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Found 6 Threads, 452 Posts 458 Results Total
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 18th, 2017 at 1:26am #1
With the ever-so popular Sonic Mania out now, I thought I might as well make this thread, now that everyone has gotten accommodated with the game, and it's likely most everyone (excluding PC players) have seen what the game has to offer. So, this is where any and all Sonic Mania discussion is welcomed, and where you guys can compete against each other in a sort of local leaderboard in Time Attack mode.

Time Attack Leaderboards

Side Note: Here are the font colors for Overall Records:

1st - Gold
-
2nd - Silver
-
3rd - Bronze

Green Hill Zone :

Sonic :
Act 1 1st - StupidStudiosN, 00'42"57 2nd - MegaBoy, 00'43"57 3rd - N/A
Act 2 1st - ThatOneEnder, 00'58"12 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - ThatOneEnder, 01'40"66 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Chemical Plant Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Studiopolis Zone :

Sonic :
Act 1 1st - StupidStudiosN, 01'13"69 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A


Flying Battery Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Press Garden Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Stardust Speedway Zone :

Sonic :
Act 1 1st - StupidStudiosN, 01'24"45 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Hydrocity Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Mirage Saloon Zone :

Sonic :
Act 2 1st - StupidStudiosN, 01'13"52 2nd - ThatOneEnder, 01'35"52 3rd - N/A

Tails :
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - ThatOneEnder, 06'02"25 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Oil Ocean Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Lava Reef Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Metallic Madness Zone :

Sonic :
Act 1 1st - StupidStudiosN, 01'17"47 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - StupidStudiosN, 01'25"69 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - StupidStudiosN, 01'18"84 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Titanic Monarch Zone :

Sonic :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Tails :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

Knuckles :
Act 1 1st - N/A 2nd - N/A 3rd - N/A
Act 2 1st - N/A 2nd - N/A 3rd - N/A

How to Participate In The Leaderboards

Take a picture of your highest time in Time Attack w/some form of verification that it is indeed your time. Taking a picture from the console (or PC) will work, but if the picture is deemed questionable (Such as having a username in-game that doesn't match up with your username or screen-name on your MMRPG account), a photo of the screen with further identification (A piece of paper with your MMRPG username next to the screen for example) will be required to accept the entry.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 5th, 2016 at 8:55pm #2
In the year 20XX...

Four A.Is with intelligence beyond any other at the time, dubbed the "Master Programs", were created for the benefit of man and machine kind. However, the four of their anonymous creators shared differing opinions, and thus, their biases were carried on to their creations. It is up to you, the leader of your own faction of four generic-model robots to pick a side and work to make your team the strongest in the lands. So... Who's side are you on?

Teams

Team Star
Master Program: Astraea
Belief: The key to victory is strategy. Going after your problems haphazardly would end in an inevitable failure...
Primary Leader: StupidStudiosN2
Faction Leaders: U.S.O (Currently Accepting Players)
Team Bonus: +5 M.Attack and M.Defense when on your land

Team Heart
Master Program: Hestia
Belief: A strong defense can make a good offense. Wait for your enemies to come after you, and strike them down when the time is right.
Primary Leader: Fan
Faction Leaders: [None] (Currently Accepting Players)
Team Bonus: +5 Defense when on your land


Team Club
Master Program: Cetarus
Belief: If even a flicker of opposition is detected, find the one responsible, and crush them as soon as possible.
Primary Leader: Proto Man MKII
Faction Leaders: Retro, Reaper Man (Currently Not Accepting Players)
Team Bonus: +5 Attack when on another team's land

Team Diamond
Master Program: Diamanta
Belief: A nimble foot and decent defense makes for a great way to lure foes into traps. Then, once the foes have been cornered, swift victory will soon be at hand.
Primary Leader: NiceIce
Faction Leaders: Ender Man, MegaBoy (Currently Not Accepting Players)
Team Bonus: +5 Speed and +1 Movement when on your land


Now then, to apply for the game, there will be a template below for two different applications (One for Ground Units and one for Airborne Units). Just put down what you want your faction leader (Primary Leader, if the team your applying for doesn't have one) to be named, distribute the stats however you want (All stats cost 1 Point, with the exception of Movement, which costs 6 Points), pick from your selection of skins to determine what you want your character to look like, and pick which weapon type you want to specialize in (Choosing which weapon you have a boosted proficiency in), being Melee Weapons, Ranged Weapons, and Thrown Weapons (More Information on Weapons, Elements, Unit Types, Turns, Actions, and Tiles below the applications). Afterwards, just pick 4 generic units to also control (Personal suggestion, but you should probably have at least 1 airborne unit), and you're good to go (You can name your generic units too, if you're so inclined).

(Ground Unit Application | Points To Spend: 220 (Faction Leader)/240 (Primary Leader))

Name:
Unit Type: Ground
HP:
Attack:
Defense:
M.Attack:
M.Defense:
Speed:
Movement:
Character Skin:
Most Proficient Weapon Type:
Generic Units:

Ground


(Airborne Unit Application | Points To Spend: 200 (Faction Leader)/ 220 (Primary Leader))

Name:
Unit Type: Airborne
HP:
Attack:
Defense:
M.Attack:
M.Defense:
Speed:
Movement:
Character Skin:
Most Proficient Weapon Type:
Generic Units:

Airborne

Generic Units To Choose From: Drill Man, Quick Man, Guts Man, Gyro Man, Tornado Man, Tengu Man, Elec Man, Flash Man, Spark Man, Metal Man, Tomahawk Man, Knight Man, Yamato Man, Crystal Man, Magnet Man, Roll, Eddie

Generic Units Base Stats

Now then, time to explain the weapons. Weapons come in 3 different flavors, which are Melee, Ranged, and Thrown. Now, while the tile distance varies from weapon to weapon, more often than not, Melee weapons can only be used on foes directly adjacent to your unit, Ranged weapons can be used both adjacent to your unit and across, and Thrown weapons can only be used across from your unit, but not adjacent.There are 5 elements in the game, being Null, Fire, Wood, Elec, and Aqua. When a unit attacks a foe with a weapon type weak to their's, they take an added +5 damage, but if a unit attacks a foe resistant to their weapon, they take -5 damage. As for the weakness order, Fire beats Wood, Wood beats Elec, Elec beats Aqua, Aqua beats Fire, and Null isn't weak or resistant to any weapon type.

The two unit types, Ground Units and Airborne Units differ for one reason, being that Airborne units have the ability to pass through tiles with an "Impassible" border, and they have lowered point cost for adding to the Movement stat, however, Ground Units have more skill points to put into their stats.

In the game, the teams perform actions each turn, with the turns going in the order of Team Star, then Team Heart, then Team Club, then Team Diamond, and then back to Team Star. You will receive a private message from me when it's your team's turn to move. If a reply is not received in 1 hour from receiving the message, you will be considered inactive, and won't move for that turn. If you feel like you will be inactive for a while, loan your units to a trusted team member (both of the people must message me to inform me about the transaction), and let them control your units until you return. You can't, however, let your units stay in the care of another player for a week. After that, you will be kicked from the game, and your equipment will be put in your team's storage. I will PM you when it's your turn, and you just need to PM me back with your movements for me to update the map. Each turn, you will be given a selection of actions to choose from.

-Move (Can be used after a "Warp" command): Lets you move North, South, East, and/or West to another tile. Your movement stat is the number of tiles your allowed to move per turn. You also can't move through enemy units, and you can't stand on the same space as an allied unit. (>Move (Up, Down, Left, or Right) (Number of Spaces))

-Attack (Can Be Used After Move): Lets you attack an opponent by selecting a weapon and foe on the battlefield that's in your range. (>Attack (Up, Down, Left, or Right) (Number of Spaces))

-Heal (Can Be Used After Move) (Exclusive to Healer Units): Lets you select an ally within range to heal (>Heal (Up, Down, Left, or Right) (Number of Spaces))

-Carry (Can Be Used After Move): When adjacent to one of your units, or a disabled enemy/ally unit, you can have them carried by your active unit. Reduces the Movement stat by 1 while carrying. (>Carry (Up, Down, Left, or Right))

-Drop (Can Be Used After Move) (Can Be Used After Carry) (Can only be used while carrying someone): Drops a disabled unit on a tile adjacent to the one your active unit is standing on. (>Drop (Up, Down, Left, or Right))

-Training (Can Be Used After Move): Lets a unit spend a turn to train his stats. The stats increased are random, and the amount in which they increase are also random. (>Train)

-Data Mine (Can Be Used After Move): Lets a unit spend a turn decoding data, which can be used to craft items. What you find from data-mining is dependent on the biome of the area you're in. (>Data Mine) TO BE IMPLEMENTED AT A LATER DATE

-Craft (Can Be Used After Move): Lets a unit spend a turn crafting an item/weapon from decoded data. (>Craft "Item Name")

-Shop (Can Be Used After Move) (Can Be Used After Warp (Storage)) (Can Only Be Used In The Storage Room): Lets a unit buy items/weapons and/or sell items/weapons for Zenny. (>Shop)

-Trade (Can Be Used After Move) (Can Be Used After Shop): Allows your unit to trade items, weapons, and Zenny with a unit on the same map as your's. Trading between units of different teams is allowed. To confirm the trade, both participating parties are required to message me with the results. If the units you wish to trade with are your Generic Units/Faction Leaders, trading will only take one turn, and you can trade with multiple of those units (As long as there in your current area). (>Trade: "Player Name" (Item: ____))

-Access (Can Be Used After Move) (Can Only Be Used When Right Next To A Gold Border): Allows your unit to access a storage pile, where they can put items into the inventory or take items out.

-Warp (Storage) (Can Be Used After Trade) (Can only be used in your team's map): Allows your unit to teleport to a random tile in your team's storage room.

-Warp (Castle) (Can Be Used After Trade) (Can only be used in your team's map): Allows your unit to teleport to a random tile in your team's castle.

In order to use these commands, in the PM between myself and you, just type in the actions you wish to perform.
Examples:
>Move (Up 3, Left 4)
>Attack (Unit: Up 3)
-This command moves a unit up 3 spaces, left 4 spaces, and attacks an enemy unit 3 spaces up.-

>Move (Down 4)
>Carry (Left)
-This command moves a unit down 4 spaces, and has them carry a unit adjacent to them on the left.-

Next, there's tiles to talk about. Each tile has a border. White borders can be passed through, red borders can't be passed through by Ground Units, cyan borders can only be passed through the North, magenta borders can only be passed through the south, green borders take you to a new area, lime borders damage you for -3 HP when passed over, maroon borders are tiles that are impassable by all units, gold borders that, when adjacent to one, you can access the storage unit inside, where you can store items/take items out, and lastly, purple borders are thrones, which give the Primary Leader unit for that team a +5 HP regeneration effect when on that tile (When an enemy unit stands on the tile surrounded by purple borders on 3 sides, they get to take 3 items from that team's storage, 1,000 Zenny, and get sent back to the first area of their team's map). As for tiles with a dark tint to them, they make all enemy units invisible, unless a unit from your team is standing adjacent to the enemy.

Tile Borders/Effects

Now, another major aspect of this game is roleplay, naturally. This is where the forum thread comes into play. Here, you'll be able to voice the story of your characters and their quests throughout the world. So, hey! If you're interested in being more than a mute soldier, there's that option.

And, that's all I have to say here. If you guys have any questions, post it in the comments, and I'll be sure to reply.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on May 31st, 2016 at 11:09pm #3
"A fangame about... a fangame...?!" you may be asking.

Yes! This is Mega Man RPG Battlefield, a fangame about Mega Man RPG Prototype... -Well, the community of this game, to be more accurate, as it will feature some of our most prominent personalities here, rather it be as a helper or a hindrance. As for the story, well... That's for you to figure out.

Current Progress (Story-Wise):

mega-man Mega Man's Story: 100%

proto-man Proto Man's Story: 100%

bass Bass's Story: 0%

quick-man_altproto-man_space Final Story: 1%


Download Link -Final Build- (Demo) Version: 0.689

If you have any questions, requests, comments, concerns, please leave them in the comments below!
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on March 15th, 2015 at 9:18pm #5
So, you want to increase your attack, defense, and speed, eh? Well, you've came to the right place! Here's how you can make your puny Robot Master into a force to be reckoned with!

To begin, go to your Robots and give your strongest RM that you currently have and give them either Attack/Defense/Speed Swap (Depending on which stat you need increased for you other RM). Then, go to the Into Field with your strongest RM and the RM that needs stat increasing. Use the swapping move on one of the Mets, swap over to the other RM. Once you kill the Met with the high stats, which isn't all that strong even with the newly found power, your RM will get stronger than it would if it were to kill an average Met (For instance, killing a Met with default stats will give you +1, while a Met with 9999 of a stat will give +50).

And, there you have it! If you have anything to add on to this strategy, please let me know, so I can make this an even better strategy than what it already is.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on January 19th, 2014 at 12:10am #6
So, I came up with an idea for a shop system for the game, and someone came up with suggestions for weapons, skins, other Mega Man characters to be bought, and MegabossMan came up with ideas of certain weapons appearing in the shop during certain holidays, such as Dark Hold for Halloween, Color Ball for Easter, and Shotgun Ice for Christmas. This is just a thread for more suggestions in-case the shop idea becomes real.
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StupidStudiosN2
831,850 BP
0 TP | 2 PP
Posted on January 2nd, 2019 at 7:24pm #7
Pooker
Quick Man
Vile
Star Man
Ring.EXE
Duff McWhalen
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on January 2nd, 2019 at 9:21am #8 ( Edited : 2019/01/02 at 9:25am )
The time is now... We must seize victory!

Pooker
Volt Man
Ballade
Star Man
Ring.EXE
Duff McWhalen
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 29th, 2018 at 9:19am #9
Duff McWhalen/Tidal Whale
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 23rd, 2018 at 9:15pm #10 ( Edited : 2018/12/23 at 9:18pm )
Jack in! Ring.EXE! Execute!

-Ring.EXE
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 22nd, 2018 at 8:25am #11 ( Edited : 2018/12/22 at 8:26am )
Cut Man
Ring.EXE

Cut Man or Ring.EXE. Which is the real meme? You decide!
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 19th, 2018 at 1:59am #12
Pluto
Time Man
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 12th, 2018 at 8:01pm #13
Lord Wily
Magic Man
Vile
Skull Man Kills
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 12th, 2018 at 7:51pm #14 ( Edited : 2018/12/12 at 7:52pm )
@Yoshi2018 : True, but since his stage is in the game, that's what's listed. Really, if you're a Water-Core bot, you practically own a stake in Waterfall Institute and Rainy Sewers.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 12th, 2018 at 7:14pm #15
@Yoshi2018 : I would assume it's just placeholder until the far-far future when we actually get their stages in-game. That said, their placeholder fields are ones where they can actually show up, under the influence of Starforce, so it is technically their field too, in a sense.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 11th, 2018 at 2:50pm #16
@Spectre : While yes, Bandana Dee certainly has a good chance of getting into Smash, there are a few problems with Sans and Goku, particularly the latter.
For starters, there's the fact that Goku hails from an anime/manga series primarily, and Sakurai explicitly stated that he was strictly allowing only game characters in.
As for Sans, there's the matter of him being from a one-off indie game, not to mention how he isn't the main character of said game. (best chance for him to be in Smash would be as an assist trophy, much like Shovel Knight)
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 6th, 2018 at 1:14am #17 ( Edited : 2018/12/06 at 1:18am )
Ah, alas. I'll need to be putting down one of my nominations. Rest well, LaserMan.EXE. May you live on in your other extraterrestrial brethren.

Enker
Sword Man
Volt Man
Astro Man

Alright, @Beta Miser, I held up my end of the deal. Now aid me in carrying Pooker to victory!
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 3rd, 2018 at 12:19am #18
Tomahawk Man
Axle The Red/Spike Rosered
Grey
Bounce Man
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on December 2nd, 2018 at 11:53pm #19
Alas. My poor fallen comrade, Soil Tycoon. I knew ye well... I will avenge you, old friend.

Anyways, uh... Cast my vote for Galaxy Man. Even if he stands no chance in the end, I gotta give my love to the space-bois.
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Found 6 Threads, 452 Posts 458 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
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