Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 8th, 2020 at 11:53pm #2501 ( Edited : 2020/05/09 at 12:35am )
Beta Z and Ninja Z takes a step back as the drill starts digging, steering clear of the debris.

Woah. Off they go, then.
Indeed... I wonder where they're off to.
...Wanna follow them and find out?
I think we'll just catch up to them later... First, I want to take care of a slight problem...
*...Meanwhile, back in Ninja Ghost's Retirement Home in Space...*

*Pacing back and forth in a worried manner* ...
...Still trying to figure out Jazz's goals, huh?
Yes... Just what exactly does Jazz want out of us if MKII wins? What is he after...?
Honestly, Reaper, If you want MY opinion, I think you should just stop worrying about it. I mean... Look at Prototype's health in comparison to MKII's. I don't think MKII is going to out-tank him anytime soon.
That's what worries me more... If the two of us know it, more than likely Jazz knows it, too, meaning he probably has a plan to counter that. ...And MKII himself I feel would be no less of a genius of villainous planning. If either ONE of them has anything up their sleeves, then...

...Yeah, that's great, but can you stop focusing on that and help us out with something?
WHAT THE- How did you get up here!?
We teleported. Your place didn't have any sort of method of preventing us from doing so.
Just be glad we're only here to speak with Shadow here. We still remember what you did to us, you know.
Oh look, using my actual name for once. What development. What do you want, anyways?
Well, you know how these guys ask for identification, correct? Well, we were hoping you could help us get some kind of ID card or something by pretending to be our creator.
I am your creator.
What he MEANS is, we need you to pretend to be a robotics scientist so that we can be given identities to pass off as "new" robots. That way, we won't have to worry about getting into any legal troubles.
Look, I've got enough to worry about as is. I don't exactly have the time right now to find the nearest security department and get you guys ID'd. If you really don't want to get into any trouble with the law enforcement, I'd recommend leaving the roleplay.
What, and be forgotten again? Not this time.
Just help them with the identification papers or whatever. It'll help get your mind off of Jazz. And get you out of my personal retirement home.
Ghost, I already told them, I wouldn't be helping them with anything until everyone from back when I was called "Reaper" stops calling me by that outdated na-
You might as well go ahead and go back on your word, because that'll never happen! You wanna know why? Not because neither me nor Jazz respects you- even though that's true- but because YOU'RE NEVER GOING TO ING FIND THE ORIGINAL ROTOM! I've been telling you this for MONTHS now, and you just won't listen! You're constantly worried that he's "out to get you" when he most likely no longer exists! Even his OWN ing Reaper has no idea where he is, so it's likely as sign that he may as well be DEAD! SO STOP WORRYING ABOUT IT AND HELP BETA AND NINJA Z!
...I, uh-

GET OUT! ALL THREE OF YOU, GET OUT OF MY F**KING HOUSE!

*Ninja Ghost chases the other three out of his space house...*
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 8th, 2020 at 4:15pm #2502
(In ANY case... If you’re so concerned about it, then tell me. Are you really trying to help the situation? Or is that leader of yours dragging you into these things for his own selfish needs? Because, trust me, I know an egomaniac when I see one.)
(Well, it helps that you look yourself in the mirror every day.)
(...)
Treble moves 1 space down.

Treble uses Treble Tackle on Shired!
6 Damage dealt!

WEAPON DATA OBTAINED!

Treble Tackle
Core: Shadow
Power: 4
Range: 1-2
WE Cost: 4
Effect: Pushes the foe back a space.
Rush uses Rush Jet on Shark Man!
1 Damage dealt!
Rush takes 2 Damage from Bleeding!
Fractal Requiem’s Turn


Automated Turn

Enayrk moves down 2 spaces. Mondegreen does the same, as well as moving 2 spaces left to pick up the 1-Up.

Instrumental Espionage

Ninja Man moves 7 spaces down. Sergeant Man moves 1 space down.
Enemy’s Turn
Sniper Joe uses Buster Charge.
Player’s Turn


@RedBomber :

Oh, please. You’re hopeless, Prototype... Given your track record, you may as well be prepared to die... Again, anyways.

Hey, leave him be! Sure, he might’ve had his ups and downs, but I have faith that he can win! And besides, you BOTH are too confident for your own good. Pride comes before the fall.

Don’t waste your breath, Reaper. After all, Prototype appears to have his own layer of cockiness... The only difference is, he’s using that confidence to hide his fear. THAT is what will prove to be his downfall.

That’s fine... I’ll just need to have enough hope to cover us both.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 8th, 2020 at 4:13pm #2503
@GammaGhost :

Biostar Acorn has reached the stairs!



It appears the mission of this dungeon has already been cleared... Would you like to leave early?
Automated Turn

...Alchemy Man is almost there... Though, he uses Buster Charge in anticipation of the incoming enemy Flea.
Enemy’s Turn
Speaking of that Flea, it leaps 2 spaces down.

Flea uses Flea Jump on Zeta!
4 Damage dealt!
Player’s Turn


@Soren :

Nope, you cannot control Time Man. Therefore, you cannot control his items.

...Not that it would even do anything, since using a Super Capsule boosts ALL stats by +6, which is the maximum amount of stat boosts for a single floor.

...Regardless, you still have cleared up some space, meaning that the Super Capsule used by Universal Man grants the open item space needed for the (BC) Blizzard Attack.

Time Man moves down 2 spaces.

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Buster on Big Eye!
14 Damage dealt!
Big Eye is disabled!
Enemy’s Turn

Adhering Suzy uses Adhering Dash on Universal Man!
1 Damage dealt!
Blader 2 moves 3 spaces down and 1 space right.
Blader 2 uses Blader Swarm on Universal Man!
2 Damage dealt!
Player’s Turn


@RotomSlashBlast :

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on Rush!
1 Damage dealt!
Rush is inflicted with Bleed!

Chandelure uses Pharaoh Shot on Beat!
17 Damage dealt!
Beat is disabled!
Team Fractal Requiem’s ATK is boosted by +2!
RBT’s Turn

(Oh, PLEASE. Auto is too much of a coward to do ANYTHING. He’d turn tail in the face of a TRUE battle, and that’s why he’s a shopkeeper rather than a member of the Academy.)
(A-as for us... W-well...)
(The truth is, the three of us are actually supposed to be, in accordance to the law, retired. Honestly, we’re probably going to be fined doing this fight in the first place... But it WAS rash decisions that Treble makes like THIS one that made us retired in the first place.)
(HEY, DON’T JUST TELL THEM THAT! You’re embarrassing all THREE of us here!)
(...*Sigh* But, yes. Under the word of the law, the three of us are supposed to be retired... Which, even THAT shows just how little those police bots are actually “helping” in the situation. It’s no WONDER they need the academy to capture criminals for them.)
(As for why the Academy isn’t doing anything... Truth of the matter is, they are. While many of them are out trying to help those affected by what’s going on, as well as taking down as many criminals as possible... There is... ONE team... who’s actually doing their best to get to the bottom of what’s going on... And they’re the best of the best, so...)
(It’s actually what had Rush suggest this whole thing in the first place... Beat has his “Airlines” to help those trying to handle significant happenings, while I made this Bootcamp to help others prepare for said happenings. Rush says it’s the only thing we can... legally do to do our part in helping out.)
(...Though, what a Costume Shop is doing to help, I have no idea.)
(Hey, it doesn’t hurt to be stylish while saving the world!)
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 7th, 2020 at 4:17pm #2504
(Treble, attacking robots who had nothing to do with what’s going on isn’t going to solve anything!)
(WELL NEITHER IS SITTING AROUND PLAYING SHOPKEEP! You want to quit the battle so bad, then FINE. But these guys need to learn... That their blatant ARROGANCE has consequences.)
RBT’s Turn
Treble moves 4 spaces down.

Treble uses Treble Sentry on Phantasm!
Super Effective!
11 Damage dealt!
1 Damage to Shired!
Phantasm is disabled!

ENEMY DATA OBTAINED!


Treble


HP: 8
WE: 8
ATK: 6 (Boon)
DEF: 2 (Bane)
SPD: 4

Core: Shadow
Subcore: None
Weakness: Space
Resistance: Water

WEAPON DATA OBTAINED!

Treble Sentry
Core: Shadow
Power: 2
Range: 1-4
WE Cost: 2
Effect: Attacks all robots within range, allies included.
Learning Conditions: Treble only.

ABILITY DATA OBTAINED!

Loner
Effect: Deals +2 more damage and takes -2 less damage when NOT adjacent to an ally.
Beat moves 2 spaces right and 6 spaces down.

Beat uses Beat Call on Chandelure!
2 Damage dealt!

ENEMY DATA OBTAINED!


Beat

HP: 8
WE: 8
ATK: 4
DEF: 2 (Bane)
SPD: 6 (Boon)

Core: Wind
Subcore: None
Weakness: Explode
Resistance: Swift

WEAPON DATA OBTAINED!

Beat Call
Core: Wind
Power: 2
Range: 1-3
WE Cost: 2
Effect: Steals the user’s held item and- if it is a consumable- uses it.
Learning Conditions: Beat only.

(Beat, you too!?)
(Sorry, Rush, but I don’t want to miss out on all the fun! It’s been a while since the three of us did anything together, after all.)
(...*Sigh*...)
Rush moves 2 spaces right and 1 space down.

Rush uses Rush Jet on Shark Man!
1 Damage dealt!

ENEMY DATA OBTAINED!


Rush

HP: 8
WE: 8
ATK: 2 (Bane)
DEF: 6 (Boon)
SPD: 4

Core: Swift
Subcore: None
Weakness: Wind
Resistance: Shadow

WEAPON DATA OBTAINED!

Rush Jet
Core: Swift
Power: 2
Range: 1-3
WE Cost: 2
Effect: Changes the user’s Ability to Hover for 3 turns.
Learning Conditions: Rush only.
Fractal Requiem’s Turn




See, Sergeant? They’re fine. Can we PLEASE get a move on already?
Alright, I’m going, I’m going.
Player’s Turn

@RedBomber :

Junior uses Met Shot on Fake MKII!
2 Damage dealt!

Big Eye unfortunately does not have the Speed needed to make a third, diagonal leap, nor is he- or would he- be in range to attack Beetle MKII

Right. So, about this little proposal... How about WE get in on this little wager ourselves?

...What are you saying? What’s your game, Jazz?
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 7th, 2020 at 4:15pm #2505
@GammaGhost :

Biostar Acorn picks up the (AU) Bomb Shelter!

ABILITY DATA OBTAINED!

Bomb Shelter
Effect: Grants an extra +2 points to DEF when adjacent to an Explode Core or Subcore robot (be it ally or enemy).
Enemy’s Turn

...Not really much to say here, save for Met Cover deactivating for the enemies. ...I guess I can talk about the sort of conversation Metall is having with Metall 2.

They’re actually still good friends, all things considered. They seem to be talking about the weather. ...Though, Metall 3 appears to be talking about something along the lines of... raining daggers? In the Abandoned Warehouse? ...Must be a Darkness Alt thing.
Player’s Turn


@RotomSlashBlast :

Mondegreen has reached the stairs!



Team Mirage moves on to the next floor!
@Entropy :

The team decides to regroup... To the best of their ability. Alchemy Man is a rather slow individual.
Enemy’s Turn
Flea leaps 6 spaces right.
Player’s Turn


@Soren :

BBA Proto Man did not have enough SPD to reach the AU.

Chemical Man steps up the (BC) Blizzard Attack.

...Yep. He stepped on it. Because you’ve collected so many items and haven’t even used a single one, you are out of item space. You probably would’ve picked it up if you had Universal Man get it instead, but that’s out of the question now. I guess I should also mention that, since BBA Proto Man also has a held item, you can’t pick that up, either.

Speaking of Universal Man, he uses Space Shot on Blader 1.
8 Damage dealt!
Blader 1 is disabled!
Universal Man earns 8 EXP
Chemical Man earns 4 EXP
BBA Proto Man earns 4 EXP
The held Power Pellet was dropped!

Time Man moves 3 spaces down and uses Buster Charge.
Enemy’s Turn
Adhering Suzy moves down 3 spaces.

Adhering Suzy uses Adhering Dash on BBA Proto Man!
1 Damage dealt!

ENEMY DATA OBTAINED!


Adhering Suzy (Which I am using over Octopus Battery because there is nothing “Octopus” about it.)

HP: 8
WE: 4
ATK: 1 (Bane)
DEF: 7 (Boon)
SPD: 6

Core: Impact
Subcore: None
Weakness: Electric
Resistance: Swift

WEAPON DATA OBTAINED!

Adhering Dash
Core: Impact
Power: 2
Range: -
WE Cost: 2
Effect: The user rushes to the nearest foe in a cardinal direction, dealing damage to the foe.
Big Eye leaps 2 spaces upwards. Blader 2 moves 5 spaces up.
Player’s Turn


@MotorSlashBlast :

(Yeah, Treble, don’t you think you’re being a little harsh?)
(HARSH!? Who cares if I’m being “harsh”!? Bad guys or not, NO amount of “good intentions” is going to excuse the fact that many robots could’ve DIED because of whatever you did!)
(Treble, you have to admit, you’ve been rather... on edge since this whole “rise in criminal activity” thing had begun...)
(Of COURSE I am on edge! Aren’t YOU!? Criminal activity has been getting worse and worse because of whatever’s happening out there, and despite the reassurance from those Fake Man robots, they’re doing -all to fix it!)
(That attempted attack on the town is FAR more than likely the beginning of it! The next thing you know, the entire WORLD could be threatened to be destroyed! And WHATEVER these guys did is only fueling the fire!)
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 6th, 2020 at 8:21pm #2506
@GammaGhost:

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Shot on Flea!
5 Damage dealt!
Flea is disabled!
Vat Man earns 9 EXP
Biostar Acorn earns 4 EXP
Metall earns 4 EXP
Enemy’s Turn
Metall 2 uses Met Shot on Vat Man!
1 Damage dealt!
1 Damage to Metall!
Player’s Turn


Automated Turn

Chemical Man moves 1 space left.

Chemical Man has reached the stairs!



Team Blue Star moves on to the next floor!
Automated Turn

Mondegreen moves 4 spaces up. Enayrk moves 2 spaces up.

Instrumental Espionage

Ninja Man 3 spaces right and 3 spaces up.

Ninja Man has reached the stairs!

Team Instrumental Espionage moves on to the next floor!
Enemy’s Turn
Clock Man moves 4 spaces right and 2 spaces up.

Clock Man uses Regular Attack on Enayrk!
1 Damage dealt!
Player’s Turn


@Entropy:

Sniper Joe joins the team!
Enemy’s Turn
WARNING! Enemy Flea has spawned!
Player’s Turn



Player’s Turn

@RotomSlashBlast:

(Hang on there, pal. PvP matches are 1v1 only. ...However, if you would come inside, maybe we can arrange something...)

Treble lets Team Fractal Requiem into the PvP area, but leads them to a separate arena, before connecting to a communication line of sorts...

(Rush, call up Beat and tell them to get over here as quick as possible. It’s time to assemble Team RBT.)
@RedBomber:



I feel like the appropriate question would be, what is Jazz up to?

Now, why would you think I am up to anything? I simply wish to let MKII prove his superiority over his “replacement”, is all.

Do NOT try and play the innocent card. I KNOW you’re planning something with all of this. And I WILL figure it out.

Oh, please. Even if I am up to something, it is too late to stop it anyways.

Not if Team Prototype wins.

...Hmph. You have no idea how close I was to laughing at your horrible joke...
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 5th, 2020 at 11:01pm #2507
@GammaGhost : Honestly, I think you have a bit of a point, trying to go for a story rather than letting everyone do their own thing. It kinda keeps a sense of order and prevents too much from happening at once. (Though, I wouldn't exactly object to the "whatever-they-wish" side of things, either. Perhaps for a different roleplay...)

Though, if we DO go for a story-like element, I would like to retire Sergeant Man Z (not right now, but some time before the DnD aspect begins), since I feel his active story arc would likely interfere with the plot. Beta Z and Ninja Z will stay, though. Not like I was doing anything else with them beforehand... Having an actual story for them to follow would give them something to do than simply... Exist (citation needed).
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 5th, 2020 at 10:20pm #2508
@RedBomber, RotomSlashBlast, and (assumingly) Inconspicuous User :

(I see I have myself my first visitors... Welcome to the Bootcamp. So... What can I help you with?)
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 5th, 2020 at 8:19pm #2509
@GammaGhost:

It would appear that, due to the fact that Met Cover doesn’t change the fact that an enemy Metall is in the way (and, additionally, you cannot move through enemies), Vat Man can only move 1 space to the right.
Enemy’s Turn
Flea leaps down 4 spaces.

Flea uses Flea Jump on Vat Man!
1 Damage dealt!
Player’s Turn


Automated Turn

Chemical Man moves 1 space right, 3 spaces up, and 1 space left. Universal Man moves 2 spaces right and 3 spaces up.
Enemy’s Turn

No enemies.
Player’s Turn


@RotomSlashBlast:

Instrumental Espionage

Ninja Man moves 7 spaces up and 2 spaces left, picking up the Attack Pellet. (That I forgot to put on the map but hush.)

Sergeant Man moves up again.
Enemy’s Turn
Clock Man moves 3 spaces right.

Time Expert boosts the power of Clock Man’s attack!
Clock Man uses Clock Bomb on Mondegreen 2!
Not Very Effective...
5 Damage dealt!
The Gemini Clone fades...
Player’s Turn


@Entropy:

Sniper Joe joins the team!
Enemy’s Turn
WARNING! Enemy Flea has spawned!
Player’s Turn


@RSBs Alt:

Shark Man has reached the stairs!



The mission’s gonna be complete in the next segment, anyways, so would you like to leave early, or would you rather remain?
@RedBomber:

Ah yes. Prototype “Friendly Fire-Prone” Junior. A fact that only true fans of the RMMD lore will remember.

Junior uses Met Shot on Lightning Lord!
1 Damage to Prototype!
1 Damage to Laser Joe!
1 Damage to Big Eye!
1 Damage dealt!
1 Damage to Blader!

Shield Expert boosts the power of Prototype’s attack!
Prototype uses Shield Buster on Lightning Lord!
11 Damage dealt!
Lightning Lord is disabled!
The held 1-Up activates! Lightning Lord is revived!

HAH! Jokes on you lot! I’m still sta-

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Laser Buster on Lightning Lord!
22 Damage dealt!
Lightning Lord is disabled!
Laser Joe earns 10 EXP
Prototype earns 5 EXP
Big Eye earns 5 EXP
Junior earns 5 EXP

The outlaw Lightning Lord is defeated!



Mission Complete!

...Well, this stinks.
STOP RIGHT THERE, CRIMINAL SCUM! FOR YOUR CRIMES AGAINST ROBOTKIND, YOU ARE UNDER ARREST. AS FOR THIS “ENLIGHTENMENT” OF YOURS, YOU’D BETTER BE PREPARED FOR A LOT OF QUESTIONING REGARDING THIS VIRUS.
*To Team Prototype* THANK YOU FOR YOUR COOPERATION. TAKE THIS AS YOUR REWARD.

Prototype earns 30 EXP
Laser Joe earns 30 EXP
Big Eye earns 30 EXP
Junior earns 30 EXP
Phantasm earns 15 EXP
Shired earns 15 EXP
Shark Man earns 15 EXP
Watcher earns 15 EXP
Team Prototype receives an Earth Core
Team Prototype earns 30 REP

There are no remaining missions. Would you like to return to town?

I ACTUALLY MANAGED TO GET THIS IN ONE POST Y E S
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 5th, 2020 at 1:26pm #2510
@Soren : I think the answer will come when he's actually active.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 4th, 2020 at 8:24pm #2511
@WhatkindofusernameevenisthisImeanthefirstwordisjust”Motor”spelledbackwards:

Tackle Fire joins Team Fractal Requiem!
The team is too full! Tackle Fire is sent to the Reserves!

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Hothead 2!
10 Damage dealt!
Hothead 2 is disabled!
Phantasm earns 9 EXP
Shired earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
...Oh? It appears Hothead 2 wishes to join Team Fractal Requiem! Accept?

Shark Man uses Shark Boomerang on Hothead 1!
6 Damage dealt!
6 Damage dealt!
Hothead 1 is disabled!
Shark Man earns 9 EXP
Phantasm earns 4 EXP
Shired earns 4 EXP
Watcher earns 4 EXP
The held (BC) Magma Bazooka was dropped!
Enemy’s Turn
WARNING! Enemy Hothead 3 has spawned!
Player’s Turn


@RedBomber:

Tackle Fire joins Team Prototype!
The team is currently full! Tackle Fire is sent to the Reserves!
Enemy’s Turn
Lightning Lord moves 1 space up, and 2 spaces left.

Lightning Lord uses Elec Strike on Prototype!
7 Damage dealt!
Killer Bullet moves 4 spaces down. Blader hovers 5 spaces left and 2 spaces down.

Blader uses Blader Swarm on Big Eye!
5 Damage dealt!
The second attack missed...
The third attack missed...
Player’s Turn

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 4th, 2020 at 8:22pm #2512
@GammaGhost:

It automatically activates upon the end of every first turn, then deactivates at the end of every second turn, allowing for Metall to move again for the turn after, and then the process repeats itself.

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Buster on Metall Classic!
10 Damage dealt!
Metall Classic is disabled!
The held 1-Up activates! Metall Classic is revived!

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Impact Buster on Cut Man!
[align-right]Super Effective!
31 Damage dealt!
Cut Man is disabled!
Biostar Acorn earns 8 EXP
Vat Man earns 4 EXP
Metall earns 4 EXP
Impact Buster’s aura boosts Biostar Acorn’s ATK by +6!

Met Cover deactivates!
Enemy’s Turn
Metall uses Met Shot on Metall!
1 Damage dealt!
1 Damage to Vat Man!
1 Damage to Biostar Acorn!
Metall Classic uses Met Shot on Vat Man!
1 Damage dealt!
WARNING! Enemy Flea has spawned!
Player’s Turn


@Soren:

Chemical Man picks up the Super Capsule.
Enemy’s Turn

Not going to spawn an enemy because you will be gone in the next two turns and spawning an enemy wouldn’t change that. And I say two turns because you’re one step short from being able to reach the stairs in the next round.
Player’s Turn


@RotomSlashBlast:

Mondegreen uses Gemini Clone!
Mondegreen 2 is created!

Instrumental Espionage

Two of you, eh? Not bad... But I have made four of myself once before, with just sheer speed.
Ninja, you are in no position to brag whatsoever.

Ninja Man moves 8 spaces right. Sergeant Man moves a space up.

Missile Expert boosts the power of Sergeant Man’s attack!
Sergeant Man uses Missile Buster on Time Man!
13 Damage dealt!
Time Man is disabled!
Sergeant Man earns 10 EXP
Ninja Man earns 5 EXP
Ninja Man receives Time Slow!
The held Attack Pellet was dropped!

LEVEL UP!
Ninja Man has reached Level 4!
HP: 12 > 13
WE: 14 > 15
DEF: 7 > 8
SPD: 13 > 15
Enemy’s Turn
Clock Man moves 4 spaces right, 2 spaces up, and another space right.

Clock Man picks up the (AU) ATK +2!
Player’s Turn


Automated Turn

Zeta moves 3 spaces up.

Shadow Expert boosts the power of Zeta’s attack!
Zeta uses Shadow Buster!
33 Damage dealt!
Sniper Joe is disabled!
Zeta earns 7 EXP
Alchemy Man earns 3 EXP
...Oh? It appears Sniper Joe wishes to join Team 21XX! Accept?


Whoops, next post.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 4th, 2020 at 8:14pm #2513
>Names the Icicle move from Powered Up.

Me, coming over to steal it for RMMD:

^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 3rd, 2020 at 8:26pm #2514
Automated Turn

Zeta moves 3 spaces right and uses Buster Charge. Alchemy Man moves 1 space up.
Enemy’s Turn

Sniper Joe moves 1 space down.
Player’s Turn


@RedBomber:

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Break Laser on Tackle Fire 2!
14 Damage dealt!
Tackle Fire 2 is disabled!
Laser Joe earns 9 EXP
Prototype earns 4 EXP
Big Eye earns 4 EXP
Junior earns 4 EXP
...Oh? It appears Tackle Fire 2 wishes to join Team Prototype! Accept?

Big Eye has reached the stairs!

Team Prototype moves on to the next floor!

@Phantasm’s Team:

Phantasm uses Oil Shooter on Tackle Fire 1!
9 Damage dealt!
Tackle Fire 1 is disabled!
Phantasm earns 8 EXP
Shired earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
...Oh? It appears Tackle Fire 1 wishes to join Team Fractal Requiem! Accept?

Shield Expert boosts the power of Shired’s attack!
Shired uses Shield Shot on Hothead 2!
1 Damage dealt!
Enemy’s Turn

Hothead 1 moves 1 space down and 1 space left.

Hothead 1 uses Hot Fireball on Watcher!
1 Damage dealt!
Hothead 2 uses Hot Fireball on Phantasm!
1 Damage dealt!
Player’s Turn




...So, you must be the guys wanting to take me in, huh? Listen; That Yellow Devil wasn’t spreading a virus, it was spreading the key to TRUE awakening! And you’re either with us, or against us!
Player’s Turn

[On the aside, did you really just say “bye Felicia” unironically?]{spoiler}
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 3rd, 2020 at 8:25pm #2515
@GammaGhost:

Metall and Sniper Joe joins Team Biostar Company!
The team is currently too full! Sniper Joe is sent to the reserves!
Enemy’s Turn!
Metall Classic uses Met Shot on Cut Man!
1 Damage dealt!
Metall 2 moves 3 spaces left.

Metall 2 uses Met Shot on Vat Man!
1 Damage dealt!
1 Damage to Biostar Acorn!
1 Damage to Cut Man!
1 Damage to Metall!
Cut Man is disabled!
Cut Man moves 3 spaces left and 1 space up.
Player’s Turn

Met Cover activates! Metall will be protected for the next enemy’s turn, but will be unable to move during the next player turn!
Enemy’s Turn
Cut Man moves 4 spaces left.
Player’s Turn


Automated Turn
Universal Man moves 3 spaces up and 2 spaces left.

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Ring Wrap on Sniper Joe!
21 Damage dealt!
Sniper Joe is disabled!
The 1-Up activates! Sniper Joe is revived!

Chemical Man moves 5 spaces right.

Laser Expert boosts the power of Chemical Man’s attack!
Chemical Man uses Laser Buster on Sniper Joe!
[align-right]18 Damage dealt!
Sniper Joe is disabled!
Chemical Man earns 9 EXP
Universal Man earns 4 EXP
BBA Proto Man earns 4 EXP

BBA Proto Man moves 1 space down.

BBA Proto Man picks up 27 Bolts!

Time Man moves 3 spaces right.
Enemy’s Turn

All the enemies are dead.
Player’s Turn


@RotomSlashBlast:

Mondegreen uses Regular Attack on Flutter Fly 1!
1 Damage dealt!
Flutter Fly 1 is disabled!
Mondegreen earns 12 EXP
Enayrk earns 6 EXP
Ninja Man earns 6 EXP
The held (AU) ATK +2 has been dropped!

Instrumental Espionage

Sergeant Man repositions himself a singular square northwards from his current position.

...*Sigh*...

Sergeant Man uses an Energy Capsule on Ninja Man!
6 HP recovered!

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Swift Buster on Clock Man!
2 Damage dealt!
Swift Buster’s aura boosts Ninja Man’s SPD by +4!
Enemy’s Turn
Time Expert boosts the power of Clock Man’s attack!
Clock Man uses Clock Bomb on Ninja Man!
7 Damage dealt!
WARNING! Enemy Time Man is spawned!

Ninja Man, if you keep trying to fight that Clock Man, then we will lose. So, stop messing around and get over here.
Oh, FINE. I guess if a kid-bot and an ex-human gets beaten down to a pulp by a living alarm clock, it’s no artificial skin off my back.
Player’s Turn


Next.
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 2nd, 2020 at 8:37pm #2516
@Entropy8:

Zeta moves 3 spaces right, while Alchemy Man moves 1 space right.
Enemy’s Turn
Sniper Joe moves a space down and uses Buster Charge.
Player’s Turn


@?ecno rof maet dnoces eht eb ot leef ti seod woH:

Big Eye has joined Team Fractal Requiem!
The team is currently full! Big Eye is sent to the reserves!

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Hothead 2!
9 Damage dealt!
Hothead 2’s DEF is lowered by -2!

Shield Expert boosts the power of Shired’s attack!
Shired uses Shield Shot on Hothead 2!
1 Damage dealt!
Enemy’s Turn

Hothead 1 and Hothead 2 moves 2 spaces down. Tackle Fire moves 1 space left and 1 space up.

Hothead 1 uses Fire Spawn!
Tackle Fire 2 is spawned!

Hothead 2 uses Magma Bazooka on Phantasm!
2 Damage dealt!
Player’s Turn

Team Prototype has arrived!

The Wheelin’ Racers have arrived!



Player’s Turn
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 2nd, 2020 at 8:20pm #2517
Automated Turn

Enker moves 2 spaces left.

Enker has reached the stairs!



Team Shattering Mirrors moves on to the next floor!
Automated Turn

Both Vat Man and Biostar Acorn moves left 1 space.

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Bubble Spray on Sniper Joe!
8 Damage dealt!
Sniper Joe is disabled!
Vat Man earns 9 EXP
Biostar Acorn earns 4 EXP
Cut Man earns 4 EXP
...Oh? It appears Sniper Joe wishes to join Team Biostar Company! Accept?

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Super Arm on Metall 3!
Super Effective!
31 Damage dealt!
Metall Classic is disabled!
Biostar Acorn earns 9 EXP
Vat Man earns 4 EXP
Cut Man earns 4 EXP
...Oh? It appears Metall 3 wishes to join Team Biostar Company! Accept?

(Also, should you take up both Metall 3 and Sniper Joe, I will also give you the choice on who out of the two you want to keep on the field, and who you want to send to the reserves.)


Automated Turn

Chemical Man moves 4 spaces up and 1 space left and uses Buster Charge. Universal Man moves 1 space up. BBA Proto Man moves 2 spaces down.

Universal Man picks up the Freeze Core!

Time Man moves 3 spaces up.
Enemy’s Turn
Sniper Joe moves 1 space down and uses Buster Charge.
Player’s Turn


@RedBomber:

...You know. That red filter in that last image just feels oddly... Ominous.

...But then I see how memetic Prototype looks and I forget all about any feelings of suspicion.

Laser Joe has reached the stairs!

Team Prototype moves on to the next floor!

Automated Turn

Turbo Man moves down 4 spaces.

Turbo Man has reached the stairs!



The Wheelin’ Racers moves on to the next floor!
@RotomSlashBlast:

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Regular Attack on Flutter Fly 1!
1 Damage dealt!

Mondegreen uses Regular Attack on Flutter Fly 1!
1 Damage dealt!

Instrumental Espionage

Sergeant Man moves on a space up again. Ninja Man uses Buster Charge.

You know, if we fail this mission, it will undeniably be your fault. You know that, right?
Oh, please, as if THAT will happe-
Enemy’s Turn
Time Expert boosts the power of Clock Man’s attack!
Clock Man uses Clock Bomb on Ninja Man!
7 Damage dealt!

WEAPON DATA OBTAINED!

Clock Bomb
Core: Time
Power: 6
Range: Around User
WE Cost: 6
Effect: Damages all foes surrounding the user and inflicts them with Slowed. (Which would make it as good a time as any to say that neither Time Cores nor Swift Cores can be inflicted with Slowed.)

*Coughs* S-see? Still standing...
(Getting real tired of your ...)
Flutter Fly 1 uses Flutter Pulse on Enayrk!
1 Damage dealt!
Player’s Turn


N e x t P o s t
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 1st, 2020 at 9:06pm #2518
@tslaBhsalSmotoR:

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Regular Attack on Flutter Fly 1!
1 Damage dealt!

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Shot on Flutter Fly 1!
2 Damage dealt!

Instrumental Espionage

Sergeant Man prepares to move towards the Flutter Fly, but...

...No. No need to get involved with that one, Sergeant.
...You literally just told me to take care of it for you earlier.
Yeah, but, I think these guys can handle it on their own now. You try and go for the stairs, I’ll make sure that Clock Man over there doesn’t sneak up on them.
Yeah... “Try”... You know, my speed wouldn’t even be a problem if you just bought a speed boosting item like I had asked you to.
Psh, what, and let those other “Robot Academy” guys get more ahead of us than they already are? Not a chance, soldier boy!
...

Sergeant Man moves a space up. Ninja Man rushes 3 spaces down and 3 spaces left.

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Quick Strike on Clock Man!
1 Damage dealt!

ENEMY DATA OBTAINED!


Clock Man 1

HP: 6 (Bane)
WE: 12
ATK: 2
DEF: 5
SPD: 9 (Boon)

Core: Time
Subcore: Electric
Weakness: Shadow
Resistance: Electric
Enemy’s Turn
Flutter Fly 1 uses Flutter Pulse on Enayrk!
1 Damage dealt!
Time Expert boosts the power of Clock Man’s attack!
Clock Man uses Time Shot on Ninja Man!
1 Damage dealt!
Player’s Turn


@Entropy8:

You have chosen to head for the Intro Field. Onwards!


Player’s Turn



Team Fractal Requiem has reached Floor 2!

Mission Complete!

Phantasm earns 34 EXP
Shired earns 34 EXP
Shark Man earns 34 EXP
Watcher earns 34 EXP
Prototype earns 17 EXP
Crystal Joe earns 17 EXP
Big Eye earns 17 EXP
Junior earns 17 EXP
Reserved members of Team Prototype earns 8 EXP

LEVEL UP!

Junior has reached Level 3!
HP: 9 > 10
WE: 9 > 10
ATK: 5 > 6
WEP: 5 > 6
SPD: 5 > 6
WEAPON GET: Experience Boost!

Team Fractal Requiem earns 34 REP!

...
(Echoing in the Big Eye’s mind) ...Unless they happen to be a part of one of those Robot Academy teams, and have learned a move OTHER than Big Stomp. But what are the odds of THAT ever happening?
... it.
[ Hey! “Fractal Requiem”, correct? Are there any spots open? Because I want in on the whole “Robot Academy” thing.
...And I’m pretty sure those “Team Prototype” guys have the whole “Giant stomping robot” thing covered. Also, you guys work faster than they do, so...

Big Eye wishes to join Team Fractal Requiem! Accept?
Player’s Turn
^ Top
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 1st, 2020 at 8:21pm #2519
Automated Turn

Enker moves up 1 space and left 3 spaces. Ice Man moves left 2 spaces. Blast Man moves 1 space left, 2 spaces down, and 1 space right.

Ice Man picks up the (BC) Oil Slider!

WEAPON DATA OBTAINED!

Oil Slider
Core: Earth
Power: 6
Range: 1-3
WE Cost: 6
Effect: Moves the user towards the target.
Learning Requirements: Level 4+ Earth or Impact Core

Blast Man picks up the (AU) Dark Absorb!

ABILITY DATA OBTAINED!

Dark Absorb
Effect: Shadow Core attacks heal the user instead of damaging them.
AU Requirements: No Shadow Core weakness.
Enemy’s Turn
Crazy Cannon 3 moves 2 spaces right. Crazy Cannon 2 moves 1 space left.
Player’s Turn


WEAPON DATA OBTAINED!

Energy Break
Core: Energy
Power: -
Range: 1
WE Cost: 4
Effect: Removes -2 HP from an adjacent foe.

@GammaGhost:

1. The recolored versions are the same as regular versions, much like the other mecha alternate colors. And 2. Colored green crosses are regulars, uncolored crosses are Classic, and both have the same Met Cover sprite because ¯\_(._.)_/¯

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Rolling Cutter
Super Effective!
1 Damage dealt!
Enemy’s Turn

Sniper Joe uses Mega Buster on Cut Man!
7 Damage dealt!
Mega Buster’s aura increases Sniper Joe’s DEF!
Sniper Joe’s DEF is boosted by +2

WEAPON DATA OBTAINED!

Mega Buster
Power: 8
Range: 1-3
WE Cost: 4
Effect: Consumes a charge to use. Raises the user’s DEF by +2.
Learning Requirements: Level 2+ Neutral Core required.
WARNING! Enemy Cut Man has spawned! (Man, you’re like a Cut Man magnet.)
Player’s Turn


Automated Turn

BBA Proto Man uses Bit Cannon on Blader 1!
Super Effective!
The first attack missed...
5 Damage dealt!
Blader 1 is disabled!
BBA Proto Man earns 8 EXP
Chemical Man earns 4 EXP
Universal Man earns 4 EXP

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot!
8 Damage dealt!
Blader 2 is disabled!
Enemy’s Turn
Sniper Joe moves 1 space down and uses Buster Charge.
Player’s Turn

Universal Man is thawed!


@RedBomber:

Moved. Though, for the record... Big Eye could’ve leaped down 2 spaces, and then, since it takes 2 spaces to do so in the first place, moved a space diagonally to the stairs. Otherwise, this wouldn’t’ve happened:

@RotomSlashBlast:

Shired picks up the (BC) Magma Bazooka!

Shark Man has reached the stairs!

Big Eye (Escort) is now following Team Fractal Requiem.

Team Fractal Requiem moves on to the next floor!

Automated Turn

Nitro Man moves 2 spaces up and 1 space right. Turbo Man moves 4 spaces down.

Cutter Expert boosts the power of Nitro Man’s attack!
Nitro Man uses Rolling Cutter on Spine!
Super Effective!
7 Damage dealt!
Enemy’s Turn

Sniper Joe is no longer stunned!

Sniper Joe uses Defense Buster on Nitro Man!
7 Damage dealt!
Defense Buster’s aura boosts Sniper Joe’s DEF by +2!

Spine uses Spine Slide on Nitro Man!
1 Damage dealt!
Player’s Turn


Next post time!
^ Top
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »