Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 4th, 2014 at 11:12pm #1
Alright, you guys want me to give this a spin? I'll give this a spin. First, I'll have to set a few boundaries, though:
1. This will be done in the traditional paragraph format (Meaning all words, none of that picture stuff). Therefore, I will be expecting a certain level of detail in your responses. Since I think I'm the only veteran here, I'll be setting the bar fairly low, but I want to see effort.
2. YOU MUST CREATE YOUR OWN CHARACTER. Canon Mega Man characters will be rejected on sight, and characters named after yourself, almost certainly so, on the grounds that self-insert characters are boring. Before you join, you will submit a Bio for your character, providing basic information such as name and creator (If relevant), as well as a brief summary of the character's appearance, a rough take on their personality, and, perhaps most importantly of all, some form of backstory. I reserve the right to reject any character Bio from joining, provided that I give sufficient reasoning and advice on improving the character.
3. Although this RP is primarily to test your ability to write in detail and play fairly in a conventional (If structureless) role-playing environment, I will be expecting consistent characterization from all players. In a way, I'll be making this easier for you, since you'll be working with a personality that you established yourself.
4. Have fun...or else! No, seriously, I didn't come here to be the Murderer of Fun; I'll be trying to have fun with it too! So have fun with it.
What's that? "Enough with the rules, Chaos, what's this RP actually about?"
I'm glad you asked. I was just getting to that.
---
The year 20XX. The city of Monstropolis was enjoying a sigh of relief. Dr. Wily was safely behind bars once again, thanks to the heroic actions of none other than Mega Man. This particular day was not a day of celebration, but of peace—all quiet, save for the dullish hum of life going on in the city. Or, at least, it was quiet, until a sounding trumpet in the distance played a king's herald.

Or, rather, the King's herald. Sure enough, every television in Monstropolis displayed King's face—headdress, war paint, and benevolent smile. "Good morning, Monstropolis," the once-deposed monarch beamed through the camera signal.

Initially, the citizens looked up at the monitor in fear. King had not been seen since his exodus a few years back; all had thought him dead until now. He took note of this immediately, and tried to relax, slipping off his helm to reveal tufts of radiant blue hair. "Peace be upon you, citizens! I know this is a time of peace for Monstropolis; I do not approach in order to wage war once again. Oh, rest assured, there will be conflict, but for the sake of those who would partake in it!" Clearing his throat, King began a somewhat lengthy explanation.

"I still believe in a world where man and metal man can live in peace, if not in unity. But as long as Robots will fight other Robots to preserve that peace, I think it only fair that there should be an entire league of heroes, not just those who made me see when I had been made blind by the hands of the madman! If we all prepare ourselves, we can uphold this peace, and make the world a better place to live in! Am I not correct?" A few citizens nodded quietly; others clapped.

"Indeed I am! And in my journeys across this world, I have found other Robots who also thought I was correct. We have formed an alliance and sharpened our bodies and minds, and today, we stand before you to offer you a chance to do the same—in a game we call the King's Gambit Challenge!"

"The rules are simple: four chosen Robots will arrive on the scene and battle through a gauntlet of my companions. The battles are for training purposes, so any Robot who is incapacitated will be repaired and sent home. Those who claim victory against the entire gauntlet will leave not only with honor, title, and the ability to protect themselves and theirs, but they will also earn access to our humble armory."

"So! To all Robots out there who hear my call, to all that wish to uphold peace, to all who wish to take this King's Gambit Challenge...decide amongst yourselves who will go first, and of the four chosen, gird yourselves for combat! And, creators...please try to make arrangements for the Robot to take part in this; if they are successful, they will return to you more useful than they were before."

"Meet us at my old Tower on the outskirts of town. You'll find it refurbished, with us waiting there for you." And, as suddenly as King's transmission had appeared, it vanished, and the screens returned to their typical displays.

The challenge was set. The question was...who would rise to the challenge?

(You cannot submit any more bios. MegaBossMan, Spinstrike, Btman, Tobyjoey, and I are the only people allowed to contribute to the story.)
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on June 9th, 2014 at 9:43pm #2
It has occurred to me that many a Mega Fan here doesn't really play Mega Man fangames. Now, this just doesn't sit quite right with me; I think playing Mega Man fangames is part of the experience of being a Mega Fan!

So I've dedicated this topic to talking about fangames*. Personally, I've (Mostly) dedicated myself to playing every fangame I come across, good and bad, and as such I have a knowledge of Mega Man fangames that is practically encyclopedic.

If you're interested in picking up some fangames, I recommend starting at CutStuff's Mega Man fangame collection topic. It's got some pretty good documentation, but it's missing a few. If you're still not convinced that you want to play a fangame, voice your concerns and I'll happily do what I can to address them, and make a recommendation if I can.

Also, feel free to ask me any questions about any fangames—within reason. I remember much about many of them, but I don't remember the weakness cycle for every single one!

* That means fangames that are finished, or at least fangames in progress. Please keep fangame concepts to another topic!
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 22nd, 2014 at 2:15pm #3
Anyone who's known me for a time knows that inspiration strikes me from the strangest of places at the most unsuspecting of times. This one struck me from nowhere whilst fighting as my "Buster Expert" Roll, which I've passingly mentioned a few times here. Alas, it's only a partially true story—the described events didn't actually happen in my play time. Anyway, without further ado, please enjoy this short piece I haphazardly put together, "Queen of Busters."
---
It was a life I quickly adjusted to. I was in a simulator, as I understood it; nothing about it was real, except the pain of getting shot. Dr. Light called me a "support unit;" supposedly my role was only to make the fighting easier for others. But then, when I made a mistake, Mega Man fell in the heat of combat, and I had to pick up the slack. And then, when Wily needed help, they dragged me off in chains to help them. And then Cossack liberated me—and he wanted my help, too. By the time I had finally gotten back to Dr. Light, I could no longer qualify as a support unit. They started calling me the "Buster Expert," on account of the six different variations of Buster I had equipped. From there, I guess it sort of...snowballed out of control.

A transmission came in over the communicators the other day, from one heavily damaged Proto Man. With his broken visor and cracked glasses, it was the closest I'd come to seeing his eyes. "Who is it this time?" I asked, not even bothering to rise from my chair yet. "Super strength," he replied, "Guts and Dive on the same team. You'd better watch out for—" I heard no more of his message; I had already run off to the teleporters, quickly assembling and entering the indicated one.

I fell through the sky for a second or two, before landing on a metal platform of sorts. I was on a metal terrace, trailing down the side of the mountain, most of them filled with water. Without warning, Dive-Man broke the surface of a pool and landed a few feet away, while Guts-Man punched a hole in the mountainside and emerged, marching over to his side.

I could tell from their facial expressions that only one of them had heard of me—Dive-Man looked slightly nervous, while Guts-Man was grinning like an idiot at the sight of me. "I was expecting Proto Man's backup to be weak, but...really?! Just Roll?!" He laughed and laughed his hearty mountain man's laugh, as if he had told some clever joke. "Hey, blondie! Where's the rest of your team?! Was there a teleporting accident or something?!" He was the only one laughing.

With one swift motion, I gripped my hair bow and removed it from my hair, letting it blow away in the breeze. My long, golden hair flowed freely, and some locks fell over my left eye. "I am my entire team."

Guts-Man laughed again. "A sacrificial lamb, then! As if giving us a free kill will make us any more merciful in the next wave!" Dive-Man was nervously tapping his shoulder, trying to advise him against saying things of that nature, but he was all but deaf to him. After a while of laughing and chuckling to himself, he finally stopped, and stooping to the ground, scooped up a giant boulder and dropped it in front of himself. "Fine then, shrimp! Let's see you get around this with your little pea shooter!"

I shook my right hand, getting out my buster cannon. Cossack's won't be necessary, I thought to myself, I'm already faster than both of them. Neither will Mega's—he could throw forty boulders at me, and I'd still be standing. With that quick decision, I started charging the Wily Buster.

No matter how many times I charged it, I never stopped loving to charge the Wily Buster. It began with a big jolt of energy inside the buster cannon itself, then spread throughout, stimulating the entire body with randomly placed electric shocks. The reddish energy coarsed throughout me, and I kept my eyes locked dead ahead, looking straight at Guts-Man.

He seemed a bit surprised that I had not decided to run after seeing him lift that boulder. "Uh...yeah?! Well, you'll be running once I hit you!" He raised his arm, and fired a single rocket-propelled fist from it. "Eat this! Hard Knuckle!"

The fist sailed through the air and struck me straight in the face. I could have dodged it, but why would I bother? The fist fell to the ground with an unceremonious clunk, and revealed that it had not even left a dent in my face (Yet the next attack he launched might, as the fist had done a bit of damage to my external shielding system). "Um..." I heard Guts mutter.

That was all the invitation I needed to attack. I snapped my buster cannon into position, aimed around Guts-Man, and fired the Wily Buster at Dive-Man. The excess electricity left me, but left its stimulus behind; and as the bright red sparking shot charged into him, he screamed with agony as it punched through his armor. I could tell from the way he was sparking miserably, clutching at broken pieces of his armor, that another shot would be all it took to finish him.

"Hey, blondie! I'm talkin' to you!" Guts-Man had picked up his boulder, and proceeded to hurl it at me. Somehow, despite his previous display of futility, he still thought I could be crushed. The rock sailed into me, smashing into pieces against my once-delicate frame and kicking up clouds of dust. When it cleared, they could see I still stood—bruised in a couple places, my dress covered in a thin layer of dust, but otherwise, standing, as if I had not even been hit.

"I...wha...how?!" Guts-Man bellowed, as I began charging my Wily Buster again. "Dive, do you have this chick's weakness?!"

"No, I don't! And besides, even if I did, it wouldn't matter, because she's the—"

"Too bad! You're up anyway!" Guts-Man jumped up and over his companion, leaving Dive on the front line to face me instead. He still was not smiling, and was still clutching at his armor from his previous injury. I could almost feel his futility in the way he shot me with his Dive Missile. It hurt even less than the Hard Knuckle or Super Arm did, even though he had a superior weaponry system; it was as if he knew he couldn't beat me, and was unwilling to try. A rush of air accompanied the firing of the Wily Buster, and I watched, unflinching, as it plowed straight through him. Make no mistake, his death cries were no music to my ears; it was only the busting that made me feel good. I believe I heard him mutter something like "I feel seasick..." through the screams as he exploded, breaking back down into harmless bits of data.

Guts-Man roared with anger at the sight of his companion exploding. "You killed him! By the time I'm done with you, you're going to be ten times as dead!" In a surprising feat of agility, he ran forward like a charging bull, and grabbed me by the leg. After a good windup, he hurled me into the mountainside, kicking up more dust. This one, I admit, did hurt, but I was still far from dead. At this point, I might have been able to use Disco's, Rhythm's, or my own buster to patch myself up, but once I defeated Guts, which I figured I could do soon, I could head home and get fully healed. Once again, as the dust cleared, I began charging my Wily Buster again. From the look of shock on his face, I could tell he was finally getting the picture.

He tried to flee, but there was really nowhere for him to flee to, and besides, I was too quick. I gave chase with a wild speed, and tackled him to the ground. Eventually, I regained my footing on top of his back. The stimulation from the Wily Buster was becoming so great, I was beginning to get weak in the knees—if it was a drug, I was totally addicted—yet even with my shaky footing, I managed to finish the job. I pressed down on Guts-Man's back with one foot, pointing my buster at his head. "Say my name," I ordered coldly.

"Blondie," he replied, in a last act of defiance.

"I said, say my name!" I stomped even harder, cracking his armor.

He did not respond right away, but when I did, I had clearly broken him. "...You are Roll, the Queen of Busters..."

"You'd better believe I am."

The last thing I remember about that particular battle was the bang my buster made as I fired upon Guts-Man, finishing him in a single blow.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 21st, 2014 at 9:55pm #4
So I've graduated from the Plotline part of MMRPG Prototype, and am now a licensed Star Hunter. While working on my first Star-Hunting Project ("Somebody Set Us Up the Bomb, Man", in which I attempt to get every +Explosive Star), it occurred to me: what is this all worth? Is this even going to matter, once the game comes out? Say I do set up the Bomb, Man. Isn't my blatantly overpowered (As it has been noted, it is) Star Force going to be taken from me once the game's actual plotline is finished and released?

Which got me thinking. How are we going to handle the transition of veteran players to the new game once we're out of MMRPG Prototype and into MMRPG?

The big two questions are, what can we give to the Prototype veterans, and when can we give it to them? These questions relate to the following:
- Character Levels
- Battle Points
- Database Entries
- Star Forces

So what this boils down to is what's reasonable. In one extreme, letting me start the game with the Level 100 "Buster Expert" Roll I have here in the Prototype isn't fair; she's just too darned good for beginning-game material. In the other extreme, tearing away the Star Forces forever, from so many people that worked so hard to earn so many Stars, is also unfair. Some form of balance needs to be stricken.

I'm led to believe I'm bringing up a topic that hasn't been mentioned or thought of before, so I'd like to hear some other people's thoughts (Specifically, Adrian's) before I start talking about how I would do it.
Discuss.
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #5
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #6
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 12th, 2014 at 1:40pm #7
I notice there isn't one of these. So I thought I'd make one. New members of the community, come over here to introduce yourself.

Anyway, hello! My name is CHAOS_FANTAZY, and I've been a fan of Mega Man for a few years now. I heard about this game over at CutStuff, and, after many months of telling myself "I'll just wait 'til its full release," I finally caved and decided to come over here. Unfortunately, I did that when the servers were crashed. D: Nonetheless, I'd be happy to lurk about in here; I always love helping development!

About me: I have a variety of interests, Mega Man obviously being one of them. I enjoy games in general, specifically, ones that are challenging, and probably old. I am an avid Role-Player and would like to consider myself an expert in character design, having accumulated over 100 characters over at least four years of designing. About 30 or so of those characters are Mega Man characters, too, so that should give us plenty to talk about. I aspire to become a game designer myself someday. I've never done voice-acting before, mostly due to lack of a good mic, but I think given the chance I could do well enough. And...well, um, I suppose that's enough information for just meeting me. Hi!

EDIT: I only now noticed the thread that's actually for introductions. So I guess I'll be using this for small talk? I don't know.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 25th, 2015 at 10:00pm #8 ( Edited : 2015/05/05 at 7:19pm )
...Wait, did you think that was the end? Can't well have the King's Men without the King, can we?

Name: King EX
Designation: KMN-000
First Appearance: N/A--would have been in King's Gambit Challenge (Technically Mega Man & Bass)
Theme: King's Theme

Specs
(Specs are unavailable--they are identical to the original King, with one key difference:)
Type: Shield/Nature


Appearance
King maintains many of the aspects of his old appearance, but his travels have seasoned him greatly. Bluish war paint still marks his face, but his regal golden armor has been replaced with that of a fair rusted copper color. His cape, dyed a brilliant red, is tattered from travel toward the ends, but also proudly marked with various medals and other trinkets. Finally, he no longer scowls, but smiles warmly at those who would greet him.

Background
King has had a chance to wander the world over, to raise a troop as dedicated to his objective as himself, and to hone his understanding of the world and his skills in manipulating it. Now, he returns, and his first step in progress is to increase Robots' sense of worth by offering them knighthood--but only if they can pass his trial. As one might expect, he stands at the end of it.

Abilities
Like his armor, King's abilities are similar, but also much changed. His executioner's axe is used only as a last resort, a quick swing for when foes get too close for comfort. His primary weapon, now, is his reflective shield, though he is far from passive with it now, performing dashing shield bashes with this weapon. The X-shaped energy blasts of old still appear on occasion, but more often than not, they are replaced with an orb-shaped blast, that instead of launching forward like a projectile, slows in the air before bursting out into long strands of trailing, thorny vines. King aims to ensnare his foes in these vines before making a daring charge for massive damage.

Data Card
Good Point: Good speaker
Bad Point: Untrustworthy
Likes: Chess
Dislikes: Dr. Wily and other manipulative humans

So...that's that. That's the King's Men. I consider them free-use but I'd like to hear what you're doing with them.

EDIT: I must offer an apology to a dear friend.
I subconsciously pilfered the idea of the King's Men from a friend of mine, ProtoMan01. He wanted to approach a similar idea using his fanmade scientist, Dr. King. I have offered him the characters in consolation, but he denied them; yet, I no longer wish to claim I own them.
As such, I rescind ownership of the King's Men, and hereby declare them free-use for any project.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 25th, 2015 at 8:23pm #9 ( Edited : 2015/02/25 at 9:01pm )
Next, the trusted adviser that King considers his equal...

Name: Queen
Designation: KMN-001
First Appearance: N/A--would have been in King's Gambit Challenge

Specs
Weaknesses: Nature Missile
Resistances: Crystal Explode
Immunities: Freeze
Type: Crystal/Freeze
73
112
76
139

Appearance
Queen is a very lithe and pale figure, with her entire body comprised of a translucent crystalline material, making her appear solid white when struck with light. A crown of similar material rests upon her soft grayish hair, and her baby-blue eyes gaze with intense clarity. When she smiles, it is said to be full of pride and radiance, but more common on her face than a smile is a chilling scowl.

Background
She was literally built to be a queen--she was codenamed Elizabeth, after one of the most beloved English monarchs of all time. Given a small, secluded control group to rule, the world stepped back, and watched how a Robot would act as a leader figure in isolation. When they returned, they found she had established an efficient but ruthless rule, where all accomodations were made but all punishments were brutal. This form of government, however, had long since become outdated; Elizabeth was deemed a failure and slated for scrapping.
In a rage, the deposed queen ordered her subjects to attack, and fled in the conflict. For a while, she fell into a cycle of hiding in the wilderness, plotting a wild and elaborate revenge scheme, executing it and almost succeeding (Becoming the scourge of England to the point where people began to call her "Bloody Mary" instead), and eventually becoming crushed and deposed and fleeing again--until, one day, she was at last imprisoned. Her execution was to be immediate and public, but no one expected the wandering King to be in the crowd--much less that he would jump up and defend her.
King argued that although the violence Mary had committed was undeniable, she was entitled to the same rights as the rest of the citizens of England--meaning, no death penalty. If it pleased the state, he would take her into his custody and ensure she never got up to no good again. The state, luckily, understood King as a once-misguided revolutionary, and Elizabeth was in no mood to be scrapped, so the arrangement was condoned, though their leave was to be immediate. To King, Elizabeth represented someone much like himself, but quite different, and he would appreciate her skills on their way to Robot rights. He offered her the chance to "be his Queen," and she accepted--and thus began King's retinue.*

(* If anyone was even mildly curious, King's troupe formed in this order: King > Queen > Knight > Bishop > Rook > Pawn.)

Abilities
Queen's powers are as cold as her stare. With mere gestures of her hand, she can create and control slabs of ice. These slabs can deflect any projectile, and she often smashes them onto the ground to form sharp shards of ice that she can then control. By using these abilities in tandem, Queen can cover a huge area in ice and land devastating blows against her foes.

Data Card
Good Point: Pragmatic
Bad Point: So full of herself she scarcely has room for anyone else
Likes: Companionship
Dislikes: Oppression, treachery
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 14th, 2015 at 10:49am #10
Fourth in line is the imposing form of the tower against the skyline...

Name: Rook
Designation: KMN-002
First Appearance: N/A--would have been in King's Gambit Challenge

Specs
Weaknesses: Earth Explode
Resistances: Water Shadow
Immunities: Nature
Type: Earth/Shadow
101
153
132
14

Appearance
In a crouched state, Rook resembles a miniature tower, but upon being approached, he rises to his full height. His hulking stature is three times that of even the tallest Robots (See also: Stone Man, Ballade, SunStar), with broad shoulders and bulky limbs capable of supporting literal tons of weight. Dark brownish stones cover the entirety of his form, covering his rock-solid jaw, and breaking away only for his eyes, which are seemingly irrevocably curved into a scowl. An almost crownlike structure covers his flat head.

Background
Originally known as Refrain, Rook was constructed as a high-power security Robot. He guarded the entrance of a secret research facility in Russia, and transported personnel from place to place. This occupation, however, led to said personnel treating him something like a machine; he would not be entrusted with the details of the research, and would often even be told he could not understand them. Resentful of this treatment, he abandoned his post and wandered through the blizzarding Siberian wasteland, until he happened upon an injured King and his wary troop. For the first time in a good while, he was happy to carry them into town for repairs, even if the people regarded him as imposing at best. When the job was done, King gratefully offered him a chance to dispel the humans' image of him, and he accepted, joining the troop and taking on the name "Rook."

Abilities
Rook's very visage is known to have an intimidation factor all its own, but his true strength, of course, lies in his massive power. He has strength enough to pick up and throw most foes with one arm, and he has a tendency to do so with rocks if no foes are available. His sheer weight allows him to form small tremors with a mere stomp. However, Rook's heavy plating slows him dramatically, so he also possesses artillery cannons in the palm of each hand, firing simple metal cannonballs that explode upon impact. It is also worth noting that part of his stone chassis is hollowed out, allowing him to house many people between these storage areas and upon his shoulders.

Data Card
Good Point: Gentle
Bad Point: Irritable
Likes: Stories, traveling
Dislikes: Snow
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on February 3rd, 2015 at 5:08pm #11
Then comes King's favorite techie...
Name: Bishop
Designation: KMN-003*
First Appearance: N/A--would have been in King's Gambit Challenge

(* If it is not evident, the serial numbers are based off of the point values in chess, going down in number as the pieces become more valuable. Technically, Knight and Bishop should share the same serial number, since they have the same point value, but I decided to have Knight precede Bishop because a knight can move on the very first turn of a chess game (And are traditionally moved right after the center pawns in the King's Gambit strategy), while bishops cannot. Nonetheless they should be considered to be more or less equals as far as the characters go; both are strong, but in different ways.)

Specs
Weaknesses: Shadow Space
Resistances: Laser
Immunities: None
Affinities: Crystal
Type: Laser/Electric
200
50
90
60

Appearance
Bishop is a tallish humanoid Robot wearing baggy, billowing cream-white robes that cover her body almost entirely. The sleeves cover her arms, and its base trails upon the floor. She has soft blue eyes, curly pinkish hair, and a smile that could light up a room. In her hand, she holds a dark black tome with a gilded cross upon it.

Background
Originally known as Hymn, Bishop was constructed as a religious missionary Robot, to travel and serve wherever she was needed. She was widely popular as she possessed a great number of skills, and as her fame increased, people began to call for her by name. On the side, she was studying to become the first official Robotic clergyman, and after years, she finally would be accepted--but only with certain caveats. She would not be allowed to perform sacraments, her sermons had to be scripted ahead of time...there were so many caveats, in fact, that she not only refused but retreated from service entirely, against the orders of her creators. For a brief moment in her life, she was hopeless and faithless--but it came that King himself had heard of her efforts, and came to her to request her service--in aiding him in his search for harmony between humans and Robots. Faith reinstilled, Hymn joined his troupe, taking on the mantle of "Bishop." She would later use her extensive knowledge of technology to hack into the communications mainframe so King could announce his return.

Abilities
As a foe on the battlefield, Bishop may not seem dangerous, but this facade quickly vanishes--though not physically strong by any stretch, she can use tricks of the eye to strike at her foe when they least expect it. Her open hand is capable of firing blasts of heat, light, and/or electricity, and, upon firing a beam of light straight up, she can trigger a secondary ability to bathe an entire area in blindingly bright light. This aura tends to stun opponents, but seems to enhance her perception and regenerate her vitality, adding to an already steadfast foe.

Data Card
Good Point: Kind
Bad Point: Pacifistic
Likes: Helping others
Dislikes: Deep wounds, the sight of oil
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 31st, 2015 at 10:55am #12
Alright, alright, I'm goin' for it.
Arthur (Ghosts'n'Goblins) - Amaterasu (Okami) - Zombie (Plants vs. Zombies) - Elizabeth (Bioshock Infinite)
Jak & Daxter (Jak & Daxter) - Anthony Carmine (Gears of War)* - Crash (Crash Bandicoot) - Bowser (Super Mario)
Samus Aran (Metroid) - Sir Daniel (???) - Scorpion (Mortal Kombat) - Link (Legend of Zelda)
Sub-Zero (Mortal Kombat) - Zelda (Legend of Zelda) - Tom Nook (Animal Crossing) - Little Sister (Bioshock)
X (Mega Man X) - Spyro (Spyro) - Wheatley (Portal) - I don't remember her name but I know she's from Mass Effect...
Gastly (Pokemon) - Um...Mass Effect? - Ganondorf (Legend of Zelda) - Earthworm Jim (Earthworm Jim)


*At least, I think it's one of the Carmine brothers...
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 29th, 2015 at 7:01pm #13 ( Edited : 2015/01/30 at 3:28pm )
Time for the next one, the heavyweight warrior everyone loves to laugh with...wait, what do you mean you're not laughing with him?
(Also I deviated from the formula because it didn't allow me to give out all the information in a graphically appealing format—I would have to cram backstory, appearance, and abilities (Though it seems no one in this community cares about the former two) into the "Other" section in the Data Card bit, which would be unsightly at best.)

Name: Knight
Designation: KMN-004
First Appearance: The King's Gambit Challenge - Page 8
Theme: Hyper Camelot - Dual Mix

Specs
Weaknesses: Flame Explode
Resistances: Cutter Impact
Immunities: None
Type: Cutter/Impact
With SLVR-Lite:
130
100
130
120
Without SLVR-Lite:
130
100
130
40

Appearance
Knight is a brawny, musclebound figure, standing significantly taller than an average Robot, and he is clad from head to toe in a bright cerulean armor with majestic white trimming. A helm covers his head, with a cross-shaped slit for his eyes. SLVR-Lite, his companion and Robotic horse, is also covered in plate armor, its being a dull gray.

Background
Originally known as Paladin Man, Knight was constructed by a community team who wished to challenge and defeat the esteemed warrior known as Knight Man. He engaged the noble warrior, and the battle was long and valiant, but in the end, Paladin Man was defeated, and made into another notch on Knight Man's shield. When he failed, the team figured he had some programming defect, and he was left to his own devices. For a while, he found work as a mercenary or a bodyguard, but this was unfulfilling--until King appeared, and hired him for safe passage through the mountains. They were beset by many rogues, but Paladin Man defeated them all, and King marveled at the Robot's ability. At the end of the passage, King offered him a permanent purpose, and many worthy foes in the future--and he accepted, taking on the moniker of Knight and being the second to join King's troupe.

Abilities
The heavily armored Knight wields a monstrous heavy war axe* that he twirls about with ease, cutting down foes with it from a good range. His heavy armor coupled with his strength would make him quite slow, but he often charges into battle with SLVR-Lite, a literal Iron Horse that's just as armored as he is with a good gallop to boot. He cares deeply for it, and will call it back if he fears for its safety, and a staggering blow can throw him off SLVR-Lite's back--but don't think you're in the clear just because you've knocked him off his high horse!

(* Was originally a heavy lance, but in hindsight, lances aren't really that heavy; should have been something beefier from the beginning, and a broadsword is kind of generic.)

Data Card
Good Point: Noble
Bad Point: Brash
Likes: SLVR-Lite, A good challenge
Dislikes: Backstabbers
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on January 25th, 2015 at 8:15pm #14 ( Edited : 2015/01/26 at 11:06pm )
Well, since it's basically been all but established that the King's Gambit Challenge isn't going to see completion, I thought I'd start posting the Bios for the King's Men here. They'll all be up eventually, and they'll all be free-use (Though I would like to see what you're doing with them). Well, to start at the beginning...

Name: Pawn
First Appearance: The King's Gambit Challenge - Page 2
Designation: KMN-005

Specs
Weaknesses: ???
Resistances: ???
Immunities: ???
Type: Neutral (?)
Energy: 100
Attack: 100
Defense: 100
Speed: 100

Appearance
Pawn is a small humanoid figure, with no exceedingly notable traits. His armor is a shining, but ultimately plain marble-white color, and his greenish eyes peer out carefully from under his helmet.

Background
Originally known as Copy Man, Pawn was designed to be "Gemini Man done right"--a Robot who could adapt to his situation, split into several editions of himself, and therefore perform many tasks at once. He was initially left to cowork with only himself, but as he integrated into a human workplace, he noticed that humans didn't treat him like he would treat him. He wanted to better understand how humans interacted with one another, and how he could become a "better human"--and that was when King appeared. Copy Man was convinced that King knew the relationship between humans and robots better than anyone else, and thus he began to follow his troop, taking on the "Pawn" moniker and severing his bonds with his past life.

Abilities
Pawn is an exceedingly interesting opponent--initially the battle begins with only one of him, but upon taking a hit, he will use his signature ability to split into several slightly weaker editions of himself. After lasting a certain time in this battle state, any Pawn can utilize his surroundings, temporarily taking on elemental powers, though sustaining enough damage will cause all the Pawns to retreat into the original. These abilities in tandem could make Pawn a very dangerous foe, but his lack of self-confidence keeps him the least threatening of all the King's Men.

Data Card
Good Point: Clever
Bad Point: Unconfident
Likes: Gardening, peace
Dislikes: Explosions (Not violence in general, specifically explosions)
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on December 14th, 2014 at 5:18pm #15
(Nice try, guys. Pen ink is primarily water-based and has no flammable contents. Let's see what really happened...)

Just as before, Knight pulled himself back onto his feet with his lance, slightly irked that his lavish armor had been stained by the black liquid. "You've done a fair number on my horse there...SLVR-Lite, retreat! We'll ride into battle together another day."

Nodding as if in response, the horse whinnied and galloped out the same stained-glass window it had smashed, leaving Knight alone to defend himself. As Insanity's outer shell came rolling towards him, he batted it away as he had before, noting that it seemed oddly lighter—and as his fist connected with Knight's helmet, he became enlightened as to why. The blow stunned him for a moment, but he resolutely remained on his feet, and as his head cleared, he swung at the air before his banded-together foes. "Come now, surely you are not above fighting me head-on!"
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on October 26th, 2014 at 11:23am #16
(Alright, alright, it's been long enough. Let's get this show back on the road!)

The Gamble Bomb was quick to detonate, sending Knight flying off the back of his horse and onto the ground. For a moment, he lay completely still, smoke coming off of his heavily armored chassis in waves, then he reached for his lance and picked himself up with it, his iron horse flailing and fighting all the while. "Ho, now that was a good hit..." he said, "but it'll take more than that to stop me!" He dutifully trudged back toward the battle, and, approaching his Iron Horse, struck Print-Man with his lance. "I believe that that is mine!"
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on October 7th, 2014 at 4:00pm #17
(Sorry for being away for so long. As you've probably predicted without me, I've been absorbed by Smash 4 Hype.

...And I probably will be for some time. I'm awfullysorry for getting you all excited and then letting this RP stagnate, but I feel like keeping you folks waiting on the edge of your seat is worse than being frank about it.

So for the time being, the King's Gambit Challenge is on hold. I promise we will finish it eventually. If I don't, you have the right to throw large, heavy objects at me. Stay tuned for more royal decrees after the break!)
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 29th, 2014 at 7:21pm #18
Though his foes were quickly growing more angry, Knight's disposition had not changed from the start of the battle, laughing gaily as he swung his lance down at the heads of his foes. He allowed Insanity to rampage about, figuring that he was going to wear his combat systems down—though every time he stepped near a support pillar, Knight shouted and his iron horse charged straight into him, shoving him away from there.

Suddenly, without warning, he stopped in the center of the battlefield. "Try dodging this!" he cried, and, taking his lance in one hand, hurled it at Gamble-Man.
^ Top
 
Contributor
CHAOS_FANTAZY
3,787,753 BP
7 TP | 121 PP
Posted on September 24th, 2014 at 5:44pm #19
The horse that Knight rode stared down the Mage Fireballs, and ran headlong into them—and it appeared unfazed. Knight laughed again, the same hearty warrior's laugh, as he plowed through his foes. "Did you fellows really defeat little Pawn outside?" He continued to talk even as the battle progressed—truly this warrior radiated self-confidence. "It is not so wise to let your opponent hit you, and perhaps even less wise to discuss your battle plans where he can hear them!" He placed his arm out to weather the attacks, and as Insanity-Man came rolling at him, he swung his lance, sending him sailing through the stain-glass window which he had broken. "Now, let us try that again...try to knock me off my iron horse!"
^ Top
Found 7 Threads, 121 Posts 128 Results Total
Pages 1234567
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »