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Found 6 Threads, 452 Posts 458 Results Total
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 12:07pm #221 ( Edited : 2016/06/08 at 12:12pm )
StupidStudiosN used the support card, Franklin Badge!
10 Damage from Cucco!
StupidStudiosN used Tome of Vyrna! *Coin Flip* Heads! 40 Damage to Starmie, and +40 Health to StupidStudiosN!

StupidStudiosN
130/160
Status: +20 Defense, Ultimate Wish - 3 Turns Left, Cucco - 2 Turns Left, Franklin Badge, Epic Boss Music


Starmie
10/120 (CRITICAL!)
Status: Begging for the sweet release of death
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 11:59am #222 ( Edited : 2016/06/08 at 12:03pm )
10 Damage from Cucco!
StupidStudiosN used Tome of Vyrna! *Coin Flip* Heads! 40 Damage to Starmie, and +40 Health to StupidStudiosN (HP is Full, so +0 Health)

StupidStudiosN
190/160
Status: +20 Defense, Ultimate Wish - 4 Turns Left, Cucco - 3 Turns Left, Epic Boss Music


Starmie
60/120
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 11:38am #223
10 Damage from the Cucco!
StupidStudiosN used Evade! *Coin Flip* Tails! Your next attack will deal -30 Damage.
StupidStudiosN
200/160
Status: +20 Defense, +30 Defense (From Evade), Ultimate Wish - 5 Turns Remaining, Cucco - 4 Turns Left, Epic Boss Music (Not bothering to link it this time)


Starmie
110/120
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 11:21am #224 ( Edited : 2016/06/08 at 11:29am )
StupidStudiosN used the Support Card, Cucco! 10 Damage will be done to the foe for the next 5 turns.
StupidStudiosN used Tome of Vyrna! *Coin Flip* Heads! 50 Damage to Pluto, and +40 Health to SSN (SSN is at max health, so doesn't really matter), and an extra 10 Damage from the Cucco!

StupidStudiosN
210/160
Status: +20 Defense, Ultimate Wish - 6 Turns Remaining, Cucco - 5 Turns Remaining, Epic Boss Music


Pluto
0/170
Status: K.O'd!
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 11:05am #225 ( Edited : 2016/06/08 at 11:33am )
*Sigh* If you want something done, you gotta do it yourself... SSN sent out... Himself?!
StupidStudiosJ's Power Activate: "Protective Wall"! SSN gained +50 Health and -20 Damage from attacks.
StupidStudiosN used Evade! *Flips Coin* Heads! Your next attack will miss!
StupidStudiosN
210/160
Status: +20 Defense, Evade, Ultimate Wish - 7 Turns Remaining, Epic Boss Music


Pluto
60/170 (CRITICAL!)
Status: -10 Defense
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 10:55am #226
Alright, SSJ, you had a good run, but it looks like you're about to go down. Use Super Arm! 10 Damage to Pluto, and future attacks done to this card will deal +10 Damage.
StupidStudiosJ
20/280 (CRITICAL!)
Status: None


Pluto
50/170 (CRITICAL!)
Status: -10 Defense
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 10:45am #227
SSJ, set up another Counter.
StupidStudiosJ
120/280
Status: Ready to Counter


Pluto
110/170
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 8th, 2016 at 10:33am #228 ( Edited : 2016/06/08 at 10:40am )
Hold it! Because of the effects of "Counter", you will be dealt damage equal to half "Break Dash"'s base attack. Since it's 25, it will round up to
30 Damage.
SSJ, use "Counter" again!

StupidStudiosJ
170/280
Status: Ready To Counter


Pluto
140/170
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 11:18pm #229 ( Edited : 2016/06/07 at 11:20pm )
@ZeroDXZ Okay! ^_^

@BetaMan Transfer it over from my deck to ZeroDXZ's (After my battle with Rotom)
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 10:46pm #230
Alright, time to use an Assist Trophy. SSN Rolls a "4" (Ashley), then flips a coin, which lands on heads.
Ashley inflicted Paralysis on Pluto!
StupidStudiosJ, use Counter!
StupidStudiosJ
180/280
Status: (Metal Box - 1 Turn Remaining), Ready To Counter


Pluto
170/170
Status: Paralyzed
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 10:29pm #231 ( Edited : 2016/06/07 at 10:40pm )
Alright, SSJ, let's finish this. Use Super Arm once more! 50 Damage
StupidStudiosJ
190/280
Status: (Metal Box - 2 Turns Remaining)


Terra
0/120
Status: K.O'd! (And Reduced to a mere "Chia Pet")
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 10:14pm #232 ( Edited : 2016/06/07 at 10:56pm )
StupidStudiosN used a Metal Box on StupidStudiosJ, reducing damage done to this card by -40 Damage for 3 turns!
StupidStudiosJ uses Super Arm! Weakness! 40 Damage to Terra, and future attacks done to Terra will do an additional +10 Damage.

StupidStudiosJ
190/280
Status: (Metal Box - 3 Turns Remaining)


Terra
50/120
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 9:45pm #233 ( Edited : 2016/06/07 at 9:50pm )
SSJ, attack Terra with Super Arm! Weakness! 30 Damage to Terra, and future attacks done to Terra will do an additional +10 Damage.
StupidStudiosJ
250/280
Status: None



Terra
90/120
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 9:34pm #234
@RotomSlashBlast

Alright my humble assistant, go fourth, StupidStudiosJ!
StupidStudiosJ
280/280
Status: None


^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 7th, 2016 at 8:48pm #235 ( Edited : 2016/06/07 at 9:36pm )
Hrm... Well, I suppose I'll try out my deck.

@RotomSlashBlast : StupidStudiosN has challenged you to a battle. Do you accept or decline?
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 6th, 2016 at 10:41pm #236 ( Edited : 2016/06/06 at 10:43pm )
@BetaMan Alright. I'll just trade it over to him when he gets back online (If he wants it, of course).
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 6th, 2016 at 9:59pm #237 ( Edited : 2017/04/01 at 5:10am )
Alright! Time to add more cards to the Mega Man RPG: Battlefield set!

Name: ZeroDXZ
Core: Swift/Cutter
Health: 150
Power: Swift Swordsman
Power Description: Every 2 turns, this card may attack twice.
Attack 1: Z-Saber
Attack 1 Description: ZeroDXZ swipes at the foe with the legendary blade, dealing 50 Damage to the foe.
Attack 2: Raijingeki
Attack 2 Description: Flip a coin. If heads, the attack does 40 Damage and inflicts Paralysis to the foe. If tails, the attack does 40 Damage to the foe.
Resistance: Shadow
Weakness: Nature
Flavor Text: An extremely skilled swordsman who took on the form of the legendary reploid, Zero. ZeroDXZ likes to go against foes that he thinks will provide him with a decent challenge. His primary form of attack is using a replica of the Z-Saber, adopting an identical fighting style to Zero, going as far as to mimic the special techniques.

@BetaMan Rather than giving me this card, just give it to ZeroDXZ instead.

Name: StupidStudiosC3
Core: Swift/Laser
Health: 110
Power: Glass Cannon
Power Description: Every 2 turns, increase the damage output of attacks by +20 Damage
Attack 1: Sacred Flare
Attack 1 Description: StupidStudiosC3 shoots out multi-colored flames from out his buster, dealing 30 Damage and inflicting Burn on the foe.
Attack 2: Tome of Vyrna
Attack 2 Description: Flip a coin. If heads, the attack will do 20 Damage to the foe and give this card +20 Health. If tails, the attack will inflict Paralysis on the foe.
Resistance: Time
Weakness: Missile
Flavor Text: The first line of defense when it comes to protecting against intruders, StupidStudiosC3 is known for maintaining a calm, level head at all times. Should something go wrong, he's there to set things right using a culmination of both quick thinking and various magic techniques SSN passed down to him.

Name: StupidStudiosJ
Core: Impact/Earth
Health: 270
Power: Protective Wall
Power Description: When this card is disabled, the next card placed down will receive +50 Energy and will take -20 Damage from attacks.
Attack 1: Super Arm
Attack 1 Description: StupidStudiosJ throws a massive rock at the foe, dealing 20 Damage and decreases the foe's defense, so future attacks done to that foe (From both this and other cards) deal +10 Damage
Attack 2: Counter
Attack 2 Description: The damage of the opponent's next damaging attack will be halved (Other effects, such as Paralysis will be negated as well), and the foe will be dealt Damage equal to half the attack. (If the damage ends in "5", round up)
Resistance: Wind
Weakness: Explode
Flavor Text: The towering oaf with a kind heart, StupidStudiosJ, while he may look intimidating in his appearance, is a big softie that would only fight out of self-defense or to stop an intruder. His primary techniques involve protection magic, which can be used to provide cover for his comrades. Due to his cordial nature, SSN often trusts him as his go-to person to talk to.

Name: Cuukee
Core: Energy
Description: +100 Health along with +10 Health for 3 turns on your Robot Master card in play.

Name: Star of Immortality (Special Card)
Core: Crystal/Space
Description: Damage received by your Robot Master card in play is reduced by -30 Damage, damage given by the card is increased by +20 Damage, and if the power of the card is "Ultimate Wish", reduce the ability's cooldown by 3 turns. If your foe has the power "Ultimate Wish", increase their cooldown by 3 turns.
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 4th, 2016 at 7:17pm #238 ( Edited : 2016/06/05 at 11:24pm )
@Retro Pikachu I really appreciate the criticism, and I think I'll give my two cents, explaining what I plan to do.

- "There is no way to know that [Shift] allows you run, unless you randomly mash buttons like I did. Perhaps include some sort of README in the file that allows us to see the controls."

Now that you mentioned it, a README wouldn't be that bad of an idea to explain the controls.

- "The dialogue before fighting ZeroDXZ, MegaBoyX7 (for the first time), and MegaBossMan makes little to no sense. I mean, come on guys! A player has been KIDNAPPED! Now is not the time for a sparing match! I'm not sure how to fix this without heavily editing the plot however, and it's not that big of a deal.

To be fair, I don't recall it ever coming up in conversation with the first two mentioned, and I remember the last one had a small, but honestly silly, reason to fight, and that fight is mostly a means to show off a mechanic I have planned in the future.

- "There's no way to tell if an attack uses both TP and WP."

I'm not sure exactly WHY that is, but a good way to tell if an attack uses both is that both characters have a TP and MP bar, while no one else does (Their special attacks drain the same amount of TP as MP anyways)

- "Most attacks don't have accurate descriptions"

To be fair, some attacks have secret abilities that you're not supposed to know about (???'s Buster/Saber for instance, has a 1% chance to automatically kill an enemy), but I suppose I could replace the flavor text with descriptions for the attacks.

- "Animations that affect all foes/allies take a little too long to activate."

Honestly, I don't think it's possible to fix that (And I don't think your solution is possible to do in the first place).

- "While most of them are easy to deal with, the "Burn" status is complete jerk"

Huh... I could have sworn the Burn status would simmer out in a few turns. Yeah, that's a fault on my part. Going to have to fix that.

- "Enemies. While I could complain about a lot of them, I think there are two enemies that take the cake on nuisance: the Changkey Makers and Sniper Joes"

Once I settle the problem with the Burn status, Changkey Maker should be a little less of a threat (Though I'll nerf the HP slightly, too), and as for Sniper Joes, rather than nerf the Sniper Shield ability, I'll just lower their defense to make them easier to kill, regardless.

- " MegaBoyX7. The first fight with him is basically a Copy Robot fight with the ability to guard, which makes him EASIER to fight than a Copy Robot since they don't waste turns. Not helping this is that you have to refight him in the boss rush. EVEN THOUGH you just rematched a MUCH better version of him."

To fix this, I'll remove his ability to guard, and maybe give him a few more attacks to keep the fight interesting.

- Why did you need to up the prices of items right before the Final Area? There is no story explanation, and it kinda bugs on why I need to pay more for items I just got for a lot cheaper.

Since the Sky Ridge and beyond is a "Point of No Return", I priced it higher since you probably earned a ton of Zenny in the Boss Rush. Though, I think I could just throw in some better items, reduce the pricing to what it once was, and that will solve the problem there.

- MegaBossMan's damaging special abilities are kinda useless compared to his REGULAR ATTACK.

I'm probably just going to use both of your solutions there (Buff the attack and have it attack multiple foes) to make it more reliable

- The Quiz Game in Wily Castle uses some obscure information.

This is kinda the whole point of this minigame. (Though, I will admit, the question "How much weapon energy does Gravity Hold consume by using it 3 times?" is kinda a silly question, all things considered.)


Once again, thank you, Retro Pikachu. I'll be sure to fix most of these problems, and I hope you're looking forward to the next update.
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 3rd, 2016 at 10:59pm #239
@Beta Man Don't get me wrong. I still agree with the points you made. -Just thought it would be funny to point that out. :P
^ Top
Found 6 Threads, 452 Posts 458 Results Total
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