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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 7th, 2017 at 12:03pm #2021
This seems to be a bug with the starforce thing.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 7th, 2017 at 11:57am #2022 ( Edited : 2017/06/07 at 12:03pm )
Just testing things with the empty type and stars.

[item-right-02]{star_empty} [item-right-03]{star_empty}

[item-right-01]{star_empty_freeze}


[item-right-02]{star_empty} [item-right-03]{star_empty}

[item-right-01]{star_empty_freeze}
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 7th, 2017 at 10:54am #2023 ( Edited : 2017/06/07 at 11:04am )
Oh crap, I forgot!

THE DADDY!

Name: Metool Daddy (SPECIAL)
Core: Neutral
Health: 300
Power: Giant Helmet
Power Description: All attacks directed at Metool Daddy do half damage rounded down. This can't be pierced or ignored.
Attack 2: Giant Met Shot
Attack 2 Description: Metool Daddy shoots a big bullet, dealing a whopping 70 damage!
Attack 3: Daddy Slam
Attack 3 Description: Metool Daddy jumps into the enemy, dealing 140 damage, but TAKING 70 damage in the process!
Resistance: Flame, Water, Electric, Nature
Weakness: Cutter, Impact, Explode

There! I think I've made my point.

Also, I had to revamp some of the weapons for Pounder Met.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 6th, 2017 at 8:56pm #2024
@MegaBoy : Why would they first put the originals on the 3ds, but then put the sequels/remakes on the switch? How would trading between both games work now? They're part of the same generation!

@Musical : Z-moves are also a gimmick, and besides, Mega Evos have MORE than just looks going for them. They get a stat boost, an ability change, and maybe even an extra type.

I know both of those sound like I'm arguing, but I don't want to have to.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 6th, 2017 at 8:36pm #2025 ( Edited : 2017/06/06 at 9:45pm )
I'VE GOT IT! THE ULTIMATE COUNTER TO SNIPER JOES.

*maching-making sounds*

METS!!

Name: Spring Met
Core: Impact
Health: 120
Power: Helmet
Power Description: Halves the damage from Buster-based attacks. Buster Shot does nothing.
Attack 2: Met Shot
Attack 2 Description: Spring Met shoots a single bullet to deal 30 Damage.
Attack 3: Bounce
Attack 3 Description: Spring Met jumps high into the air, evading all attacks. On the next turn, it lands on the enemy, dealing 70 damage!
Resistance: Impact
Weakness: Cutter

Name: Barrier Met
Core: Shield
Health: 120
Power: Forcefield Generator
Power Description: Reduces the damage from all attacks against the user's side by 20. Buster Shot does nothing.
Attack 2: Taunt
Attack 2 Description: Forces an enemy to target Barrier Met next turn.
Attack 3: Met Shot
Attack 3 Description: Barrier Met fires a bullet, dealing 30 Damage.
Resistance: Shield
Weakness: Laser

Name: Pounder Met
Core: Impact
Health: 120
Power: Uncuttable Helmet
Power Description: Halves the damage from Cutter-type attacks.
Attack 2: Random Impact-Type Weapon
Attack 2 Description: Roll a d5. The attack used is based on the number rolled.
1: Super Throw Pounder Met throws the enemy, dealing 30 damage and replacing the enemy thrown with a different one of the user's choice.
2: Super Arm Pounder Met summons a blockade, providing 20 defense. However, is Super Arm is rolled again, Pounder Met picks up the blockade, and throws it at the foe to deal 80 damage!
3: Oil Slider: Pounder Met creates a puddle of oil and uses it to slide into the target, dealing 80 Damage, but TAKING 20 damage in the process!
4: Hard Knuckle: [Flip 3 coins. If at least 2 are heads, the enemy takes 50 damage and can't move this turn.
5: Dust Crusher: Pounder Met launches a condensed pile of junk at the opponent. Deals 30 damage. Flip two coins. For each heads, this attack does 10 more damage.
Resistance: [Neutral]{netural}
Weakness: Shield

Name: Vampire Met
Core: Shadow
Health: 90
Power: Dark Helmet
Power Description: When attacked, Vampire Met automatically counters, dealing half the damage taken, rounded down. Vampire Met can't counter attacks that destroy it, however.
Attack 2: Met Shot
Attack 2 Description: Vampire Met shoots a single bullet to deal 40 damage.
Attack 3: Vampire Shot
Attack 3 Description: Vampire Met shoots a bat-like bullet, dealing 30 damage and restoring 10 Health to itself.
Resistance: Shadow
Weakness: Crystal
Flavorv Text: What is a Joe? *smashes drink* A miserable little pile of Circuits! But enough talk. HAVE AT YOU!

Name: Met With A Xerneas Inspired Helmet (SPECIAL}
Core: Neutral/Crystal
Health: 150
Power: Hornleech Helmet
Power Description: Halves the damage from physical attacks. Upon being hit with a physical attack, flip a coin. If it's heads, MWAXIH's (that's the acronym) horns do 20 damage to the attacker, and MWAXIH regains 10 health!
Attack 2: Met Shot
Attack 2 Description: MWAXIH shoots a single bullet to deal 20 damage.
Attack 3: Geomancy Drive
Attack 3 Description: On turn one, MWAXIH charges. On turn 2, It gains Two moves next turn, 40 attack, and 40 defense! This can't be used more than once per battle, though.
Resistance: Nature, Crystal
Weakness: Empty
Flavor Text: I couldn't find a good thematic counter to Scythe Joe other than life, so I gave this guy a Xerneas Inspired Helmet.

Name: Scuba Met
Core: Water
Health: 90
Power: Bottomless Air Suppy
Power Description: Scuba Met is immune to the Drowning status.
Attack 2: Met Shot
Attack 2 Description: Scuba Met shoots a single bullet to deal 30 damage.
Attack 3: Swimming Tackle
Attack 3 Description: Scuba Met swims into the opponent, dealing 100 damage! This only works on water-type fields.
Resistance: Water
Weakness: Electric

Just BARELY going under the text limit. Hopefully the joe army should be scared of the Extended Met Family Pack, though!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 6th, 2017 at 4:33pm #2026 ( Edited : 2017/06/06 at 5:35pm )
So we're sharing sprites again, eh?

Well, here's this crappy Fire Boy Mecha Sheet I made for MMRPG.

(sorry about the white background btw)

Imgur
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 5th, 2017 at 2:59pm #2027
(gotta revive this somehow)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 5th, 2017 at 1:55pm #2028
I may as well go with something new. Wasn't sure at first, though.

Name: crystal-man Crystal Man
Class: Fotuneteller
Good Point: Mystical
Bad Point: Shady
Like: Fortune-telling
Dislike: Science

He is able to produce artificial crystals. Initially, Wily created him in order to earn money. Crystal man went to Spokane because his fortune-telling-based crap told him something was up over there, or something like that. Usually it's just some excuse or whatever to scam people for zenny.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 4th, 2017 at 9:07am #2029 ( Edited : 2017/06/04 at 9:47am )
*EVENT 666 START!*

I gotta find out which one to target first, Dark Taranza or Proto MK 2. That Guy With The Maroon Text seems like Final Boss material, so I'll save him for last. One is top priority, the other could offer a good amount of weapons upon defeat. I'll have to counter those Sniper Joes somehow, though...
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 3rd, 2017 at 2:39pm #2030 ( Edited : 2017/06/03 at 2:42pm )
Page 666 Is coming up, huh... I don't like where this is going.

Say, how complete is Proto MK II's army..?
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 3rd, 2017 at 12:08pm #2031 ( Edited : 2017/06/03 at 1:04pm )
One last adjustment:

Solrock:
-Cosmic Power lasts the turn it's used.

NOW we go on to the finale of Alpha Sapphire.

Name: Lunatone
Core: Space/Earth
Health: 150
Attack 1: Hypnosis
Attack 1 Description: Flip a coin. If heads, the enemy falls Asleep.
Attack 2: Cosmic Power
Attack 2 Description: Lunatone takes half damage rounded down from all attacks this turn!
Attack 3: Moonblast
Attack 3 Description: Lunatone uses the pwer of the moon to attack, dealing 60 damage!
Resistance: Wind
Weakness: Nature

Name: Mega Blaziken (SPECIAL)
Core: Flame
Health: 240
Power: Speed Boost
Power Description: Every time Mega Blaziken is attacked, flip a coin. If it's tails, Mega Blaziken avoids the attack.
Attack 2: Blast Burn
Attack 2 Description: Mega Blaziken razes the enemy with a fiery explosion, causing 150 damage! However, Mega Blaziken can't move next turn.
Attack 3: Quick Attack
Attack 3 Description: Mega Blaziken attacks swiftly, dealing 30 damage and ignoring evasion.
Resistance: Flame, Swift
Weakness: Earth

Name: Latias (SPECIAL)
Core: Laser
Health: 270
Power: Levitate
Power Description: Latias is immune to moves that travel along the ground.
Attack 2: Mist Ball
Attack 2 Description: Latias fires off a mistlike orb, dealing 60 damage! Flip a coin. If heads, the target's moves deal [30 less damage]{moves} for the whole battle. The damage can't be lower than 10, though.
Attack 3: Dragon Pulse
Attack 3 Description: Latias releases a shock wave from its mouth, dealing 90 damage!
Resistance: Laser
Weakness: Shadow

Name: Regice (SPECIAL)
Core: Freeze
Health: 270
Power: [Clear Body]{netural}
Power Description: Regice can't have its attack, defense, or speed lowered by an enemy.
Attack 2: Ice Beam
Attack 2 Description: Regice fires an icy-cold beam of energy, dealing 70 damage!
Attack 3: Zap Cannon
Attack 3 Description: Flip a coin. If it's heads, the enemy takes 90 damage and is Paralyzed!
Resistance: Freeze
Weakness: Impact

Name: Kyogre (SPECIAL)
Core: Water
Health: 250
Power: Drizzle
Power Description: When Kyogre is sent out, the weather becomes Rainy for 5 turns!
Attack 2: Aqua Tail
Attack 2 Description: Kyogre swings its tail like a vicous wave in a raging storm, dealing 50 damage!
Attack 3: Double-Edge
Attack 3 Description: Kyogre hits an enemy with a dangerous, life-risking tackle that does 90 damage to them, but does 40 recoil damage to itself.
Resistance: Water
Weakness: Earth, Wind

Name: Primal Kyogre (SPECIAL)
Core: Water
Health: 300
Power: Primordial Sea
Power Description: As long as Primal Kyogre is out, the weather is Primordial Sea,* and Primordial Sea lasts 3 turns after Primal Kyogre is defeated!
Attack 2: Origin Pulse
Attack 2 Description: Primal Kyogre attacks the foe with countless beams of watery light, doing 120 damage!
Attack 3: Water Pulse
Attack 3 Description: Primal Kyogre shoots a pulsing blast of water at the enemy, doing 30 damage. Flip a coin. If it's heads, the target is Confused.
Resistance: Water
Weakness: Earth, Wind

*Primordial Sea is a weather effect that doubles the power of Pure Water-type moves, and all Pure Flame-Type Attacks don't work!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2017 at 8:27pm #2032 ( Edited : 2017/06/03 at 11:52am )
ALRIGHT THEN, more time for revamps!

Chica's Magic Rainbow
-Health decreased from 500 to 300.
-Rainbow Cannon also ignores defense and resistance.

Auto:Shield Chip
-Duration decreased from 10 turns to 5 turns.

BOOM!
-After use, support cards can't be used on the next turn. However, damage is buffed from 70 to 90.

Primeape
-Punishment's base damage is increased from 30 to 50.

Raikou
-Crunch's damage is reduced from 70 to 60

Entei
-Health reduced from 340 to 290.
-Eruption's health milestones have been reqorked to match the nerf.

Ho-Oh, Lugia
`Health reduced from 320 to 300.

Groudon:
-Health reduced from 310 to 250.

Primal Groudon:
-Health reduced from 400 to 300.

Ludicolo:-Instead of preventing Confusion, Uproar prevents from falling Asleep.

Psychic has the Crystal type added.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 2nd, 2017 at 4:07pm #2033 ( Edited : 2017/06/02 at 6:43pm )
*meanwhile, at a nearby combeehive*

Mirror Rotom (too lazy to make a pic) DIE, INSTECTS!

*Mirror Rotom shoots s giant fireball at the hive, destrotying it*

*around 5 minutes later, the entire hill is in ruins*

*a powerful explosion is heard, as mirror Rotom warps away in a fiery teleport*

Something is very wrong. Why'd I have to investigate the mirror SOULs? I need to be quick. I need to break out...

The Alpha Sapphire specials.

But first I gotta change some cards.

Ra Thor:
-Luminous Shotgun's damage has been raised from 30 to 50.

Ra Devil:
-New Devil Beam's damage has been raised from 10 to 30.

Ninetales:
-Quick Attack ignores evasion now.

Deoxys Defense:
-Psychic does only 50 damage now as opposed to 60.

Arbok:
-Acid now lowers defense by 20 in addition to doing damage.
-Poison Fang's damage is lowered from 50 to 30
-Crunch's damage is lowered from 70 to 50.

Golduck:
-Cloud Nine doesn't negate Desolate Land, Primordial Sea, or Delta Stream.

Electivire and Zapdos:
-Discharge's damage was nerfed from 70 to 60.

Deoxys Attack:
-Psychic was nerfed like with Deoxys Defense.

Victreebel:
-Vine Whip has its damage raised from 40 to 60. Wait, why was Swift added to the typing..? I guess I can let it slide, even though it wasn't part of the plan.

Deoxys Normal:
-Psycho Boost lowers Deoxys Normal's attack by 20 after use.

Weather:
Sunny Day, Rain Dance, Hail, and Sanstorm only last 5 turns instead of 10.

More to come...
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on June 1st, 2017 at 8:31pm #2034
beak Good morning folks, it's that nameless reporter with the dang news, and I've gotten my own name, finally! But I prefer to be called Nameless Beak! Here's an update on the whole miniboss situation, they don't seem to be settling down anytime soon. Though, witnesses report some ninja-looking dude beating up a bunch of them. Some have tried, and I can't believe I'm saying this...
beak *deep ventilation*
beak Some of them, have been trying to CATCH THE MINIBOSSES IN NETS. This even included some robots, including one impact core who looks like he was made of certanium, geting absolutely smashedinto the ground by a local Telepathos.
beak As if things couldn't get any worse though, that Daddy Longlegs Wasp was seen dropping purple orbs into the Vocal Volcano and this is somehow turning the lava purple. This Purple lava seems to infect the local fauna, and even the stone. Then it starts spreading among even more things. We now go to a live reporter in the field. You're on, Pyre Fly #403.

pyre-fly_alt2 Alright, FINALLY! I was WAITING, ya know! I don't just get paid to stand around and do ja- Oh wait I'm rolling aren't I. S- sorry 'bout that, folks. I can be quite a rowdy gal, yknow?
pyre-fly_alt2 A-anyway, I'm here on the scene, and it looks like this virus is spreading further. Let's try to get an interview from one of those locals.
*5 minutes later*
pyre-fly_alt2 Okay, so apparently that guy tried to attack me, looked kinda purple, and even those shots were the same color for some reason.
pyre-fly_alt2 ...Wait a sec, you don't think...?
pyre-fly_alt2 I bet he's been infected by that stuff. Also, who knows what'll-

*Pyre Fly is somehow trapped in a magical, web-like electric net, and the footage is all staticy*
*the camera guy is apparently trying to run away from something*

*it shows Dark Taranza's face for a few seconds, before finally flickering back to static*

beak .........
beak Welp, we're one reporter down.

(MEANWHILE)

pyre-fly_alt2 Ow, what the hell...
pyre-fly_alt2 Wait, where in the.
Dark Taranza: Ugh, FINALLY, you were snoring up a *REGGAE'D* tornado combined with a blizzard. A combo I like to call, A Blizzardnado.
[pyre-fly_alt2 Alright, what's your game. Are you just gonna kill me because I was being a "nosy *REG-*"
Dark Taranza: That WAS going to be the plan, you nosy *REGGAE'D*...*
pyre-fly_alt2 Well, SOMEONE doesn't have the-
Dark Taranza: -because that'd be too *REGGAE'D* generous. PHIONE!

*A figure approaches, looking like a phione, but at the same time, but it looks like she's from another dimension*

Phione?: ...
Dark Taranza: take care of this one, will you not?
Phione?: *smiles nefariously*


Name: Mirror Phione (SPECIAL)
Core: Electric
Health: 140
Power: Schadenfreude
Power Description: Whenever Mirror Phione brings an enemy down to half of their health, she regains 40 health from satisfaction.
Attack 2: Donnerschock
Attack 2 Description: Mirror Phione sends a shock into the target's body, dealing 40 damage!
Attack 3: Blitzkanone
Attack 3 Description: Mirror Phione fires an electric blast like a cannon. Flip a coin. If it's tails, this attack does 90 damage and Paralyzes the target.
Resistance: Electric, Explode
Weakness: Earth
Flavor Text: In the mirror world, Phione speaks with a German accent (of all things), and enjoys watching others in pain, mainly because she was in a lot of pain herself once, and decided it felt good, even expressing positive emotions by hurting things. What's even worse about this is that she "flirts" with pretty much ANYONE of the opposite gender by attempting to KIDNAP them. Unless she hates them or is under their slavery. Do you even KNOW how much people Mirror Phione enslaves just to have her idea of fun?
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 21st, 2017 at 10:54am #2035
Okay. I'm going to take a few creative liberties though. For example:

-In Proto Man's story, Instead of sky ridge, you'll go through Reflection Chamber.
-There's gonna be an "abridged mode", made to make the game's dialogue lighthearted and funny, like a comedy. This is gonna be hidden, however.
in SSN'S story, the other SS characters will be playable (N2, C2, A, C4) as well, for completions sake and for extra re-playability.
-Superbosses will be a thing, but you need a password to get to them.
-The final dungeon will have up to 3 of all characters usable alongside SSW, SSN, and MBM. Replayability, once again.
-There will be a way to re-unlock the original player characters (Mega Man, Proto Man, Bass). You kinda tend to project on them when you play, and besides, it kinda sucks to have playable characters that are lost forever.
-There's going to be more types of starforce.
-Bass' intro stage, instead of the Lighting Control, will be something from MM5. Don't worry, the textures will still be a thing in one of the stories.

That's not all of them, but I thought I'd share some before I forget.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 20th, 2017 at 8:58pm #2036 ( Edited : 2017/05/20 at 9:10pm )
I'm just gonna put this in the RSB pack. This ain't going in the april fools one.

Name: Abomination Man (SPECIAL)
Core: Neutral
Health: 250
Power: Weak Armor
Power Description: When Abomination Man is hit with his weakness, he loses 10 defense, but uses the same attack twice next turn!
Attack 2: Cobalt Drills
Attack 2 Description: Flip 2 coins. For each one that is heads, the enemy takes 40 damage and loses 20 defense!
Attack 3: Aeon Wave
Attack 3 Description: Abomination Man lets loose an explosion of energy that has the equivalent of something that's been built up over an aeon! This does 150 DAMAGE, but can only be used once per battle.
Resistance: Neutral, Cutter, Empty
Weakness: Impact, Explode, Swift
Flavor Text: This guy is an utter abomination and a messup. SO WHY IS HE SO POWERFUL!? The guy has that whole... "Incomplete" feel, as well...
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 20th, 2017 at 1:07pm #2037
Hoo boy, here we go.

Now, I am NOT very good at spriting from scratch. However, I tried.

Allow me to introduce...

ABOMINATION MAN!

Imgur Imgur

Since the guy was literally a mess-up, I'm not expecting this to get a good score at all.

(mm10 portrait frame from sprites inc.)
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 17th, 2017 at 6:32pm #2038 ( Edited : 2017/05/17 at 7:32pm )
Say, what exactly WERE the skillsets of the playables gonna be? Or their class names, for that matter?
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 15th, 2017 at 4:22pm #2039
@CAMCARIO : Sansworthy puns aside, I like the way starforce was rebalanced, but too bad core throwing's gone. Speaking of which, whenever I picture Core Throwing, I imagine the core exploding into a massive amount of energy matching that element when it breaks.
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