Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 14th, 2017 at 6:10pm #2041
Since you're not gonna work on it anymore and the game's plot is out, may as well tell us what that encryption code is.

Also, I'll try to make it like your vision as much as possible. Btw, broken download link.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 14th, 2017 at 4:44pm #2042 ( Edited : 2017/05/14 at 5:02pm )
Necropost time I guess.

So I'm starting a run on White and plan on making my own modded set of rules:

-I can use my buster along with my first weapon. (You don't get a starter just so you can box it, do you? It's called a STARTER for a reason.)
-Stuff doesn't die. (When you die in a megaman game, does the weapon you used lose all of its WE automatically? NO, it doesn't.)
-I'll start with Rush Coil, and get more supports as I beat more gyms. (Rush Marine from 3rd gym, Rush Jet from 6th gym)
-If I get a weapon from a gym, it HAS to match that gym's type. (if there IS no primary type, I'll get a weapon from whatever type isn't there. (EG. I beta Blue's Gym in Soulsilver, I can get a Ground-type.))
-My Rival(s') Pokemon will also be named after weapons.
-All legendaries in that game will be catchable.
-I HAVE to have one buster, one support unit, and at least one weapon at all times when applicable. Adapters also count as busters.

PICK MY STARTER:
-Leaf Shield (Snivy)
-Atomic Crasher* (Tepig)
-Salt Water (Oshawott)

*Yes, I'm using stuff from MMRPG.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 14th, 2017 at 2:46pm #2043 ( Edited : 2017/05/14 at 3:28pm )
Sounds like someone's racking up a good amount of cards thus far. I will simply respond in kind.

Name: Rainbow Route
Increases: Nature +20, Neutral +10
Decreases: Earth -10, Freeze -20, Water -10, Space -30

Name: Moonlight Mansion
Increases: Shadow +30, Earth +30, Electric +10, Nature +10
Decreases: Water -20, Flame -20

Name: Cabbage Cavern
Increases: Earth +30, Water +10
Decreases: Wind -30, Electric -20

Name: Mustard Mountain
Increases: Flame +30, Wind +20, Earth +10
Decreases: Freeze -30, Electric -30

Name: Carrot Castle
Increases: Impact +30, Missile +30, Electric +10
Decreases: Cutter -20

Name: Olive Ocean
Increases: Water +30
Decreases: Earth -10, Freeze -10,

Name: Peppermint Palace
Increases: Freeze +30, Shield +20
Decreases: Water -10, Copy -10, Time -10, Cutter -10, Earth -10, Missile -10

Name: Radish Ruins
Increases: Earth +30, Empty +10, Cutter +10, Swift +10
Decreases: Impact -10, Wind -30

Name: Candy Constellation
Increases: Space +30, Earth +10, Impact +10, Cutter +10
Decreases: Freeze -10, Flame -30, Water -30, Electric -30, Nature -30

*Meanwhile, that very same post*
Dark Taranza: Let's see, monsters I still have to *REGGAE'D* off... Greater Doomer, Colossal Hot Head, Gigant Edge, Miasmoros... UGH, so many left... Whatever, I still have three more tricks up my sleeve. I'll only summon them when it's time, though. First, I gotta give the Vocal Volcano some of the ol' Shadow Orb treatment!
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 14th, 2017 at 9:46am #2044 ( Edited : 2017/06/01 at 8:31pm )
Dark Taranza: DESTROY the world? I'm trying to take it over! I don't have the time to be doing this, either, I have monsters to *REGGAE'D* off!

*Dark Taranza teleports away*

Alright, only two special cards. I can do this.

Name: Shadow Dedede (SPECIAL)
Core: Shadow/Impact
Health: 200
Attack 1: Shadow Nail
Attack Description: Flip a coin. If it's tails, the enemy takes 60 damage!
Attack 2: Shadow Flip
Attack 2 Description: Flip three coins. If they're all tails, Shadow Dedede does a whopping 150 damage to the enemy!
Attack 3: Shadow Blast
Attack 3 Description: Shadow Dedede's stomach-mouth opens, shooting out a dark orb at the enemy! Flip two coins. For each one that is tails, the enemy side takes 40 damage!
Resistance: Shadow
Weakness: Impact

Name: Parallel Susie (SPECIAL)
Core: Swift/Shadow
Health: 200
Power: Fury Mode
Power Description: When Parallel Susie is at 100 or less health, her attacks do 30 more damage!
Attack 2: Spin Drive
Attack 2 Description: Flip 7 coins. For each one that's tails, Susie deals 20 damage!
Attack 3: Mini-Drone
Attack 3 Description: Susie summons a drone that does 10 damage to the enemy for 10 turns! It can't be reused until 3 turns after the drone expires.
Resistance: Swift
Weakness: Explode

Whew, that should be enou- *finds a letter from a ring-shaped portal saying, "Turn on the dang news"* *turns on the dang news*

Reporter: -al-mart is FINALLY open after a good amount of years. On a darker note, there has been quite a commotion among a good amount of minibosses, some attack people that are outside their own stage. Witnesses also report that there was some anthropomorphic cross between a daddy long-legs and a wasp provoking them by throwing rocks at them or doing something else to egg them on. Reports also called them an utter pottymouth.

Reporter: On a BETTER note, The Dang News has turned 5 years old today! And now, to completely transition to the weather report because my script has no good segway into it! Here's Castform, with the weather.

Castform: Thanks, unnamed reporter. Now, we're looking at some sight showers..

Well, crap. The Dang News was actually plot-relevant like pretty much every time ever.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 13th, 2017 at 8:24pm #2045
Alright, I have a good chunk of Dimension Mirror cards taken care of. I'll just release these in a big burst. Though, I think something might happen when I release them...

Name: Dark Kracko
Core: Wind/Flame
Health: 150
Power: Smoke Cloud
Power Description: Dark Kracko is Airborne, and when Dark Kracko is attacked, flip a coin. If it's heads, the attacker takes 20 Wind damage!
Attack 2: Flaming Rain
Attack 2 Description: Dark Kracko causes magma to erupt from itself, and does 40 damage to an enemy!
Attack 3: Bomb Drop
Attack 3 Description: Flip a coin. If it's heads, the enemy side takes 60 damage, but it doesn't work on foes that are Airborne.
Resistance: Flame
Weakness: Swift
Flavor Text: This incarnation of Kracko is made entirely of volcanic smoke rather than clouds, and doesn't shoot lightning, but it DOES spew magma at victms.

Name: Moley
Core: Earth
Health: 120
Attack 1: Rock Toss
Attack 1 Description: Flip a coin. If it's heads, this attack deals 20 damage. If it's tails, it does 60.
Attack 2: Bomb Toss
Attack 2 Description: Flip a coin. If it's tails, Moley deals 80 damage. If it's heads, Moley TAKES 80 damage!
Attack 3: Sawblade Throw
Attack 3 Description: Moley deals 60 damage, but takes 30.
Resistance: [Earth}
Weakness: Crystal

Name: Gobbler
Core: Water
Health: 150
Power: Savagery
Power Description: When attacking a robot that has half health or lower, Gobbler's attacks do an extra 10 damage!
Attack 2: Rushing Bite
Attack 2 Description: Gobbler bites hard into the enemy, doing 20 damage! The RM this attack hits also takes 10 more damage for the rest of the battle.
Attack 3: Aqua Rush
Attack 3 Description: Gobbler rams into the opponent and does 50 damage, but TAKES 30 damage himself, even with resistance!
Resistance: Water
Weakness: Cutter

Whew, only the special cards seem to remain now. Though, I have a feeling that I may have triggered something.

*meanwhile, outside the dimension mirror, a strange creature appears...*

???: Finally! I'm able to go back into this world! It shall tremble before my might! But first, to *REGGAE'D* off some-
???: Wait... What's going on? How come hat noise came out of my mouth when I said "*REGGAE'D*"- IT DID THAT AGAIN! WHAT THE *REGGAE'D* IS GOING- Okay, so it doesn't just work with "*REGGAE'D*". Nice to know. Anyway, I have some monsters to *REGGAE'D* off.
Dark Taranza: They will learn to *REGGAE'D* themselves when they hear the words "Dark" and "Taranza" in the same sentence!
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 13th, 2017 at 6:53pm #2046 ( Edited : 2017/05/13 at 6:54pm )
Urk. Couldn't kill the evil off early.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 13th, 2017 at 5:20pm #2047
I gotta find some way to goad him into fighting me. Not only that, but there's also this mirror world stuff I gotta process!

Ah well, the Dimension Mirror can wait, this is more of a threat!

RotomSlashBlast is challenging Walter to a battle!
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 13th, 2017 at 11:50am #2048 ( Edited : 2017/05/13 at 2:19pm )
Huh, didn't think there'd be paralel versions of THESE things. Let's make 'em special cards.

Name: Mirror Giratina (Robot) (SPECIAL)
Core: Copy
Health: 200
Attack 1: Core Shot
Attack 1 Description: Giratina fires a strange buster shot, dealing 50 damage! This can only be boosted by cores, but any core will do.
Attack 2: Copy Shot
Attack 2 Description: Allows the single use of the opponent's previously used attack, but the damage is halved, rounded to the nearest 10.
Attack 3: Copy Soul
Attack 3 Description: Giratina changes its core and the element of Core Shot to that of the opponent's secondary core type. If it has no secondary core type, it copies the primary one instead.
Resistance: Copy
Weakness: Neutral
Flavor Text: Instead of being able to use the Core Change system, The Mirror World's Giratina is purely a copy-core.

Name: Mirror Yveltal (Robot) (SPECIAL)
Core: Neutral
Health: 300
Power: Soul of Justice
Power Description: If Evil Energy or any Omega Seed is used on Mirror Yveltal, he only gains the negative effects. (in the case of the Omega Seeds, the elements provided don't trigger weaknesses.)
Attack 2: Burstfire Shotbuster
Attack 2 Description: Flip 2 coins. For each one that is tails, Mirror Yveltal deals 50 damage to the enemy side.
Attack 3: Genesis Blast
Attack 3 Description: Mirror Yveltal takes 60 damage, but does a whopping 120 damage to an enemy!
Resistance: All but Empty
Weakness: Empty
Flavor Text: They say two negatives don't make a positive, but the mirror world clearly hated that phrase when it created this guy. The Mirror World's Yveltal, instead of being a harbinger of destruction, is one of justice.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 13th, 2017 at 10:31am #2049
I am NOT letting anyone take over.

*switches deck formation*

DECK FORMATION: Techno Uprising
Adventure Freddy Fazbear, Adventure Bonnie, Adventure Chica, Adventure Foxy, Adventure Golden Freddy, Adventure Balloon Boy, Adventure JJ, The Adventure Puppet, Endo-01, Endo-02, Pulse Man, Fuse Man, Photon Man, Blastoise, Starmie, Magmortar, Electivire, Magnet Man, Hack Man, Mega Titan, Tyranitar, Psi Man, Mars, Jupiter, Furnace Man, Terra, Pluto, UFO, BOOM!, Neon Wasp, Block20, Field Star, BossDrain01, BossDrain02, BossDrain03, Landmine, Sky Jet, Copy Core, Space Core x2, Laser Core X3, Corrupted Cyan SOUL (Idleness), Corrupted Orange SOUL (Audacity), Corrupted Blue SOUL (Conceit), Corrupted Purple SOUL (Infexibility), Power Plant
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 12th, 2017 at 8:40pm #2050
...I have the strangest feeling that something related to the Mirror just happened.

Name: Wiz
Core: Crystal
Health: 100
Attack 1: Magical Hat
Attack 1 Description: Wiz guards, gaining 50 defense this turn!
Attack 2: Magical Summoning
Attack 2 Description: Roll a die. The result of the die determines the attack.
1: Cloud Summon: Wiz summons a thunder cloud to deal 30 damage to an enemy, ignoring defense!
2: Balloon Summon: Wiz summons a balloon which flies up into the sky and does 60 damage, but only if the target is airborne.
3: Toy Car Summon: Wiz summons a giant toy car, which he revs up to ram it into the enemy and deals 40 damage!
4: Football Summon: Wiz summons a football, and throws it into the enemy's face, dealing 50 damage, triggering both weakness and resistance twice. (eg. If this attack hits a robot weak to impact, it does 20 more damage, and 20 less damage to those resistant.)
5: Poison Apple Summon: Wiz summons a poisoned apple. Flip a coin. If it's tails, Wiz will cram the apple down the target's throat and does 20 damage, Poisoning them.
6: Bomb Summon Wiz summons a bomb. Flip a coin. If it's tails, Wiz throws it and deals 60 damage! But if it's heads, Wiz TAKES 60 damage due to the bomb blowing up in his face.
Resistance: Freeze
Weakness: Cutter

Name: King Golem
Core: Earth
Health: 200
Power: Stone Armor
Power Description: King Golem has 10 defense by default.
Attack 2: Stone Rain
Attack 2 Description: King Golem causes stones to rain down, causing 20 damage to the enemy side!
Attack 3: Golem Support
Attack 3 Description: King Golem summons one of three golems, decided by two coin flips.
Two Heads: Red Golem: A Red Golem answers, and pounds into the enemy, dealing 50 damage!
One Heads, One Tails: Gray Golem: A Gray Golem answers, and rolls into the enemy, dealing 70 damage, but it doesn't work if they're Airborne.
Two Tails: Blue Golem: A Blue Golem answers, and punches the enemy. Flip 3 more coins. For each one post-decision that is tails, this attack deals 30 damage!
Resistance: Earth
Weakness: Impact
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 11th, 2017 at 5:39pm #2051
...I don't like multi-posting, but also don't know where to put this, so here you go.

Stardroid Set Pastebin
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 11th, 2017 at 4:26pm #2052
The Dimension Mirror's cards are definitely not the best thing ever.

Name: Shadow Kirby (SPECIAL)
Core: Copy/Empty
Health: 120
Attack 1: Missile Tackle/Heavenly Wrath
Attack 1 Description: Flip a coin. If heads, Shadow Kirby uses Missile Tackle. If tails, Heavenly Wrath is used.
-Missile Tackle: Shadow Kirby turns into a missile and rams into the enemy, dealing 30 damage.
-Heavenly Wrath: Flip 3 more coins. For each one that is tails other than the one that decides what Shadow Kirby will use, deal 20 damage. If all 3 coins are Tails, flip ANOTHER coin. If this one is tails, the target you used Heavenly Wrath on will be Confused.
Attack 2: Clown Spring/Mini-Size
Attack 2 Description: Flip a coin. If heads, Clown Spring is used. If Tails, Mini-Size is used.
-Clown Spring: Flip another coin. If the coin that wasn't used to flip for an attack is tails, the enemy RM takes 60 damage!
-Mini-Size: Shadow Kirby gains the Mini* status this turn.
Resistance: Empty
Weakness: Copy

*Mini: When an RM with this is attacked, flip 2 coins. If either one is tails, the attack is dodged. If they're both heads though, the attack deals twice as much damage!
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 3rd, 2017 at 9:13pm #2053 ( Edited : 2017/05/03 at 9:25pm )
Ugh, this April Fools deck is gonna be the bane of my time...

Name: Shiny Ditto (SPECIAL)
Core: Neutral/Copy
Health: 130
Attack 1: Transform
Attack 1 Description: Shiny Ditto copies the attacks, power, weaknesses, and resistances of the enemy card and its name is changed to "Shiny *insert name of the card it transformed into here*" (yes, you HAVE to put quotes around it.) (Ex. "Shiny SSN"). You can't make Shiny Ditto transform into Shiny Ditto.
Attack 2: Struggle
Attack 2 Description: When Shiny Ditto is faced with another Shiny Ditto that hasn't transformed, this is the only move it can use, and it can only be used when Shiny Ditto fights another non-transformed Shiny Ditto. This does 70 damage to the enemy Shiny Ditto, but 70 damage to the Shiny Ditto that uses this move!
Resistance: None
Weakness: None
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 30th, 2017 at 10:33am #2054
Lotus tries another attack.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 28th, 2017 at 3:48pm #2055
Okay, I have a feeling THIS is what corrupted those SOULs. Wait a sec, this looks familiar...

*a banded bunch of cards pop out and hit rotom in the face*

Ow.. Wait, what is with these cards? Wait a second...

Oh *REGGAE'D*! IT'S THE *REGGAED* DIMENSION MIRROR!! THIS must be the origin of it! The souls weren't corrupted BY anything; They're from the Mirror World! They were this way all along!

Name: Dark Meta Knight
Core: Empty/Cutter
Health: 120
Attack 1: Dark Multithrust
Attack Description: Flip 3 coins. For each one that is heads, This attack does 20 damage. If Dark Meta Knight has full health, the first heads deals 40 damage.
Attack 2: Dark Reflect
Attack 2 Description: Dark Meta Knight guards, crating a gray barrier that reflects attacks that aren't Neutral, Cutter, Impact, Swift, or Shield type back to the opponent this turn! It can't be used in the 2 following turns, however.
Attack 3: Parallel Darkness
Attack 3 Description: This attack can only be used if Dark Meta Knight has 80 HP or less. This attack does 80 damage.
Resistance: Swift
Weakness: Impact

Name: Parallel Landia (SPECIAL)
Core: Flame/Shadow
Health: 200
Power: Master Corruption
Power Description: The Master Crown makes Landia immune to Shadow-type attacks.
Attack 2: Master Fireball
Attack 2 Description: Flip 4 coins. For each one that is tails, this attack does 50 damage.
Attack 3: Master Whirlwind
Attack 3 Description: Flip a coin. If it's heads, the target takes 80 damage.
Resistance: Flame
Weakness: Cutter

Name: Mega Titan
Core: Missile/Impact
Health: 200
Power: Mega Armor
Power Description: Mega Titan has 20 defense, but Electric-type attacks, after dealing both regular and weakness damage, deal twice as much damage to Mega Titan! After taking 100 damage, Mega Titan loses the defense and takes 20 extra damage, but loses his weakness and resistance.
Attack 2: Mega Rocket Punch/Head Missile
Attack 2 Description: When Mega Titan's health is over 100, flip 4 coins. For each coin that is heads, Mega Rocket Punch deals 30 damage! If Mega Titan's health is under 110, Head Missile is used instead, dealing 10 damage.
Resistance: Neutral
Weakness: Electric

How about we call this... The Dimension Mirror set?
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 27th, 2017 at 8:36pm #2056
Lotus tries to keeps herself awake by slapping herself in the face so hard that it would be difficult to sleep, but not hard enough for it to actually hurt.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 27th, 2017 at 8:24pm #2057 ( Edited : 2017/04/27 at 8:33pm )
SUNSTAR. Sure, Cut's Corner is a thing, but tell me this: If a solar god with the armor of a titan and PHENOMINAL COSMIC ALADDIN REFRENCES decided to blow up the earth, would you turn to that one scissors-wearing guy who appears on TV a lot for help? Because I sure wouldn't. Besides, the Rolling Cutter has this weird arc to it, making it tough to use. As for Gemini... That stage can go *REGGAE'D* itself twice over.

Plus, I already explained how awesome Sunstar is.

Edit: I just realized how it's even cooler that my avatar, Pharaoh Man, is similar to Sunstar in design. Plus, Pharaoh is a Flame Core, and my preferred background is Time type.

Need I say more?
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 24th, 2017 at 7:21am #2058
Lotus tries jamming her knife into the thing's skull.
^ Top
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 24th, 2017 at 7:12am #2059
Sunstar. Let me give some people some insight on the situation.

In MMV, Terra may be the leaser of the stardroids, but that doesn't make him the final boss, even though he can be a bit though with him using Spark Chaser and freezing you with those three orbs. However, PLOT TWIST, Wily was behind the whole thing.

You then go through a stage that has rematches with the killers and Quint, then astardroid rematch. You then fight Wily's Brain Crusher robot, but even after you beat Wily, it's STILL not over, as he reveals the ancient superweapon itself, Sunstar, who proceeds to upstage wily himself. The fight is also pretty cool, with there being 3 stages and everything doing a mere 1 damage to him, even a charged Mega Arm shot. At the end of the fight, he has 1 hp, and Mega Man offers to get him fixed, but Sunstar's fusion Reator goes critical, and Sunstar demands that Mega Man leave the Wily Star so Mega Man doesn't get blown up.

Pretty cool stuff right there, even if you don't get a weapon from him.
^ Top
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »