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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 22nd, 2017 at 12:25pm #2061
Looks like someone's been messing with human souls... But who's doing it!?


Name: Corrupted Cyan SOUL (Idleness)
Description: When used, 3 turns will pass. Useful for getting rid of (or activating effects of) temporary effects early.

Name: Corrupted Orange SOUL (Audacity)
Description: All RMs gain a whopping 4 ATTACKS PER TURN FOR 5 TURNS, but during those 5 turns, they only deal 10 damage per attack and can't drain health, so they have to rely on secondary effects.

Name: Corrupted Blue SOUL (Conceit)
Description: For 5 turns, all RMs become Airborne.

Name: Corrupted Purple SOUL (Inflexibility)
Description: All RMs become Poisoned for 10 turns!

Name: Corrupted Green SOUL (Compliance)
Description: All RMs regenerate 20 Health per turn for 5 turns!

Name: Corrupted Yellow SOUL (Vengance)
Description: All robots fall Asleep and regain 30 health.

(Yes, I'm using THAT old status.)

Name: Corrupted Red SOUL (Spite)
Description: Refreshes all current buffs, debuffs, and statuses on an RM.

Idea is from here
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 22nd, 2017 at 12:22pm #2062
Blizzard Man, because while I don't hate Zero as a character, and the fact that he's DWN-Infintiy is actually a really nice plot twist and he can be rather fun to play as, but I personally have something to say about him. The reason that I voted for Blizzard over Zero, no offense... *mental preparation*

Is that ZERO IS ONE OF THE MOST OVERRATED CHARACTERS IN THE ENTIRE SERIES! Sure, he's existed ever since X1, but through the SNES trillogy, he pretty much only exists to look cooler than X and generally outshines the MAIN FREAKING CHARACTER. In X1, he gets kiled, but I didn't feel that much remorse for him because for some reason I didn't feel emotions when playing video games other than excitement. Plus, I even managged to grab the buster upgrade from his corpse, which was a bonus. In X2, He is literally only there as a plot device. Not a very good one, but a plot device nonetheless. In X3, you FINALLY get to play as him, but if he dies ONCE, he's through, and he can't even fight bosses because the shutters rarely open for him! In X4 onwards, while this is a minor gripe of mine, he can't use his buster for some silly reason. Sure, it's satisfying to melee the crap out of things, but it gets monotonous. Blizzard, however, is a robot master and doesn't really NEED to be fleshed out in character that much IMO, and he has a generally fair fight, paired with the DEVESTATING range of his Blizzard Attack weapon, which is underrated in my book.

Alright, I've calmed down...

Higsby because he is pure comic relief and his NetNavi kicks (REGGAE'D)s left and right.

Copy Robot because he can transform into pretty much ANY robot and is a snarky, sarcastic wise(REGGAE'D). Having the accent(?) of any robot master he copies is also a plus, with him even sounding like a deep-voiced sherrif as Fire Copy, and can even make up a whole rematch chamber. Yep, in MMPU, when you refight the robot masters, you fight COPY ROBOT pretending to be them.

Sunstar. Enough said.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 20th, 2017 at 5:58pm #2063
Wily and Metal Man.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 19th, 2017 at 9:18pm #2064 ( Edited : 2017/04/19 at 9:35pm )
Wily because he's the main villain of the series and because I never played legends.

Bass.EXE due to the fact that appears in EVERY BN GAME as a superboss, and is a major character in BN2 and BN3. Duo only appears in 1 game.

Metal Man, and NOT because of the SUPER AWESOME BLADES OF DOOM AND DEATH AND DESTRUCTION LOLZ. I am talking about his stage and how factory levels are rarely done in Classic. The only others I recall were Dust, Junk, and Grenade.

Robot Dracu- I mean, Shade Man. He presumably beats the crap out of Bass, has a castle with a neat easter egg, has an attack where he sucks your oil, an attack where he temporarily turns you to stone, and can also fly. It is not by any stretch to call Ring Man cool, but I will personally pay tribute to the Noise Crusher himself. Guy's boomerangs are as hard to use as they are broken in Rockman 4 MI. WHAT IS A RINGMAN, ANYHOW!? A MISERABLE LITTLE PILE OF CURCUITS, THAT'S WHAT!

But enough talk, I better wrap this up.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 19th, 2017 at 9:12pm #2065
Lotus goes into the furthest ducking area.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 18th, 2017 at 6:22pm #2066
Lotus heads to the side because those catacombs could be a trap she didn't account for.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 18th, 2017 at 6:21pm #2067
Vile. Nuff said.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 17th, 2017 at 7:31pm #2068 ( Edited : 2017/04/17 at 7:36pm )
Terra because of that awesome hair and being the Stardroid leader, as well as the fact that HE CANONICALLY BEAT MEGA MAN!

Vile because of Maverick Hunter X. Customizable weapon loadouts and customization in general for the win.

Also, this is my first vote EVER on one of these.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 17th, 2017 at 7:16pm #2069
Lotus tries to identify where the voice is coming from.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 14th, 2017 at 7:29pm #2070 ( Edited : 2017/04/14 at 8:16pm )
@ThatOneEnder : I know, but there may as well be a way to actaully see some of the errors when (and by when i mean if) they get updated.

However, let's focus less on inconsistent things, and take a look at robots that have a bit too many/little resists.

Now, I should probably explain what I think should be "standard" among this type of thing: 3 Resistances? Neat! 1 Resistance and an immunity? Solid! 1 Absorb? Cool! These, I feel, should be standard database stuff unless they have some sort of trade-off, like Mega Man being a Copy core or Disco getting more weapon energy. I know many RP characters don't follow this little rule of mine, including a good chunk of my own, but that's not a topic I wanna delve into. For now, I wanna take a look at some robots that have a little too few resistances in my opinion.

Cut Man only is resistant to Missile. You know, I think that cutter would actually be GREAT for leading away Magnet Missile, but let's get back on topic. Why isn't he resistant to the same type as his core? Is it because it would be hard for them to come up with other good resistances? How about one to Nature? The guy WAS designed to chop down trees, after all. Besides, it's not like the cutter is gonna help with the OTHER Missile weapons.

Guts Man is only resistant to his own type, Impact. You know, I personally think Earth and Shield would be neat resistances, but I guess they didn't want player to be able to start with robots that at most 3 elements would be bad against.

Bomb Man is resistant to Water and absorbs Explode. Now, aside from the fact that they literally just handed us a robot with both a resist AND an absorb, Danger Bomb would be a tad overpowered in this bot's hands, being able to both heal AND do extreme amounts of damage for just 4 WE. And this is coming from a guy who used to be one of the most OVP blokes in the RP chat. I say tone that down to a resistance.

Fire Man has- Oh you have gotta be kidding me. I can understand the affinity to Flame, but what logic is there behind him being resistant to Water? You see, ice is frozen water, and Fire Man just happens to be weak to a weapon called [Ice Slasher.]{freeze_cuter} I say get rid of that resistance, and we have a good bot.

Elec Man- ...I'm starting to notice a pattern with MM1 bots. Anyway, Elec Man, in addition to absorbing Electric attacks, is resistant to TWO things; Freeze and Time. I can understand the two MM1 robots being weak to Thunder Beam having their types resisted by [Elec Man,][electric} but this is just WAY too many resistances.

Air Man resists Water, Probably because the winds turn the tides and Air Man likes to surf. No, seriously, he does. Though, I'd scale the Wind affinity back to an immunity, not because it's too many resists, but how exactly would the winds heal him?

With Needle Man, we'll also be taking a look at his weakness. No, not the Crystal weakness; I'm talking about the Wind one. This would be slightly iffy if Top Man's T2, Top Twister, wasn't also wind-core, not that it's released yet. Also, fun fact, in MM2 GB, Needle Man is weak to Top Spin. Anyway, I like the Battle Network reference, because Needleman.exe is Wood-element, but that's his ONLY resistance. I personally think he should be resistant to Missile as well, makes more sense than on Cut Man.

Ring Man is only resistant to Wind. Why not a resistance to Cutter or Space, the same types that Ring Boomerang are? It feels like a missed opportunity to me.

I'm starting to run out of post space here, so I may revisit these at a later date.

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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 14th, 2017 at 3:24pm #2071
Let's start with the first odd elemental affinities for Bass, going by Database order.

Bass has three elemental affinites: Weakness to Flame and Shadow, and resistance to Space. Now, I have a slight problem with all three of these.

You see, in MM7, Bass is weak against Noise Crush and supposedly has his hide handed to him by Shade Man. However, He's also weak to Danger Wrap, Thunder Bolt, and Freeze Cracker. So, why can't he be weak to Electric or Explode? Oh wait, TWO COPY ROBOTS ALREADY HAVE THOSE WEAKNESSES! However, Bass Crush is ALSO Shadow-type. I kinda find it odd for a robot's natural ability to bee that which they're weak against.

Now let's talk about his Flame weakness. This is due to Scorch Wheel being one of his other weaknesses, even though it wasn't mentioned previously. However, in MM8, he only takes 1 damage from Flame Sword. So, why not make him weak to Swift or resistant to Cutter? Does the Treble Boost make him less vulnerable to Flame or Cutter? I find that to be bullcrap, since he takes the same amount of damage from Scorch Wheel and Slash Claw regardless.

Speaking of Slash Claw, Why couldn't they make it Cutter/Nature and have Slash Beast be Slash Man's T1 as a pure Nature-type attack? Why must this ability stick out like a sore thumb among the rest because it doesn't have even partially the same typing as its own robot master AT ALL?

Regardless, Let's talk about that Space resistance, shall we? My main beef with this is that BASS IS WEAK TO ASTRO CRUSH IN MM8! Are we just gonna write that game off as non-canon? Apparently not, because there's a good chunk of MM8 things in the database. Inconsistencies ahoy, ladies and mentlegen!

Well, that's gonna wrap up THIS analysis, but feel free to let me know what you think about it.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 14th, 2017 at 2:46pm #2072 ( Edited : 2017/04/14 at 3:03pm )
(CONT.)

Now let's see about Copy Cores.

You all most likely know the usual formula with this, as seen here...

mega-man_earthbass_waterproto-man_space

However, I'm going to try making it yield Empty and dual types.

mega-man_emptybass_emptyproto-man_empty

Welp, that didn't work. Let's try making them None-type.

mega-man_nonebass_noneproto-man_none

Not this either, eh? I'll have to experiment with dual typing then.

[robot:right:base]{mega-man_electric_laser}[robot:right:base]{bass_freeze-explode}[robot:right:base]{proto-man_cutter/missile}

mega-man_electric_laserbass_freeze-explodeproto-man_cutter/missile

THOSE didn't work at all, is it? I know it'd be hell to code in, but if the prototype could do it, I think the forums should, as well.

There's only one set of things to do now: The REST of the unused types, with Core Laser.

core-laser_damage  core-laser_damage  core-laser_damage
core-laser_level  core-laser_level  core-laser_level
core-laser_recovery  core-laser_recovery  core-laser_recovery
core-laser_light  core-laser_light  core-laser_light
core-laser_wily  core-laser_wily  core-laser_wily
core-laser_cossack  core-laser_cossack  core-laser_cossack

(for those wondering, the order used is Damage, Level, Recovery, Light, Wily, and Cossack.)

Welp, it didn't work.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 14th, 2017 at 2:03pm #2073 ( Edited : 2017/04/14 at 3:04pm )
Experimenting with Core Laser and Copy Robots!

core-laser_flamecore-laser_freezecore-laser_electric
core-laser_neutralcore-laser_neutralcore-laser_neutral
core-laser_emptycore-laser_emptycore-laser_empty

Core laser looks a bit messy when more elements are used, AND empty is a thing with Core Laser. This could imply that you were going to be able to USE empty-cores or empty-type attacks. However, this could just be in there for consistency. Although, what happens when you try using two elements at the same time? Plus, Neutral doesn't appear to show up at all, so what happens when you type in "none" instead? How about when spaces are placed?

core-laser_flame core-laser_freeze core-laser_electric
core-laser_none core-laser_none core-laser_none
core-laser_empty core-laser_empty core-laser_empty

The "none" type indeed works with core laser! However, we forgot about dual-typing, and it STILL overlaps! Let's try double-spacing...

core-laser_flame core-laser_freeze core-laser_electric
core-laser_none core-laser_nonecore-laser_none
core-laser_empty core-laser_empty core-laser_empty
core-laser_flame_crystal core-laser_freeze_time core-laser_electric_space

Well, that didn't work. Let's try using [tab] and dashes for second types.

core-laser_flame-crystal    core-laser_freeze-time    core-laser_electric-space

core-laser_flame  core-laser_freeze  core-laser_electric
core-laser_none  core-laser_none  core-laser_none


This seems to work! Though, we sadly can't use dual-types for Core Laser. But you know what THIS means..?

PRISM CORE LASER TIEM!

core-laser_laser  core-laser_flamecore-laser_swiftcore-laser_explodecore-laser_missilecore-laser_electric  core-laser_impactcore-laser_earthcore-laser_windcore-laser_naturecore-laser_shieldcore-laser_freezecore-laser_watercore-laser_timecore-laser_crystalcore-laser_spacecore-laser_copycore-laser_cuttercore-laser_nonecore-laser_shadowcore-laser_empty
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 14th, 2017 at 1:57pm #2074
Lotus makes it pretty clear that she has a knife, and that there'd be no benefit in spying on her.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 9th, 2017 at 1:05pm #2075 ( Edited : 2017/04/09 at 1:05pm )
"I know you're there. Show yourself, and quit trying to hide from me."
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 8th, 2017 at 9:34pm #2076
Lotus looks around and decides to see if anyone is watching her.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 6th, 2017 at 5:25pm #2077
There's got to be another hiding place. Lotus continues on to the next area.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 1st, 2017 at 9:16pm #2078
That ending summarized my style of ending complaints REALLY well. 10/10.

Also Dan Hibiki jokes FTW. Not only that, but the thing actually LAMPSHADES the fact that it was made on April 1st.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 1st, 2017 at 2:38pm #2079 ( Edited : 2017/04/01 at 3:04pm )
What's this!? MORE cards I didn't make!? AND they're not in the Gen 3 sets!? AM I BEING APRIL FOOLED By A CLEVER BRIT!?

Welp, let's cram these in the "Comic Relief Set With No Real Seriousness". Huh, there's a Bidoof card here too. ...I'm not including it in any other sets. Not even the Gen 4 Sets.

Name: Bidoof
Core: Neutral
Health: 90
Power: Unaware
Power Description: Bidoof ignores stat modifiers on the opponent when attacking and defending, regardless of if they're benificial.
Attack 2: Tackle
Attack 2 Description: Bidoof charges and slams into the target with its whole body, dealing [30 damage!][damage}
Attack 3: Growl
Attack 3 Description: Bidoof growls at the foe, making them deal 20 less damage for 3 turns!
Resistance: None
Weakness: None
Flavor Text: This is one of the worst cards ever. Please blame the creators of this Arceus-awful card.

robot Tch, stealth insults. Also, when is that guy gonna hurry up with Alpha Sapphire's Specials, I wanna mess up Hoenn some more!
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