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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2020 at 11:44pm #2361 ( Edited : 2020/02/11 at 11:46pm )
@GammaGhost : Nice Character but are you sure you want to leave 4 of your Points? (HP and WE are Halves)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2020 at 11:43pm #2362
Well ima just gonna make the 61st Page
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2020 at 10:12pm #2363
@RotomSlashBlast : *Mouth thingy* Noice
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2020 at 6:18pm #2364 ( Edited : 2020/02/11 at 6:27pm )
@pokeepoo : Well then you can’t move since you need at least 2 SPD

Also IMA RUN AWAY DOWN SO I DONT GET KILLED BY MET DX to be exact 2
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2020 at 9:55am #2365 ( Edited : 2020/02/14 at 9:32am )
mega-man dr-wily proto-man

Mega Man: Robot OVERLOAD Part III


Previously... Mega Man had Defeated Wily and the Last 6 Robot Masters at this Point. But Wily had Escaped and went to outer Space... Although within Mega Man’s Data. The Power of O V E R L O A D leads him to Finish off Wily...

These are the True Final Stages and can only be accessed if you collect all the Overload Letters


Wily Space 1 Mid-Boss: Fake Man - Same as always
Weakness: Blizzard Roll

Wily Space 1 Boss: dark-man-1 dark-man-2 dark-man-3 dark-man-4 The 4 Dark Men - Same as The Mega Man Killers and Genesis Unit, but 4
dark-man-1 Dark Man 1’s Weakness: Bubble Spread
dark-man-2 Dark Man 2’s Weakness: Blizzard Roll
dark-man-3 Dark Man 3’s Weakness: Tengu Trap
dark-man-4 Dark Man 4’s Weakness: Trio Concrete
Wily Space 2 Mid-Boss: quint Quint
Weakness: Cluster Block

Wily Space 2 Boss: Zero
Weakness: Speed Blade

Wily Space 3 Before Boss: cut-man bubble-man spark-man ring-man stone-man blizzard-man Boss Rush spring-man tengu-man cold-man concrete-man blade-man block-man - All Weaknesses are the Same

Wily Space 3 Boss: Yellow Devil MK.IV
Weakness: Spark Charge

Wily Space 4 Boss Phase 1: Wily Machine OVERMAX
Weakness: Stone Crumble

Wily Space 4 Boss Phase 2: Wily Capsule X
Weakness: Speed Blade

The Final Boss: Wily Origin Combo - Basically (Character)? and Doc Robot, but also Harder...
Weakness: None

Mega Man has Gained the Expertise Adapter and Defeated Wily once and for all. As Wily goes to Jail, Mega Man celebrates the Success of an Amazing Adventure. This, is the end... or, is it? Something Lurks in the Shadows as it’s known to be pretty Heavy... What could this mean?

Since I haven’t covered this yet, here is Auto’s Shop!
Auto’s Workshop
E-Tank - 20 Bolts
W-Tank - 35 Bolts
M-Tank - 50 Bolts
Extra Life - 30 Bolts
Buster Upgrade - 100 Bolts - Let’s you have Infinite Bullets on Screen
Charge Upgrade - 80 Bolts - The Charge on both Mega Man and Proto Man now is Bigger, Faster and Stronger
Energy Saver - 60 Bolts - If you collect Unnecessary Energy for your Weapon, it Energizes your other Weapons even when not Used!
Energy Converter - 70 Bolts - If no Weapon Energy is needed, it will be Converted to your Health!
Skull Amulet - 45 Bolts - When you have above 1 Health and about to Die, you stay with 1 HP Left when Hit!
Spike Amulet - 60 Bolts - You now Survive from Spikes but take 7 Damage
Damage Reducer - 65 Bolts - All Damage will now be Reduced to be 1/2!
Weapon Reducer - 90 Bolts - All Weapons will now Reduce the use of them by 1/2!
Invincibility Shielder - 70 Bolts - Adds more Frames to your Invincibility time!
Eddie Call - 50 Bolts - Eddie will give you a Random item to aid you! But sometimes he runs out of things...
Beat Call - 60 Bolts - Beat will save you from pit falls and also can be used to reach Higher places!

And that Concludes Mega Man: Robot Overload! I really thought that this will be all in one, but in the End... it was in 3... But at least I did it! Again... well... see you next time...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2020 at 9:52am #2366 ( Edited : 2020/02/11 at 9:54am )
@pokeepoo : You’re only allowed to use 20 Points for your stats. Also HP and WE Points are Halves. Please change that or else the stats will be Redone (Current: 29.5)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 10th, 2020 at 7:45pm #2367
Because ItS cLoWn MaNs PlAcE bAsIcAlLy
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 10th, 2020 at 7:40pm #2368 ( Edited : 2020/02/10 at 7:43pm )
OH HELL NO HOW DARE YOU USE A HEALING POWER UP?!!
[BUSTER SHOT]{n}!
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 9th, 2020 at 9:25pm #2369
WHEN IS MUSICAL GONNA MOVE?! WHEN IS THE TURN GONNA BE AUTOMATED?
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 9th, 2020 at 5:37am #2370
@RotomSlashBlast : Um Rotom… Musical hasn't moved
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 9th, 2020 at 2:54am #2371 ( Edited : 2020/02/11 at 9:04pm )
spring-man tengu-man cold-man mega-man proto-man concrete-man blade-man block-man

Mega Man: Robot OVERLOAD Part II


Previously... Mega Man had Defeated the First 6 Robot Masters and Beaten the Mega Man Killers, now Mega Man has to Face the last 6 Robots from after the NES Legacy...

Robot Masters 7-11

spring-man Spring Man
Weapon: Spring Grapple (Spring.G) - Throw a Slinky line of your Fist and Hit Multiple Enemies! Can also be used as a Grappling Hook
Weakness: Speed Blade

tengu-man Tengu Man
Weapon: Tengu Trap (Tengu.T) - Shoot a Quick Slashing Wind Ball that can Catch multiple Enemies!
Weakness: Cold Pillars

cold-man Cold Man
Weapon: Cold Pillars (Cold.P) - Release 4 Pillars in front of you which also sends them up into the air!
Weakness: Cluster Block

concrete-man Concrete Man
Weapon: Trio Concrete (T.Concrete) - Shoot 3 Concrete Shots in stead of 1! Up to 9 on Screen! (Shoot 3 MAX)
Weakness: Spring Grapple

blade-man Blade Man
Weapon: Speed Blade (S.Blade) - Use your Blade to Create 5 Slashes in front of you!
Weakness: Trio Concrete

block-man Block Man
Weapon: Cluster Block (C.Block) - Shoot up to 6 Blocks that go in Random Directions Forward!
Weakness: Tengu Trap

End Stage Boss: mega-man-ds proto-man-ds bass-ds (Character)? - Challenge your fake self as they use your Weapons as well!
Their Weakness: The Weakness of the Robot Master

The Wily Stages

Wily Stage 1 Mid-Boss: Terra
Weakness: Stone Crumble

Wily Stage 1 Boss: Sunstar
Weakness: Spark Charge

Wily Stage 2 Boss: The Genesis Unit - Plays like the Mega Man Killers
Buster Rod.G’s Weakness: Cluster Block
Mega Water.S’ Weakness: Blizzard Roll
Hyper Storm.H’s Weakness: Giga Cutter

Wily Stage 3 Boss Phase 1: bass Bass or mega-man Mega Man - If Bass then you fight Mega Man
Their Weakness: Spark Charge

Wily Stage 3 Boss Phase 2: Super Bass or Super Mega Man - Same as Phase 1
Their Weakness: None

Wily Stage 4 Boss: King
Weakness: (Name) Buster

Wily Stage 5 Before Boss: Mega Man V Boss Rush
Mercury’s Weakness: Stone Crumble
Venus’ Weakness: Spring Grapple
Mars’ Weakness: Bubble Spread
Jupiter’s Weakness: Bubble Spread
Saturn’s Weakness: Spark Charge
Uranus’ Weakness: Cluster Block
Pluto’s Weakness: Cold Pillars
Neptune’s Weakness: Spark Charge

Wily Stage 5 Boss: doc-robot Doc Robot - Uses all Mega Man V Weapons
Weakness: The Weakness of the Stardroid

Wily Stage 6 Boss Phase 1: Wily Machine Overload
Form 1 Weakness: Ring Toss
Form 2 Weakness: Tengu Trap

Wily Stage 6 Boss Phase 2: Wily Machine 7 Capsule
Weakness: Cold Pillars

Wily Stage 6 Boss Phase 3: Wily Machine 11 Capsule
Weakness: Spark Charge

Is this the end?: Well actually, it’s not! There is actually a 3rd Part! I thought I was able to put everything here but I underestimated the characters (letters) so now there is a 3rd Part... This, is where the Story FINALLY ENDS...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 9th, 2020 at 2:45am #2372 ( Edited : 2020/02/09 at 2:50am )
While waiting for Musical, @RotomSlashBlast Try and go for the Boss since your the Closest. The more we leave, the better the EXP! I'm still gonna Protect the Base...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 7th, 2020 at 11:03pm #2373
ACID MAN Goes up 3 Times (MAX) and uses QUICK STRIKE on METALL
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 7th, 2020 at 7:32pm #2374
(Decides to still be a Pole but uses SPD BO(OST)- wait er… again its SPEED GEAR!)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 7th, 2020 at 7:31pm #2375
clown-man there you go
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 10:02pm #2376
acid-man (Becomes a Pole A.K.A Do nothing and wait for the next wave)

I’m sorry for Parallel Fuse Man... He was good, but unexpectedly dead... I though I was going to die but... it ended up being him... See you, maybe in the next wave...
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 6:05pm #2377
FRIDGE AGAIN? WELL THIS TIME YOUR DEAD! (Once again shoots at the same god damn non shielding anymore met)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 11:26am #2378
25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40

End me now Please... why this :/
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 6th, 2020 at 9:59am #2379 ( Edited : 2020/03/13 at 10:31pm )
A Set of Fire Attacks

Fire Blitz
Weapon Energy: 4
Weapon Type: Flame
Power: 7x3
Speed: 3
Accuracy: 90%
Range: Straight and Random Twice

Description

Shoot 3 Flaming Balls at your Opponents up to 2 Times Randomly and 1 Straight at the Main Opponent!


More Coming Soon
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