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Found 14 Threads, 796 Posts 810 Results Total
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 22nd, 2021 at 7:52am #1
Hey!!! Mega Man X Dive Europe and North America recently had a major update which, among other things, brought Guilds to these regions! And since I was not part of a guild beforehand, I decided to make one representing of and being for members of the Mega Man RPG Prototype website/Discord server! Of course as long as you are a user here you are free to join, although there are a few universal restrictions to the guild system that need to be pointed out

1. Guilds are exclusive to the region of the app they are made in. The MMRPG server is in the North American region of the Mega Man X Dive app. You do not have to necessarily live in North America, mind you, but be playing the NA app. "Rockman X Dive" players will be unable to join unfortunately

2. Guilds are locked to the server they are made in as well. North America X Dive has three servers, but the MMRPG guild was made in Highway. Highway is the server that has the most people in it and, when you start the game, it is usually the one shown to you first by default. If you don't know what server you are in, chances are you're in Highway.

3. You need to be Level 30! Ideally I wouldn't have any requirement on level to join the guild, but you need to be Level 30 to interact with the guild functionality in general.

If you fit those requirements, that means you're able to join the MMRPG Guild. If you wish to join, make sure to comment your player ID (which can be checked by clicking on the yellow "LV" icon in the top left corner of the home screen) as well as your username on X Dive just so I know who you are in game. Additionally you can search for the MMRPG via the in-game search function and let me know either here or on Discord that you sent a request to join it

Currently Guilds in X Dive only allow 10 people in it so if you wish to join then try not to hesitate!! Good luck everyone

Currently it looks a little empty, doesn't it?
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 14th, 2020 at 4:39am #2
December 13th, 205X. The term "reploid" has become a new, recent buzzword being passed around through news sites all over the planet, the line between human and robot is *just* starting to grow a little less clear, and the newest video games console, the Nintendo Wii 2, has brought a wave of unbridled discourse that has left the online gaming community in shambles.
Standing in the third floor dining room of his mansion, a victorian-era monolith uncharacteristic of his profession, was the Dr. Marceau, a roboticist who just two months ago had his fifteen minutes of fame when he revealed his batch of Robot Masters to the world, all with a rudimentary form of free will that intimidated some more conservative members of his profession.
The table at the dining room could seat up to twenty people maybe even thirty, though not all seats were filled. Only roughly four to ten seats were filled, some with just the most interesting characters. Mostly other robots sat at the table, though perhaps a non-robot or two took a seat. Adrian was standing and seemed to refuse to sit down.
"Oh, you fools," Adrian sneered to himself. He leaned down and slipped on some sort of strange weapon onto my arm. "This isn't a dinner that I have invited all of you to, this is… An investors meeting!" Adrian stood back up once more and aimed the weapon slipped into his arm. He braced himself as it lit up…And it shot a burst of confetti!
"Okay, okay, so uh I know you all were expecting a dinner and nothing more, and I promise that there will be food here, but I have some very promising technology here and I still need some more funding to make it complete."
Adrian slipped the item off of his left hand. It had the appearance of a glove, going all the way back to elbow on Adrian's arm, and was such a pristine, white color. The glove had no fingers and a black, padded palm, and had quite a curious looking control panel on the top of it, consisting of just a few buttons, a few empty ports to insert something into and, interestingly enough, a solar panel.
"As advancements in robotics continue, the price of manufacturing will only exponentially rise. I predict that, by the 23rd century, it will be too expensive for anyone to program a Variable Weapons System into a robot! And that's where this thing comes in!"
"This is the Copy Arm, my proposal as a replacement of the Variable Weapons System! This lightweight glove has no true innate functionality, the true impressive tech is held in these cartridges!" Adrian popped out a small, plastic cartridge out of one of the ports in the Copy Arm, and started to pass it around the table. It was of a light grey color and had a sticker label on it which simply read "07 - Confetti Blast."
"I've produced about thirty or forty unique weapons for this thing so far, I think. Though the Copy Arm can only hold four of these funny little carts at a time, swapping out a weapon for another is just as easy as pressing the 'eject' button on this thing and slipping in another cart! If you're a robot with a Variable Weapons System, you'll really prefer this over the sole alternative, which is to let your creator rip you apart to manually insert or remove any weapon chips- it's a whole process! Best part about it all is that when any of your weapons run out of energy, they just need to take a while to recharge and they'll be ready to go again!" At an attempt to show off, Adrian slipped in another cart and hovered over that expensive looking peach flambé that sat in the center of the table, and a small flame came right out of his palm! Even after the dish lit up Adrian continued to emit the flame until it fizzled out. After waiting a few minutes, a distinctive click was heard, and a flame came out of the glove once more.
"Yeah, I know that this thing is already cool as hell, and you all probably want to give all of your money to fund this thing, but before you do that, make sure to check underneath your seats. For each of you, I have a Copy Arm and a cartridge for you to try out for yourself, and it's all for you to keep too!"
But before anyone could even look down to check underneath their seats, a loud crashing sound echoed through the floor. A charge shot blasted through the dining room door, and a mysterious robot jumped out of the smoke! They wrapped their arm around Adrian's neck and aimed their buster at the rest of the group.
"Good lord, not again," Adrian rolled his eyes, though he didn't seem to resist all that much. He just seemed to accept that it was all going downhill. The robot then aimed their buster to the ceiling and blasted a hole through it.
"God- I'm really getting kidnapped again. Try to find one of my robots, they should be able to deal with this situation!" Adrian yelled out as the robot jumped through the ceiling. That was officially the end of that dinner party.
Lmao uh yeah I'm starting Mystery Mansion 2 and uh, that's the premise! You were at that dinner party and you watched that freaky robot snatch Adrian and run off with him, left with nothing but one of Adrian's weird new Copy Arm devices, and a funny little ability to go along with it, and the only advice you're given by Adrian is to try to find one of the robots he built and see if they will help. It looks like you will have to do the unspeakable and look through every inch of Adrian's five-floor mansion and attempt to find him yourself
For those that did not participate in or do not remember the original thread, Mystery Mansion is a group based roleplay closely related to dnd, though with a unique gameplay system similar to that of turned based jrpgs. There is a huge emphasis on exploration and interacting with the mansion's many inhabitants, though there is a deep enough combat system for those who may be more interested in exploring that aspect. There is quite a bit to explain, but for those that were involved in the first Mystery Mansion, there isn't too much that's new so there isn't much to worry!!

First to explain is Sign-Ups! So in the first Mystery Mansion, I put a lot of restrictions onto what characters you could or could not play as but I won't be too restrictive. Of course, since the story takes place in 205X, it would not make the most sense if characters from the X series and beyond were to appear but honestly, if you can find a way to justify why Zero or your NetNavi oc would be present in the mansion then I would have no problem with them being present. I'm also fine with Classic characters being played as but for the sake of making it entertaining for me as well it would be nice if you put a unique spin on the character or inject them with your own headcanons for them. OCs are also always welcome, of course. Whether its your self insert, a Mega Man oc, or a character of yours you simply want to characterize more through this kind of roleplay. Only restriction is that I only want you to have one character in this game, and I'm pretty much firm on that (but if you have a unique idea that requires you to have multiple characters then tell me about it!)
So when you sign up, I want you to list your character and tell me a bit about them! Mystery Mansion does have quite a bit of a story element to it and a character that has little personality won't work out all that well. At the very least you can list likes, dislikes, some strong points and flaws of theirs, along with why they'd be at the mansion!

Then after that you have to tell me what Class you want them to have. Just like in the first thread there's three classes to choose from depending solely on what playstyle you want. The Wandering Class is for characters that will want to take full advantage of treasure hunting, exploration, and the like, the Sparring Class is for those that want to fully reap the rewards from combat, and aren't planning in going too deep into exploring the mansion, and can you guess what the Versatile Class is like? The starting stats for each class is as listed:

Versatile Class
HP: 30/30
Attack: 30
Charisma: 30
Thrifting: 30
Additionally, players of this class will be able to use their Copy Arm abilities 20% more than other players before they have to pause to recharge. The Copy Arm ability they start will be one that has equal functionality in and out of battle.

Wandering Class
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40
Additionally, these players will receive 20% more Zenny in instances where zenny is gained (such as from battles, opening chests, competing errands, stuff like that), and the Copy Arm ability they start with will be one with functionality primarily out of battle.

Sparring Class
HP: 40/40
Attack: 40
Charisma: 20
Thrifting: 20
Additionally, these players will be able to sense what types the foes they are battling are weak to, and the Copy Arm ability they start with will be one that can primarily only be used in battle.

Don't know what these stats all mean? I'll explain them really quickly but I'll make sure not to ramble on too quickly. HP and Attack are self explanatory. A high Charisma stat means a player will recover more HP from food and other items that replenish HP, and a discount when shopping anywhere in the mansion. Fun fact, if a character is in a battle where they have a Charisma stat that is higher than the foe's max HP, they can talk the foe out of battle and still receive Zenny!
A high Thrifting stat means that a player will receive more zenny from battles. Players with a higher Thrifting can buy more and rarer items from shops, and will end up getting better items in general from chests. Those with a high Thrifting stat are very good with their money! These stats will naturally increase based on what the player does (getting hit increases HP, defeating foes will eventually raise Attack, collecting Zenny will raise Thrifting, etc) so the stats are extremely customizable! The class only really affects how your stats will be like at the beginning so there's no need to worry about being locked over anything when choosing a class!

And, as far as I know, that's all you need to know! Make sure to sign up your character correctly, and if you have any questions you can either ask me in this thread, pm me here, or message me on discord. I'd prefer if you message me here or on discord though, but it ultimately doesn't matter! I will wait until next week (December 21st) to start the roleplay, but if you want you can join once it starts! I just recommend joining and starting with everyone else though!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 4th, 2019 at 2:14am #3
Posting this here not only because I want to endlessly ramble on about Megabound or other shit that I happen to be writing but like, I also have a morbid curiosity of exactly who is still lurking around the forums, and if any of my friends happen to still be checking this site too, i guess? I don't know.
Ah, anyway, before I find myself drifting off, I'm kind of maybe, sort of I guess writing a Megabound Two if you will. If you don't know what Megabound is, just read it in the Projects Thread pinned here, I guess. It's some really bad, very very horrible writing. I wrote it when I was twelve I think, now I'm not so sure, but anyway it featured users here of all places, participating in the story as characters. I guess I might as well link both the first Megabound, and what I have of Megabound Two, I guess. Megabound was about the main characters, all users here, stopping a powerful force that was prophesized to destroy the planet. It's not good. It was absolutely out of place and tried to be unique too much while being too contrived at the same time. I should still recognize that Megabound helped me grow though. It was the longest work of fiction of mine until just recently, being about 49.2k words long. I ended up breaking that participating in NaNoWriMo.

Megabound 2014
Megabound 2019

Not only do I have the desire to get feedback on Megabound (mostly Megabound 2019) but ig I just want to see if this community, more specifically the one I remember, is still vibing out there.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on May 20th, 2017 at 7:58pm #4
Large groups of people crowded around the plaza of a city, looking up to the old, wooden stage with an empty podium. The city was rather dingy in its own right; some of the buildings were falling apart, but otherwise, the town wasn't necessarily in shambles. The groups of people stood at the stage in a stunned silence, seemingly waiting for something to happen at the stage.
Then, in a dull flash of light, a man appeared on the stage. The man looked to be in his early twenties, or even in his teens, and faced the crowds of people. He wore a pair of lace-less dress shoes, a pair of black jeans too large for him, and a long sleeved, thin-cloth flannel shirt. His eyes were obscured by a pair of cracked sunglasses, and wore an odd, black helmet on his head. The helmet itself was partially exposed, showing the circuitry inside of it. The man lazily levitated a few feet above the floor of the stage, the circuitry of his helmet flashing about as he moved. The man finally spoke into the microphone, using a dull, quiet tone to address the crowds.
"P-please, there is no reason to be so loud. I know all of you are excited, but please express your excitement by listening to my speech." the crowd immediately hushed, all of their eyes focusing onto the man, "Now, I'm glad that all of you are here today. I am here to tell you about something that your town has been waiting for, for years. First, let me introduce myself. I am known simply as β, and for about five years now, I've been the CEO of this first in the Gladitorial Fighting industry since the Roman Empire. These Gladitorial establishments have been shown to have many positive effects onto the town they are built in. They bring in more touristry, and establish a more stable economy for the town. The fighters have fun too, even if they are fighting to the death. I believe that this will be a great addition to the town of Spokane, and I'll be glad to announce that, not only have we started work on the building, but we have finished building this stadium as well." β floated over the stage to show, about a block away, a large stadium stood, with a flashy red banner on it displaying the words "Spokane Tournament Grand Opening" in a golden print. Crowds had immediately rushed to the building, many of them signing up to spectate or participate in the gladitorial bouts.
Fifteen years later, and the stadium is as strong as ever, if not more strong than it had used to be. Now it seems rather unnecessary for a town mayor after the stadium came in. With so much economic and political power, β had more of a say in what happened in the town than they mayor himself. Election year is coming up, and the past mayor, Vince van Castel, is having trouble winning the votes. His main political opponent is β, who seems to be getting the majority of the vote, it doesn't help the past mayor that the other two people running for mayor have more votes than he does, and they don't even have any political experience. Currently, β sat in his hotel room, looking over an array of flash cards for his next speech.
"Gosh, I can't believe I'm getting all of the votes, I must be doing something right with these tournament things. At least I've found a town that can be so easily be manipulated by my speeches, I just hope that none of them find out my true motives with these tournaments..." β hovered over to another piece of paper resting on his desk. It was a world map, and a large, red X was drawn across a rather small, isolated island of sorts far from Spokane on the map.
"Huh, that's Iceland. The leader there doesn't want my stadiums built there... It would be totally fair if I just, took Iceland by force. While I'm at it, how about all of those other countries that don't want my stadiums. Why not take over the entire EU so I can- no, not yet β, not yet..."
The Fate of Spokane is yet another boring tournament thread in the Roleplay section. The setting will start with the players recently entering Spokane during the β/Van Castel election. Spokane is not necessarily a town in shambles, but it's standing on a broken leg, with an unstable economy and complete dependence upon the stadiums that β had set up. Because of this, β has complete power over the town's economy and is even planning on taking over Spokane as mayor. "How can this be stopped?" a player may ask, worried about the fate of Spokane.
The player's part comes in when the town is ready to vote for mayor. The player can choose to enter the stadiums either to become a famous gladiator, or find out more information about the stadium and use said info to close down the stadiums (which fighting will usually have to be done either way). Although in a general game, the goal would be to stop β, here, the player can choose to do whatever they please, and support any of the four candidates in any way they please. However, the closing/promotion of the stadiums would mainly effect β and Vince van Castel. The four candidates are as followed:

Name: β
Age: 20
Ruling Style: Authoritarian
Economic Style: Communism
Image: http://i.imgur.com/dSgeAxB.png
Vote: 50%

Name: Vince Van Castel
Age: 72
Ruling Style: Strict-leaning
Economic Style: Capitalism
Image: http://i.imgur.com/yRGga8k.jpg
Vote: 7%

Name: Zawadi
Age: 37
Ruling Style: Gentle-leaning
Economic Style: Lionism
Image: http://i.imgur.com/mHHqnSo.jpg
Vote: 24%

Name: Mel Browne
Age: 64
Ruling Style: Gentle
Economic Style: Capitalism/Baked Goods Exchange
Image: http://i.imgur.com/DwOlNtt.jpg
Vote: 19%

As you can see, the election isn't going very well for poor Vince Van Castel. Not only is an authoritarian tycoonist that specializes in the people-killing-each-other industry is winning, but the other two candidates are an old woman and a lion, and they both have more votes than he does.
No matter who wins the election, β wouldn't be stopped from being able to invade other countries as he pleases, and perhaps would even take the world under his arms by force! The player can't rest until they either completely abolish β and his stadiums, or support him to the end.
Gameplay:
The player is allowed to do as they please in The Fate of Spokane, though they should keep in mind of any consequences (i.e: jumping off of a cliff would probably hurt). They can choose to speak to any of the candidates, merchants, any other NPC they may run into. However, the players should keep in mind that not everyone that they meet in Spokane is going to be friendly towards them.

Fighting System-
When in a battle, the player can choose to attack the opponent, check their stats, use an item, or participate in any other non-combat action. Though the paste for the battle system is https://pastebin.com/gw5PVsg0 here, I'll try my best to summarize it in a few sentences:
Per post, the player can choose to do two actions to speed up battle. They can do things like attack the opponent twice, attack them twice and use an item, check their stats, or do things such as taunt or flirt with the opponent. If the player attacks/acts twice, the two actions count as happening in two turns (e.i: a player attacks twice. They hit the enemy once, the enemy acts, then the player attacks once more). A player has three slots for weapons, and when they go into battle, they are free to use those weapons freely (in battle, a player would have to spend a turn to equip a weapon from inventory).
In battle, the player has access to 7 stats. Those stats include:
Health - Self explanatory. When a player's health drops to 0, they are knocked out and are returned to the first area of the town, and lose 100% of their zenny (minus the Charisma discount). Unlike other stats, players can also increase their Health through items. A player gains 15% of their starting Health stat per level up

[Special Energy]{weapon} - Used to measure how many times a player can use their special moves. If a player's Special Energy drops to 0, a player can't use any of their special moves until they recover their Special Energy. A player gains 1 Special Energy per level up, but can obtain more Special Energy through Energy-increasing items, and caramels.

Attack - Used to determine how much damage a player can inflict with a physical attack. The equation used to determine attack is Power * (Attack/Defense). A player gains 15% of their starting Attack stat per level up.

Defense - Used to determine how much damage a player will take from a physical attack. A player gains 15% of their starting Defense stat per level up.

Sp. Attack - Used to determine how much damage a player can inflict with a special attack. A player gains 15% of their starting Sp. Attack per level up.

Sp. Defense - Used to determine how much damage a player will take from a special attack. A player gains 15% of their starting Sp. Defense stat per level up.

Charisma - Generally used to determine how effective a player's attempt at charming an NPC is. Other uses of Charisma include:
Merchant Discount- C/20 = % discount (i.e: One with 120 Charisma has a 6% discount. The limit is 50%
Losing less money when knocked out- C/10 = % saved (i.e: One with 120 will save 12% of their zenny when knocked out. The limit is 70&)
Surviving a fatal attack- C/35 = % of living (i.e: One with 120 Charisma will have a 3.4% chance of surviving a fatal attack)
Zenny Yield- Z * [1 + (C/250)] (i.e: One with 120 Charisma will gain 48% more zenny when knocking out an opponent)
A player gains 15% of their starting Charisma stat per level up.

Power - Not an inherited stat, but all weapons and armor have power stats for determining attack damage (i.e: a sword has 3 power. Armor may have -0.3 Armor, which means how much less power a weapon will have when hitting a player with said armor)

There is also a type chart, too! It looks something like this: here's the type chart
Weapon Classes
When a player attacks with a weapon once, that weapon gains 1 exp for that weapon category. The weapon categories include: Sticks, Swords, Knives, Axes, Claws, Explosives, Instruments, Muskets, Whips, Textbooks, Crystals, Palm Gloves, Sewing Needles, and Syringes. A class will have an array of available weapons they can use, but only one category will be known as their "Signature Weapon" (they gain a higher boost per weapon class level up).

A player's weapon class will start at E, and go up to D, C, B, A, and S. It takes 30 experience to jump to the next weapon class (60 for A to S). A player gains a 1.05x boost (1.075x, if it's their signature weapon) per weapon class they jump up to, and they gain an additional 10% (15%) boost when jumping from A to S.
Classes

Speaking of classes, the player has an option to choose from eight different classes! All of them have their own different pros and cons, and all have different playing styles:

Peasant
-Balanced in every stat
-20% Zenny boost from enemies
-learns range of physical spec. moves
Can use: Stick, Knife, Sword, Explosive, Musket
More info: https://pastebin.com/w56Vshr3


Merchant
-Physically Defensive, with average Attack/Sp. Attack
-Can sell items to NPCs/players
-Strength of special moves depends on wealth
Can use: Sword, Stick, Knife, Claw, Axe
More info: https://pastebin.com/fFgjR9dd

Musician
-Normal attacks inflict damage on multiple foes
-Heals when using normal attack
-Damage multipliers depending on genre of music player chooses
Can use: Instrument, Sewing Needles, Stick, Knife
More info: https://pastebin.com/gjgH0BvE

Teacher
-Can recruit opponents from stadiums
-Increase stat growth of recruits naturally
-Can scrap recruits for money
Can use: Textbook, Sewing Needles, Stick, Syringe
More info: https://pastebin.com/7C0L6CM5

Liontamer
-Can recruit any type of enemy, except from stadiums
-Increase stat growth of recruits naturally
-Can use any equipment recruits may have
Can use: Whip, Claw, Sword, Explosive
More info: https://pastebin.com/iQPc2uMs

Fortune Teller
-Learns many special attacks of varying types
-Can charge players/NPCs to 'predict' their fortunes
-Predicts how much damage an opponent will inflict upon them
Can use: Palm Gloves, Crystal, Textbook, Sewing Needles
More info: https://pastebin.com/vbgDWMeB

Nurse
-Generates lost Health after battle
-Can cure own status conditions
-Defenses boost at low Health
Can use: Syringe, Sewing Needles, Textbook, Crystal
More info: https://pastebin.com/jhyYub50

Frontiersman
-20% more exp when fighting outside of stadiums
-Can tame/ride animals
-Gains Defense boost from animal steeds
Can use: Musket, Explosive, Knife, Axe
More info: https://pastebin.com/QsNwNjgu

*Weapons labelled like this are signature weapons only for that class.
Sign-Ups

Unlike Mystery Mansion, the sign up rules here are going to be so much more lenient. You still can only sign up as one character at a time, but you have little to no restrictions on what you can be. Canon Mega Man characters, and just your normal Original Characters are fine.

The only thing I want from all of you is to give me a 2-4 sentence description of your character and/or a MM&B-style like/dislike infograph, and I want you to answer to the best of your abilities "Why did your character come to Spokane?"

Besides that, I hope all of you have fun with this!





Sign Ups: 0/???
Sign Ups end 10/31/4014

EDIT: For those that need one, here's a template that should help you.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 20th, 2016 at 10:55pm #5
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on July 16th, 2016 at 12:08am #6
Hello everyone, I have a proposal for a forum game that I know all of you will probably like, or maybe dislike, but if you do dislike it, then I'll feed you to the goats I respect your opinion. Now, lemme get into the jist of things

Collaborative Fiction- To compose a single story with multiple people. First, I'll start with three sentences, and then the next commentor will continue with three more sentences, etc. Now, let's get to the nitty gritty, and talk about the rules

1. Only three sentences- If you make a post, and only do 1 sentence or 45 sentences or whatever, I'll void that sucker, meaning that will not count and the next comment will go on the comment before yours. Also, sentences used in dialogue counts, if you have a character blabber on for three sentences, no more for you.

2. No double posting- If you make a post, then make another one, then I'll void the second one. And don't give me that "Oh it's the character limit" people write short stories with 5K characters, you do not need that much for three sentences, probably 500 characters at the very most.

3. Length- You're writing three sentences, not three paragraphs. If you want to write a story based off of this, be my guest, because I wont be the person to. Length wise, 500 characters at the very most. I may not void it if I read the post, and it's long, but only if I truly believe

strike-man strike-man strike-man strike-man 4. Four Strikes- Since I do not want anyone causing too much trouble, I'll implement a strike system. If I have to void more than four posts of yours, I'll automatically void any post you make afterwards, I may remove strikes, but that is a bit unlikely. If you become such a nuisance that out get four strikes and still pester this thread, I will immediately contact a moderator to step in, even though I'd really hate to do that. I'll also put up "Strikes" and "Outs" users under "Strikes" will be listed and have a number by their name, meaning how many strikes they have. Users under "Outs" are ones with 4 strikes, if they post, immediately ignore them.

Strikes:
MegaBoy: 1


Outs:



Now, onto the three sentences that will start it all:
It is dark out, the sun had been replaced with the moon about three hours ago. A person was walking down a dirt path, observing their surroundings. They shivered in fear, thinking about the dangers of being out at night, but then, something came out of the bushes, they were...


PS: I will not add in anything else into the story besides those first three sentences, unless if for a very good reason. Also, I fully encourage insanity, make this interesting
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on April 27th, 2016 at 11:23am #7
So let's say you are having a jolly good time on MMRPG, being in the top ten places, doing nothing but player battles and slaying everyone with your 9999-9999-9999 stat beepboop army and 1024 stars of justice! But, Adrian updated the game to be more competition-friendly, now your Beepboop stats are gone, your stars (at least in player battles) are gone, and eventually, you will plummet down to 500th place because you only completed 12 missions, well I went through the same thing, except that I'm going up the leaderboards so

Nyeh heh heh

Yah, you've seen right, a full color, giant-ish GIF! now you may be saying "But Musical! You cannot post giant GIFs in the chat!" well this isn't the chat so NYEH HEH HEH! Wait, I think I should probably go onto the first step.

~Step 1 Starforce~
this kind of Starforce
Starforce is quite straightforward, simply Randomize until you get some stars, then decimate the opponents, but if you, say, used Dr. Light to get the first 600 Stars and then switch to Dr. Wahwee, you will encounter

~Random Encounter 1: Ghost Battles~
Nope. Not feeling up to it right now, sorry.

Gasp! Ghost Battles! From how I introduced these things to you, you may think "I hate Ghost Battles! Even though I don't know what they are!" Well, the ghost has feelings, and also, these will help you climb up the leaderboards after the Battle Point Reboot. Ghost Battles refer to the battles that you may complete as one Doctor, but the other two Docters can still complete that battle and get Battle Pints for it, since the Battle Point Reboot focuses how many Missions and how well you complete said missions instead of just grinding in player battles for ~1 year. So, Ghost Battles are okay, but the Starforce Ghosts are what you want to be spending your time with, if you get all stars in Dr. Wahwee's campaign, you will have 2048 more missions waiting for you, or a total of 3072 missions, which nobody has reached yet, so you may think "But Musical! Isn't there a cap on how many battle points on missions? That means there's a cap on how many battle points you get in general!!" Now don't get your pantaloons in a twist, there IS a cap on how many Battle Points you will get in the new update, or at least we can expect for a cap, but do not worry, after the introduction to MM5 and MM6 bots in the future, the cap will be much higher with 50% more fields. Now you may be asking "But Musical! When will the MM5 bots be released? And why aren't you a Mod yet? You're on this site all the time!" now, don't get off-topic, the MM5 bots will be here somtime in the future unless if MMRPG gets scrapped and why thank you! I'd love to be a Mod, the power, the respect, the cool M-tank badge you get! I'm already quite the contributor, what with the Wiki page, The entire Wiki for MMRPG I'll make behind Bawss' back and my "short" story, Megabound! Er, I mean, Ghost Battles will be your Golden Duck (since Golden Geese are mean) and you should probably use them to your advantage, instead of ignoring your Golden Duck (Or killing it, thinking the eggs are stored inside the Golden Duck). Now that we have covered Starforce, Ghost Battles, and Golden Ducks, what else is there? Oh yeah.

~Step 2: Beepboop Stats~
The answer to this equation is 42

So, the robot stats have been modified so now a robot's maximum stat total has gone down from 29,997 to 8,925, so your grinding time has cut down to ~29.761% but this is a theoretical percentage, if you were it gain 1 stat point a second or a static amount like that, if I were to get a 9999-9999-9999 Beepboop in one afternoon and raised an Oil Man to a stst total of 8,925 over an entire winter break, of course it took me less over the afternoon. So now, the best way to get robot stats now is to do the bonus field, or to kill three birds with one stone, complete some Starforce missions to get Battle points, robot stats, and a Star. Now you may be asking "But Musical! I don't have enough DETERMINATON to raise a bot to max stats in one night!" well of course you don't, I don't have enough DETERMINATION to wear matching socks most of the time, I don't expect you to raise a bot from the ground up in ~2 hours. Now, I will speak of how to be determined enough to grind for many hours, but before that....


EDIT: Wait! Adrian introduced the idea of using Stat capsules to permenantly raise your robot stats! So, you can really just fully stat train a beepbop in ~5 minutes



~Random Encounter 2: Dance Break!~
Who needs arms when you have legs like these!
You need to rest every once in a while in order to keep your insanity. Go grab a muffin, or play a game you like (maybe stay away from a grindy one) have some juice or pie, or just take some fresh air outside! Play with your kitteh, go in the chat, maybe even a nap if that's your cup of tea. Don't die from exhaustion because you spent 18 hours straight with just Battle Point grinding, remember, this is a game, not a job you are forced to comply with, if you don't want to grind and just play for fun, do that instead! Maybe you want to get higher on the leaderboards but grinding is tiresome to you, then take frequent breaks or focus on one area at a time to make the whole thing less overwhelming. Even if you enjoy grinding, take at least a 15 minute break every hour, if grinding drains your energy pretty fast or just find it boring, I'd recomend a 20-30 minutes break every hour. Breaking your grinding session into smaller parts will make your experience more pleasant!





~Step 3: Just keep grinding, just keep grinding, just keep grinding grinding grinding. What do we do? We grind, grind.~
Just keep grinding

You want to give up, you are questioning whether the last 90 stars are worth it. You don't know if getting to first place will take years, you wonder if it is even worth it any more to have a full army of maximum beepboops. You think you'll just Reset and end it all. Well, don't do it, believe in yourself! Getting to first will be worth it! Getting the maximum stats and stars will help you to first! Nevar give up! Resetting will only waste all of your time grinding! You may not think first is worth it, but it's way better than giving up and flushing all of your achevements down the toilet!





Now that you have reached the end of this, I hope you enjoyed this guide and that it helped you, now, a round of applause for me!

*clapping*
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 23rd, 2016 at 9:54pm #8
So, I have been noticing the flood with threads advertising the projects users are making. With the help of the Evil Geniuses known as MegaBossMan and Mikey, we have decided that it would be best if everyone can post many projects on one thread instead of having many threads for one project. So if you're making a video/webcomic/story, you can post it here, feedback to any of these projects is also welcome.

Also I'm writing a "Short" story called Megabound, so Shameless Advertising also congrats to me season 2 has officially started!
Chapter 1: Panic Button
Chapter 2: The Reveal
Chapter 3: The Ride to Portland
Chapter 4: Terri
Chapter 5: Mars and the Fusion
Chapter 6: Terri the Pacifist
Chapter 7: Apollo
Chapter 8: Plutus
Chapter 9: Apollo is a Bad Driver
Megabound Chapter 10 Special: Mikey the Evil Scientist
Chapter 11: Julian, the last Chosen One
Chapter 12: B-I-N-G-O
Chapter 13: Bethany the Pomeranian
Chapter 14: Strange Case of Dr. Athena and Mr. Hyde
Chapter 15: Allison
Chapter 16: Lunarside
Chapter 17: We Need to Talk
Chapter 18: The Donut-Copter
Chapter 19: Broken Reality
Chapter 20: The Penultimate Peril
Chapter 21 Finale: Slur, the Magnum Opus
Season Two Premeire: Serenity, aka FemaleForte
Chapter 2: The Fusion, the Fragments, and the Figure
Chapter 3: The Dogaphant in the Room
Chapter 4: Hiatus Over
Chapter 5: Pagnotte di Altamora
Chapter 6: Venicebound
Chapter 7: SS Machine
Chapter 8: H
Chapter 9: The Little Flaming Space Rock
Chapter 10a: Ketchup Starfish
Chapter 10b: Freaky Teleportation Camels
Chapter 11: Apollo Returns

Current Users that have appeared in Megabound (Chronologically)
MusicalKitty
NetWoman
Meta(KirbSter)
AdrianMarceau
MegaBossMan
MegaBoy
BetaMan (Cameo)
Perfect Zero
FemaleForte
ThatGuyNamedMikey
Rhythm_BCA
ThatOneEnderMan
BetaMan (Appearance)
Uraccountcrashed (finally)
Matthew
TobyJoey

If you'd want to be part of this ever-growing story, you may ask and I will NOT consider your role. Sorry, but if you wanted to be in, you should have asked when you had the chance.


Other Projects:

MusicalKitty's "Poor Napstablook" series
Chapter 1: Poor Napstablook
Chapter 2: Temmie's College

Uraccountcrashed's "Master Disaster" series
Chapter 1-10: Master Disaster

MegaBoy's "The MegaBoyical Charades" series
Chapter 0: Prelude
Chapter 1: Pure MegaBoymation


Ender's "MusicalKitty x MegaBoy" series
Part One
Part Two
Part Three

Rotom's "Data Cache" series
Chapter 1: The Cold
Chapter 2: The Hub

MusicalKitty's "Mega Manopoly" Game
Version 0.13
This version has:
-The addition of Roll, Cut Man, and Guts Man
-16 Upgrades
-10 Achievements
Also I'm not doing Mega Manopoly anymore, it was too much to jostle around that and Megabound, and was 60% responsible for the 2.2 week hiatus, sorry, but there's version 0.25, I may or may not link it for you though

Beta's "MegaTale" Series
Chapter 1: A Field of Flowers
Chapter 2: Your Best Friend (Genocide)
Chapter 2: Your Best Friend (Pacifst)
But No One Came...

Alto's "Alto takes Kalos" Series
Prologue
Water Jokes

Musical's "Kanto Retold" series
Chapter 1
Chapter 2
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on February 15th, 2016 at 12:23am #9
OK, I'm not good at hosting Roleplay threads, but I think I can manage this. My story writing skills are Sub-par, so...

Slur has broken into the Prototype, she stumbles upon the Blank Templates of Mega Man, she studies the Templates, they can assume the form of a Robot, they can also take on the robot's personalities, so they can perfectly take the place of those they copy and no one would notice any difference. Slur dubs them "Blank Robots". She gains a Bloodlust, and decides to release the blank robots into the Prototype and destroy those who inhabit it.

I'll try to explain who the Forum Game goes the best that I can. The Host controls Slur, who summons the Blank Robots and choose what forms they take. The person who's form is taken cannot attack, they however, can announce on PM or Chat saying something like " Hey, Mettaton A is me, Mettaton B is the Clone" The objective is that the people who join the Forum Game shall eliminate the Blank Robots and Slur. However, the players will not know the difference between the Blank Robot and the person it assumes the role of, if a player is eliminated, their character is out of the Game. A Character can only attack once a turn, a turn starts every 8:00 PM PST or when all characters have acted. When a player acts, it will look something like this:

Characters:
Ron Swanson 13 LE, 3 AT, 1 DF

Targets:
Goose A 8 LE
goose B 8 LE

Ron Swanson attacks Goose B, inflicts 3 LE

A player's arsenal includes a skill, a Regular Attack, and a Pass

Skills are unique attacks with unique affects, they cannot be used twice in a row

Regular Attacks just inclict as much damage as the number of the AT stat

Pass means the player doesn't do anything this turn, if someone that signs in and isn't active for Two days, the player will not be in the game until they notify me that they have returned

If you use one of these, you have to clearly state so, like:
"Goose activates Skill"

But since I'm a strange person, if you use a Regular Attack, you can Ad Lib and say something like "Ron Swanson Attacked the Goose with a Frying Pan" or "Ron Swanson stares into Goose's soul" as long as you make the command clear.

Now, the harder part (for me)

Each Player gets 15 points they can put to their character's stats, the stats are:
LE or Life Energy (Value starts at 8) How much damage a character can recieve before being eliminated

AT or Attack (Value starts at 3) Regular Attacks inflict as much damage as the AT stat is (ex: A character's AT stat is 6, thus, his Regular Attack inflicts 6 LE) and how much additional damage Offensive Skills inflict (ex: A character's AT stat is 4, thus, using the Mega Buster skill would inflict 7 LE)

DF or Defense (Value starts at 1) The eequation for using an attack is "User's AT+ Additional Damage- Target's Defense" (A character with an AT stat of 4 uses his Regular Attack on the Target with a DF stat of 2, the attack inflicts 2 LE) if the target's DF is higher than an attacker's AT, the damage the attack inflicts is 1.

Now, I am terrible at explaining things (you say this now from reading this entire thread) so here is what it should look like when a Player decides to act:

Characters:
guts-man Ron Swanson 13 LE, 3 AT
-Goose cannot attack, since a Blank Robot has assumes its form and attacking would reveal its identity-
disco Mettaton 12 LE, 6 AT

Chooseable Targets:
-The Blank Robot has assumed the role of one of the characters in this player's arsenal, so it can't be attacked by this player-
pharoah-man Cleocatra 8 LE, 1 DF
Mr. Krabs 10 LE, 4 DF


Ron Swanson stares into the soul of Cleocatra. Inflicted 2 LE
Goose cannot attack
Mettaton drops a Glamour Bomb on Mr. Krabs, Inflicted 2 LE

Now, I know that I'm not good at explaining things, so I'll just answer some questions that'll most likely come up
Q: How many times can a player attack per turn?
A: Once

Q: How will a player know who's a Blank Robot and who's his character
A: Before a Blank Robot assumes a form, it will look like:
Character
Blank Robot

After it assumes a form, it will look like:

Character A
Character B

After this happens, I notify a Player Via PM stating something like "Character B is a clone"

Q: How does the Game progress?
A: After we decide that the game starts, I make a post showing Slur, after each turn, Slur will summon a Blank Robot and it will take a form (There can only be 2 Blank Robots out at a time) the game ends when Slur's team is defeated, or all players are defeated

Q: Skills?
A: At the end of this post, I will make a list of Skills that a player can choose from, each character can only have one Skill, please state what Skill your characters will have when you sign up. Skills can't be used twice in a row, and "additional damage" refers to how much more damage than your Regular Attack it Inflcts

Q: Are there any character restrictions?
A: Um, a player can have 1-4 characters, it is recommended to have more than one though, so you won't be totally comprised if a Blank Robot assumes your character's form



Skills:
Mega Buster An attack that inflicts an additional 3 LE
Roll Bustter doesn't inflict additional damage, but user recovers 50% of the LE the user inflicts (rounded up)
Scan When used, at the end of the turn, I will reveal who the Blank Robots are
Revival When used, you can Revive a characters that has been eliminated, the user loses 50% of its current LE (rounded up, and the amount of LE the user loses is what the target is revived with) You cannot revive a player twice, and you cannot revive a player without his consent
Endure When used, the user's LE cannot go under 4 LE (if the user's LE is under 4, then the user's LE is now 4, and the effect is still there)
Heal Choose a target, that target will Recover 5 LE + The user's DF stat
Rolling Cutter Inflicts 4 additional damage. When Used, the user suffers recoil damage (3 LE)
Super Arm Choose who to throw and who to throw the first target at, the profectile is inflicted 2 LE, the target is inflicted an additional 3 Damage
Hyper Bomb When used, the bomb detonates a turn after it is used, but inflicts an additional 5 LE
Fire Storm Inflicts an additional 3 damage, the next turn, the user will take 2 less damage per attack

I know this seems quite complicated but I think things will go well if enough people sign up

Speaking of sign up.
Sign Ups are Opened!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on September 12th, 2015 at 11:01pm #10
Ok! We all know Cut Man is the Master of Puns, cut-manBut That's not gonna cut it! This thread is for the best (Or worst) Mega Man Puns you can think of, do you have the GUTS to post one here? This will be Mega, man! Go Wily with the puns, it's your turn to be the Clown, man! Ok, I'll stop making puns.

...

roll I'm on a Roll!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 20th, 2015 at 1:52am #11
So after seeing a few "Create a Robot Master" threads, I thought that it would be a good idea for some to post their drawings here, as I'm drawing one myself right now. It would be appreciated if you give an appearance to the ten fanmade Robot Masters that are being added into the prototype too, but If this becomes more used, some rules I'd apply here are-

1: Don't insult the artwork of others, especially if it's about the total quality, as I'd like said work to focus on what the Robot looks like, not about the total quality, as it might discourage others if the environment is hostile.

2: This is NOT for spriting, there's a thread for that, I belive, I made this for people that may be terrible at spriting or doesn't have the patience (such as me).

3: Think of it as these contests that Capcom held for the Mega Man games, you don't necessarily have to draw it in a Mega Man style, and simply have fun, for the fanmade robots in the Database, your entry may not be chosen by Adrian if you make Color Man, Shark Man, etc. So don't go to Adrian's house with Pitchforks and Torches, this is simply for fun.

4: Now you can submit any Robot Master you want. Blizzard Man, Fire Man, Bad Box Art Mega Man (ew) the possibilities are endlessly endless!

*Cough* Also, I don't know how you can submit pictures, but I've seen others around the community submitting pic, so I think it's possible, if not, a link would be the best option.

EDIT: Not really my best, but they're at least decent Color Man Blossom Woman
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 13th, 2015 at 5:27pm #12
Recently, I have been playing through some Player Battles and I've seen some people using Roll and I thought it would be cool to train Roll for a while.
However, since I reached level 100, I found that there's no real way for me to get Download stats as efficiently as with Time Man or Gemini Man, it even takes a while to destroy mechas in the Bonus Field while it was previously easy with the others! So is there a way to get Roll and the other Support bots Download stats efficiently, or do I have to be patient with them.

P.S: If it helps, Roll has around 600 in every stat, and has Mega Buster, Energy Support, Attack Boost, Attack Mode, Roll Buster, Buster Shot, Defense Support, and Mecha Support.
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on June 3rd, 2015 at 12:22am #13
So after messing around with the Wii U's web brower, I've found many things different than from a mobile device's web browser, but something that I found interesting is that you're able to go to websites such as Cookie Clicker and actually play the game. It also works with this very website too.

For me, this is pretty useful if, let's say, your computer is being repaired and you want to keep in touch with websites unable to be accessed by a mobile device. So if you have a Wii U and good Wi-Fi, you can try this now!
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on October 15th, 2014 at 10:56am #14
We all (hopefully) know that you can use formatting options to make our profile not look like a giant wall of text. Of course when I use [time-man:left:taunt}, it shows up as text. Is there a reason why, or is it actually working, but I'm doing it wrong?
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Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 3rd, 2021 at 8:57pm #15 ( Edited : 2021/01/03 at 8:58pm )
Check out the item/ability database
Trio
HP: 35/41
Attack: 45
Charisma: 20
Thrifting: 20

Zenny- 38.5
Inventory- Sugar Cookie, Muffin, Cherry Danish

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Quartz Beam - 19/20. // -
- // -
Misc. Ability
Trio Claw
Evil Energy Storage: 30 Units
Arm-Based Damage Multiplier: 1.02x
Laser, Shield, Impact, Beam, Light Mult: 1.02x
50% damage received converts to Energy
10% damage received converts to Energy
Next upgrade unlocks at 50 units!


Mezzo
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- Turkey Leg

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Magnet Beam - 17/18. // -
- // -


Drive Man
HP: 35/35
Attack: 35
Charisma: 35
Thrifting: 30

Zenny- 2.5
Inventory- Pie Slice (2),

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Magnet Pulser - 20/20 // -
- // -


Cut Man
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Gift Wrap - 22/22 // -
- // -


L
HP: 37/41
Attack: 45
Charisma: 20
Thrifting: 25

Zenny- 20.0
Inventory- Cranberry Juice, Garden Coin

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Dash Kick - 17/18.. // -
- // -


Retrop
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Purity Ring - 22/22 // -
- // -


Beta Noir
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Icicle Orbiter - 14/14 // -
- // -


Sheep Man
HP: 29/30
Attack: 40
Charisma: 30
Thrifting: 30

Zenny- 47.75
Inventory- Grapes

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Sprout Attack - 17/19. // -
- // -


Opetunia
HP: 40/40
Attack: 40
Charisma: 20
Thrifting: 20

Zenny- 20.0
Inventory- Wooden Chair

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Rocket Shot - 16/16 // -
- // -


Gyro Man
HP: 20/20
Attack: 25
Charisma: 40
Thrifting: 40

Zenny- 38.5
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Water Jet - 22/22 // -
- // -
Misc. Abilities
Gyro Attack


Rhys
HP: 24/32
Attack: 35
Charisma: 30
Thrifting: 30

Zenny- 47.75
Inventory- Cleaver, Santoku, Bread Knife

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Fish Attack!! - 26/26 // -
- // -


MIDI
HP: 16/21
Attack: 20
Charisma: 45
Thrifting: 45

Zenny- 20.0
Inventory- Turkey Club, Cranberry Juice, Garden Coin, HDMI Cable, AA 8-Pack, Handheld Fan

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
[Refresh Wave - 8/8]{recoveryl} // -
- // -
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on January 3rd, 2021 at 8:56pm #16
@Rhys, Sheep Man
Rhys was able to get a clean shot at the Teck with their chilled santoku. Given the mysterious air on the floor, which boosted the strength of cutter attacks, Rhys inflicted a staggering 37 damage!
Right after, Sheep Man launched the grounded Teck with a powerful Sprout Attack and inflicted 40 damage upon the Teck! Though it had already sustained all of the damage it could have from Rhys's knife, Sheep Man's attack was not in vain. Though the Teck had already dropped 15.50 Zenny once it was slashed with the santoku, the Sprout Attack caused the mechanical fiend to bounce across the room as if it were a pinball, dropping coins in the process. Once it had finally exploded, it dropped an additional 12.25 Zenny, granting both Sheep Man and Rhys 27.75 Zenny each! Rhys and Sheep Man additionally gained 5 Attack
An empty kitchen was now left. In the back was a pantry and a refrigerator. The pantry door was slightly ajar, revealing jars of peanut butter, bags or rice, and other nonperishable goods. In the very back was a walk-in freezer, though the window on the door was blacked out. There could be anything inside...
@Trio
After touching that ominous purple orb, Trio gained the skill Trio Claw, along with 30 units of Evil Energy.
Trio Claw- A sophisticated system dedicated to store and productively use evil energy. Evil Energy is collected from receiving or inflicting damage in a battle, and the strength of all attacks involving using Trio's arm (such as punches, slaps, shoulder bashes, etc) will increase based on how much Evil Energy is obtained. However, storing Evil Energy will also increase the damage Trio receives from Impact, Laser, and Shield Type attacks, along with attacks that take the form of beams, or use light in some form. Trio will additionally gain access to one of eight powerful attacks once his HP dips below 20%, with the caveat that he will lose 4 units of Evil Energy per turn
@Beta Noir, Gyro Man, Trio
Flora Ace responded with a nod.
"Why yes, I am a creation of Adrian, and a rather recent one at that. I don't mean to brag, but I fit three of the five requirements for a robot to be legally recognized as a reploid! Of course, unless I somehow find a way to get my hands on billions of zenny, that 'full, uninhibited free will' thing will forever elude me..." Flora Ace seemed to have dozed off, but eventually snapped back into the conversation.
"Oh, I'm sorry, I got ahead of myself, didn't I? So you say you have some unfortunate news about Adrian?" Flora Ace's eyes seemed to have lit up from the news, oddly enough. "Oh, it all makes sense now! This mansion has some of the worst cooks ever conceived, Adrian must have gotten l poisoning again, right? I bet you all were sent here since I'm the only one here who knows a home remedy to food poisoning."
Flora Ace was about to make the remedy, but they stopped in their tracks to look out of their hut once they heard more people coming in. Once Gyro Man and Trio came up the tree and stood in front of their hut, Flora Ace frowned. "Hm, I'm guessing something worse than food poisoning happened, Adrian would never send five people over unless something bad happened."
@L, Midi
Once L picked up a figurine, a creaking sound rumbled through the room. It was apparently sitting on a small pressure plate, and once it was taken off, all of the books on one of the shelves spilled onto the floor. Behind all of the books was a small, cozy space where an unarmed Sniper Joe sat. The space had just a chair in it, and the Joe had a laptop in his lap.
"I know, my collection is very impressive. I would normally be mad at someone for trying to take one of my figurines but I fortunately have doubles of every figure that sits on that shelf. The only figure of this set that currently eludes me is the infamous 'Brain Bot...' he's a green robot that wears a lab coat and glasses, and as far as I know, the only one in this mansion is owned by Vanessa. Vanessa is a Mettaur, and it's currently in the Classroom on this floor. Brain Bot is selling online for 400 Zenny, and I may not have that kind of money, but if you can convince Vanessa to give the figurine to you, I promise I'll make it worth it to you. I'll give you *and* your friend a powerful Copy Arm ability!
@Drive Man
The robot behind the stand took 20 Zenny from Drive Man, and handed him two slices of pie in return.
"If you're stocking up on so much food, then you must be preparing for some sort of journey, or you must be itching for a fight of some sort at the very least. I know of quite a few places here for combat robots to get some use out of their weapons, if you're interested..."
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 31st, 2020 at 9:18pm #17 ( Edited : 2020/12/31 at 9:20pm )
Check out the item/ability database
Trio
HP: 35/41
Attack: 45
Charisma: 20
Thrifting: 20

Zenny- 38.5
Inventory- Sugar Cookie, Muffin, Cherry Danish

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Quartz Beam - 19/20 // -
- // -


Mezzo
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- Turkey Leg

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Magnet Beam - 17/18 // -
- // -


Drive Man
HP: 35/35
Attack: 35
Charisma: 35
Thrifting: 30

Zenny- 22.5
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Magnet Pulser - 19/20... // -
- // -


Cut Man
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Gift Wrap - 21/22... // -
- // -


L
HP: 37/41
Attack: 45
Charisma: 20
Thrifting: 25

Zenny- 20.0
Inventory- Cranberry Juice, Garden Coin

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Dash Kick - 17/18. // -
- // -


Retrop
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Purity Ring - 22/22 // -
- // -


Beta Noir
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Icicle Orbiter - 14/14 // -
- // -


Sheep Man
HP: 29/30
Attack: 35
Charisma: 30
Thrifting: 30

Zenny- 20.0
Inventory- Grapes

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Sprout Attack - 18/19 // -
- // -


Opetunia
HP: 40/40
Attack: 40
Charisma: 20
Thrifting: 20

Zenny- 20.0
Inventory- Wooden Chair

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Rocket Shot - 16/16 // -
- // -


Gyro Man
HP: 20/20
Attack: 25
Charisma: 40
Thrifting: 40

Zenny- 38.5
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Water Jet - 21/22... // -
- // -
Misc. Abilities
Gyro Attack


Rhys
HP: 24/32
Attack: 30
Charisma: 30
Thrifting: 30

Zenny- 20.0
Inventory- Cleaver, Santoku, Bread Knife

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Fish Attack!! - 26/26 // -
- // -

MIDI
HP: 16/21
Attack: 20
Charisma: 45
Thrifting: 45

Zenny- 20.0
Inventory- Turkey Club, Cranberry Juice, Garden Coin, HDMI Cable, AA 8-Pack, Handheld Fan

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
[Refresh Wave - 8/8]{recoveryl} // -
- // -
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 31st, 2020 at 9:15pm #18 ( Edited : 2021/01/01 at 3:04am )
@Trio, Gyro Man
Trio fired a Quartz Beam, and a thin pink light beam shot out from the palm of the Copy Arm. Curiously enough the odd mechanical eye of the Peterchy lit up once it was hit. It hit the Peterchy and inflicted 28 HP!
Gyro Man's Gyro Attack, curiously enough, did hit the Peterchy as if it were a boomerang! The first hit, being too weak to pierce its defenses, inflicted 0 damage. Once the Gyro Attack came back it inflicted an additional 11 damage!
Having sustained too much damage, the Peterchy burst into an explosion of springs, bolts, and various other parts! Trio and Gyro Man both obtained 18.50 Zenny, and their Attack stat both raised by 5.
@Sheep Man, Rhys
The Mettaur looked up to observe its own Copy Arm.
"Didn't you say there's a hole in the dining room ceiling? I have an ability cart that could help with that. It can generate a gust strong enough that you should be able to use it to get through the hole... I'll give it to you for 35 Zenny."
Sheep Man then entered the Kitchen, through the Floor 3 dining room. The kitchen was where Rhys and the Teck were currently battling.
Sheep Man would then watch as Rhys equipped the Santoku and braced themself. The Teck's cannon charged up and once it finished, it formed an icicle. Standing directly above Rhys, the Teck fired the icicle, which only inflicted 3 damage due to Rhys guarding! The attack left the Santoku chilled, its next attack will be Cutter/Freeze typed!
The icicle bounced off of Rhys and spun around a few times before it stuck into the ground. The top part of the icicle was large enough that Rhys could stand on top of it...
Meanwhile, Sheep Man used Sprout Attack! A set of sprouts raised from the floor, and as the Teck was not on the ground, the move only inflicted 15 damage.
Fortunately, the sprouts knocked the Teck off of its feet, and it crashed onto the floor! Not only did it receive an additional 3 damage from the impact, it was now in quite a vulnerable position!

Teck
HP: 22/40
Defense: 5
Attack: 3
@Drive Man
The robot took the coin and pocketed it. They then held their fist up and pounded it onto their stand as hard as they possibly could. The resulting shockwave travelled through the garden and up a nearby tree. The tree shook and dropped a single golden fruit which fell onto Drive Man. It increased Drive Man's HP by 5, his Attack by 5, and his Charisma by 5.
"And while you're here, maybe you should buy something!"
Pie Slice- 10 Zenny
A single slice of a pie made of various fruits. Heals 16-18HP

Fruit Salad- 15 Zenny
A healthy salad made from a mixture of fruits. Heals 25-28HP

Cherry- 15 Zenny
A cherry imbued with a powerful energy. Replenishes 15% of a single ability's ammo.

Plant Helm- 30 Zenny
A loose fitting hat made from many blades of grass tightly weaved together. Blocks 1 point of damage, or 2 points of damage from water-typed moves

@Mezzo, Beta Noir
Even after Mezzo had climbed up the tree via the use of his Magnet Beam, the opaque beam remained present. It only disappeared once Beta Noir climbed up the ladder and got to the top mere minutes later.
Out of the pink hut came Flora Ace. The tall primarily green robot peered out of their doorframe, pushing away the curtain that covered the entrance of their hut.
"Are you two more dinner guests?" Flora Ace looked back into their hut. Cut Man was currently sitting on their couch. He seemed to have dozed off to sleep. "I didn't expect that so many guests would be coming out here so soon... Is there something wrong? Or are all of you just demoing your Copy Arms out here?"
@Midi, L
Midi grabbed a cardboard box and though it was mostly various holiday decorations, the bottom of the box had an HDMI cable, an 8-pack of AA batteries, and a handheld electric fan! Perhaps Midi could do something with them.
Meanwhile L crawled into the hole in the back of the room. After crawling through a tunnel barely large enough for him to fit in, L wandered into a small room which although it was big enough for L to sit in it comfortably, a second person would not be able to fit inside.
The room contained multiple sets of bookcases all filled with books, surprisingly. On top of the cases were small figurines of various generic looking robots. Though they had no joints that could be manipulated, and looked rather cheaply constructed, they possibly could be sold to someone for Zenny.
^ Top
 
Musical
15,225,883 BP
14 TP | 796 PP
Posted on December 26th, 2020 at 6:15pm #19 ( Edited : 2020/12/26 at 6:16pm )
Trio
HP: 35/41
Attack: 40
Charisma: 20
Thrifting: 20

Zenny- 20.0
Inventory- Sugar Cookie, Muffin, Cherry Danish

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Quartz Beam - 20/20 // -
- // -


Mezzo
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- Turkey Leg

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Magnet Beam - 18/18 // -
- // -


Drive Man
HP: 30/30
Attack: 30
Charisma: 30
Thrifting: 30

Zenny- 22.5
Inventory- Garden Coin

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Magnet Pulser - 19/20 // -
- // -


Cut Man
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Gift Wrap - 21/22.. // -
- // -


L
HP: 37/41
Attack: 45
Charisma: 20
Thrifting: 25

Zenny- 20.0
Inventory- Cranberry Juice, Garden Coin

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Dash Kick - 17/18 // -
- // -


Retrop
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Purity Ring - 22/22 // -
- // -


Beta Noir
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Icicle Orbiter - 14/14 // -
- // -


Sheep Man
HP: 29/30
Attack: 35
Charisma: 30
Thrifting: 30

Zenny- 20.0
Inventory- Grapes

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Sprout Attack - 19/19 // -
- // -


Opetunia
HP: 40/40
Attack: 40
Charisma: 20
Thrifting: 20

Zenny- 20.0
Inventory- Wooden Chair

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Rocket Shot - 16/16 // -
- // -


Gyro Man
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40

Zenny- 20.0
Inventory- none

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Water Jet - 21/22.. // -
- // -


Rhys
HP: 27/31
Attack: 30
Charisma: 30
Thrifting: 30

Zenny- 20.0
Inventory- Cleaver, Santoku, Bread Knife

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
Fish Attack!! - 26/26 // -
- // -


MIDI
HP: 16/21
Attack: 20
Charisma: 45
Thrifting: 45

Zenny- 20.0
Inventory- Turkey Club, Cranberry Juice, Garden Coin

Equipment
Helmet- (none)
Outfit- (none)
Weapon- (none)

Copy Arm
[Refresh Wave - 8/8]{recoveryl} // -
- // -
^ Top
Found 14 Threads, 796 Posts 810 Results Total
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