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Found 5 Posts 5 Results Total
 
zaratustra
4,101,750 BP
1 TP | 5 PP
Posted on October 23rd, 2013 at 6:40am #1
Robot Masters are only captured with neutral weapons? Great, more hours of slowly picking away at their health with the Buster Shot.
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zaratustra
4,101,750 BP
1 TP | 5 PP
Posted on August 8th, 2013 at 12:47pm #2
Now do Megaman PC sprites!
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zaratustra
4,101,750 BP
1 TP | 5 PP
Posted on July 15th, 2013 at 7:00pm #3
Maybe Heat Man's teleport ability as a weapon?
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zaratustra
4,101,750 BP
1 TP | 5 PP
Posted on July 8th, 2013 at 6:17am #4
* Hyper Bomb and Flash Stopper are quite overpowered compared to other moves.
* Needs more types of mook robots. Mets are repetitive and die easily to a Hyper Bomb.
* Attacks of the same type are behaving too similarly: Cut Man and Metal Man's weapons appear to be exactly the same in mechanics.
* Too many core types, which makes it difficult to write up interesting attacks for all of them and keep them differentiated.
* Cute "player experience boost" trick, but it encourages the player to just swap the Light and Wily teams and beat Megaman and Roll with Megaman and Roll.
* Sometimes the AI will switch robots after I choose an attack but before it resolves, take on the attack and then attack by itself.
* Overwhelming strategy is "pick robot strong against target robot and attack". Yes, that's how Megaman worked, but it was primarily an action-platformer game, and that part has been removed.

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zaratustra
4,101,750 BP
1 TP | 5 PP
Posted on July 8th, 2013 at 6:15am #5
I would like to see some dual-core bots to allow for interesting ability combinations.
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Found 5 Posts 5 Results Total
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