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RotomSlashBlast
90,097,171 BP
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Posted on March 31st, 2017 at 11:10pm #2081
Lotus investigates the stonehenges, there might be a city underneath.
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RotomSlashBlast
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15 TP | 2817 PP
Posted on March 31st, 2017 at 6:30pm #2082
If the Thread Resurrection Squad™ can't do their job with this one, then I will.

Name: Core Shield
Description: When used on a robot, it will take no damage from attacks of its own type. In the event that this is used on a dual-core robot, they take half damage rounded up from attacks of their own types.

Name: Core Laser
Description: When used, this deals 40 damage based on the user's current type and the Laser type. If the user is a dual-core robot, only the first type is used. If the first type is Laser, this does 40 damage affected twice by weakness and resistance!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 31st, 2017 at 6:21pm #2083 ( Edited : 2017/03/31 at 6:56pm )
Here's an interesting bit of trivia.

Core Shield and Core Laser are actually based on Copy Shield and Copy Laser, which were most likely the pre-alpha versions of these abilities.

Copy Shield would create a shield based on the target's core type when used by a Copy-core robot. However, when used by any other robot, would only create a barrier based on their own core type. The latter would have only been useful on bots such as Hard Man,, which, for whatever reason, were actually WEAK to their own type. However, with Neutral Cores, this would be TOO useful, since now they have resistance to the basic Buster Shot ability, as well as stuff like the nearly-useless Energy Break. Though, in a way, we can also say that Core Guard DID make it into the prototype. (remember when THAT was gonna be a thing?)

Copy Laser would be useless on Copy-core robots, though an attack based on the opponent's core would have been interesting. Plus, on non-copy cores, it would have been just another attack based on the user's core. Thank Arceus that Core Laser is also affected by any core the user holds, or adds Laser onto it if there IS none.

By the way, if Core Shield were to be used by a Shield-type or Core Laser by a Laser Type, what would the result be?

(Also, making Neutral compatible with other types for formatting reasons would be awesome. Though I can see what you're trying to do.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 31st, 2017 at 4:54pm #2084
Lotus goes to Sandopolis, maybe there's a temple she can hide in. Of course, there's probably gonna be traps and ghosts, but she could use the former to her advantage. She'll also need a less convincing disguise than some robes.
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RotomSlashBlast
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Posted on March 30th, 2017 at 3:45pm #2085
Lotus decides to watch from the background. Disguised, of course.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 26th, 2017 at 3:11pm #2086
"We are going NOWHERE without our Personas."
Lotus isn't buying it for one second. She KNOWS something's up. Just not WHAT happens to be up.
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0 BP
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Posted on January 1st, 2011 at 12:00am #2087
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 19th, 2017 at 4:56pm #2088
"How about we go back and get anything we may have missed?"
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RotomSlashBlast
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15 TP | 2817 PP
Posted on March 12th, 2017 at 4:33pm #2089
Inaki: "Who said we were gonna attack anyone?"
Lotus, being actually freaking smart, exits.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 12th, 2017 at 3:18pm #2090 ( Edited : 2017/03/12 at 3:59pm )
Alright, FINALLY another excuse to play prototype. Also, I finally have another excuse to starforce grind as that will probably help me on the rank ladder. By the way, this "omega" stuff could be interesting. Plus, we get to have the power of the Unown on all of our robots? INSTRESTING!

EDIT: I noticed swift is a brighter color and that omega is seemingly different from user to user. By the way, why would I use the Recharge Weapons command when Buster Charge is a thing?
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 4th, 2017 at 8:39am #2091 ( Edited : 2017/03/04 at 9:53am )
@Copyie : I don't think there would be actual cursing in a kid's game.

Now, for the rest of Impossible Attack Pattern's first chapter!

Steel Mill (Fire Man)
Pattern 1: Flaming Particle Cannon: Fire Man will use a big laser made of fire. However, he's defenseless from behind.
Pattern 2: This Guy's A Living Nuclear Reactor: Heat Man will throw piliars that last longer, and sometimes his charge will leave behind flame piliars.
Pattern 3: Too Many Flames: Wave Burner's flames will last even after being fired, so Burner Man has a good amount of range. If there was a way to use this against him...
Pattern 4: Fiery Satelite: Fire Storm's Orb will circle Fire Man whenever he uses a Fire Chaser.

Electrical Tower (Elec Man)
Pattern 1: Voltage Overload: Elec Man fires TWO beams at a time here! Double-jumping is VERY helpful in this one.
Pattern 2: Flash Eclipse: Bright Man has an attack similar to that of Mr. Shine and Mr. Bright in Kirby's Dream Land 2. Yes, this is a R4MI ripoff. No, I don't care.
Pattern 3: Get Your Regen Out of My Killing Spree: Dynamo Man will use the Recharger twice as often, but the Dynamo Bolts are telegraphed as to where they'll be.
Pattern 4: Death From Above and Below: Elec Man's Thunder Stikes hit from above, and another will attack from below.

Clock Citadel (Time Man)
Pattern 1: Spread Arrow: Time Man fires three arrows at a time as opposed to one. Imagine his attack as a player from pwered up comboed with his attack as a boss.
Pattern 2: Too Many Pulses: Flash Man will use Flash Pulse whenever he jumps.
Pattern 3: Centaur Cloning: Try not to shoot the fakes that Centaur Man creates; they'll just counterattack.
Pattern 4: I HATE Time Limits: You have a time limit to defeat Time Man: If it runs out before you take him down, you die instantly.

Oil Wells (Oil Man)
Pattern 1: There's No Way This Won't Get Slippery in The Future: Oil Man fires NINE blobs of oil instead of just three.
Pattern 2: Drill Trio: Drill Man uses Drill Blitz insead of Drill Bomb.
Pattern 3: MY OIL IS ON FIRE!!: Flame Man CAN and WILL set the oil on the floor on fire.
Pattern 4: Slidin' and Slippin': The Oil Slider will leave a trail of oil that has ice physics. Also Rotom will fall down most of the time.

Chapter 1 Boss: Enker
Chapter bosses have at least two health bars. Enker can ONLY be damaged when he's hit using the Mirror Buster. As in, you can only damage him when he's absorbing shots. Don't try hurting him otherwise. When at half health, he will ALWAYS use the mirror buster at its most powerful state.

CHAPTER BOSS BEATEN!

Chapter 2 Intro:

Rotom: Hah! You can't HOPE to defeat me! With these wonderful items, I'm even LESS beatable than every Wind-core combined!
Rotom: All I need is to gather more Evil Energy, and with the special weapons I've received from these robots but will never use for some stupid reason, I'll be so mighty, that not even Mega Man himself will be able to defeat me!
Rotom: Wait, what's THAT!?
*Wily's UFO is carrying a LOT of evil energy and enters his MM2 fortress*
Rotom: ...I gotta get my hands on that load of evil energy.
Rotom: The second series bots should still have the codes past the anti-teleportation field...
Rotom: All I gotta do is beat them and grab the codes. Then, I can make myself TRULY invincible.

Chapter 2 is loading, Please wait warmly....
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 22nd, 2017 at 2:35pm #2092
Rotom uses Spite to stop Cape from charging materia!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 20th, 2017 at 5:52pm #2093
Let's see... AHA! If you're planning on placing the Evil Energy Robot (Trio) in there, maybe his base stat total should be 666. Also, the starters should be Megaman, Protoman, and Bass.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 19th, 2017 at 4:28pm #2094 ( Edited : 2017/02/19 at 4:42pm )
Megaman 10.5: Impossible Attack Pattern (based on Impossible Spell Card)

CHAPTER 0: INTRO FIELD

So one day, this idiot named Rotom decided to possess a robot to do stuff. Like godmodding. He also gathered crap with the power of some Evil Energy.

His plans got found out though, so multiple robot masters are out for his life.

Rotom: Grr! You little! Don't you know you're a weakling!?
Rotom: Ah well, might as well deal with your attack pattern and go home.
Buster Rod G: Gyahaha! I hear there's a reward for destroying you!
Rotom: Pfft, a filthy ape like you could NEVER beat me.
Buster Rod G: You just crossed the line, mister!
Buster Rod G: Time to break out my unavoidable attack! *a big wall of buster shots*
Rotom: Oh, you little...! That does it, If you can't play fair, neither will I!

-TUTORAL: Faint Warp-
Press the item button as soon as you are in danger of being hit!

*INTRO STAGE COMPELTE*

PLAYABLE CHARACTERS:
Rotom: Can have 5 shots onscreen at a time, and also charge up his buster to create the "Rail Buster". Has the ability to Slide and Double Jump. Can fire in 8 directions, too, but it's not like Bass' ability.

CHEAT ITEMS:
Faint Warp: Makes the user invincible for a short period of time while the button is held. During the period, Rotom cannot Move or use Weapons. As a Sub-item, it increases Rotom's invincibilty frames.
Ring Portal: Lets you move to the other side of the room instantly. As a sub, it can be used twice after your main item runs out.
Insta-Reflect: Reflects some attacks in a small area back to the Robot Master. As a sub, this increases Rotom's defense.
CHAPTER 1: Highly Reatliative to Attackers

Abandoned Warehouse (Cut Man)
Pattern 1: Cutters from Earth (Rising Cutter): Cut Man summons cutters from the ground to attack Rotom. This does as much damage as a Thunder Beam to Mega Man's face.
Pattern 2: Bouncing Blades: Metal Man throws metal blades that bounce along the ground. These blades disappear after a short amount of time.
Pattern 3: Don't You Know How Sharp Those Are?: Ring Man jumps on two rings and balances on them whilst throwing Ring Boomerangs.
Pattern 4: Thinking With Portals A Bit: Cut Man uses his original attack pattern from MM1, but he doesn't flinch when hit, and he sometimes moves from point to point instantly with that one technique in the fighters.

Mountain Mines (Guts Man)
Pattern 1: Thunderous Strength: Guts Man can store up to 2 Super Arm Blocks before throwing them.
Pattern 2: I'll Have a Drink With My Knuckle Sandwich: Hard Man will attempt to Stun Rotom with his Hard Knuckle before trying to land on him.
Pattern 3: You're In The Wrong Stage, Earth-Core Scum!: Stone Man will fire Four power stones instead of Two.
Pattern 4: Brainless Brawn: Guts Man can't be hurt, unless you lure him into the debris when he charges into Rotom.

Arctic Jungle (Ice Man)
Pattern 1: Sure, Let's Give An Eskimo A Machinegun!: Ice Man fires icicles VERY quickly, but seems to focus on one area.
Pattern 2: Violent Freezer: Cold Man will scatter LOTS of cold clouds that slow Rotom down AND drain his health, albiet VERY slowly.
Pattern 3: Icy Dome of Death: Chill Man, when low on health, can create a huge dome made of Ice that has Chill Spikes all over it, and Rotom will have to contend with breaking the thing while Chill Man shoots at him. Oh, and the Spikes fly off when a piece is destroyed.
Pattern 4: Aroura Illusion: Ice Man generates 5 clones of himself that fire shots and are generally annoying. The worst part is, these clones can't be destroyed!

Orb City (Bomb Man)
Pattern 1: THAT IS NOT A FIREWORK, YOU WALKING BOMB!: When dealing with Bomb Man, there is only one thing to keep in mind for this pattern: DODGE THAT DANGER BOMB AT ALL COSTS. It'll sting HARD if you don't!
Pattern 2: Too Many Remote Bombs: Crash Man fires basically any time he's in the air.
Pattern 3: It's a Wonder He Doesn't Get Dizzy: Top Man's spin is almost INSTANT. Two words can describe the main item to use: FAINT. WARP.
Pattern 4: How Much Of Those Are You Packing Anyway?: Bomb man drops bombs like CRAZY when he jumps, which is ALL THE TIME in this pattern.


Plasma Tsukimogami are developing the rest of Chapter 1, please wait warmly...
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 19th, 2017 at 4:21pm #2095
Rotom uses Protect, dispelling the charge shot!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 17th, 2017 at 4:37pm #2096
Rotom is hit by Centaur Flash (10% damage) and retaliates with Shock Wave!

Rotom HP: 30%/100%
Rotom Z-power: 89%/100%
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 16th, 2017 at 8:32pm #2097
Rotom simply stops the attack by jamming a thunder wave into Cape!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 16th, 2017 at 8:32pm #2098
To find some way to "undo the reset of the universe" or some crap like that. Freakin' moron, thinking there was a previous universe, the Dragonborn couldn't POSSIBLY reset the universe, that would be THE most overpowered shout in all of existence, right next to...
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 15th, 2017 at 7:17pm #2099
Pulled out a Rawkit Lawnchair, a an outdoor piece of furniture with guns that shot the Fruitman so hard he turned into an eggplant! Halloween's nightmare was 360 noscoped! However, due to this, the biggest ⑨ of them all, CIRNO THE ICE FAIRY, sensing that the Fruitman was pretty much dead at this point, realized nothing was stopping her from becoming the strongest. As her first act of strongest-ism, she...
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