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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
 
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Posted on January 1st, 2011 at 12:00am #1
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Brorman
3,506,752 BP
15 TP | 139 PP
Posted on January 15th, 2014 at 9:33am #2
Hello! I'm going to give you a quick show-off of all the great formatting features, with explanations on how to use them!

The Basics

Everyone who has ever used any kind of word processing program knows about bolding, italics, and underlining. Some online forum users or more advanced WP program users might also know about striking!

How to use these simple, yet so amazing features?
Like the features themselves, it indeed is, very simple. Just do the following:

Depending on your effect of choice, choose the letter bold, italics, underline or strike, and type it inside square brackets, like this: [b­]

Next, type something, like: [­b]What a great guide there, Bror!

And then to finish the whole thing off, after the text, type in: [/­b]

Result should look like this: What a great guide there, Bror!


You can also use multiple effects at once, just do the same as earlier, but type them like this [b­][­i][s­][u­]TEXT HERE[/b­][/i­][/s­][/u­] and so on...


Media and Colors

So, how do I link cool websites like MMRPG? Simple, like this: MMRPG

First off, type some more square brackets, like this: [insert your message here]
You don't have to put in a message, but if you want to have some fun or look really cool you should definitely do it.

After typing in the coolest message of human history, paste in your link of choice, of course you don't want to link anything harmful or shocking since other people have feelings as well. If you enjoy mischief, you hopefully also enjoy getting banned.

[Click Here to Play MMRPG!]­(­http://megamanpoweredup.net/rpg2k11/)

Click Here to Play MMRPG!

That's enough about linking. Next up we have images!



Images are really great, picture tells more than a thousand words they say, and this goes for making bug reports as well! When calling the exterminator (or in the case, sending bug reports to the programmer), remember to send them some definitive proof of those pesky bugs existing!

Just like earlier, square brackets is the way to go: [image]

You can change "image" to anything you want and it will appear as a mouse-over tooltip for the image. It's a great way to add a description or name to an image.

Next, upload a pic or find an existing one from wherever, remember to keep it safe though. No one wants to see anything unpleasant or shocking. So we were making a bug report, right? Well let's put the image link inside parentheses.

[imag­e] (h­ttp://puu.sh/6lNAs.png)




That's all for images. At this point, I'd probably like to preview my post (wink wink) before sending it, just to see that everything is like it's supposed to be.



Well then, let's move on to the coloring part.

To make things more colorful, you need 2 things.

Square brackets, and a type.

This time, inside those square brackets, you'll type in the message, just like when linking stuff.

[It's great to know how colors work!]

Well, that guy doesn't really know how to use colors yet apparently. Let's try adding in some curly braces and types.

[It's great to know how colors work!] {explode­}

It's great to know how colors work!


But how to create dual-type text? Simple, inside the same braces, add an underscore = _ and then add another flavor of your choice. Like this:

[It's great to know how colors work!] {expl­ode­_freeze}

It's great to know how colors work!

The list of types is the same as the list of Player Colors, found from the "Edit Profile" menu.




Yay! Now you have mastered the basics of formatting, there are some features that I don't know of because they aren't listed here... But I'll add more in as soon as I know.

Comment guidelines are pretty easy to follow - stay on topic, don't be rude, don't double-post when you can easily edit, and don't create 100 topics in a row just because it's fun. Oh, and no adult stuff or bad language. Ever. This is a kids' game, people! ;)
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Posted on January 1st, 2011 at 12:00am #3
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Brorman
3,506,752 BP
15 TP | 139 PP
Posted on October 20th, 2013 at 8:03am #4
In my opinion, this new generation is really great. I have a couple extra modest Claunchers (one of them should have 31 sp. atk IVs) for takers. And if anyone is interested, my friend safari (Bug) has at least Heracross. So a good way to get a Moxie Heracross with some good IVs.

FC: 4639 - 9395 - 3682

Also remember that I have to add you back for you to actually register as my friend. So better tell me if you've added me, and post your own friend code as well :P

Because it's a general thread, it's not just friend codes, but everything else related to the game too.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on August 27th, 2013 at 2:22pm #5
The title was made up by me, and most likely isn't the name of the update.

So, because the sneak peeks have been posted on the MMRPG Facebook page, I decided to inform others who don't happen to have an FB account. So enjoy, all speculation is welcome and I'm going to make my own analyzing and speculation too.








Click HERE for the MMRPG Facebook page.

So, what we have so far:
Bass is playable
New Earth and Water type support moves (they look like possible status effects, or maybe they change the resistances?)
Many other new abilities, including Mega Ball
New great looking stages

From one of the descriptions: "A new aesthetic feature of the update includes "rotating" sprites when a robot is damaged. With CSS, I've made it to that robots will rotate slightly away (as if falling over) when damaged by an attack."

I'm very excited for this update, so I can look for new bugs just because it is the very first really big update, and I really can't find any words here. I'm just very hyped. So yeah, feel free to speculate and get excited.


EDIT:

Adrian emailed me some more teasers :O




Those are some juicy teasers, and seems like there is another possible status effect, this time a Flame type one.
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Posted on January 1st, 2011 at 12:00am #6
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on August 6th, 2013 at 10:20am #7
I got bored and decided to do some recoloring again, these are not suggestions or whatever. I just made these for fun and decided to share.

My revisions:









(Bomb Man is quite an eyesore, I know.)


Enjoy.
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Brorman
3,506,752 BP
15 TP | 139 PP
Posted on July 28th, 2013 at 10:27am #8
Mega Man 4, it's great. In my opinion, it might actually be the most difficult NES Mega Man game. Making up stats for this game was painful. Looking at the stats again after a long time, Pharaoh Man's stats still seem to be off. But let's break it all down then.

Trying to make somewhat fitting stats isn't easy. Sometimes it just means ignoring some of the facts you have and basing the stats on something you feel like is the best. Mega Man 4 was like this. This is how Drill Man's stats would look like if I wasn't restricted to 300 points: 120 attack, 130 defense and 80 speed. They are pretty different in-game, but at least somewhat balanced. So yeah, making up something sensible wasn't easy. Now a few words about some of the robot masters.

Toad Man is really weird, he can deal some major damage, but his AI is so easily destroyed that it isn't even funny. I could have gone with a bulkier build, but I figured that the attack "boost" could give him a niche over other Water robots.

Pharaoh Man, this guy isn't balanced, and you can see it. No damaging weakness at first appearance, super fast, his shots are difficult to avoid. Or then I just like Pharaoh Man a bit too much. Nevertheless, he isn't easy to balance.

As for weaknesses and resistances, it's very straightforward. There may be something to explain, but I can't remember it now. Sorry. Feel free to ask me about anything.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on July 27th, 2013 at 8:45am #9
So, here I am again. This time I'll be explaining a bit about Mega Man 3 robots and why do they are like they are.

Mega Man 3 must be my favorite Mega Man game overall, best (overall) soundtrack, really cool looking designs, slide mechanic. It just feels like a really polished Mega Man 2 with slide.

On to the changes. The stats are rather self-explanatory, just trying to match the bosses looks and in-game behavior. Spark Man is the only one that would possibly cause confusion. The thing is, Spark Man is slow, he has low damage attacks which are really easy to avoid if you know what you are doing. Instead of making him a tank (which he isn't either), I decided to give him an advantage over Mega and other neutral speed robots in speed. I know it is incorrect, but a tank with only 2 super rare weaknesses would be rather imbalanced.

Weaknesses/resistances are this time the ones that won't get much explaining, because there isn't much to explain. Though now that I'm looking at the spreadsheet again, Needle Man's Space weakness won't do good to him when Stardroids get released.

EDIT: The other weaknesses for MM3 RMs are usually from the Gameboy Mega Man, "other weakness" being the one that isn't the weakness in the NES version.
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Brorman
3,506,752 BP
15 TP | 139 PP
Posted on July 24th, 2013 at 4:40am #10
Hello everyone. Today I'll be explaining the changes that were made to the Mega Man 2 robots, about 2 months ago. I know it's really unnecessary at this point, but I want to clear up a couple of things. So here goes.

Nothing major was done in the stats section, since they were already well balanced. I just adjusted them one point here and there to make them look irregular. But weaknesses/resistances were adjusted a bit more. Probably the biggest question, and the whole point why I even wrote this post, is Crash Man's weakness to Shield Type. Crash Man's only real weakness in Mega Man 2 is in fact, Air Shooter. His weakness is Rolling Cutter in Mega Man: The Power Battle, but staying true to the main series, Cutter Type couldn't be his weakness, because he takes no damage from Metal Blade. Originally being weak to Flame Type and Wind Type, Crash Man had only one real weakness. That was until I found out that Crash Man was defeated with the help of LeafShield in Mega Man Archie Comics.

Other changes that I can actually remember are Air Man gaining resistance against Water Type, and Metal Man gaining resistance to either Wind or Nature.

Those were the main changes done to Mega Man 2 in the "rebalancing project". Next time I'll try to remember something about Mega Man 3.
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Posted on January 1st, 2011 at 12:00am #11
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Posted on January 1st, 2011 at 12:00am #12
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 13th, 2013 at 5:54am #13
First of all, hello everyone. Just to clarify, I'm Brorman. I also happen to be the first community contributor to make a topic in the "News & Updates" section. There will hopefully be more after me.

(Somewhat unrelated behind the scenes stuff incoming, skip if you just want to know about the changes.)

---

Second of all, I'd like to tell you about the stuff that I do related to this project, and about the way I do it. My most long-time task has been to create stats for all the robots, and as most of you probably noticed, the base stats are no longer tied to the increment of 5, but instead increment of 1. This was suggested by Adrian, and it's something that gave a me a lot to work on. I also revised the weaknesses & resistances recently, with some help from Adrian. This was something different from the usual numbers (though I still spent most of the time just checking damage data charts :P) and I really can't complain, it was fun.

How does one try to balance stats? Well, there's quite a few factors that need to be taken in account. I've used damage values, robot's looks and name, and overall difficulty as a guideline for the stats. There's no way that they are accurate in everyone's opinion, but I try my best. For example, totally superior robots like Sunstar, are a major pain to balance, just because of the sheer fact that they are better in every aspect compared to other robots.

Weakness/Resistance revising was the one of the biggest puzzles of my life. Luckily I didn't have to do it all from scratch, since Adrian had already done most of the work for me, which I greatly appreciate. So, how did this revising happen? Well, let's say that Mega Man Knowledge Base and logic are my best friends when balancing weaknesses. I've now loaded myself with Mega Man related trivia after reading through about 100~ articles about different robot masters. This whole project was very fun, and even when you double-check that everything is fitting and proper, there's still Plug Man who got the wrong weakness (fixed soon though). I'll give you more details about each robot master once I post about that particular game it's in.

I also like to spend my time looking for bugs, one of which actually caused my game progress and robots to reset, heh. Posting/emailing suggestions is also very essential part of my "work" too. I've learned at least one thing during this time I've worked on the project: spreadsheets are handy as heck.

---

Now for the actual changes, which weren't that big for MM1. Mainly because of the weaknesses and stats being already well balanced and fitting. For that reason, I left weaknesses untouched and only modified stats to match the increment of 1. Though yes, I did change the "main strength" of some robots, biggest changes being Guts Man's improvement in attack stat, and Cut Man becoming more mobile. I was a bit unsure about Cut Man, but as 60% of MM1 is attack based robots, I decided that it's better this way. All in all, the changes in MM1 were a bit slapped on, because of the fact that there is no need to change something already great.

Hope you like the stats, feel totally free to leave criticism. All opinions will be heard, and all questions will be answered. Thanks.
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Posted on January 1st, 2011 at 12:00am #14
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 3rd, 2013 at 9:57pm #15
I created this topic to discuss whether or not Pharaoh Man should be a Flame core robot.

First off, I can clearly see why Adrian made Pharaoh Man have a Flame core. Pharaoh Man shoots waves/shots made out of pure solar energy, and this is totally fine by me. But the question is, can he actually produce heat to create fire? My opinion, no he can't.

Though, what type would he fit the best in if not Flame? Good question. Yeah, there is no good alternative. Creating a new core type for him is totally out of the question. So that's why I created this discussion.

This isn't meant to criticize your balancing skills Adrian.
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Brorman
3,506,752 BP
15 TP | 139 PP
Posted on April 18th, 2016 at 5:05pm #16
Oh my, I might have missed a thing or two. But the joy of seeing a new update here, does it bring me back. Man, this is just great.
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Posted on January 1st, 2011 at 12:00am #17
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 18th, 2014 at 3:05am #18
I remember there being some talk about different ways to distinguish "copy" robots from the real deals, for example how to unlock RM3 robot masters. How do I know it is the real robot I'm killing now.

Well, as a huge MMBN fan, I have a suggestion. I recall making this same kind of suggestion in a different shape over a year ago. Either way, MMBN uses Greek alphabet to distinguish different versions apart, in a way like this:

MetalMan
MetalMan α
MetalMan ß
MetalMan Ω

Version with no letter is the weakest, Omega is the strongest. So, how about marking the copies with letters like this? And if expanded more, this could add more difficulty in the game, Alpha bots having 1.5x stats, Beta bots having 3.0x, Omega bots with a multiplier of 6-8x. Then again, maybe this wouldn't bring much challenge to the game after all, since Starforce is there, and many players already have robots with max stats. Well, I dunno, I like MMBN and Greek letters.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 14th, 2014 at 11:57pm #19
An easier way to sell/buy stuff would be really nice, instead of having to click each time you want to add an item. I don't want to mash 80 times again if I want to sell all the Energy Capsules I've racked up. Also the ability to sell/buy different items at once would be cool.
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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
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