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Found 225 Posts 225 Results Total
 
Brimstone
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0 TP | 225 PP
Posted on July 22nd, 2015 at 12:57am #201
Might as well put this guy in.

top-man_alt2  top-man_alt2  Forest Man
Core: Earth and Nature
Energy: 100
Attack: 112
Defense: 82
Speed: 106
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 21st, 2015 at 1:55am #202 ( Edited : 2015/07/21 at 2:03am )
gemini-man_alt  So I'm supposed to fight "Symphony". Ah, great. Not another music-themed Robot.
skull-man_alt9  At least you don't have to fight who I'm fighting...
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Brimstone
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0 TP | 225 PP
Posted on July 20th, 2015 at 7:40am #203 ( Edited : 2015/07/20 at 7:46am )
top-man_alt2  Wait! But who are the "Other servants of Slur" you people are talking about, hmm? I only see you two.
napalm-man_alt  Never mind that! The bad thing is that I'm supposed to FIGHT a ninja after this! I have a fear of ninjas!
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 18th, 2015 at 4:05am #204
Yet again, lads.

Name: Barracuda Man
Number Designation: BRN-006
Class: Predator Shark Robot
Core: Water

Weaknesses: EarthFlame
Resistances: Missile
Affinities: None
Immunities: Water

Energy: 100
Attack: 91
Defense: 92
Speed: 110

Quotes:
Start: "Time to be plundered by the scavenger!"
Taunt: "Get spooked by me!"
Victory: "Fresh scraps! Yummy."
Defeat: "I gotta swim out of 'ere!"

Signature Moves
Barracuda Charge
Power: 15
Accuracy: 82%
Speed: 4
Energy: 3
Target: Any Opponent
Description: Charges straight at the target, dealing decreasing damage up to 5 times!

Tidal Change
Power: 28
Accuracy: 90%
Speed: 3
Energy: 2
Target: Opponent Party Leader
Description: Charges up on the first turn, then releases a tsunami wave that deals massive damage and occasionally decreases all of the target's stats by 3%!

Description: Initially created as a robotic guard of a coastal fortress. However, when that fortress was overwhelmed by Dr. Wily's robotic forces so that he could show the world his potential, Barracuda Man was captured and remodeled from a fish-shaped robot into a long, thin and slender shark-like bot with a knack for charging straight at innocent bystanders. Out of all of the BRNs, Barracuda Man has the most sense of humor, constantly using his shark-like appearance to scare others that are simply unfortunate to be the victims of his pranks. Pirate Man, in specific, has a disdain for him, as the barrels that Barracuda Man throw are normally Pirate Man's. Splash Woman also dislikes Barracuda Man, as Barracuda Man hates mermaids, and he also "looks scary" to her. Don't feel so sorry for Barracuda Man, even though he knows quite a bunch of Robot Masters dislike him in general, he ignores it and just cares for the pranks.

Arena: Coast Ruins
Primary Core: Water
Multipliers: Water x 1.5 Missile x 1.2 Flame x 0.5
Description: The old ruins of that one castle Barracuda Man used to guard. Now that Dr. Wily seemed to have disappeared, Barracuda Man spends most of his time swimming around and scaring people that decide to tour the castle.

Mecha Support: Irukandji
Number Designation: CGN-001/2/3 (Coast Guard Number)
Class: Stinging Jellyfish Bot
Core: Water

Energy: 40 / 50 / 75
Attack: 65 / 80 / 100
Defense: 20 / 30 / 45
Speed: 50 / 65 / 80

Weaknesses: FlameMissileEarth
Resistances: Water
Affinities: Electric
Immunities: None

Quotes:
Start: "Iru-tick-tock-tick-tock!"
Taunt: "Tick-tock..."
Victory: "Kan-kan-ji!"
Defeat: "Ru-kanji-tock..."

Signature Moves:
Irukandji Sting
Power: 15
Accuracy: 100%
Speed: 3
Energy: 0
Target: Any Enemy
Description: Stings the target, dealing damage.

Description: A small jellyfish-like mecha that was initially created to serve as water E.M.Ps. When they were discovered to be highly hazardous in open seas, however, their electric discharge was greatly diminished, and now they're only deployed near the land, away from drinking water. Many of these help Barracuda Man to guard the underwater base near the Coast Ruins. But that's a secret.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 17th, 2015 at 10:04am #205 ( Edited : 2015/07/17 at 7:07pm )
If dem activity is gone here, then time for another game.

Name: Mega Man: Quintuplet Brawl

Player(s): mega-man  mega-man  Mega Man proto-man  proto-man  Proto Man (After defeating Break Man)

Description: A few weeks after the events of Mega Man 5, Dr. Wily has sent out a combination of Robot Masters from the first 5 generations, thinking that their combined power will be able to stop Mega Man!

Robot Master 1: elec-man  elec-man  Elec Man
Robot Master 2: bomb-man  bomb-man  Bomb Man
Robot Master 3: quick-man  quick-man  Quick Man
Robot Master 4: heat-man  heat-man  Heat Man
Robot Master 5: magnet-man  magnet-man  Magnet Man
Robot Master 6: snake-man  snake-man  Snake Man
Robot Master 7: dust-man  dust-man  Dust Man
Robot Master 8: bright-man  bright-man  Bright Man
Robot Master 9: wave-man  wave-man  Wave Man
Robot Master 10: crystal-man  crystal-manCrystal Man

Weaknesses: Elec Man: Search Snake
Bomb Man: Atomic Fire
Quick Man: Time Stopper
Heat Man: Water Wave
Magnet Man: Thunder Beam
Snake Man: Quick Boomerang
Dust Man: Hyper Bomb
Bright Man: Crystal Eye
Wave Man: Magnet Missile
Crystal Man: Dust Crusher

Wily Castle 1: Break Man
Wily Castle 2: Yellow Devil
Wily Castle 3: mega-man-copy  mega-man-copy  Mega Man?
Wily Castle 4: sniper-joe  sniper-joe  Sniper Armor
Wily Spaceship 1: dr-wily  dr-wilyWily Machine 5
Wily Spaceship 2 / Final Boss: dr-wily  dr-wilyWily Capsule 4
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Brimstone
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0 TP | 225 PP
Posted on July 17th, 2015 at 10:02am #206
Anybody know what's with Skull Man being crossed out?
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 16th, 2015 at 9:53am #207
If I could find a good enough image editing program for the computer I use, I would be interested to help.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 15th, 2015 at 9:32am #208
If Bt Man's no longer posting stuff here, I guess it's my turn to continue on.

Name: Firework Man
Number Designation: BRN-005
Class: Firework Display Robot
Core: Flame

Weaknesses: WaterExplode
Resistances: Missile
Affinities: None
Immunities: Flame

Energy: 100
Attack: 140
Defense: 78
Speed: 74

Quotes:
Start: "We gotta burn this thing down! NOW!"
Taunt: "Look at the art I make! Pretty cool, right? RIGHT?!"
Victory: "A horrible show! Boo! Boo!"
Defeat: "Is it true? There's a better firecracker out there?"

Signature Moves
Spark Rain
Power: 10
Accuracy: 80%
Speed: 2
Energy: 4
Range: Up to half of the Opponent Team.
Description: Lobs several firecrackers into the air that rain down as sparks, hitting up to half of the opposing team!

Blazing Firework
Learnt at Level 10
Power: 30
Accuracy: 95%
Speed: 5
Energy: 2
Range: Opponent Team Leader
Description: Fires a rocket at the target, dealing massive damage and occasionally lowering their shields by 5%.

Description: Created initially to perform firework displays for the city. However, Dr. Wily noticed the huge amounts of arsenal on Firework Man, and decided to infect him with Roboenza. The effects however, didn't work, but much worse. It changed his entire programming code, causing Firework Man to go into fits of enragement every now and then. Soon enough, Firework Man managed to be cured by Dr. Light, but the portion in his robotic brain that makes him angry couldn't be replaced with something else, so Dr. Light had to leave him harmless by taking a few of his combat fireworks out instead. However, Firework Man ignored it, as usual, and managed to befriend Crash Man and Burner Man. Now, what happens when a Robot with anger fits meet two other Robots with powerful weapons and anger problems as well? Normally, it ends up with all 3 of them fighting each other, but Firework Man decided to take revenge on every Light robot, because reasons. So, he managed to get his fireworks burnt up after being taught by Burner Man, and Crash Man made his fireworks extra-explody. So technically, Firework Man is a combination of three feared Robot Masters! No wonder others tend to stay away from him...
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Brimstone
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0 TP | 225 PP
Posted on July 11th, 2015 at 9:15pm #209
@Bt Man : Oh, sorry. Anyways, I edited my original post.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 11th, 2015 at 2:48am #210 ( Edited : 2015/07/11 at 9:15pm )
So an RP eh? Seems interesting, so tyme to join this.

Name: skull-man_alt9  Ghastly Man
Icon: skull-man_alt9
Model: HRB-001
Core: Shadow / Empty

Name: gemini-man_alt  Diamond Man
Icon: gemini-man_alt
Model: HRB-002
Core: Crystal / Shield

Name: napalm-man_alt  Incendiary Man
Icon: napalm-man_alt
Model: HRB-003
Core: Flame / Missile

Name: top-man_alt2  Forest Man
Icon: top-man_alt2
Model: HRB-004
Core: Earth / Nature
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 10th, 2015 at 6:35am #211
@Bt Man : Are we seriously the only two lads posting actively on this? xD

Back to the BRNs, I present Plague Man, based on Plague Knight!

Name: Plague Man
Number Designation: BRN-004
Class: Doctor Cosplayer Robot
Core: Earth

Weaknesses: Flame
Resistances: NatureShadow
Affinities: None
Immunities: None

Energy: 100
Attack: 85
Defense: 102
Speed: 110

Quotes:
Start: "Evening, I say, Robot."
Taunt: "Suffering from Roboenza? Have some poison!"
Victory: "Told you my treatment worked."
Defeat: "Another failed case again?"

Signature Moves
Poison Orb
Power: 10
Accuracy: 90%
Speed: 3
Energy: 4
Range: Opponent Team Leader
Description: Tosses an orb of poison at the target, causing them to take damage continuously for 3 turns.

Plague Antidote
Power: 10% Damage, 30% Recovery
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in Player's Team
Description: Gives the target an antidote, healing their energy by 30% of its base value, but decreases their defense and attack by 10%.

Description: First created by Dr. Cossack to research the Roboenza virus, but Plague Man himself got infected with Roboenza trying to treat a patient, causing him to grow incredibly rebellious. Plague Man, after being infected, decided that he would go help Dr. Wily poison and infect every single robot, but he didn't really want to be caught, so he went off to steal a robe and a bird mask to hide himself. Soon enough, after managing to infect various robots, Dr. Wily promoted him, and reprogrammed Plague Man so that he would be able to launch an arsenal of poison orbs, and also gave him the ability to heal himself. Plague Man, being a sadistic and silent bot, due to him still being slightly infected by Roboenza, likes Skull Man, as both of them have quite similar personalities. He also hangs about near Shade Man and Metal Man. However, he hates the light, and thus, doesn't prefer being near Jewel Man, Gemini Man and Crystal Man. Despite him being a medical bot, he has large canisters of viruses ready to throw at you, so watch out when nearby him!
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 10th, 2015 at 5:39am #212
Skull Man I shall be, then.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on July 4th, 2015 at 10:58pm #213 ( Edited : 2015/07/04 at 11:52pm )
Nothing seems to be happening apparently, so time to put in one robot for now.

Name: Pendulum Man
Number Designation: BRN-003
Class: Gravitational Hypnotist Robot
Core: Time

Energy: 100
Attack: 117
Defense: 112
Speed: 79

Weaknesses: FlameWind
Resistances: Impact
Affinities:
Immunities: Time

Quotes:
Start: "I see your future. It involves pain."
Taunt: "My programming grants me brains and brawn. You?"
Victory: "My forecast was correct! Screws, please."
Defeat: "Back to controlling a demolition crane..."

Signature Attacks.

Hypnotize Pendulum
Learned at Start
Power: 20
Accuracy: 86%
Speed: 3
Energy: 3
Range: Anybody in Opponent's Team
Description: Swings a heavy pendulum around and tosses it at an opponent, dealing damage and having a 20% chance of confusing the target, causing it to attack its own party.

Morning-star Mash
Learned at Level 8
Power: 52
Accuracy: 72%
Speed: 3
Energy: 5
Range: Team Leader
Description: Sends a huge flail crashing down onto the opponent, dealing massive damage and occasionally reducing an overpowered stat by 5%. The user of the move gets a defense reduction by 15% for some turns, though, so use it with caution.

Description: Previously a robot working on construction sites with Guts Man and Bomb Man, Pendulum Man got slightly bored of swinging his pendulum around to destroy buildings, so he headed off and joined forces with Crystal Man to make a fortune telling business. Both of them are really horrible at predicting the future, though, and he doesn't get many screws for his fortune telling job, so he ends up having to take on two different occupations. Pendulum Man's design is heavily based on Knight Man, but Pendulum Man has higher damaging capacity at the cost of lower defenses. He gets along quite well with Guts Man and Crystal Man, but dislikes Knight Man, due to both of them having quite different styles of fighting, with Pendulum Man just distracting opponents from far, while Knight Man likes to fight in close combat. Just be careful around him, because his pendulum may end up causing you to be under his command!
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 29th, 2015 at 5:02am #214 ( Edited : 2015/06/29 at 6:28am )
Nobody's posting stuff? A'ight then, my turn it is.

Mega Man: Wily's Last Stand

Description: Yet again, Dr. Wily is up to various odd antics! He's decided to start rebuilding older defeated Robot Masters, thinking that Mega Man wouldn't be able to adapt to fighting them yet another time. However, Wily's also re-made Enker, Punk and Ballade, and has sent them to attack the Blue Bomber as well! With Wily thinking that his new plan is flawless, he decides to sit on a deckchair while having Cut Man cut some trees, waiting for Mega Man to arrive...

Players:

mega-manMega Man - Can charge his buster.
proto-manProto Man - 30 Life Energy and a shield that blocks some attacks from the front, but movement is slower, jump height is reduced, and bullet speed is 25% slower.
bassBass - 25 Life Energy, can fire 5 buster shots in 8 directions instead of 2 and can double jump. However, usual attacks are weaker, and jump height is reduced.

Robot Masters
Note: Instead of 8, there are 10 Robot Masters. "I AM A REBEL!"

elec-manElec Man (Weapon: Thunder Beam)
crash-manCrash Man (Weapon: Crash Bomber)
magnet-manMagnet Man (Weapon: Magnet Missile)
pharaoh-manPharaoh Man (Weapon: Pharaoh Shot)
stone-manStone Man (Weapon: Power Stone)
yamato-manYamato Man (Weapon: Yamato Spear)
freeze-manFreeze Man (Weapon: Freeze Cracker)
Tengu Man (Weapon: Tornado Hold)
galaxy-manGalaxy Man (Weapon: Black Hole Bomb)
strike-manStrike Man (Weapon: Rebound Striker)

Weaknesses:
Elec Man: Yamato Spear
Crash Man: Tornado Hold
Magnet Man: Black Hole Bomb
Pharaoh Man: Thunder Beam
Stone Man: Crash Bomber
Yamato Man: Rebound Striker
Freeze Man: Pharaoh Shot
Tengu Man: Freeze Cracker
Galaxy Man: Power Stone
Strike Man: Magnet Missile

Also, there are 5 midbosses you face while fighting the 10 Robot Masters.

Midboss 1: enkerEnker - Weak to Rebound Striker (After defeating 2 Robot Masters) (30 Life Energy)
Midboss 2: mega-man-copyMega Man? / bass-copyBass? / proto-man-copyProto Man? (30 / 28 / 32 Life Energy)
Midboss 3: punkPunk - Weak to Freeze Cracker (After defeating 6 Robot Masters) (30 Life Energy)
Midboss 4: Yellow Devil - Weak to Thunder Beam and Pharaoh Shot (After defeating 8 Robot Masters) (32 Life Energy)
Midboss 5: balladeBallade - Weak to Power Stone (After defeating all Robot Masters) (34 Life Energy)

After defeating every single midboss and the Robot Masters, Mega Man heads over to Wily's Castle to finish him off for once. However, weirdly, Dr. Wily's used more rebuilt Robot Masters to guard his Robot Master rebuilding factory!

Wily Castle 1: napalm-manNapalm Man - Weak to Pharaoh Shot, immune to Crash Bomber (35 Life Energy)
Wily Castle 2: crystal-manCrystal Man - Weak to Tornado Hold, immune to Freeze Cracker (35 Life Energy)
Wily Castle 3: knight-manKnight Man - Weak to Yamato Spear, immune to Rebound Striker (40 Life Energy)
Wily Castle 4: Rematch with Robot Masters
Wily Castle 5: enkerpunkballadeEnker, Punk and Ballade (Minibosses) and Sunstar (50 Life Energy)
Wily Castle 6: dr-wilyWily Machine Ω and Wily Battleship - Wily Machine Ω weak to Black Hole Bomb (30 LE for Wily Machine, 56 LE for Wily Battleship)

Note: Bosses without weaknesses stated are weak to nothing.

The game then ends as the Wily Battleship explodes and falls into the ocean. The player then teleports back to Dr. Light's lab, but not before stating that "Wily really wants revenge, doesn't he?". After he returns, the credit rolls.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 27th, 2015 at 10:05am #215 ( Edited : 2015/06/27 at 10:13am )
Military Bots
dive-mannapalm-manknight-man

napalm-manAlright, welcome to the first official meeting of the Military Bots Group! Speaking of which, where did Commando Man, Grenade Man and Search Man go?
dive-manI have no idea. They're late apparently. Anyways, why is Knight Man here?
knight-manForsooth! Thou shalt not blame me, for I am technically a medieval-era military automaton, knave! Also, I have invited Yamato Man over as well.
dive-manYOU WHAT?
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 26th, 2015 at 11:15pm #216 ( Edited : 2015/06/26 at 11:25pm )
I'll just post one here. Yeah.

The Demolitionists

bomb-mancrash-mannapalm-mandive-man


napalm-manWe tried to get Grenade Man over, but for some reason he's in an artillery factory.
crash-manSpeaking of which, why is Dive Man here? Shouldn't Commando Man be here instead?
dive-manI have rockets like Napalm Man does! Obviously I would be here!
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 26th, 2015 at 7:48am #217
@Bt Man : Oh, I didn't exactly notice that they actually made one. Well, back to the name thinking for me.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 25th, 2015 at 11:23pm #218 ( Edited : 2015/06/26 at 7:49am )
Next on the list would be Plasma Man.

Name: Plasma Man
Number Designation: BRN-002
Class: Electro Harnessing Robot
Core: Laser

Weakness: ShadowCrystal
Resistances: ElectricLaser
Affinities: N/A
Immunities: N/A

Energy: 100
Attack: 87
Defense: 95
Speed: 120

Quotes:
Start: Robot! Begin the electrified duel!
Taunt: I am fully charged! Disappointing news to you, though.
Victory: And that was a negative charge.
Defeat: What shocking news...

Signature Attacks:

Learned at Start
Plasma Nova
Power: 18
Accuracy: 94%
Energy: 2
Description: Fires a sphere of highly electric gas at the target, dealing damage and reducing their defenses by 7%.

Learned at Level 6
Plasma Trail
Power: 10
Accuracy: 92%
Energy: 4
Description: Fires a bouncing trail of electricity that strikes the leader of the opponent's team and three other random robots.

Robot Bio: A robot first made for use in an electric power plant due to his immunity of being shocked. Plasma Man is a bit of a pun fan, always unable to resist saying a few puns when he's next to another Robot Master. That normally ends up badly if the other Robot that Plasma Man jokes about gets into an enrage, and thus he is on bad terms with almost every single Robot Master, especially Guts Man. Plasma Man, however, is rather undaunted by that, and he has even started trying out for stand-up comedies. The real joke, however, would be how odd he looks, all with that electricity flowing through his already translucent body. Overall, Plasma Man's a good Robot to be a friend of, but just don't let his puns annoy you.
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Brimstone
2,970,700 BP
0 TP | 225 PP
Posted on June 23rd, 2015 at 8:29pm #219
@megaprotobassman : Oh, sorry lol. I copied what I typed in for Tank Man, and I forgot to remove the "From MMUnlimited" Portion. Thanks for reminding me!
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Found 225 Posts 225 Results Total
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