacks heal the user rather than damaging them.
AU Conditions: No Time Core weakness.

Enker moves 4 spaces up. Peng moves 1 space up, and 1 space left. Ice Man moves 3 spaces up, and 1 space left.

Enker picks up the Energy Capsule!
Enemy’s Turn
Crazy Cannon 2 moves a space to the left. Cactall moves 3 spaces to the right.
Player’s Turn


@GammaGhost:

Cut Man has joined Team Biostar Company!
Enemy’s Turn

...You know what? It’s been a while, so I’ll throw you a bone.
Player’s Turn

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Buster on Metall Classic!
10 Damage dealt!
Metall Classic is defeated!
Vat Man earns 10 EXP!
Biostar Acorn earns 5 EXP!
Cut Man earns 5 EXP!
The held Energy Pellet has been dropped!

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Cutter Shot on Heli Metall!
1 Damage dealt!
Enemy’s Turn
Heli Metall uses Met Shot!
1 Damage to Cut Man!
WARNING! Enemy Cut Man 2 has spawned!
Player’s Turn


@Soren:

A grand total of 3 spaces. But you’re not in direct control of him, anyways.

Time Man moves 2 spaces left and 1 space up.

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot on Peng!
[align-right]9 Damage dealt!
Peng is disabled!
The held Super Capsule has been dropped!
Enemy’s Turn
Blader 1 moves 4 spaces right. Blader 2 moves 3 spaces down.

Big Eye uses Big Stomp on Universal Man!
6 Damage dealt!
Player’s Turn


Apparently I need a whole 'nother post just to fit the rest (mostly due to the Steel Mill section, I think). So...
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 27th, 2020 at 10:29pm #2529
@Soren:

time-man_alt2 Ah, good, you are on time. Let us make haste; My schedule is very strict, after all.



Objective: Escort Time Man to the 5th Floor!

In an Escort mission, your goal is to help the client- Time Man, in this case- reach the designated floor. During these missions, the client will act as a part of your team... But will still be controlled by me. And should he be disabled, the mission WILL be failed, and you WILL be booted out of the dungeon, and WILL need to start all over again.
So, let’s just hope your trip through the jungle goes better than pokepoo’s.
Player’s Turn

@RedBomber:

...Well, so much for being alone.

@RotomSlashBlast:



You the guys my brother sent? I TOLD him I didn’t need a guide just because I want to explore the “””Dangerous””” trash incinerator dungeon, but he just couldn’t listen! If it was the arctic forest, maybe, but this is ridiculous! And it’s only to the next floor! Just ONE floor! For once, I wish my brother could just accept that I can do things on my own... Whatever, I guess. Let’s just get done with it quickly.

Objective: Escort Big Eye to Floor 2!

Big Eye is now following Team Prototype!

Whoa. Is it getting hot in here, or is it the fact that there’s Lava in this dungeon?
Lava is like Water (which doesn’t make sense considering they’re pretty much opposite); Lava cannot be walked on unless you are Flame Core. (Of course, those with Hover go over these no problem.) Please make no attempts to swim in the molten magma.
Player’s Turn

@RotomSlashBlast (again):

Welcome to the Clock Citadel! Or rather, in the current condition you semi-insisted to be in... WELCOME... TO DIE!

...Yes, really, I made that joke. Though, I guess I can throw you a bone. Or two.



...And for what reason, exactly, did you decide to spend our recently-earned Bolts simply to change into your masked form?
Well, I WAS going to go for my Omega form, but then I realized it wouldn’t come with the benefits of that form.
That is not what I meant.

Objective: Defeat the Outlaw Shield Attacker! (Floor 3)
Player’s Turn
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 26th, 2020 at 10:30pm #2530
Rush’s Outfitters
Want to give any of your robots on your team a makeover? Come on down to Rush’s Outfitters today! For a small cost of 3 zenny, your team member- even including your leader or partner- can be repainted using one of our few premade alts, some of which were made specifically for this roleplay! (With some being placeholders.) However, with 5 zenny, as well as specific instructions, I can whip you up a custom alt! ...Though, uh, if you want to just provide and image instead, that’ll be just fine, too. Incredibly fine. (All custom alts WILL be added to the list of costumes in-shop... including those already being used by Teams Prototype and MKII. Yep. Even YOU can MKII-ify yourself, if you want to do that for... Whatever reason. Customs will NOT, however, appear as enemies in dungeons.)

...Speaking of style changing...

Icons for Mechas? In RMMD!?
Why, yes. Yes indeed. I have shown in Discord before that I have been making Icons/Mugshots/Whatever you prefer for the minor enemies of RMMD... And while this is most certainly not completed at all, all enemies that do have icons ready will have their current in-map sprites replaced with icons. And yes, that goes for Players as well. Even Prototype’s Big Eye! (And if anyone thinks they can make their own icons for mechas, feel free to try!)

New Dungeons available!
Alongside the Electrical Tower, you can now travel to Steel Mill and Clock Citadel!

Just one more thing...
To state this completely OOC, you may have noticed that Walter (RedBomber) has been using two accounts to control two separate teams... Likewise, I’ve been using my own alternate to have a team entirely my own, Instrumental Espionage unaccounted for. Well, the reason I had let Walt be is because I kinda wanted to test if someone could, if they wanted to, control two teams at a time. ...Well, I believe this test has become conclusive.

From here on out, ANYONE can make a second team... But you can ONLY have 2. No alt accounts required; You are free to make yourself a second team, if you so desire. But I will accept NO MORE THAN 2. In addition, to make a second team, your first team HAS to have been in and out at least ONE dungeon. Beyond that, go nuts, just not too nuts.
Currently Available Missions:

Defeat the Outlaw Oil Man!
This one appears to have been torn up...

Return the lost Speed Capsule!
Client: Cut Man | In: Oil Wells, Floor 3 | Reward: Charge Module

Return the lost Friendship Module!
Client: Cut Man | In: Oil Wells, Floor 4 | Reward: 1-Up

Defeat the Outlaw Lightning Lord!
Client: Fake Man | In: Steel Mill, Floor 3 | Reward: Earth Core

Escort Time Man!
Client: Time Man | In: Arctic Jungle, Floor 5 | Reward: Friendship Module

Escort Big Eye!
Client: Big Eye | In: Steel Mill, Floor 2 | Reward: ???

Defeat the Outlaw Shield Attacker!
Client: Fake Man | In: Clock Citadel, Floor 3 | Reward: Speed Capsule

Defeat the Outlaw Heli Metall!
Client: Fake Man | In: Abandoned Warehouse, Floor 4 | (AU) Strike Out

Missions to complete until Story Continues: 0/6
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 26th, 2020 at 10:24pm #2531
Teams Fractal Requiem, Blue Star, and Prototype receives an (AU) Volt Absorb!

elec-man ...Apparently, my place is too “annoying” and “frustrating” because of all the electrical traps, electrical enemies, and... Well, all the electricity in general. This Ability Upgrade should make this easier for you, should you return to my home again... Or any other place with a lot of electricity, really.

Speaking of all of that electricity...

Suddenly- ...Oh, boy, THESE guys are back...

...Isn’t the Yellow Devil weak to electricity? How did he manage to kick you out to begin with?
elec-man ...Hmph. I’ll have you know it wasn’t the Yellow Devil who kicked me out... Rather, it was the other robots he had under control with that strange virus... If it was him on his own, I would’ve removed him myself, no problem. ...But I was outnumbered, and overwhelmed with enemies that are at least resistant to electricity like I was.
I see... Which, I suppose it raises another question... Where did this virus come from to begin with?
elec-man ...Well, either way, it is no longer of my concern. I must be going on my way, now.

Elec Man heads his way home.
(...Come on, Treble. It’s time for our grand opening!)
(Tch, fine. I still can’t believe you managed to drag me into this...)
“Grand opening”? What do you mean by that?
Wait, you can understand them!?
You’ll be surprised at what they teach you at the Robot Military. They even started teaching “Bumo-ese” right before the appearance of a certain purple “you-know-who”.

The group follows Treble and Rush.

(Well, if you really want to become good members of the Academy- Or just strong in general, I really couldn’t care less- Then congrats, you have a free ticket to the Treble Bootcamp!)
(And if you’re more interested in style, then the Rush Outfitters has just what you need! ...Don’t ask what a dog like me has to do with style and fashion, though.)

NOTICE!

New facilities have been unlocked!

Treble’s Bootcamp
Want to earn some EXP? Then march on over to Treble’s Bootcamp! In Treble’s Bootcamp, you will be facing enemies that match the core color of the dungeon... And if a team member ALSO matches that core type, then they will earn double the EXP! To progress through Treble’s 5 floors, you must defeat opponents that will match your highest level! What’s more, there will even be copies of other players! The only way to move on to the next floor is to defeat ALL opponents on the floor! Don’t worry; There will not be any enemies spawning in to make it longer and harder... but in exchange, the use of items are prohibited! But the greatest part about this facility is, it’s 100% free!

Treble’s Bootcamp: Player vs. Player!
Another free service at Treble’s Bootcamp? PvP! Yep, just like with the battle between Phantasm’s and Ninja Man’s teams, you can challenge each other to a PvP battle! However, the conditions are as such: Firstly, the challenged player must NOT be busy with anything else! Secondly, they must also accept the challenge. And thirdly, the challenged player MUST be active! So, sadly, Phantasm can’t fulfill his promise of beating down Retro... Until he comes back, anyways. And in case you need a reminder of PvP rules, all members of a single team must be defeated to win, and no items are allowed!

...But what is Rush Outfitters? Well, the description didn't exactly fit in here, and there's even more past that! So, we'll just have to find out next post, huh? (This actually kinda makes it the biggest update post in this thread, huh?)
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 26th, 2020 at 10:11pm #2532
@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Yellow Devil!
6 Damage dealt!
Yellow Devil’s DEF is reduced by -2!

Shield Expert boosts the power of Shired’s attack!
Shired uses Shield Shot on Yellow Devil!
1 Damage dealt!

Watcher uses Bit Cannon on Yellow Devil!
Super Effective!
5 Damage dealt!
5 Damage dealt!
(Total: 10 Damage)
Yellow Devil is disabled!
Watcher earns 22 EXP!
Phantasm earns 11 EXP!
Shired earns 11 EXP!
Chemical Man earns 11 EXP!
Universal Man earns 11 EXP!



Story Mission Complete!
Phantasm earns 90 EXP!
Shired earns 90 EXP!
Watcher earns 90 EXP!
Chemical Man earns 45 EXP!
Universal Man earns 45 EXP!
BBA Proto Man earns 45 EXP!
Prototype earns 45 EXP!
Laser Joe earns 45 EXP!
Junior earns 45 EXP!
Big Eye earns 45 EXP!
Shark Man earns 22 EXP
Team Prototype’s reserved members earn 22 EXP!

LEVEL UP!

Phantasm has reached Level 5!
HP: 7 > 8
WE: 26 > 28
ATK: 10 > 11
DEF: 6 > 7
SPD: 7 > 8

Shark Man has reached Level 4!
HP: 10 > 11
ATK: 7 > 8
DEF: 5 > 6
SPD: 12 > 14
WEAPON GET: Shark Boomerang! Rotom, will you replace a current attack to replace with Shark Boomerang?

Watcher has reached Level 5!
HP: 3 > 4
WE: 18 > 20
ATK: 9 > 10
DEF: 8 > 9
SPD: 5 > 6

Big Eye has reached Level 3!
HP: 16 > 18
WE: 4 > 5
ATK: 6 > 7
DEF: 7 > 8
SPD: 3 > 4

Teams Fractal Requiem and Blue Star leaves the dungeon!
@RedBomber:

Laser Joe has reached the stairs!



The Story Mission of this floor has been completed. Would you like to return to town?
As the two (or three, assuming Team Prototype returns home as well) returns from their mission, an Oil Man robot passes by, bumping into Phantasm!

oil-man WOAH! Yo, watch where you’re-! ...Hey, you seem familiar...

Suddenly, barking is heard!

oil-man Yikes! Looks like I gotta split!

Oil Man runs away. The barking that was pursuing him is revealed to be two dog robots: a purple one and a red one.

(Yeah, that’s what I thought, you spineless runt! Go back to the Oil Wells where you came from, and never come back!)

Suddenly, Elec Man appears!

elec-man I see you have all come back safely from the Electrical Tower... Good. That means I can finally go back home and see if I can finally take back control... Should be no problem, without that beast spreading some sort of virus around...
elec-man Either way, I’ll be glad to finally return and leave this place... I mean, look at it! Why do you even call it your home? It has no class whatsoever!

Treble snarls at Elec Man.

elec-man Sheesh, sorry! (Sorry that it’s true, anyways...)
elec-man ...Ah, yes. You might be wondering about that Oil Man robot... Well, apparently someone made him think it was a smart idea to come here and burn it all to the ground.
(Fortunately, some of us here are far too experienced for him to pose any threat... Let this be a lesson for any others out there who wants to attack the town directly.)
elec-man Yes, quite... Whatever he said. In any case, I suppose I should thank you for taking care of the problem for me... Here, I suppose this will be appropriate.

What is Elec Man handing out? Find out in the next post!
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 25th, 2020 at 8:30pm #2533
@RotomSlashBlast:

Shired uses a Weapon Pellet!
Shired earns 2 WE!

Watcher uses Bit Cannon on Yellow Devil!
Super Effective!
4 Damage dealt!
4 Damage dealt!
(Total: 8 Damage)

Yellow Devil’s Bumo! activates!

ABILITY DATA OBTAINED!

Bumo!
Effect: When hit with the user’s weakness, the user will become invulnerable for the rest of the player’s turn. During the enemy’s turn, it will move to a random location on the floor. It will be unable to do anything else during this.

@Soren :

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Space Shot!
0 Damage dealt!

Chemical Man uses Rolling Cutter!
0 Damage dealt!
Enemy’s Turn[/align-right]
Yellow Devil’s Bumo! moved him to a different location!

[align-center]Player’s Turn


@RedBomber:

Big Eye uses Big Stomp on Metall Classic!
Junior takes 4 Damage!
3 Damage dealt!
Enemy’s Turn
Big Eye leaps 4 spaces left, and 2 spaces down. Blader moves 2 spaces right. Spine moves 2 spaces up. Lightning Lord moves 2 spaces left, and 2 spaces up.

Metall Classic uses Met Shot!
1 Damage on Prototype!
1 Damage on Big Eye!
2 Damage on Junior!
Player’s Turn


Team MKII has left the floor! (Which apparently means I’m in charge of the floor now.)

Automated Turn

Vat Man moves 3 spaces right. Biostar Acorn moves 1 space up and 1 space right.

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Impact Buster on Cut Man!
Super Effective!
33 Damage dealt!
Cut Man is disabled!
Biostar Acorn earns 9 EXP
Vat Man earns 4 EXP
WEAPON GET: Rolling Cutter! Which robot would you like to give it to?
...Oh? It appears Cut Man wishes to join Team Biostar Company! Accept?

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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 24th, 2020 at 8:32pm #2534
@TheHighTower : I think it's been pretty much stated as unlikely, unfortunately.

Honestly, I would like there to be a way of unlocking the Bosses in some secret way, but as it stands, it probably won't happen anytime soon, if ever at all.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 24th, 2020 at 4:49pm #2535 ( Edited : 2020/04/24 at 8:34pm )
@GammaGhost : 1. You can only use a Charged Shot of the element you already have in your weapons. (In other words, you can use Impact Buster, but NOT Explode Buster. ...Or Nature Buster, for that matter, since Acorn can't even LEARN that move. Likewise, while Vat can learn the Nature Buster, he can't use it until he does learn it.

As for Super Throw... The opponent is thrown in the direction the robot was going previously. The limit is the nearest wall, or even their nearest ally, which will also damage said ally, damaging two foes in one move.
EDIT: Ok so since there isn't going to be any post after this one I guess I'll just do the update on this regular comment.

@RedBomber:

Unfortunately, Big Eye only had enough SPD to move up 2 spaces. But on the bright side, it’s still 2 spaces more than Prototype... Even though he can’t use it to travel even spaces.

Junior uses Met Shot on Elec Man!
1 Damage to Big Eye!
1 Damage to Prototype!
1 Damage dealt!

Shield Expert boosts the power of Prototype’s attack!
Prototype uses Shield Buster on Elec Man!
7 Damage dealt!
Elec Man is disabled!
Prototype earns 11 EXP
Laser Joe earns 6 EXP
Big Eye earns 6 EXP
Junior earns 6 EXP

LEVEL UP!

Prototype has reached Level 4!
HP: 34 > 36
WE: 8 > 9
ATK: 5 > 6
DEF: 6 > 7

Laser Joe has reached the stairs!


@RotomSlashBlast:

What Shired ACTUALLY said:

freeze-man_alt3 Yo mama so FAT, she bacon SIX lettice; lake Metall TIMEZONE moustache!
---
Phantasm equips the Target Module!
Enemy’s Turn
Yellow Devil moves 2 spaces down, and 1 space right.

Yellow Devil uses Devil Beam!
14 Damage to Shark Man!
12 Damage to Watcher!
Shark Man is Disabled!
Watcher is Disabled!
The 1-Up is activated! Watcher is revived! (Through means of randomized selection, since both died at the same time.)

ENEMY DATA OBTAINED!


Yellow Devil
Core: Impact
Subcore: Laser

HP: 16
WE: 4 (Bane)
ATK: 7
DEF: 10 (Boon)
SPD: 3

Weakness: Electric
Resistance: Water

WEAPON DATA OBTAINED!

Devil Beam
Core: Laser
Power: 6
Range: 1-3
WE Cost: 4
Effect: Damages all foes within a cardinal range.
Obtain Conditions: Devil units only.
Player’s Turn

Team Blue Star has arrived!



Player’s Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 23rd, 2020 at 8:31pm #2536
Automated Turn

Blast Man moves 3 spaces right and 1 space up.

Blast Man has reached the stairs!



Team Shattering Mirrors moves on to the next floor!
@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Laser Shot on BBA Mega Man!
5 Damage dealt!
BBA Mega Man is disabled!
Phantasm earns 9 EXP
Soren earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
Universal Man earns 4 EXP
WEAPON GET: Sonic Bubble! Rotom, Soren, would you like to give this move to Shark Man and Chemical Man, respectively? (Chemical Man would need to replace one of his current weapons.)
WEAPON GET: Force Fuse! Rotom, would you like to give this move to Watcher?
...Oh? It appears BBA Mega Man wishes to join Team Fractal Requiem! Accept?

Seasonal Mission Complete: Defeat the Bad Box Arts!
Phantasm earns 36 EXP
Shired earns 36 EXP
Shark Man earns 36 EXP
Watcher earns 36 EXP
Chemical Man earns 36 EXP
Universal Man earns 36 EXP
BBA Proto Man earns 36 EXP

LEVEL UP!
Chemical Man has reached Level 4!
HP: 26 > 28
WE: 8 > 9
ATK: 9 > 10
SPD: 9 > 10

Universal Man has reached Level 4!
HP: 13 > 14
WE: 9 > 10
ATK: 11 > 13
SPD: 10 > 11

Team Fractal Requiem moves on to the next floor.
Enemy’s Turn

Blader 1 uses Basic Attack on Chemical Man![/align-right]
1 Damage dealt!
Blader 2 uses Basic Attack on BBA Proto Man!
1 Damage dealt!
Player’s Turn


@RedBomber:

Flea joins Team Prototype!
The team is currently too full. Flea is sent to the reserves.

Big Eye uses Big Stomp on Elec Man!
3 Damage dealt!

ENEMY DATA OBTAINED!

elec-man
Elec Man
HP: 6 (Bane)
WE: 14 (Boon)
ATK: 7
DEF: 3
SPD: 5

Junior picks up the Super Pellet!
Enemy’s Turn
Spine moves 2 spaces down. Big Eye leaps 2 spaces up, a space diagonally, and 2 spaces left.

Elec Man uses Elec Strike on Big Eye!
Big Eye takes 12 Damage!
Metall Classic uses Met Shot!
Laser Joe takes 1 Damage
Player’s Turn



Player’s Turn

Team Fractal Requiem stands on the top of the Tower...

...Bumo...?

Bumo bumo... BUMOMOMOMOMO!

Suddenly, a bunch of yellow blobs comes from out of nowhere and combines into...

BUMOOOOOOOOOOOOOOOO!



Objective: Defeat the Yellow Devil!
Player’s Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 22nd, 2020 at 11:55pm #2537
@Soren : You cannot recruit a mecha that wants to join a different team. Or is on an entirely different floor, mind you.
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 22nd, 2020 at 8:33pm #2538 ( Edited : 2020/04/22 at 10:26pm )
Automated Turn

Enker moves 2 spaces left and 3 spaces down. Ice Man moves 4 spaces right. Blast Man moves a space down and 3 spaces right.
Enemy’s Turn
Big Eye leaps up 2 spaces.

Big Eye uses Basic Attack on Ice Man!
1 Damage dealt!
WARNING! Enemy Cactall has spawned!
Player’s Turn


@RedBomber :

...I’m just going to give you the benefit of the doubt and say, yes, you have been charging your buster before this turn. Because I’m nice.

Shield Expert boosts the power of Prototype’s attack!
Prototype uses Shield Buster!
8 Damage dealt!
Flea is disabled!
Prototype earns 11 EXP
Laser Joe earns 6 EXP
Big Eye earns 6 EXP
Junior earns 6 EXP
...Oh? It appears Flea wishes to join Team Prototype! Accept?

Junior has reached the stairs!


@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on BBA Mega Man!
13 Damage dealt!

ENEMY DATA OBTAINED!


BBA Mega Man
HP: 30
WE: 30
ATK: 1
DEF: 2
SPD: 2

Core: Neutral
Subcore: None
Weakness: Impact
Resistance: Cutter

Shired uses Rolling Cutter!
Not Very Effective on BBA Mega Man...
BBA Mega Man takes 1 Damage!

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on BBA Mega Man!
8 Damage dealt!
BBA Mega Man is inflicted with Bleed!

Watcher uses the (BC) Scramble Thunder!
WEAPON GET: Scramble Thunder!

@Soren:

BBA Proto Man does not have enough speed to pick up the Cure on this turn.

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Space Shot on BBA Mega Man!
5 Damage dealt!
Enemy’s Turn
Blader 2 moves 1 space up and 1 space left.

Blader 1 uses Blader Slicer on Chemical Man!
1 Damage dealt!
Blader 2 uses Blader Slicer on BBA Proto Man!
2 Damage dealt!
BBA Mega Man uses Nuclear Detonator on Phantasm!
1 Damage!
1 Damage to Shired!
BBA Mega Man takes 1 Damage from Bleeding!

WEAPON DATA OBTAINED!

Nuclear Detonator
Core: Explode
Power: 4
Range: 1-3
WE Cost: 4
Effect: Damages all robots adjacent to the target, including the user’s allies. All damaged robots has a chance of being inflicted with Radiation.
Player’s Turn



Player’s Turn
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Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 21st, 2020 at 8:34pm #2539
Automated Turn

Enker moves right and picks up the Energy Capsule.

Blast Man moves 3 spaces right and picks up the (AU) Recovery +2.
Enemy’s Turn
Big Eye leaps up diagonally a space.
Player’s Turn


@RedBomber :

Moved.
Enemy’s Turn
Metall 1 uses [Met Shot}{neutral}!
1 Damage to Laser Joe!
1 Damage to Junior!
1 Damage to Big Eye
1 Damage to Prototype!

flea It has occured to me that I must yeet myself towards your general direction. I must apologize, but orders are orders.
Flea yeets itself down 4 spaces through Leap.
Flea uses Flea Jump on Prototype!
Super Effective!
7 Damage dealt!
Player’s Turn

Junior is no longer Stunned!


@RotomSlashBlast:



Team Fractal Requiem moves on to the next floor!
@Soren:

...Well. You didn’t say yes to Bass.

Chemical Man picks up the (AU) Fire Absorb!
Universal Man picks up the Guard Module!
Enemy’s Turn
Blader 1 moves 2 spaces right, and 2 spaces upwards. Blader 2 moves 4 spaces right. BBA Mega Man moves 2 spaces up.

Blader 1 uses Blader Swarm on Chemical Man!
The first attack missed...
5 Damage dealt!
5 Damage dealt!
(Total: 10 Damage)
Blader 2 uses Blader Swarm on BBA Proto Man!
The first attack missed...
The second attack missed...
6 Damage dealt!
Player’s Turn

Team Fractal Requiem has arrived!

^ Top
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